Orion
Orion
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- Username
- Orion
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Comments
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If the Killer plays how Survivors want (leaves the hook unguarded, goes after the rescuer and not the rescuee), it is a free escape, and I dare anyone to pretend otherwise.
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@Grimzy said:
@Orion said:
@rObLoCo said:
Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and the killer shouldn’t be buffed to play 4 survivors when they are really playing 1v1 and time is the enemy because the longer they stay on one survivor the less they get to catch all 4.It's a 4v1 asymmetrical game, it should definitely be balanced like a 4v1 asymmetrical game should be, with the 1 being four times as powerful as any one of the 4.
The problem is the changes that happen make the killers feel like its 12 vs 4 because they got simply way too much buffed. Its to oeasy for them to camp. I agree that survivors should get free escapes but at the same time killers should not get free kills either, and thats what they have now after the recent changes.
No such thing as free kills. For a Killer to camp, they had to work for it, to get the Survivor on the hook. For a Survivor to be rescued from the hook by a Killer who willfully leaves it unguarded, someone else just has to hold M1 for 2 seconds.
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No, you may not be rewarded for your failures nor force the Killer to play badly because he beat you.
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If too many Survivors DC, then it's time to play stealthily, the way the game was intended.
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Nope.
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No, you may not have the Nurse nerfed to compensate for your unwillingness to use her counters.
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He wasn't caged, he was walled in. There was a hole through which he was fed, and given that one of his perks is Enduring, I'd wager he was more than willing to take down the wall by slamming it with his own deformed body. It's not like wealthy people typically know how to build proper walls anyway.
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@KingArthanal said:
@Orion said:
And then that person DC's and the game ends. Genius idea.please read properly genius. i said, if person dc´s, host go to another person.
i played nearly 4k hours switch and i play mainly high ranked on both sides but more killer so far. for me its a real issue. it wont fix it but reduce it for sure.
I did read properly, and it's unfeasible. You should've spent those 4k hours learning how the game's P2P works.
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Yes, there is. Benedict's journals explicitly say so.
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@yeet said:
pretty selfish statement, not every country has access to high speed internet.And if so, they shouldn't be playing a game that requires a good Internet connection. It's as much a requirement as any piece of hardware.
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And then that person DC's and the game ends. Genius idea.
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@BLUE_APE said:
@RemoveSWF said:
Camping doesn't need a solution because it's not a problem.You are not entitled to a free rescue.
And your not entiteled a free kill either
Free kills don't exist. The Killer has to find and hit a Survivor twice, then carry them to a hook while dealing with bodyblockers and flashlights, before the Survivor is even in a situation where they can be camped.
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@Bravo0413 said:
I do like this idea.. the devs would make it a perk though because everything is a bandaidThey could add it to Enduring, but then the additional stun time would have to be removed. I think it'd work better as a base mechanic.
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To play Killer, you either have to practice with the top two Killers (the Hillbilly and the Nurse) until you become god-tier with them, or you have to play without caring if you win or lose.
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@rObLoCo said:
Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and the killer shouldn’t be buffed to play 4 survivors when they are really playing 1v1 and time is the enemy because the longer they stay on one survivor the less they get to catch all 4.It's a 4v1 asymmetrical game, it should definitely be balanced like a 4v1 asymmetrical game should be, with the 1 being four times as powerful as any one of the 4.
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Stop trying to pallet loop the Nurse and use her real counter - stealth.
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Hook vacuum does not affect a 4-meter radius. If you're going to complain, don't undermine your argument by crying "wolf" when you're faced with a toy poodle.
Hook vacuum is an unfortunate necessity until we have swivel hooks for Killers. However, with swivel hooks, Survivors won't be able to block the hook prompt any more. So, which do you prefer?
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@CallMeRusty420 said:
@jiyeonlee said:
its already fair, if devs block teabags and general exit gateonly things broken and legit complains are about swf and nurse
devs balancing this game for vs solo players and gives no penalty on them
and after patched, most killers are playable
only their mistaken was didn't nerfed nurse
they already plan to buff others and nerfing survivors than i don't see about nurse
killers shouldn't get 4kills everytime and now even more easy to get 2kills for full camp
but i get 4kills everytime with 3red trapper after rank patched
the point of walkers is if survivors good and lucky theres no answer to get more than 2kills
and currently all answer is going to playing nurse if you don't like to get stress
if you hate nurse you should play nurse if you hate looping and doing walkers than do nurse
What is this?^
Dunno. I just replied to the bit I understood.
