OldHunterLight
OldHunterLight
About
- Username
- OldHunterLight
- Joined
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Comments
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Depends on how I play with that killer, if I play huntress, I go no slowdown, bbq, whispers, iron maiden and bitter murmur.
If it's a killer I don't use as often aka wraith, I use slowdowns corrupt + pop and bbq, and a perk of choice.
Basically if I suck with X killer I use a certain build if I don't then no slowdowns unless I'm having a really bad day.
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Another demo bug besides the other one in the older thread.
Demo, I was able to put a portal on a hooked survivor on ormond.
Huntress' hatchets don't get a notification sound hit.
Legion doesn't have a chase music.
Twins, sometimes when victor fails an attack you as the survivor are not allowed to kick it even if the bar is 100%
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@ill_Boston_lli said:
This is not a report but a question so please dont censor me. I have been getting 11-12 hooks and only a silver/gold emblem for devout. I am getting aggitated because i know i should be getting an iridescent emblem for it
Yes, I had 11 hooks and only got gold, not allowing me to get the adept.
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Another bug here, demo, if you shred a pallet sometimes you will hear two pallets break in ormond, this happened to me in both matches I played him.
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I don't usually talk ######### to the devs for the code, I tried programming a game a while ago with a friend, we gave up because it was worse after fixing it.
44.7 gb is not that much, I know games which have less content and are worse *cough* cod *cough* which is about 250gb with massive bugs and errors.
I too wish they did an operation health just like how R6s did it, just look at how fast they fix stuff.
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After the update bushes appeared again in certain places allowing survivors to go through in some but not killers.
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@scoser said:
Yep, same here. Prevented me from getting Adept as well as I'm at red ranks. Devs should fix this and make it not require quad iri at red ranks to get adept as well.
I wish it didn't required quad irri, sometimes it's too much.
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/209844/new-bug
Yeah,i heard that the devout emblem is bugged (at least on the twins)
After a while I've seen people also complaining about it.
@HealsBadMan said:
You're kidding. Of course one of the hardest achievements on one of the weakest Killers is immediately bugged so its impossible to do at the hardest ranks. God I love being in red ranks.
I'm also surprised and pissed for this, it took me a while to do well and just for the game to say no..... It really made my day sour.
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It worked against me, I'm not sure if it works in general but last match I got the skillcheck.
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1. Oni ->>>> brrrrrrrrrrrr.
2. Billy ->>>> brrrrrrrrrrrr.
3. Pig ---> cute squeals when getting stunned.
I just like them based on how I use them and what I can do with them.
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You put the twins waaaay to high, they do not deserve to be that close to clown.
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I haven't lost a single match against a twin player, been playing for 6 hours today and I play solo queue.
Everyone knows that they are bad and a bug mess, also a single mistake when using victor denies your power since you will most likely get kicked.
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You seem to forget something, we didn't downloaded an update, we downloaded bugs, 2.7gb worth of bugs.
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Didn't bhvr had a game like in the early 2000s? I don't think that is considered a small indie company
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With how weak they are I guess they have to do good at something, they are just that bad.
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Yes, the twins are the worst killer, horrible power, the weakest killer in dbd, the only good thing about this update was ormond rework and autohaven.
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She is the worst, possibly the weakest killer in all dbd, even weaker than Nea
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Now we just need them to destroy haddonfield and dbd will be better.
Haddonfield is currently bugged, welcome infinites again hopefully you get removed soon.
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It happens man, a few days ago a zarina tried bodyblocking for me just for her to sandbag me, I died because of that.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1779907#Comment_1779907
While I agree on OoO (also for Solos, this Perk is too good for Solos as well, at the very, very least they get a massive head start against a approaching Killer), I disagree on Map Offerings.
Over time Maps will be more balanced. None of the reworked Maps is really imbalanced for one side, the latest, good example is Ormond. And sometimes even SWFs want to burn a normal Map Offering, I have seen SWFs burn stuff like Autohaven or MacMillan on me, which looks for me like they want to go on one of the "normal" Maps (aka no Indoor-Map by random).
And overall, I am also fine that survivor-sided and killer-sided Maps exists, it is just that the survivor-sided Maps are currently TOO survivor-sided. But having an advantage because of Maps is fine, as long as it is not that massive like it currently is.
I agree, wish there were more maps like coal tower and father's chapel, both are great for both sides.
But for the maps, I just hate ormond with OoO, it's almost impossible to win unless they mess up a lot.
