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NMCKE

NMCKE

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NMCKE
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  • Orion said:

    Wrong. The entire Survivor side has to complete at least 2 generators before the hatch can open for the last one alive. The Survivor who managed to live that long just had to be lucky.

    There's a simple math formula that you can calculate to see if the hatch has already spawned in, very easy for the most part.

    HATCH MATH FORMULA:
    Number of survivors remaining in the trial + 1=
    How many generators you need to complete to spawn the hatch in the trial.

    If your the solo survivor, then you'll need to complete at least two generators to spawn the hatch.

    1 survivor remaining + 1= Need to complete 2 generators to spawn the hatch.
  • Zavri said:

    when you master her, she is pretty fun with double max range addons.

    I seen tru3ta1ent play her with max add-ons and Marth88... She's so deadly that it will make survivor crawl their way to the hook.
  • ChesterTheMolester said:
    Try playing Huntress, by the time your axe is ready they are around 2 corners already, doesnt help that many windows are around corners or cover.
    The Huntress doesn't need to use her hatchets to be effective sometimes, it more better m1 a pesky survivor through a pallet because they expect you to ready your hatchet most of the times.
  • On console, when someone is a great nurse, I bow down to them. Nurse on console is nothing like she is on pc. Most of the time on ps4 when you hear her, you are all smiles because you know you will get out. But I have major respect for all players who tries to learn, or already is great, so I promise, I will show love if we ever meet. :) I dont know why people feel the need to write hate to players either for being better than them, or for trying to learn. Guessing their ego is massive but fragile.

    Players who write ez baby killer to me, is when there are 4 flashlights and they are proud that they think there lies any skills on their part for playing like that. But I am a high rank survivor, playing solo 80% of the time, and gosh, I do hate my fellow survivors some times. I do admit, when I see them bully killers too much and act like real asses, I sell them out like its black friday. I know you cant get away from the really toxic gamers, but sometimes, it hurts your soul to see some ppl because they really are horrible. But I just hate bullies, and have no place for them in my life, nor in my games.
    That's so kind of you to say! :) I really appreciate that @AmorePrincess!

    Usually when I'm not doing so good with nurse, I'll just play another top tier killer like Huntress.

    Yeah, I may not be great with nurse yet but eventually I will and when I do... I have a list of people on my "Whining Survivors to Mori" list so I'll just destroy them with nurse.
  • Make Ruin have a 100% failed reduction it wouldn't matter. Too many people "gen tap" or spawn next to the totem.

    That's why Ruin should have a 30/40/50% repair penalty to all survivors instead of hex skill checks.
  • megaweenieman said:
    Don’t play a character expecting others to compliment you for killing them. Also don’t take the hate talk seriously as it’s more likely  you will receive hate messages for doing well. Learn nurse because you want to get good with her for your own joy and entertainment. She’s hard but good matches with her are really satisfying.
    I'll try nurse again but the moment I get "EZ, BABY NURSE!" Then I'm just going to give up on her...

    I wasn't expecting people to appreciate that I'm trying her, I just don't want hate for just being okay with her sometimes.
  • Tsulan said:
    Had a match where 1 dc during the loading screen and another 1 right after the start. I decided to let the other 2 do gens, hook, unhook, heal, and escape after reaching max points.

    One of them: "I made a video, enjoy your ban!"

    Some time later I had a similar situation, I didn't let them farm and ended the match quickly: "noob killer, went full tryhard with only 2 survivors, reported!"

    Never received a game ban.
    The report system is trash ATM until the developers finish the new report system. 
  • 7 months after release on console. :)

  • See when I play Huntress or any other killer besides nurse I destroy survivors and their crutch perks. However I do have a TON of respect for nurse players tho.
  • Orion said:

    Hex: Devour Hope

    Bring the token requirements down by 1, across the board. In other words, it takes one token for the Killer to get that speed boost, 2 tokens to get double damage on a hit, and 4 tokens to be able to kill Survivors.

    Hex: Huntress Lullaby

    1-2 tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
    3 tokens: No Skill Check warning.

