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Orion

Orion

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Orion
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  • @Usui said:
    Oh also since i'm here daily reminder of how they removed large amounts of pallets some patches ago, and there's still hooks everywhere 5 meters apart. What a joke.

    Hooks are not 5 meters apart everywhere. Why are you lying?

  • @Tzeentchling9 said:
    Exactly. I was looking forward to it because it was interesting once you got up a few stacks. Now it's strictly worse than WMI unless you have a few stacks and and two skill checks pop up.

    Strictly worse? How do you figure? WMI provides a higher, but temporary buff. Autodidact is permanent.

  • @McCree said:

    @Peasant said:
    Since I wasn't there and I can't look into your past my guess is you had some lag issues. That or you foolishly assumed that you can run through a pallet and drop it instantly behind you.

    I have 500 hours in this game so I know very well when I'm gonna get a hit at the pallet and that shouldn't have been the case. And nor have I had lag. My internet is just fine and the ping to the killer was pretty damn good. Haven't had lag at any time during the match.

    Lag is always there, even if you can't see it. Random lag spikes also happen from time to time. Both are unavoidable, no matter how good your connection is.

  • @mcNuggets said:

    @BillyIII said:
    So you want a deny-killer-points-but-keep-mine button? Yeah, no.

    There should be no slugging, in any way. It's boring and if the survivor just hides, he wins.

    No, if the Survivor hides, he dies.

  • @Ilynna said:
    The option should ONLY come up if you are in the killer's Terror radius. I feel like that would stop the majority of the trolling.

    It should be available all the time. If a troll doesn't want to be rescued, they die. If someone is being hook farmed, they can deny trolls the unhook. Everybody wins.

  • I tried Amnesia and nearly fell asleep half the time.

  • @Tizzle said:

    @Orion said:

    @Grey87 said:

    @Orion said:

    @thesuicidefox said:

    @HookedonDemand said:
    I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.

    This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.

    Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.

    See what I mean, OP? Arguments go both ways.

    You actually wanna say 3 kills is " a lot" and is same as dying as survivor?
    Funny guy you are :D

    For the game to reach that stage, the Survivor team must've played poorly compared to the Killer, so why should the one fortunate enough to be the last man standing be rewarded for their failure? I don't see you advocating for a built-in insta-kill on the last Survivor if 3/4 of them have escaped.

    Lol.

    Perhaps you haven't seen the new perk that rewards Killers for failing????

    You mean the perk that rewards Killers for letting their Obsession live, like most other Killer Obsession perks?

  • Well, yeah, if you're using a mechanical keyboard, it'd definitely be ungodly loud and very harmful. Why don't you play Killer instead? No tapping involved.

  • @HookedonDemand said:
    Not all survivors play like that, I don't. It's ######### when it happens but there does not seem to be a solution. There is no cure for assholeritis.

    Ban hammer cures all ills.

  • True, I'm just pointing out that even while streaming it's no big deal, and you don't need to press it like you're about to die. Furthermore, the purpose of the space bar is to stress you out, since you're about to die, and it works just fine in that regard.

  • Is that supposed to be Evan or Frankenstein's Monster?

  • @Well_Placed_HexTotem said:
    As a killer main I see it as the killer being bitter if they hold the game hostage at the hatch. Yeah, the hatch mechanics in their current form suck, but they’re part of the game. As killer if you want a 4k, kill the survivors before two gens pop. If you don’t, try to set it up so the last survivor doesn’t get hatch. If you fail at that, then the survivor has earned the escape.

    I literally just got done with a match where Billy left the third survivor as bait and any time I went near to heal, he came back looking for me. This is what I mean by setting it up so the last survivor can’t get hatch. But he failed, and got tired of looking, so he hooked the third guy, right by the hatch. I didn’t know it was right by the hatch at the time, but Billy just camped right there hardcore, so I knew.

    So I ended up sitting in his terror radius for a couple minutes and then went and did a gen, leaving one left. As soon as it popped he came over, tried to chainsaw me, missed, and I ran to the hatch. He came over and stood there shaking his head. What proceeded was a 15 minute or so hatch “standoff”. As a survivor, there was nothing else I could do. The other three died leaving 2 gens remaining. I did a gen, but Billy was right on me afterwards. If it weren’t for the hatch, he’d have just caught up to me and downed me and killed me. 

    In my experience this is how most hatch standoff’s happen. The killer fails and still wants their kill. If a survivor loses me or makes it to the hatch before me, it’s theirs. You’re never going to win at the hatch, so don’t be bitter about it.

