OmegaXII
OmegaXII
About
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- OmegaXII
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Comments
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@Freki said:
you have to double pip. depends on your rank really, get what is called a merciless killer rating, so you need to make generally 2-3 iridecent emblems and the rest gold. depends on your rank and what it takes. also only equip his specific perks no 4th and the double pip
I know... Every game I got all iridescent except chaser emblem which is gold... And I have no idea how to get iridescent in that category.. I already used speed limiter, but still gold
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@Hippie said:
Funnily enough, I played a game as Spirit (whom I have a decent amount of playtime on, and faced this:
https://us.v-cdn.net/6030815/uploads/ZF12SZSC7U98/screenshot-1.png
...but then played Hillbilly for the first time since rework (and 4th time ever), and got this:
https://us.v-cdn.net/6030815/uploads/ZPB7A5IX7WHV/screenshot-2.png
I'm sure it'll even out with more games, though!
Same. I got paired with new players when playing as bubba (My more experienced killer). Then when I play as huntress (Least experienced killer), I got paired with all red ranks
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@TheFrog said:
https://forum.deadbydaylight.com/en/discussion/178945/this-game-is-fine-absolutely-not-fine
Found your problem, you’re being a bum and using LF
What does it mean lol
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No i don't think so.
First of all, my queue time as killer is increased tremendously.
Second, when i play experienced killer, i got paired with new players. When i play new killer, i got paired with rank 1 survivors.
So.. no, it's not working for now
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@popoles said:
This system is flawed. It pairs clearly new players against experienced ones.
And yes, I have played way more than 10 games as a survivor and I still play against potatoes with 1 perk.
I can relate this. I just pick up huntress today, and i got paired with 4 red rank SWF.
And when i switched to more experienced killer, i got paired with newbies
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I 4k with adept perk and speed limiter on... the best I did was ruthless killer, never adept..
i'm still trying though
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I still 4k every game so far with speed limiter bubba.. still haven't got the adept yet..
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It's time for adept i guess..
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I thought they encrypted the log files?
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I don't know it's being fixed or not, but sometimes survivors can hear the phasing sound in her terror radius
So every time i do this mindgame at pallet, i always use my power, but stand there. Most of the time survivors vault back, and i'm not even joking.
But with that said, i don't use this mindgame very much unless i can almost guarantee survivors will vault back.
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@GoodBoyKaru said:
Honestly it's so hard to overheat I don't see why people are saying he's dead.
I thought he was then the changes went like and like, oh. They did nothing. Thank god.
I really hope it stays that way. Add-ons, on the other hand..
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1492782#Comment_1492782
What? What factors? They were 4 survivors without perks going against red rank killers, even Scott Jund. Scott I believe was the first to actually safety pip against them.
The fact that 4 survivors without perks can go 100 games straight with escapes and forcing every killer except 12 to depip is ridiculous.
Any link to these videos? I wanna watch
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Actually the real buff to his chainsaw is that 3rd charge.
1 charge chainsaw lasts shorter than pre-nerf chainsaw
2 charge chainsaw lasts just about as long as he was
So if you reduces his charge, he's actually being nerfed for more than he was with that cooldown.
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To be more specific, teratoma is defined as a tumor that contains cells originated from all three germ layers (Ectoderm, endoderm and mesoderm)
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Dying Light is not that useful. By the time it actually has effect, you are already winning or gens are already done.
Switch it to discordance for better slowdown by using your power or down survivors.
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Generator = Survivor = Totem = Hook
This is what i see when i play killer.
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@Snowbawlzzz said:
Lopro chains should only be one health state IF you broke a pallet in the same charge. Otherwise it should still down healthy survivors.
That's what an actual red addon should be, Lopro is currently garbage
I think they already changed that add-on. It's now working like you say if you read the description in-game now. But i haven't used it, so i can't confirm if the effect is true or not.
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@Peanits said:
Wait, so who was in the casket at the funeral(s)?
Nurse
After all this time, still not bug fixes for her..
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Damn that's harsh... if this happens to me, i'll probably never play this game again..
(Apparently devotion level is still there, so maybe you can resubmit your status with that devotion status? Because it's unrealistic for a devotion 3 people to have almost all characters at level 1)
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@SloppyKnockout said:
I mean, seems like it should be a bug, but knowing BHVR, it's probably intended. Can't have killers anticipating Dead Hard lol.
It especially hurts when i'm playing nurse. There's no way to tell if they double back or just running in straight line.
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I doubt they'll ever touch her again. Even if they did, they are just gonna make her even worse than it is now.
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GG
If survivors respond gg, then my gg means good game
If survivors are toxic, then my gg means git gud
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@LetsPlayTogether said:
What? Theres is nothing that could delay the patch.
Even if it's game breaking, right? Remember the basement bug..
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Good for you then.. i want to play her, but i can't because..
I don't want to glue my eye on power
I don't want to deal with bugs
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Killer
Survivor
Dead by Daylight
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1439436#Comment_1439436
i had to stop after just eating DS, i just couldnt keep reading, sorry.
I can't believe anyone that thinks eating DS is a counter to DS. Like, what?
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@I_am_Negan said:
DS don't tunnel
borrowed time don't camp
Unbreakable don't slug and if you do it's only one time they can get up
Trust me, it's not that simple to counter these perks, especially when combined together
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1429372#Comment_1429372
I said this about Nurse as well.