    Hex: No One Escapes Death

    Give tier 2 the double damage, and tier 3 automatically repairs a random broken totem to place itself upon.

    Hex: Ruin

    Have it affect all four Survivors starting from tier 1 and increase the regression from Good Skill Checks with each tier. Tier 1 would be 5%, 2 would be 7,5%, and 3 would be 10%.

    Hex: The Third Seal

    Make it affect all four Survivors from tier 1. At tier 3, the Survivors who are hit are also hidden from others' aura reading perks.

    Hex: Thrill Of The Hunt

    Drastically increase the cleansing speed reduction. Make it 10% at tier 1, with 5% increments on each tier. 14,5 seconds (the time it takes to cleanse a totem) with a 10% speed reduction is literally just 1 more second. Even at 5 tokens, the cleansing time is 20 seconds, which is a ridiculously small increase from the default. With 20% at tier 3 and 5 tokens, it'd be 29 seconds, which is an acceptable time given how big the maps are and how much time the Killer has to waste defending totems.
    Alternatively, increase the default cleansing time to 20 seconds.

    Devour Hope: I agree with the reduced tokens as both a survivor/killer main. However I don't like the alternative idea, sorry!
    Huntress Lullaby: I like your idea, however I think Huntress Lullaby should just be a regular perk IMO.
    NOED: Hmm, I have mixed feelings on this... Maybe this should be tested on the PTB.
    Ruin: I like your idea, it's basically better at tiers I, II, and III. However I wanna hear your opinion on maybe a better solution to the Ruin perk that I came up with...

    Ruin:
    A Hex that affects the survivors' skills at repairing generators. All survivors are affected by Ruin which causes a 30/40/50% decrease in repair speed. Additionally while Ruin is active, all great success zones will be replaced by good success zones.
    The Hex effects persist as long as the related Hex Totem is standing.

    Usually games are 5 minutes long, Ruin will now increase this to around 7:30 minutes. This will be a nerf maybe but when the developers rework generators, then they will likely rework Ruin next.
    Third Seal: I was thinking that the blindness status effect should be buffed in general. Maybe blindness removes the survivors' ability to hear the killer's terror radius?
    TOTH: Same thing with Huntress Lullaby, it should just be a normal perk and not a Hex perk.
  • Tzeentchling9 said:

    Just play other killers for a bit. That's enough to get you to want to play Nurse.
    I'm playing Huntress right now, hopefully I can slay with her!
  • akbays35 said:

    I maxed nurse out for her perks and never touched her again except for daily's. She's tough to learn and unsatisfying to master imo. Best thing about learning nurse is how to counter and 'loop' her correctly.

    I guess, I'm trying to master her but you wouldn't believe how many survivors are complete d***s these days... :(
  • Surveillance is clearly meant to be a perk that promotes generator patrolling, it just doesn't do it very well. So I have an idea on a rework.

    Surveillance

    The noise of survivors working on generators is increased by 30/40/50%. Additionally, your Terror Radius intensity is reduced by 40/50/60% when you are within 32m of a generator that is being worked on.

    Reasoning

    I found it kind of difficult to think of what to do to improve Surveillance but I feel it should sort of be the reverse version of Technician on the survivor side. This rework allows you to hear generators at further range if they are being worked on and allows you to launch more of a surprise attack on them with the muffled Terror Radius.

    NOTE: Terror Radius "intensity" is NOT the range of it, but rather how loud it is as you get closer to a survivor.

    This is a great idea and can help the perk out. Yes it wouldn't be viable in most situations but it's better than nothing. Nice ideas @IronWolf115
  • Tsulan said:

    Not? So killers can close the hatch right now?
    If people would have played on the PTB, the outcome could have been different. Just like it was with the hatch.