    3 Survivors are dead, but the Killer is the one who failed?

  • There's a good reason his power can only be used a certain number of times - it'd be too broken otherwise.

  • @MegaWaffle said:

    @Orion said:

    @Peasant said:
    What exactly is an "ARG"?

    Pretty sure it's a weapon of some kind. I definitely recall a weapon with that acronym.

    Metal Gear!?! It...it CAN"T BE!!

    I just remembered: Anti-Replicator gun, from Stargate.

  • @thesuicidefox said:

    @Orion said:
    Says the guy who insists everyone is wrong except him, including the developers of the game who agree that the hatch is poorly designed.

    Now you assume things. See how that works?

    No, the devs really did say that. That's why they tried to rework it in a PTB a while back. Unlike you, my assumptions are grounded in something.

  • @PigNRun said:
    They confirmed all platforms are getting ot released at tthe same time. So chill. 

    No they did not. They said they're aiming for a simultaneous release. There's a difference. Sony/Microsoft can still screw it up.

  • @thesuicidefox said:

    @Orion said:

    @thesuicidefox said:

    @Orion said:
    Your very real bias is blinding you to bad game design. Cheers.

    Or maybe your imaginary rules prevent you from accepting the fact that you can't kill every survivor every game and that you would enjoy the game, including the hatch standoff, significantly more if you just hit the guy and saved yourself the trouble of dealing with it.

    And now you assume how I deal with the hatch. Like I said, real bias.

    It doesn't matter how you deal with it, you position on the topic is one of pure ego.

    Says the guy who insists everyone is wrong except him, including the developers of the game who agree that the hatch is poorly designed.

  • @thesuicidefox said:

    @Orion said:
    Your very real bias is blinding you to bad game design. Cheers.

    Or maybe your imaginary rules prevent you from accepting the fact that you can't kill every survivor every game and that you would enjoy the game, including the hatch standoff, significantly more if you just hit the guy and saved yourself the trouble of dealing with it.

    And now you assume how I deal with the hatch. Like I said, real bias.

  • @thesuicidefox said:

    @Orion said:

    @thesuicidefox said:

    @Orion said:
    Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal.

    "My win conditions" are the game's win conditions. Trying to kill every survivor every game, or escape every game, is an imaginary goal because it's not what defines a win in DBD. If a game mechanic interferes with your imaginary goals that doesn't automatically make it bad design.

    I've yet to see "You win" in the score screen. You are projecting your own goals onto everyone else. Learn to recognize a bad game mechanic.

    "Entity displeased"
    "Merciless Killer"
    "Brutal Killer"

    I'm sure you've seen those.

    I'm not projecting anything, a pip is a win in DBD. By your logic then I could play as Freddy, go stand in a corner and let the survivors do all the gens and escape and call it a win because no one pipped.

    No your imaginary rules for winning are not a win. Pips are what is a win. If you want to play for something besides pips, go for it, but then don't complain about the game because it's not catering to your specific desires. That would be like me complaining that survivors can still safety pip when I do my little Freddy BS and I want them to depip 100% of the time.

    Your very real bias is blinding you to bad game design. Cheers.

  • @Nickenzie said:
    Oh yeah, you have the Java Script! :)

    However it's all cool, I'm just throwing out some ideas! If it really does a lot more than I guess it doesn't need to be changed but I never can tell the difference, both as a killer and survivor.

    Indeed, I have the Java Script.

    It's a subtle difference to the human brain, but it is there. Human perception of time is unreliable, especially when you're in a high-adrenaline situation.

  • @thesuicidefox said:

    @Orion said:
    Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal.

    "My win conditions" are the game's win conditions. Trying to kill every survivor every game, or escape every game, is an imaginary goal because it's not what defines a win in DBD. If a game mechanic interferes with your imaginary goals that doesn't automatically make it bad design.

    I've yet to see "You win" in the score screen. You are projecting your own goals onto everyone else. Learn to recognize a bad game mechanic.

  • @DemonDaddy said:
    I keep seeing each side argue win vs lose, but that is not the point. As it is the hatch is causing very stale end game play. Its not about locking in a win for either side. This is about what can be done to make this aspect more enjoyable without either side feeling shorted or being given a handout. 

    This is the point I've made from the start - arguments go both ways, but the hatch, at its core, is flawed.

  • @Nickenzie said:
    I mean if 10% is too overwhelming then I can handle 8% for a minute, it's just that I don't feel anything when I use Hope. I remember when I was a rank 20 survivor and was able to keep a Freddy chasing me for a while.