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When I slug Survivors, I pick them up one at a time. I assume that any resistance (i.e.: wiggling) means they want to be slugged, and will do my best to respect their wishes.
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@bloodcraftEbony said:
I'm sure you didn't check ALL survivors in the store. Kate has a blond skin. Feng Min has an alternative skin with bright enough hairs.Let me rephrase: I want more blond Survivors.
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@Taelance said:
@Venom_91 said:
I camp when the survivor team trolling too much, teabagging or maybe when a survivor looping and the others made 3-4 gens
so you camp when survivors do objectives and you are in a chase, sounds like you always camp. The killer is meant to stop the survivor from doing the objectives just like the pallet looping stops killers from completing their own objective of kills.
my problem is gens take to short of a time and need extra time or killers need more buffs, especially killers that are not viable at high ranks.No, he camps when the Survivors are trolling too much, teabagging, and looping. Can't you read?
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@powerbats said:
@Orion said:
Again, I made no statement regarding the Nightmare. I said that his perks were intended for late-game builds, because they are. I said nothing about where he's "best" or anything else. Read what I wrote, and not what you believe I wrote.
@Orion said:NOED is useful for late-game builds, which the Nightmare's perks are all about.
Hmmn then what's this right here where your statement specifically mentions the Nightmare and NOED? This isn't about what we believe you wrote, you were plain as day about your meaning. Now you're trying the semantics game when you got called out for doing what you're trying to deny.
In everyone of your responses it's always a thinly veiled insult or other Ad Hominem attack. You always try and insinuate something then when called out on it say you meant something different. Your issue is that people are now getting used to it and know what's going on now.
The Nightmare's perks. Read the entire comment before you reply.
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Define "jukes". Are you surviving these trials? Are you repairing generators?
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The Nurse was already nerfed several times. She is how all Killers should be: a character with a high skill ceiling, capable of good map presence and ending chases quickly, and is primarily countered by stealth.
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@thesuicidefox said:
@Orion said:
So to reiterate: NOED is useful for late-game builds, and the Nightmare's perks are late-game. Thank you everyone who went off on a tangent and pretended I was saying something else.Doesn't mean that's where he is best. He's actually way better if you slow down the early game, because once you start to snowball it becomes impossible to do gens. He also has free deerstalker meaning you should never get have a hatch game if you don't want it. Just slug the third guy and eventually you will find the last guy, unless he is that patient to let the guy bleed out but that's a long time to hide.
Case and point, Huntress has a basement perk doesn't mean her best builds are basement builds. She's strong in the basement, even stronger with TI, but that's not the best way to play her.
Again, I made no statement regarding the Nightmare. I said that his perks were intended for late-game builds, because they are. I said nothing about where he's "best" or anything else. Read what I wrote, and not what you believe I wrote.
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@ASpazNamedSteve said:
Sounds very imbalanced.Just take Enduring and eat all pallets. Eziest game ever.
Why do you believe it's unbalanced?
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@DepravedKiller said:
Hrm how would the stun work with enduring? also i suggested in the past that maybe killers get a new perk which instead of kicking the pallet to break it that they kick it to make it fly full speed in that direction and if it hits the survivor it's a instance down.Take that teabagger!
Enduring reduces stuns. How do you think it'd work.
Your perk idea is horribly unbalanced and I hope you didn't suggest it as a serious thing.
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So to reiterate: NOED is useful for late-game builds, and the Nightmare's perks are late-game. Thank you everyone who went off on a tangent and pretended I was saying something else.
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Indeed, I want a blond Survivor, doesn't matter if it's male or female. I have a thing for blondes.
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@fluffybunny said:
They have a perk to counter the stun a pallet stun gives and if you get pallet stunned, it's 'cause you ran into the pallet. That's like saying a survivor should still get their flashlight save, despite starting the flash too early or too late.I'll assume you haven't read the suggestion, since I wasn't complaining about pallet stuns. Let me know when you read it.
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@thesuicidefox said:
@Orion said:
NOED is useful for late-game builds, which the Nightmare's perks are all about.I play Freddy and he is much more effective at gen lockdown. Use Ruin and Bitter Murmur then just make sure you sleep people often and you will make them scared to do gens. I literally did this for 10+ games last night. You do not need NOED on Freddy, in fact Remember Me has a lot more potential to help you it's just it takes some skill to use. NOED takes 0 skill.