    The reason that the developers didn't go through with the hatch changes is because it wouldn't solve the problem that they was looking for. The first version caused the last survivor to play musical lockers in where they basically do nothing but stealth which would lead to games lasting WAY TOO LONG. The second version changed the hatch standoff to the exit gate standoff because the killer would tightly patrol the exit gates which would lead to long durations where nothing isn't happening just like the first version. It's not about how much we voice our opinion because literally everyone complained about the SB exhaustion nerf (Including Killer Mains) yet the developers still decided to implement it to the live build. They don't just listen to us, they have a DbD team chat to see if the changes are really the best way to go and they even stated on the "Mid-patch Discussion"... We feel like this is fair in general. It didn't feel good as a killer to see the survivor use a exhaustion perk twice in a chase... Even with all the negative feedback, the developers can still go through with it and vice versa, even with all the positive feedback, the developers can still not go with it. 
  • Tsulan said:
    Sadly, survivors missed their chance to change the numbers of the BNP nerf, by not participating in the PTB. 
    After all, that's the point of the PTB. To test changes and adjust the numbers accordingly to the test results.
    I feel like even if we voiced our opinion, the developers wouldn't listen to us even if it was valid.
  • Runiver said:

    I suppose it's because the summer BBQ event will already give 5k BP per hook/Gen complete with the special offering. So that is possibly sufficient of a BP buff, since it would make the event a "triple BP one" basically. And devs don't want another triple BP event as it "broke their game" back then when they tried it.

    How did it broke their game? Just curious because I never heard of this! :)
  • Peanits said:

    Could be a nice little QOL change for higher graphics settings. I would steer clear of it on lower presets just so people will lower end hardware don't get a framerate hit just for some trees outside the map. I imagine it wouldn't be too hard to do, just plop some trees randomly outside, stick a couple static 2D images in the background far enough that you can't tell the difference.

    Though like @ShrimpTwiggs said, I would put this way down on the priority list. Gameplay-wise it would have no effect, but it'd still be nice to have one day nonetheless.

    Kinda off-topic but @Peanits WHAT HAPPENED TO YOUR KATE DENISON PROFILE PICTURE? :(
  • Michiko said:
    I've been lag switched plenty of times on Console. All people need is a jailbroken system. Don't be fooled
    Well, lagswitching won't be a thing when dedicated servers are a thing in DbD!
  • The dev team said that they are only gonna do humanoid killers, sorry :(

    Technically a vampire is a human right? Please Behavior!
  • Orion said:

    Well, duh. Lagswitching, at its core, is just manipulating your connection. You can do that with any device.

    I thought it was some sort of hack, my apologies!
  • Orion said:

    Why wouldn't you be able to lagswitch on console? Consoles are essentially downgraded PCs with fewer functions.

    What you can lagswitch on console?
  • Techn0 said:

    New original killer, B tier, One stall killer perk, Niche survivor perks, Female killer.

    Maybe a killer that's not really a human, hopefully?
  • Peanits said:

    With that said though, I think the hook part of it could still be addressed. Rather than having a percentage, just have a separate icon for the second hook phase (regular hook icon with entity tendrils). Possibly also putting a small notch on the bleedout bar to show when that second hook phase is going to happen. This would benefit both sides equally, letting you know how much time you have left to get a save, or to let you know, "Hey, this guy's almost phase 2, I should stick around for a second to make sure nobody saves him until that happens."

    I'd also be nice if they smoothed out the rough edges in the transitions. It seems like phase 2 actually starts a couple seconds before the animation does, leading to some cases where you appear to get unhooked in phase 1, only to die instantly on hook next time. It would be nice if that was synced up as well.

    For bleedout, I think it does an okay job already. The bar gives you a pretty good idea of how much time you have left. As for screen effects, I'm not sure how I feel about the blood. If anything, I would say just add the BT effect during the last ten seconds or so of bleedout (where everything loses colour, as if you're slipping).

    Thank for your feedback! :) Yes, I agree that we shouldn't complicate the HUD. However I do feel like the hook phases should be more easier to know when they are going to happen. As well as the transitions because one time I kobed and then entered phase 3 when I was hooked again :lol:

    Dying State, hmm, I actually am interested in the BT effect. Maybe at 4 minutes you would have a colored screen and as you keep bleeding out your screen will slowly transition to the BT screen. I think that would add more tension to the survivor IMO. You should tell the DbD team about your idea @Peanits!
  • Skorpanio said:

    I fully agree on this and all I can say is that I wish for it to never get through the ptb.
    At the beginning of the devstream they talked about the killers beeing in need of some buffs.
    And after that they went into talking alot more about survivor buff such as this kindered nonsense!