It's usually the jerks who abuse the high end meta builds that ruin it for everyone else.
I still don't understand what they're doing. If add-ons are a problem, then why touch the basekit? Man these devs..
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Some of them probably deserves it to be honest. You never know..
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/170620/system-to-avoid-specific-killers
Sure, but only if i as killer get to ban perks too. Survivors get 4 killer bans (1 each) and i get 4 perk bans.
If i ban DS, BT, Adrenaline and Unbreakable, i doubt i'll ever find a game as killer
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Don't worry they wan't get bullied. They'll simply drop the killer and switch to other alternatives.
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So no one can read them, not even devs. PTB feedback is just a disguised trashbin for posts, so the general discussion will be looking good for majority of the members here.
Then, the devs will just say there's no complain at all, so they'll think "we did a pretty good job so far"
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Do you try to look at these changes as killer's perspective? Your whole thread is about "against the killer", not "as the killer"
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@UberSolus said:
Nothing was clear in the patch notes and that quote really misleads people as this is a way bigger change than advertised and needed.
They said they give him a minimal change. Apparently this overheat cooldown is a minimal change to devs.
No offense but they sound like rank 20 killers and survivors.
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Agree. I don't even bother to write the feedbacks to devs like i usually do, since they won't even look at it.
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Lol really... it does not seem like a "minimal change" described in dev update at all
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So i'm right.. billy do indeed get a massive nerf...
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My build is BBQ, infectious, ruin and discordance.
I don't pair ruin with surveillance because while it gives you huge information, you can't prioritise which gen to protect. Having discordance will tell you exactly which gen to go and chase them off, especially in early game.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1422217#Comment_1422217
Hold on... So When you start reving up to 99% and then decide to cancel it (because idk survivors hits a window or lockers) and you wait till the charge bar is going back to 0%.. You Literally have built up 55% overheat already? And that's with addons right?
Freaaaaaking hell it's even worse than I assumed first.. if that's the case Billy is a dead horse for me.
Yes that's what i was trying to say
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that just makes the situation even worse. this change only hurts top billy players, but not so much for medium or low skill players since we only use it for mobility and back rev.
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@LordRegal said:
I'm really starting to feel like the whole "happy how Billy performs and has enough counterplay" they were talking exclusively about his right hand, because the more I'm hearing about the upcoming nerf, the more I'm thinking he's going to be unwilling to use his power in almost any situation.
I say this as someone who is an admittedly not great Billy, but the good Billys I've watched have definitely been neutered by this change unless they completely change the playstyle.
I myself am not a great billy, and this change definitely makes me don't want to learn how to curve. I'll probably only use it in deadzones and for distance travelling.
And i definitely don't think this playstyle is a high skill play. I thought devs want to raise his skill level, but i think they're doing the exact opposite thing as the change discourage revving and curving.
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I basically just holding M1 the whole match, and i'm in red rank as solo. And i'm not using any meta perks.
So i think it's definitely possible to get to rank 1.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1418614#Comment_1418614
Getting Chemotherapy, and I'm fairly late into, well, Cancer. I doubt I'll feel well enough to play DBD once I start getting treatment (although it is possible that I don't get so sick that I can't do activities in doors) and... let's just say if the treatment doesn't end up successful over the six weeks, which it most likely won't...I'll let you fill in the rest of the pieces on that one.
May god bless you man..
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You shouldn't notice anything other than matchmaking time if you play killer.
However, if you play as survivor, you may notice some killers are way stronger than what you usually meet.
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@MiniPixels said:
The only reason I don't recommend this game to others is because of all the DLC, it's very overwhelming for a new player to come into a game that has so much DLC especially when some of it is nearly required.
Agree. Being only able to play 5 killers out of 20 is what scares my friends away
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@thrawn3054 said:
There's nothing wrong with the price though. There's a few characters you have to spend money on. After that you can grind out new characters if you want them.
That's why i wrote "grind" in the "others". You either grind to hell, or you pay to pass.
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You can't just tunnel/ camp everyone at the same time to death, you damn tunneller/camper!
(I legit heard salty SWF said this to me after the match)
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@AceOfSpades1773 said:
https://forum.deadbydaylight.com/en/discussion/comment/1418195#Comment_1418195
That's what the PTB is for.
I honestly don't think they'll even look at those feedbacks.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1413114#Comment_1413114
That’s what made me start doing it on my survivor, as killer people just ran straight ahead never even looked back (which I do) and I thought, “this dude isn’t even good but is wasting my time.”
https://forum.deadbydaylight.com/en/discussion/comment/1413121#Comment_1413121
I mean, the second part is you have to hope your teammates are doing gens and not hiding in lockers or bushes... as solo survivor I have little faith in that lol
Honestly, if every survivors do this, even better with sprint burst, and just a bit decent in looping, they'll win majority of the game, even in red ranks.
People just don't acknowledge how strong running in straight line is, even devs don't. It really doesn't require any skill from survivor side, and it gives a huge reward
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I mainly play killer, and i can confirm this. Running in straight line, bringing the killer across the whole map is very, very strong.
When i play survivor, i will definitely do this because i know it hurts the killer the most, and also try to prove that survivor can "outplay" killer by just running in straight line. The killer either drop the chase, or commit it, and either way he's in disadvantage.