Thank you for proving my point: to use that strategy, you have to rely on teachable perks, because his perks actually require the game to go on for a long time.
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Whenever I feel like it's the best tactical option and whenever I feel like it. Mostly the former, because camping is boring.
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@Master said:
Streamers are almost the funniest. I mean you are literally live streaming in full HD or sth, I am not surprised that their connection cant handle that together with a laggsensitive game
Hey, I stream, but I actually made the effort to modulate the bitrate to avoid that.
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A different Killer.
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@slingshotsurvivor said:
Stunning the killer and still getting downed is sooooo frustrating 😩 they need to fix it as pallets are useless. I am good with fixing the vacuum but this is insane. I wish I could blame it on lag but it's the game mechanics (on console at least). Either you can stun or get hit not both.Why can't two events happen simultaneously?
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@Peasant said:
@Bug_Reporter said:
This perk is BROKEN it removes 2 powers from the killers, Clown and Doctor, PLEASE NERF!Just because Jake is quieter than other survivors with his perks doesn't make him a god. He still bleeds and leaves a scratch mark trail. Not to mention that some Jake's will run Saboteur which makes noise when used. Just focus on the ground and his perks are dead in the water.
If you can make god bleed, people will stop believing in him.
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Never respond to any salty comments, and report and block when they're rude. Words to live by.
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Actual realism mode:
Survivors go down in one hit unless the Killer is carrying someone (hard to attack with all your strength if you're also carrying someone over your shoulder).
Hitting Survivors several times will cause them to die.
Killers can no longer be body blocked. They will push Survivors out of the way and knock them down (without injuring them). -
@FrenziedRoach said:
You can't use playtime/devotion.I learned a long time ago while putting 15k games into World of Tanks that most people will fail their way through many hours and battles.
My video editor and I are good examples of this.

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@Cetren said:
He's the problem with gg. Correct me if I'm wrong, but I've heard that when it first started to be a thing it was said by the LOSING player in order to signify that they were giving up and that your opponent played well. But now it's usually the winning team that says it first which just pisses people off because it's always a good game for the team that wins. So instead of being a nice friendly way of admitting you lost its another way for jackasses to gloat now.The usage is mixed nowadays. People who want to be toxic usually say "gg ez", or some variation of it, whereas people who actually mean it usually just say "gg". I say "gg" and leave no matter what, and I recommend others do the same.
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@RemoveSWF said:
Why do weak killers like Trapper and Doc always get screwed by perks like Sabotage and Calm Spirit?Devs should give survivors something to counter OP Nurse and Huntress with.
Hiding and movement keys have been in the game since it was released.
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What exactly is your complaint here?
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@DarkGGhost said:
The thing is if you do this then all of the game will be like this . Game start survivors destroy totems and then they do it gens and then they will escape .So the trials will be longer? Excellent, two birds with one perk slot.
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@PolarBear said:
@Master said:
@DeathByBJ224 said:
@Mister_xD said:
@DeathByBJ224 said:
@Mister_xD said:
another one.
anther horrible idea.
another killer nerf.
FFS I'm tired of this BS ._.
DO THE FREAKIN GENERATORS!!!how about stop camping ffs
i camp when i want to camp. You cant do anything about that. But what you can do something about is weather you win the round or die too.
Camping got nerfed several times now, it does not pay off anymore, except with altruistic survivors.
And since you seem to have a problem with letting one person die, so you all run into the killer for some free sacrifices, no one will stop camping, since it pays off 90% of the time.You do the gens and gtfo -> killer loses -> happens multiple times -> killer stops camping, since it doesnt pay off and all he does is de pip/save pip. also you are out of the camper ranks after some rounds.
You try to rescue the camped person -> killer catches you too -> you both die -> already payed off. now there are still gens left and the killer still has some free time to kill a 3rd.
maybe you understand this now.
i save when i want to save. You cant do anything about that. But what you can do something about is weather you win the round or cry like a baby killer.
Camping got buffed several times now, it does not pay off anymore, except with altruistic survivors.
And since you seem to have a problem with us survivor speaking up, maybe you should stop camping and move to the next person
You hook the survivor and gtfo -> killer loses -> happens multiple times -> killer stops camping, since it does pay off and all he does is de pip/save pip. also you are out of the camper ranks after some rounds.maybe you understand this now.