    PS: A inbuilt kindered will also indicate where the trapper/hag puts his/her traps down.
    Honestly I just think it's too much, but what do I know?

    Solo Q and SWF need comms so they can be equally strong. This gives the developers a foundation for balancing the game so they don't have to worry about nerfing or buffing one side. If comms was introduced for both Solo Q and SWF... The developers can either nerf or buff SWF and solo Q easily without over complicating things which I think is what they are doing right now with Kindred IMO.
  • rj1567 said:

    Personally for the hook hud i would like somthing like a yellow or just brighter line at the mark at which you will enter the 2nd phase same for killers as a % isn't very useful as there are just 2 points at which something happens and more stuff on the hud isn't something i would like tbh

    That's definitely fine as well! Basically anything that can give survivors or killers QoL changes. However I really want the hook progress bar underneath your "Attempt Escape" progress bar with a line dissects the hook progress bar in half.
  • Tsulan said:

    Don´t worry. With the upcoming nerfs to killers. Solo survivors will be as broken as SWF.

    Isn't that a good thing since the developers can have a better foundation for balancing the game since both Solo Q and SWF are both equally powerful? Yeah, I do agree that they are taking a slight wrong approach with Kindred when they can add voice comms to Solo Q and SWF to make them equally strong.
  • samirk98 said:
    There are [BAD WORD] people who thinks LAGSWITCH doesn’t exist i mean how stupid you can be to think like this i had matches with green ping 70-80 And when there is one gen or someone try to flashlight boom you got stuck hit and downed... 
    I don't think that you can lagswitch on console but onI PC I seen how cheap it is tho! Most killers that do that are just bad in general IMO.
  • Tsulan said:

    I´d prefer the "less is more" approach to the hud.
    Maybe no hud at all. No indicators, warning signs, nothing.

    Could be the hardcore mode. Where the killer only see´s the amount of survivors in his lobby. Not if they joined together or what equipment they have. No scratchmarks, no terror radius, no indicators of other survivors status, no auras, simply nothing.

    A true horror game(mode)

    I wouldn't mind your idea at all but it seems like the developers want to give more information to the player. In the Q&A 2, they were talking about having Kindred as a base mechanic for survivors in general which I'm completely okay with!

    However DbD developers need to make more hardcore perks like No Mither because currently survivor is just too easy for me. 
  • Ihatelife said:

    The old map's with ''Infinite'' will be fixed this year, just be patience

    With more LoS blockers to make looping a mindgame :wink: Additionally when maps are fixed, I'll be okay if BL was either 12 (+0.2)/24 (+0.4)/36 (+0.6) or 15 (+0.2)/30 (+0.4)/45 (+0.6)!
  • As An Amanda main I'm biased but I really want
    * Her ambush to be more useful even with mind games at pallets you only going to hit potato survivors as any smart players will leave the pallet then come back when you stand

    *Her traps to be more difficult to remove so they can apply more pressure without being reliant on end game. (I'm fine with the rng just make them a challenge to remove)

    *Also for the love of god fix her add-ons so there are more than three that are worth using 
    I think you seen my Amanda buffs thread where it's impossible to remove a RBT with the first completed search. Additionally I also want to see either fast crouch movement speed or increased dash speed to hit those pesky SB users!
  • Envees said:

    Dont. They could be little shits who want you to think that while they are sheep. I treat them all equal till the BM comes out. At least once a game the BM comes out. That is when i change tack, even at the cost of the game. Rank i care not about. Disrespect me and you better be good or the game is just about to get done and you are relying on the gates being opened soon cos i will catch you.