    7% is fine (according to the devs; I'd put it down to 5%, but that's just me). 8% is too much. You may not feel it, but I can tell you exactly what the difference is if you were running in a straight line vs. a Killer with 110% speed and another with 115% speed.

  • @jiminie said:

    @Orion said:

    @jiminie said:

    @Orion said:

    @jiminie said:
    Can people stop with that lowlife weird guy ?
    Is he some sort of golden boy of dbd or am i missing something here, hmm..

    Jealousy is not a good color on you.

    I'm by no means jealous sir Orion, i assure you, why would i be ?

    It sure looks that way because instead of addressing the topic and ignoring the one comment containing a video link, you decided to focus on the video. In my experience, when people do that and start with unwarranted insults, as you did, it usually indicates a bit of jealousy.

    I see, good point, really good but i'm still not jealous of him, i just wanna know what's the deal with him, is he some sort of killer god ?

    He and his group played 100 games showcasing just how bad the game balance is. Specifically, they showed how the game is heavily tilted toward Survivors.

  • @thesuicidefox said:

    @AshleyWB said:
    I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
    Maybe I'm just setting the bar high. 
    Isn't it how it's supposed to be. Should be only 1 winner. 
    I guess it's the games balance coming into question again.

    This is the exact problem with the people that play this game.

    Killers think they NEED to kill to win. Survivors think they NEED to escape to win. No a pip is a win in this game. You can die and still pip as survivor just like you can not kill anyone and still pip as killer.

    Players need to accept that some survivors die, some survivors escape.

    Your win conditions are not theirs. You need to accept that ranking up is not everyone's goal.

  • @Nickenzie said:

    @Orion said:

    @Nickenzie said:
    No, I just want Hope to have something else besides a speed increase because it feels underwhelming to use. I'm just throwing some ideas around and it was just a thought in my head. However maybe a 10% speed increase for a minute instead of a 7% speed for two minutes? You can buff NOED to 10% if that you wanna balance it out! :)

    10% would make the Hag and Huntress worthless.

    Not really, you can cut cornors! It's not too difficult to catch up, you just have to use your brain a little think where the survivor is going to go vs where you going to go. However I don't think a minute would be too much tho since the survivor sacrificed 1 perk slot for a strong end game! :)

    Cut which corners? The ones the Survivors can see over and immediately turn around?

  • @Jack11803 said:

    @Orion said:

    @Jack11803 said:

    @JoannaVO said:
    On PC they do so I assume it's just a thing on all platforms?

    You need to leave 80% of games to trigger a ban. It should be like 2 or 3%, with immunity to a ban when you first start out. (as a single dc would make you go under.

    2-3% is absurdly small. Assuming 100 trials per month, that's 2-3 trials you can DC from, for any reason, before you get the ban hammer. Real life does not work like that. I've had to DC three times in a different game in two weeks because of unforeseen circumstances. The percentage should probably vary with the number of trials you've played.

    My bad, you’re right. I was just thinking of people with thousands of games but your ideas better. Higher percent but lower sample size. Have it be like 15-20% and reset monthly

    Well, I assumed it wasn't 2-3% for all eternity, but rather 2-3% over a certain period of time; it'd make no sense otherwise, as people with thousands of trials played would never be banned.

  • @Iceman said:
    Oh okay, I used it several time last month. And it really help me get ahead of Killers for a while until they was able to catch up with me again. 

    That's what it does - allows you to buy time, maybe win a chase if you're smart enough, or even get to the gates before the Killer.

  • @jiminie said:

    @Orion said:

    @jiminie said:
    Can people stop with that lowlife weird guy ?
    Is he some sort of golden boy of dbd or am i missing something here, hmm..

    Jealousy is not a good color on you.

    I'm by no means jealous sir Orion, i assure you, why would i be ?

    It sure looks that way because instead of addressing the topic and ignoring the one comment containing a video link, you decided to focus on the video. In my experience, when people do that and start with unwarranted insults, as you did, it usually indicates a bit of jealousy.

  • @thesuicidefox said:

    @Orion said:
    And how do you know that? Maybe the chases ended before the game registered them, and he needs that 4k to pip. And why are you assuming "win" is somehow related to pipping?
    The argument does go both ways. Stop trying to defend bad game design and accept that the hatch is in the Survivors' favor and fundamentally broken.

    If you kill 3 people that's gold Devout. 3 points right there.

    If it's a normal hatch game then you will have 3 gens left. That's a LEAST silver gatekeeper, but will likely be gold considering points earned per second over the course of the trial. Another 2 points.

