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Rozenlied

Rozenlied

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Rozenlied
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  • @ryguy said:
    And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.

    As a Killer main, I have to admit that the only remedy to that is git gud. LOL
    The game is 1v4. The 1 should be way more powerful than the survivors individually. The balance should be made by taking into consideration the survivors that play together and are cooperative. .I play survivor alone because I don't have any friends that play DbD, but I always try to look for other survivors so I can tag team a gen.

    Also, game favors survivors in loops, instant heals and crutch perks, so you should stop complaining that it is one sided. Killer is SO BROKEN right now that survivors teabag you till the end of time at the gate if you don't kick them out, and you should learn how to juke a Killer. Many maps are horrible for the killers, like Pale Rose. It's awful.

    Step up your game, bro.

  • @BasementLeatherBoi said:
    Two killers not being able to team up kinda would take the fun out of kill with friends. The whole point of 2 killers would be to do cool cheese strats on the survivors not just be like oh yah your survivors are over here have fun. I would rather have like a kill with friends where there is one killer and one survivor who is a traitor. The traitor wants to help the killer kill the other survivors and escape to boot. It would make for a pretty cool system imo. It would have to have swf disabled for the mode to work though.

    Edit: I think I misread the post. You mean swf would only be able to play against two killers. My bad.

    I approve the traitor idea.

  • I don't like the Remember me idea. The timer should run twice as fast for the obsession, because SWF groups would just stall you while the obsession is hooked.

  • @jiminie said:
    Ain't her dash speed already faster than Sprint Burst ? Like it's 160% already, 10% faster than SB
    Also, her crouch is fine as it is, 100% would mean she could keep up with running Survivors with no problem at all, might have no relevance, but she's still Human, there is no way she's crouching as fast as running Survivors

    Yo fam, what about the super human survivors that crouch at 100% speed using UE?

  • Pig isn't really good in general right now. I love her, but the RNG that comes with the RBTs and the grass staring simulator (considering all maps except Gideon Meat Plant has tall grass) don't help her either. I want a refund.

  • People are mad because she quicc and she thicc

  • Techn0 said a lot of things that feel annoying for killers, but I'll give my POV.

    • Survivors are overwhelming in numbers AND in terms of power. Gen Rushing, Insta heal items, tanking, default perks (DS, Borrowed Time, Dead Hard, Self Care)
    • Killers can only focus one person. Good survivors will always loop you, unless you're a Nurse.
    • The map design is really bad. All maps favor survivors because they have long loops, pallets and windows in abundance.
    • Killers actually take skill to be "good". Playing survivor is more about timing (skill checks), map knowledge (looping) and cooperativeness. Even bad survivors can survive if a good survivor is with them. ]
    • SWF. Most SWFs run Skype/Discord/Steam Chat, so they always have more information about the game than the killers. Survivors already have more info naturally, because they play in 3rd person POV, and Killer is in 1st person (this, in fact, is balanced, tho).
    • Chasing a person and eventually hooking them, against good survivors, is more of a hindrance than a good thing. I'm at rank 6 Killer, and ppl finish gens right beside me when I'm hooking, or even when I'm carrying a survivor in front of them. ALSO, they call you noob when you run mori lol
    • Body blocks feel unfair af.
    • Survivor mains think Killers are op, and they ridicule you. I'm a calm guy, but I admit that I've wanted to quit a lot of games because of end game chat (I started to click UPGRADE so fast they don't have a chance to type) and in game toxicness (teabagging). I don't recommend sensitive people to play Killer.
    • Stalling mechanics in general are #########. Pig should be the greatest staller of all time, but even she gets cucked by her own RBTs. Stall perks have almost no value, or are hexes. Whoever thought hexes were a good way to balance the game... oh boiiii, how were they wrong. Sloppy Butcher is decent, but it doesn't stall so much, because people can Dead Hard you and rush gens even when hurt.
  • @BloodyNights said:

    @Techn0 said:
    It's mainly just a combination of bad map design and outrageous gen speeds that makes killer extremely unfun against good survivors.

    • Any map with a big building generally has a long window loop where you have no chance of catching up unless the survivor is an idiot.
    • Each generator takes 80 seconds solo without a toolbox. Chases take forever around those fun and interactive buildings. Add on how many pallets some of the maps have into the equation and you get people that play m1 killers having three gens pop after the first chase with no counter-play.
    • All of the killer stall perks are absolute garbage bar sloppy butcher which is decent. Everything else is either situational (Pop goes the weasel), or has little to no real value (thanatophobia, Ruin)
    • A lot of the maps are large making traversal a gigantic time waster for the killer.
    • Most killers can only pressure one survivor at a time leaving the other survivors to do gens with no punishment whatsoever.

    Killer right now is unfun and unrewarding unless you play meta because the game gets done before you even get to play on the majority of the killers. Looping is unfun to a lot of people so they scream that it's the issue but to me that really doesn't make sense since we have clown who hard counters looping but is only an eh killer due to his horrible pressure and weakness to gen speeds. Our top tier killers are all ones that can both get around quickly and down fast because those are the only killers that can deal with gen speeds by saving themselves time with a quicker map traversal and quicker downs at the same time.