For now I think disabling map offerings is good, but once they all get reworked put map offerings back.
It's just imagine playing a trapper in ormond against OoO, that is very hard.
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@dpds said:
https://forum.deadbydaylight.com/en/discussion/comment/1779911#Comment_1779911
same, didnt work but thx
i’m 100% sure it’s either backend or dedicated ######### servers.. it’s never been like in 2 years
Weird, I suggest reporting it as a bug on the bug section, sorry to hear it isn't working for you.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1779905#Comment_1779905
I thought they said it wasn't actually changed. Not that I'd believe them. We all knew his booty was OP
His Booty was nerfed because of how good looking it was, people have made comparassions between his Booty before and now, it deff has been nerfed
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Reset ps4 and rebuild database on the safe menu.
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I think the only nerfs I want for swf is locking map offerings and OoO.
Idc about comms, Idc about anything else just those things.
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@brokedownpalace said:
Pyramid Head 😍 Best body in the game
If only his booty wasn't nerfed :( I miss PH's booty.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1779802#Comment_1779802
I say start with meg. U get sprint burst and adrenaline to start.
After hitting 40. Switch to David and you quickly get adrenaline and now have Dead Hard.
Then bill
Both work I think, I usually say first David because of WGLF and DH, then Bill for BT and Unbreakable, that is a really solid build right there for BP.
But not gonna lie, I did Meg before Bill as well when I moved to pc.
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NA central time.
Killer instant 2-5 seconds all day.
Solo survivor 1-2 min early, 2-3 min around 3 p.m, night time 8 p.m to 3 a.m around 10 min.
2 man, almost the same.
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I try my hardest not to tunnel a survivor but sometimes it's not my fault survivors decide to hide when unhooking someone else.
There are only 2 ways to get me to tunnel, locker DS and keys.
Locker DS when not actually tunneling pisses me off a lot so since you tried that I will tunnel you off.
Keys for me = moris so just like a 1 hook mori, I will try my hardest so you don't get to leave through hatch.
But technically speaking, tunneling is the best strat to win a game, it is easier to win a 3v1 than a 4v1
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I still say this, "remember when survivor mains told killers how to apply pressure? Now they are complaining"
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Yup, so when it was time I did the same, sand bagged him then helped the killer be able to catch him while I teabagged him.
Guy body blocked me in a few places, he didn't do a gen/looped or anything, you guys know how bad it feels when you have a chance to drop a pallet and continue looping, well this survivor body blocked the pallet.
At the end, I was full health and he was injured and almost made it to the door, I body blocked the door and let the killer take him, I opened the door and me and my teammates left the match.
Before the killer picked him up, I teabagged his body.
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No perks? Time to level up David then Bill then whoever you want most likely Meg and then you are good to go.
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@JBWarrior said:
Why do killers complain about ds when they get ruin they get undying ruin? It’s hard to argue nerving ds and not undying
Play killer against 4 DS, snowball then come back here and see if you learn something.
Maybe play killer in general and see how many times you get punished by it.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1777813#Comment_1777813
DS + UB + Flip Flop + Power Struggle
Yay... you can never pick this survivor up when downed at pallet, especially when used in SWF.
If you pick them up immediately at pallet, boom, easiest pallet save or flashlight save by teammates. If you try to look around and chase them away, and then come back to pick him up, boom, he saved himself simply by pressing a button. If you leave them on the ground, yay unbreakable.
You saying this is fine?
Edit: sorry i got carried away at typing this LOL. Didn't realise you're talking about power struggle being stronger than DS. However, if it is paired with flip flop, it nearly becomes the same level as DS + Unbreakable with absolute no counterplay imo. And this is unlimited usage.
I understand that but would you rather survivors have sprint burst,BT,dead hard, vault build etc or just power struggle and flip flop.
If they make a build around power struggle then they are not running that many meta perks so it will be easier in chases.
I'm not saying that it is fine but remember how the community was crying about any means necessary? This is the same thing again.
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Took me 1 match but I used to main Billy so that is the difference.
I rarely M1 with him, I can curve as well so it wasn't that bad.
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1777813#Comment_1777813
- You can use it an unlimited number of times (due to a bug, but one that wasn't mentioned as a "known issue" in either the PTB notes or the "Design" dev post).
- The only condition for using FF+PS is that you go down under a pallet and they can't pick you up immediately. If somebody is hovering around you when you go down, the killer's options are (A) chase the guy off before picking you up and getting Power Struggled, since it really takes no time at all, or (B) pick you up quickly and have a normal pallet save happen. The only counter to that is BLOOD FAVOR, and if your only hope is something that weak...