    If 3 people are dead that's at least 2 hit point and 6 hook points for each, totalling 24 points which is silver Malicious. That's another 2 points.

    We are already up to 7 points. That is a safety pip. If you have silver or better in Chaser it's a pip.

    This is all also considering the fact that you chased and 1 hooked all 3 of the other survivors and they did 2 gens super fast. This is like the bare minimum a game can even be, and as killer you are all but guaranteed a pip. You have to REALLY stretch the circumstances to get an instance where killer kills 3 people and someone takes the hatch and killer DOES NOT PIP, or even safety pip. That doesn't happen, if killer kills 3 people they pipped and therefore won the game. Whether they get the last survivor or not is irrelevant, and therefore driven by nothing but ego and greedy.

    The same could be said of Survivors, with the appropriate changes. The hatch is broken, period.

  • @Jack11803 said:

    @JoannaVO said:
    On PC they do so I assume it's just a thing on all platforms?

    You need to leave 80% of games to trigger a ban. It should be like 2 or 3%, with immunity to a ban when you first start out. (as a single dc would make you go under.

    2-3% is absurdly small. Assuming 100 trials per month, that's 2-3 trials you can DC from, for any reason, before you get the ban hammer. Real life does not work like that. I've had to DC three times in a different game in two weeks because of unforeseen circumstances. The percentage should probably vary with the number of trials you've played.

  • @AshleyWB said:
    I have to say that for killer to win Everyone must die. That's how I see it. It's a killer v survivor game. 1 survivor escapes the killer has lost.
    Maybe I'm just setting the bar high. 
    Isn't it how it's supposed to be. Should be only 1 winner. 
    I guess it's the games balance coming into question again.

    That's a little much, IMO, but everyone has their win condition.

  • @jiminie said:
    Can people stop with that lowlife weird guy ?
    Is he some sort of golden boy of dbd or am i missing something here, hmm..

    Jealousy is not a good color on you.

  • I stream and I only tap about twice per second (the bare minimum). Maybe there are a lot of clicks, but I overpower the noise with my sexy voice.

  • @thesuicidefox said:

    @Orion said:

    @thesuicidefox said:

    @Orion said:

    @thesuicidefox said:

    @HookedonDemand said:
    I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.

    This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.

    Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.

    See what I mean, OP? Arguments go both ways.

    Because the killer wins either way. Survivor will probably lose if he doesn't escape. That's why it is greedy, at this point the killer has already won the game (3k and a pip that's a win). What are they trying to do, win... more?

    Survivor is also in the receiving position here. They can't jump because they get grabbed, they can't leave the hatch because they will get caught (most likely). They are kind of stuck there waiting for the killer to make a decision. The killer has the power here. If they don't act the game just goes on forever. If they do then the survivor leaves. If the survivor refuses to leave, as an attempt to hold the game hostage, the killer will eventually down them and pick them up. Obviously that would never happen, the point here is the killer has means to FORCE the survivor to leave the game. The survivor doesn't have the means to force the killer to stay in the game if they don't want to. The problem is killers are GREEDY and choose to stay in the game to wait out a measely friggin' kill for like 1500bp and 1 damn emblem point.

    The Killer can't win unless the Survivor takes action. The Survivor always wins if the Killer takes action. The Survivor has the power.

    Arguments go both ways. The hatch is poorly designed, period.

    No if the killer killed 3 others and the door aren't powered, that killer already won the game. Killing the last survivor is just a bonus, it's not necessary to win. The killer can end the game at any time by hitting them and win regardless of what happens by this point in the game.

    The argument does not go both ways. Stop trying to defend the ego and accept that some survivors die, and some survivors escape. Killer pips no matter what, survivor only pips if they escape (usually).

    And how do you know that? Maybe the chases ended before the game registered them, and he needs that 4k to pip. And why are you assuming "win" is somehow related to pipping?

    The argument does go both ways. Stop trying to defend bad game design and accept that the hatch is in the Survivors' favor and fundamentally broken.

  • @Rozenlied said:

    @jiminie said:
    Ain't her dash speed already faster than Sprint Burst ? Like it's 160% already, 10% faster than SB
    Also, her crouch is fine as it is, 100% would mean she could keep up with running Survivors with no problem at all, might have no relevance, but she's still Human, there is no way she's crouching as fast as running Survivors

    Yo fam, what about the super human survivors that crouch at 100% speed using UE?

    100% faster (i.e.: walking speed); not 100% as in sprinting speed. Besides, unless you have very long legs like me, it's not difficult to crouch-walk at your normal pace. It's just exhausting.

