ryguy
ryguy
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- ryguy
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1- her movement speed is a bit slow.SpiritFeng said:The Spirit really needs a speed buff to 115%
The looping, really hurts her overall and her ability does not help her, if a decent survivor player know how to counter her.
I don't mind nerfing her terror radius from 24 to 28, if that is the only way to make her walk speed to 115% Beause her walk speed is the FIRST buff, she needs badly.2nd buff shall be, seeing blood during her ability. It's the only way to track down an injured survivor. It's easy to lose in a chase during her ability as the scratch marks can lie.
Right now, the only use, for her ability is to quickly rush over to a repaired gen to damage it.3rd buff shall be, using her ability, even if it is not fully-charged.
4th buff shall be, removing the sound of her ability.
2- she has add-ons that can see blood and you got the bloodhound perk. You can make use of it.
3- it has to recover just like the nurse's blink. Permanent spamming her ability is a bit OP, a cool down helps balancing a bit.
4- the sound is a glitch.
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I have no problem surviving against the killers, skill isn't the issue. Yet most killer mains complain about loops and everything a survivor has. Are you sure it's the survivors that need to 'git good if killers can't catch them? 🙃Rozenlied said:@ryguy said:
And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.As a Killer main, I have to admit that the only remedy to that is git gud. LOL
The game is 1v4. The 1 should be way more powerful than the survivors individually. The balance should be made by taking into consideration the survivors that play together and are cooperative. .I play survivor alone because I don't have any friends that play DbD, but I always try to look for other survivors so I can tag team a gen.Also, game favors survivors in loops, instant heals and crutch perks, so you should stop complaining that it is one sided. Killer is SO BROKEN right now that survivors teabag you till the end of time at the gate if you don't kick them out, and you should learn how to juke a Killer. Many maps are horrible for the killers, like Pale Rose. It's awful.
Step up your game, bro.
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You act like the nerfs are only for killers. The survivors get nerfs as well. I'm not saying make it one sided. I'm talking about basically 2 of the formidable ways of surviving basically going to get nerfed to hell.Demonsouls1993 said:
U want 1 sided look at the 2 years of killer nerfs do ur homework before u speakryguy said:And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now. -
I actually play both killer and survivor fairly often. And playing through both sides of the spectrum I saw the killers are a bit too powerful. Regardless of the statistics, from MY own play through experiences. That's what I saw and still see.Zarathos said:
Buddy I know you think survivours are the only ones getting nerfed but you are not paying enough attention. Or you never played killer to a reasonable standard. Because if you did you know that machine gun huntress and instasaw billy got nerfed on the same patch as exhaustion got nerfed. Also there buffing pallet droping.ryguy said:And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
I recomend you do your research before stating your feeling on the games balance. They nerfed collision radius of trappers traps on updates and are adding buffering to the traps so a friend disarming the trap makes it passable. Because as we all know trapper needs to be nerfed right? (sarcasm).
The dev team is finally plugging up some of the timesink areas so you dont get looped all day around the storehouse. But apprently you think thats unfairly killer sided right? I have no words for survivours like yourself who makes these kinda comments and dont even pay attention to the details. Unlike survivour every perks change has a massive impact on the effectiveness of a killer. For instance the tinkerer change dramtically reduced the effectiveness of the huntress as preping jatcjets around wjndows requires significantly more time. -
And with this the survivors will take a huge nerf while the killers get even stronger. Where is the balance because this is looking completely one sided now. The killers are already faster. They can one shot you. Now it'll take a millennium just to heal yourself. Seriously, the survivors are getting slaughtered. It's not about "getting good". This seems killer oriented now.
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He had on the usual perks that the trapper rid. He had no speed boost perks and he was literally sprinting like Usain Bolt. It's been all trappers. I've tested him out myself with no perks on and he hawks down any player with no perks on at all. It's like he has permanent agitation. It's ridiculous...