    I just play stealthy with No Mither because not every killer out there will be forgiving for your mistakes. I have so many video clips of me hiding when the killer should have seen me but I couldn't tell if they actually didn't see me or they did see me. Some killers do let me have second chances that I don't deserve and some go hardcore mode on me, I'm not really great at mindgames so I usually just hide to avoid being chased.
  • Esheon said:
    I have no idea why they thought that was a good idea. You can't even reach 3 gens to kick them in 16 seconds.
    Developer 1:
    "Let's make the generator's auras last 16 seconds!"
    Developer 2:
    "Wait... Isn't 16 seconds too short?"
    Developer 1:
    "Nah, nurse can just teleport to 3 generators so it's all balanced!"
    Developer 2:
    "Close enough, let's add it!"
  • Usui said:

    If you require bloodlust to catch a survivor I don't think the problem is BHVR; it's YOU. git gud

    You should play waith at rank 1 and see how often you need bloodlust to catch certain survivors at strong loops/windows.
  • Anyone wanna have a guess on what chapter 9 will be like?
    Licensed or Generic killer?
    Good or Bad killer?
    Good survivor perks or survivor perks equivalent to surveillance?

    I wanna see a killer that can throw a hook at you and pull you to him for a hit. Additionally we need more hex perks and obsession based perks so hopefully we will get some! :)
  • Esheon said:
    It seems like nearly every time I get a No Mither survivor, they end up running past me while I'm chasing someone else and they get slapped for it. Either that, or they're the stealthiest MF'er on the planet and i never see them.

    I don't care, a hook is a hook. Injured survivor runs past me? *slap*
    I'm one of those stealthest MF'ers then! :smile:
  • No mercy or freebies from me.

    I just wouldn't camp a survivor with No Mither.
    The only time that I would really "Face Camp" a survivor (<== I literally mean face camping, face to face while a survivor is on a hook) is if the survivor is really cocky AND they BM me. Even if they are using No Mither because I don't usually go 100% tryhard on No Mither users, the moment they fire the bullet... it's on!
  • Aari_Piggy66 said:
    Ever since I started running Save The Best For Last I've realised ignoring a survivor makes them unbelievably arrogant.

    People who run this perk are no exception.
    I also use Solo Survivor with No Mither and when they pick me up... They usually notice that I wiggled instantly so they know I don't have DS. However I do get tunneled sometimes, Dying Light + Mori but that's completely okay! I asked for the challenge and I got what I asked for! :smile:
  • would be pretty lit tho.

    Get them girls :lol: Okay I'll stop joking around, I don't know if the developers will ATM because they are kinda unpredictable.
  • Sally55 said:

    Seriously the ptb has yet to be released. Can everyone just wait to test these upcoming changes instead of arguing and crying?

    You have a valid point but some things are obvious that if they are implemented into the game, it would have a terrific impact on the game.
  • Sally55 said:

    Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety.

    I'd like to introduce you to the nurse, she hates survivors that ruin other survivors games @Sally55! :angry:
    For real @Outland, your not suppose to farm other survivors, sandbag, and etc... It's not right! I was playing Pig once and this Dwight was farming everyone, eventually I felt bad for his victims so I let the people who got farmed by him survive. Additionally I sent a message to the survivors that got farmed by him to go tea bag him while I was repeatedly hitting him on the hook! Seriously, I absolutely hate people who farm! No, he wasn't new to the game either, it was a high ranked match which blows my mind even more!
  • Outland said:

    This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work.

    I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right.

    Now after watching the latest Q&A, they say they are looking at punishing unsafe unhooks. This goes against the freedom of playing scummy. If its down to me and you and I want to unhook you so that hopefully you go down again quicker, and let the hatch spawn so I can get out that should be a option.

    How many people have just waited while the second last guy struggles and dies so you can grab the hatch. Loads of us have.

    Like real life the game is filled with lots of personality types, the work together types and the let the world burn just so long as I escape types. I do not think that survivors that are in it for themselves should be punished point wise for being "that guy".

    When it comes down to it, if the game only let one person leave a match, we would all be cut-throat. Why do we need to punish people who don't wish to play "for the team"?