Camping actually got nerfed hard, facecamping was removed and BT was added. in case you didnt know

BT only really works when the exit gates are open. Usually it just gives the survivor an extra 25 seconds to waste the killers time.
Given that by the time you hook someone, a generator might've popped already, those 25 seconds could be the end of the trial.
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@mcNuggets said:
@Orion said:
@mcNuggets said:
If the game wouldnt benefit the killer for killing one entirely off the game, this wouldn't be a problem.Gen rushing wouldn't be a problem if the game wouldn't benefit the Survivors for completing generators.
That's how dumb your statement sounds.
Lol I am talking about hurting the team with a death that hard, if the survivor is supposed to have 3 lifes by the game.
Just decrease the gen times for each death would fix the issue regarding this.
Increase it for higher player counts etc.The Survivor is not supposed to take 3 hooks to kill, but even if they were, they already get a minimum of 3 chances before being put on a hook. They failed at stealth, then failed at losing the chase twice.
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@powerbats said:
@popoles said:
Again, Counter means, that you completely nullify the perk, so the survivor cannot use it at all.DS: Enduring and UP: The first one makes the stun a bit faster, the second one makes the Skill Check harder to hit (but it's still easy).
SB: 33.33% of killers only have these add-ons, and they would have to use it every time to counter it. It also costs Bloodpoints, but SB is one-time buy (if you don't count tiers).
Self Care: I love this perk, because my Nurse has a big advantage when somebody uses it near me
. However, Coulrophobia, Dying Light and Thanatophobia are not big counters, it just takes longer to heal yourself.
Adrenaline: Renders Freddy even more useless as it wakes you up and heals with a 5 second 150% movement speed. Honestly, I don't really care about this perk.All I see are complaints about not being able to completely nullify something instead of adapting. I don't run Ds and only tried running it 6x last reset when I hit rank 12. 5x forgot to use it 6th time Freddy and 3 others rage quit.
I didn't run it at all this season on any survivor, instead I adapted my perks to fit my playstyle. I've hit rank 1 and pretty much stayed around there since. I'll probably switch things out to try some new things out soon.
Lastly counter doesn't mean you completely nullify it, that's what the term nullify means. For BBQ you counter it by hiding behind gens, doesn't always work but that's how killers say to counter it. For Nurses Calling you counter it by healing outside her terror radius. That's not nullifying it, just countering it temporarily since if she gets close it's no longer countered.
What you see is a debunk of the "these perks have a counter" myth, nothing more. Nice try dodging the issue, though.
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@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.
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@carlg2004 said:
@Orion said:
@Red_Blob_King said:
Have the devs acknowledged that there is something wrong, or are they continuing to ignore transparency with their community?They have acknowledged it, as far as I know, but don't try to pretend their behavior is not well above other developers, who'd laugh at your demand for "transparency".
Im gonna be honest too everyone here and just say the community of this game understands the game more than the devs do, we are trying too put stuff out here but what has actually happened? when have the devs listened too the community and fixed a problem? instead they just add new dlc's and break the game even more every update, I really love this game, and its gonna die at this rate, and it would be really sad too see that happen sooner than later.
They listened to Survivor mains for 2 years and it almost ended up killing the game. Now the game is being balanced, and the player count is quite clear - people like the changes. Stop pretending that putting Survivors in their place is going to kill the game; evidence says otherwise.
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@KingArthanal said:
Survivor can’t do any single mistake or they get hooked. While the killer can make as many mistakes as he want and just a few right decisions to win the whole game. Survivors are often up to killers fails otherwise they couldn’t loop you. Mind game good at pallets and you get him within few seconds. Written by rank 1 main killer.That's not true in so many ways. Survivors have a ton of safety net perks that give them second, third, fourth, fifth, etc., chances. Killers have one (NOED) that Survivors can disable before it even triggers, and can be countered by simply leaving the trial.
Furthermore, even if that were actually true, it'd be a good thing, seeing as how the Killer is supposed to be the power role. The power role is supposed to be able to mess up 1v1 and still win, whereas the reverse is not supposed to happen. -
@mcNuggets said:
If the game wouldnt benefit the killer for killing one entirely off the game, this wouldn't be a problem.Gen rushing wouldn't be a problem if the game wouldn't benefit the Survivors for completing generators.
That's how dumb your statement sounds.