- Using FF+PS can be run alongside DS Unbreakable. It has disgusting synergy with both DS and Unbreakable, meaning a build of DS+Unbreakable+FF+PS is entirely valid and completely overpowered.
In theory yes it is stronger but I never had issues on the PTB against randoms and against my bro and his friends on kyf and they all rank flip flop, unbreakable, tenacity and a perk of choice.
But think ahead, if they all run those perks then they are not running exhaustion perks, BT, random stuff which is way better than power struggle.
It's very situational and rarely happens.
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So they have to run another perk to make it useful, how is that stronger than ds?
You need flip flop and to be able to fully recover so it can become good for a free save, and to make flip flop shine you need a slugging killer and unbreakable.
Nowhere near strong as DS.
Unless my math is wrong, that is 3 perks to get a free pallet stun for yourself.
DS in the other hand all you need is to be recently unhooked.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/1777591#Comment_1777591
maybe you didn't have a chance to talk to any other than Mandy, but did you have a chance to Mandy to any other than Talk?
Not yet lol
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Tapps are like Adams from my experience, they are bros, they try their best to help you leave even if they die.
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Old Billy, Oni on release, old ruin, p2p.
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I only know Mandy talk so I guess Mandy, I never had the chance to talk to other mods.
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I guess, trying to item tech me or farming me.
Yesterday a Kate was farming teammates, she farmed 2 Claudette hooks and 2 hooks for me when clearly we didn't had DS.
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Frank just loves crossdressing ez answer
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@TheWarNung said:
Correct.
There is some sort of hack out there that allows players to unlock legacy skins that they didn't earn. I've seen a few of them out in the fog. You can usually tell which ones are fake just by how well they play; players had to play for hundreds of hours to unlock legacy skins, and that was over 3 years ago.
So hacks most likely, good to know.
@Lyfe said:
Hacked legacy.
You had until I think the 22nd or 23rd of November back in 2016 to prestige in order to get Legacy.
I'd give him the benefit of the doubt if they had thousands of hours of playtime instead of 120.
If you care enough you can report them.
I reported them in game and just put "legacy with the achievement on 2019" but I doubt it will get looked at and I don't feel like reporting them via here because I didn't wrote/copied the steam account etc.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1777224#Comment_1777224
On Xbox it's just the "x" button, but of course you need to pray hard to the ded server dieties with each use.
Dedi hits are a thing for everyone, no platform discrimination lol
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1777221#Comment_1777221
At least look at my add-ons they are all so strong and must be nurfed into oblivion
Yes, all of them are amazingly OP and should be nerfed to morrowind.
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@Icery said:
https://forum.deadbydaylight.com/en/discussion/comment/1777224#Comment_1777224
I understand that but her hitbox is still there and should not be disabled.
Yeah, if the survivor dead hards at you, you will be able to body block, dead hard makes their collision disappear for a few seconds, it doesn't mean that yours disappear.
So basically when Scott was walking towards the hook Jane dead hard to Scott's blight, he bodyblocked Jane that is why she didn't moved.
Edit: sorry, I meant hitbox instead of collision.
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No monitor weekend is where it's at.
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@Icery said:
I was watching one of Scott Jund's videos and I realized that dead hard really makes you invincible and here is proof:
Look at 21:49 where Jane just stays where she was and dodges a hit.
She didn't even run but Dead Hard requires "running" to activate. And running does not mean pressing Left Shift. I don't know maybe I am wrong but if you watched it, you saw it.
Here is something you may not know about DH, maybe you play on console who knows.
On pc all you need to do is press shift and E to dead hard.
You may need to move a little bit just like how Jane did before the dead hard but that is how it works.
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I agree, with spirit being easy to play we should ask for a petition to nerf pig, she is so strong and overwhelming.
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@Mandy said:
MMR is definitely not switched on, it might very well still be data collecting in the background but it's not used for matchmaking at all at the moment.
Good to know, thanks Mandy!.
I'm just unlucky, like I said above I don't want to discourage people from playing this game, I want the game to grow more and be more fun for both sides.
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I mean people started calling ruin undying a small pp build, but those same people are the ones running DS+unbreakable so fire vs fire.
It's amazing that you are learning new killers props bud!.
Btw, use what you want, whoever says not to should keep that to themselves, you bought the game.