    Have you been on the receiving end of being farmed? I'm just going let that sink in for a second.
  • MuteNewt said:

    Just because a small time Youtuber says its a bad change does not make his point valid. The feature has not been implemented yet and hes talking as if his word is fact. If he had of paid attention he would of seen that the devs stated rarely a killer would get Bloodlust 3 and maybe wanna have just the first two Bloodlust tiers but with slightly faster aquiring times. They are trying to fine balance it for both sides.

    They stated: ''Its unfun for the survivor, because its very hard to play around a killer that is moving that fast. And also a bad move for the killer cause they had to waste so much time to get it. It wasnt the most strategic move for the killers. It kinda felt bad for survivors tp play against it. It wasnt all that great all around so hopefully the new numbers will get the results we are looking for and be a bit less frustrating to play against.''

    Stop getting into such a panic people. Love you all!! :D

    I'm okay with the BL change IF the tier times was at 12/24/36 but nope... it's a straight nerf as it remains at 15/30/45 with lower movement speed.
    It's whatever, I'm just going to keep practicing nurse and when I become a great nurse... I don't wanna hear anything from any survivor.
  • Why fixing maps when it’s way easier to adjust some numbers of BL? Dev‘s logic.
    Didn't they say that they was going to make looping a mindgame? Isn't that why they added minimum LoS blockers?
  • DocMain said:

    What is wrong with so many players in this game? I played a meme game as leatherface where I camped the ruin totem. This was on one of the autohaven maps. After the game I got accused of wallhacking. I can only assume it is because I was looking at a survivor standing behind a wall. However, you know how all those autohaven walls have small holes in them? I could see her walking back and forth behind there, through a small hole.

    For the record this was rank 10. Seriously though, how [BAD WORD] stupid are people? It really amazes me...

    I got accused for lag switching when I grabbed this person from the hatch. I literally was shocked when they pulled that move on me to say it was all me being the bad guy.

  • not_Queen said:

    @panpere This image says: If you own BOTH DG and DBD

    Well, I'm waiting for the console release so I can get my hands on the DG cosmetics! :D
  • rObLoCo said:
    can we make 2 blinks max for the nurse, also can you keep her from blinking through pallets, put a cross on it and call it sacred I don’t know. It sucks to not be able to really use the pallets vs her
    Obviously your knew to high ranked survivor, I'll teach you some counters!

    Iron Will: As a nurse player, I reply on sound to know where to blink at if I don't have LoS on you. Without any audio for me to listen to... I'm doing a blind guess on where you are at and can make me lose you.

    Calm Spirit: Again, I struggle when survivors use this because it mutes the survivors' scream when I injure them and I can loss you during the fatigued time.

    Dead Hard: You can survive a swing from her and can extended the chase slightly! However usually when I know someone has Dead Hard, I'll blink directly behind them, wait, they use Dead Hard, then I'll blink again to down them. <== Try your best to not get baited!
  • Raccoon said:

    2) Fixed the hitboxes to remove Nascar Racing Sim 2000

    That's a good one! :lol:
  • Ihatelife said:

    Or maybe the survivor who destroyed the totem is affected by the ruin for the rest of the match

    Made a post about this before but people didn't really like it! :(
  • i think it would be nice if the devs released an exclusive for people who have gotten so many hours in game within a deadline. like say someone has gotten 5000 hours, it would be nice to be rewarded for that in a alternative legacy/type skin if you do it before a date later on down the road. what are your thoughts?

    Old legacy, not happening! @not_Queen said they aren't coming back, including console players that never had a chance to earn em. However maybe when you spend let's say 1 billion BP on a certain killer or survivor, you should get a cosmetic that says "I really love this killer/survivor!" Previous BP spent on your killers or survivors will not be counted toward the 1 billion BP requirement to earn the cosmetic.
  • AshleyWB said:
    I don't wanna do deliberately bad either. How can both survivors and killer be ranked on skill level rather than play time. 40% of high rank players tend to be big ugly meanies and have no sense of fun and are just evil. How should ranking work????
    Ahh, you should practice nurse and master her! I destroy SWF, especially the ones who think that they are the power role.
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