    Unrewarding unless you play meta? Does that mean BBQ and Chili? That perk alone makes playing killer rewarding, I swear I get 50-60k blood points almost every match with that on. It's a little absurd to be honest. With survivor it feels like I need 3-5 games to get the same amount as playing killer once. Though I've never gotten we are gonna live forever on anyone for farming.

    I think playing killer is unrewarding because you don't feel like you dictate the pace of the game. Games are so fast rn, and even top tier killers are bullied sometimes.

  • @Judgement said:
    Witchaven said:

    I can think of a great reason for this not to happen, because once those generators are finished, about 90% of killers camp the guy on the hook. Meaning getting hooked at the end (even if you'd never been hooked before that) would mean certain death.

    Yet the devs encourage camping. They accept it as a strategy, hell they even make perks that support camping. That’s why Insidious exists.
    I’m very sure endgame hook camping will not, in the slightest, discourage BHVR from turning NOED back into a normal Perk.

    There's always someone who runs Borrowed Time nowadays, because there is only ONE killer capable of protecting the hooked survivor well against good survivors: Leatherface.

    Survivors are in 4. You can't actually handle 3 of them trying to rescue one guy. If you pick the one rescuing, the other two will. Killers can only focus one person at a time. If you hit, it's the same story.

    LF can hold down the Chainsaw button and wait until someone is foolish enough.

    Also, devs encourage camping because camping doesn't give that much points to the killer. If survivors were less altruistic, they could gen rush the ######### out of Killers and escape unharmed.

    Being camped, on the other hand, is an extremely boring thing to go through, tho, I have to admit.

  • @DarkWo1f997 said:
    Are you serious? No I’m not! I want survivors who are trying to run through the exit, or escaping through hatch, to die like they are supposed to if they have a trap on their head. That’s what is supposed to happen! 

    You getting out with a trap on is not FAIR. Pig gameplay is 90% Tunneling? You must be a rank 20. Tunneling doesn’t exist. If you can’t lose the killer, that is your fault, if you are wounded and are prioritized as the easiest target, that’s your fault, literally bypassing an ability that the pig has is the stupidest argument. You are clearly biased and shouldn’t be on the balance feedback forum. 

    inb4 Pig gets cucked by Survivors removing the RBT in their first Jigsaw Box

    happens to me a lot
    one of the reasons I don't play her so often

  • @DarkWo1f997 said:
    Killmaster said:

    Bear traps are not guaranteed kills, if survivors have the will to survive they will escape them just like the films.

    Hey, except for the fact that the only way to disarm them, through a “game”. Dude seriously do you ever play killer? 100% of your posts are demands for killer nerfs. The only way to get the traps off, is through the jigsaw boxes, in the movies did they just walk out with the trap on their head and live happily ever after?  Come on now, please be reasonable. 

    It’s supposed to kill you if you don’t disarm it, why the hell should you just be able to waltz out? 

    Don’t take this the wrong way, as I don’t mean to be a jerk, but DO NOT come to the forums wanting nerfs if you DO NOT have experience with both sides. It’s infuriating that you’ll defend whatever makes things easy for you, as opposed to fair. 

    Thats not fair to every killer main in the game. There is already an extremely low population of killers because they just aren’t fun to play for most people because of how stressful it is. Please be more considerate here. 

    That Killmaster dude is salty about everything about killers. One of his recent posts said that Franklin's Demise is OP (???) and the game is unplayable for survivors because of it.

  • @Killmaster said:

    @yeet said:
    No.
    all your ideas are frankly moronic, get better as a survivor before making another thread please.

    Always killers crying since they can't play without a certain perk, as if the game suddenly becomes unplayable without BBQ and Franklins, try getting gud without them for a change? What I love about my suggetions is that it doesn't matter what you say every post calling me a "moron" or to get gud keeps it on the frontpage longer solidifying that I am correct that a certain perk needs balancing heightening the chances of a dev seeing it, and if a dev does see it, test it, realizes that my idea may actually be a balanced change and go through with it in the end, your tears and salt with give me life fuel. In the end I am the killer of overpowered killers, food for thought, no?

    There's actually no need to run Franklin's like you say.
    It is quite weak, highly counterable, and you don't need items to win games. You're either really bad or depend too much on items. The "crying killer" you mentioned just told ya the truth, git gud.

    Also, seeing that humans don't accept their own misconceptions, lemme tell you why it's a weak perk and really, really situational.

    1 - It only makes the survivor DROP the item and lose a few charges. The amount lost is minimal (10% at Level 3 Perk)
    2 - The Killer has ABSOLUTELY no means to watch over the dropped items. Even if he drops everyone's items, the killer can only chase one person at a time, so, you're either really bad for not realizing you can pick it up again, or you have some kind of mental disorder, dunno.
    3 - There are way more useful perks to use. The meta game is really fast because survivors are too much overwhelming for the killers, so, stalling perks are way better than Franklin's demise.
    4 - Even without items, survivors can still do the actions they could do without items. Everyone runs Self Care, and you can repair gens even without a perk.
    5 - *autistic screeching * It's slower without a toolbox/medkit: FIND OTHERS TO HELP YA. THE GAME ISN'T TO BE PLAYED ALONE.