  • @thesuicidefox said:

    @Orion said:

    @thesuicidefox said:

    @HookedonDemand said:
    I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.

    This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.

    Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.

    See what I mean, OP? Arguments go both ways.

    Because the killer wins either way. Survivor will probably lose if he doesn't escape. That's why it is greedy, at this point the killer has already won the game (3k and a pip that's a win). What are they trying to do, win... more?

    Survivor is also in the receiving position here. They can't jump because they get grabbed, they can't leave the hatch because they will get caught (most likely). They are kind of stuck there waiting for the killer to make a decision. The killer has the power here. If they don't act the game just goes on forever. If they do then the survivor leaves. If the survivor refuses to leave, as an attempt to hold the game hostage, the killer will eventually down them and pick them up. Obviously that would never happen, the point here is the killer has means to FORCE the survivor to leave the game. The survivor doesn't have the means to force the killer to stay in the game if they don't want to. The problem is killers are GREEDY and choose to stay in the game to wait out a measely friggin' kill for like 1500bp and 1 damn emblem point.

    The Killer can't win unless the Survivor takes action. The Survivor always wins if the Killer takes action. The Survivor has the power.

    Arguments go both ways. The hatch is poorly designed, period.

  • @Grey87 said:

    @Orion said:

    @thesuicidefox said:

    @HookedonDemand said:
    I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.

    This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.

    Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.

    See what I mean, OP? Arguments go both ways.

    You actually wanna say 3 kills is " a lot" and is same as dying as survivor?
    Funny guy you are :D

    For the game to reach that stage, the Survivor team must've played poorly compared to the Killer, so why should the one fortunate enough to be the last man standing be rewarded for their failure? I don't see you advocating for a built-in insta-kill on the last Survivor if 3/4 of them have escaped.

  • @Iceman said:
    Hope only activates at the end of the game and by that point Michael Myers is T2 unless he is using that add on that stays at T1 

    At tier II you still cut his speed advantage by almost 50% with Hope.

  • @thesuicidefox said:

    @HookedonDemand said:
    I think if the killer insists on a 4k, then he should slug one survivor and get the other one. If not, just let the last one go, it's not that big of a deal.

    This exactly. If you want a 4k, don't let the hatch open in the first place. If it does and the guy gets to it, just let him go you will still pip, probably 2 pip. It's being greedy at that point.

    Why is the Killer the one being greedy? The Survivor could also just take the loss instead of going for a safety net.

    See what I mean, OP? Arguments go both ways.

  • @michaelmyers87 said:
    How do you kean

    The exclusive use of controllers, for one, inherently changes how people play. Makes it harder to aim, so Killers like the Nurse and Huntress are worse. FPS issues also hurt players. That's just off the top of my head.

  • Arguments go both ways. The only things that are certain is that the hatch is Survivor-sided and needs to be fixed.

  • @fcc2014 said:
    I will say survivors don't need to play perfect sometimes the killer is a meathead and chases someone way too long.

    "Survivors should be able to put the Killer in a situation where they outpower them."

  • @Vietfox said:
    That survivors aren't as op as some people say.
    PS: just wanna remind you we are derailing the original topic

    That's a conclusion. The common thread, as far as I know, is that the depip squad themselves made mistakes.
    PS: I was about to remind you of the same thing. Anyway, have to go AFK. Cheers.

  • @Vietfox said:
    I've watched some of their videos, not all of them ofc since i rather spend my time doing something else, and the ones they succed killer made lots of mistakes, 20 rank mistakes in rank 1...
    There are other videos were they all 4 get rekt, and not only by nurse or billy.

    And the common thread in the videos where they got "rekt" is...?

  • @chemical_reject said:
    Oh I was just reversing it like u suggested. 

    Is English not your first language, or are you just trolling?

  • @Vietfox said:
    That's not true, and u know it. Unless "to lose" means not having 3 or 4 Ks to you, which i totally disagree with.

    It is true, and you'd know it if you'd bothered to check the depip squad's experiment. Biased players ######### on it because they want to ignore the results, but the fact is, Survivors have all the power.

  • @Vietfox said:
    I don't see anything wrong with that. If someone is able to play perfectly they deserve to win.

    Let me rephrase: if Survivors play perfectly, Killers lose regardless of skill level. In other words, if Survivors play perfectly and Killers play perfectly, Survivors win.

  • @chemical_reject said:
    Yes. Survivors want their 4 kills......?

    You know full well it means 4 escapes, stop pretending otherwise.

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