Mr_K
Mr_K
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- Mr_K
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Comments
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@UrbanChaos45 said:
https://forum.deadbydaylight.com/en/discussion/comment/804218#Comment_804218
people have told me it was October 30th to the 1st of November.
They were probably talking about the blood hunt. Which ends on the 4th not 1st.
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Lost forever in the sea of salt.
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What can they do to fix it really? Best they can do is cancel the exhaustion if you get down.
It doesn't matter if you live next to the datacenter, survivors. If the killer's ping is high, your timing is going to be off. With P2P you at least knew the killers ping to you and adjust your timing accordingly.
With servers, you are reacting to an action that's already occurred. The killer is going to swing at you. That action goes to the server. The server sends that action to you, the survivor. You activate dead hard reacting to the animation or swing indication. The problem is the killer already hit you on their screen and the server has been notified of the hit.
That's why you are wiggling on the ground exhausted. Unless the Devs find a way to predict future actions, this is how it's going to be.
https://youtu.be/6EwaW2iz4iA -
To give the last survivor incentive to keep playing.
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To give the last survivor incentive to keep playing.
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/803717#Comment_803717
People act like nurse just doesn't exist after the nerf. She's still an amazing killer with the ability to turn pallets, loops, and windows into a mere trifle, when they represent a substantial obstacle to other killers. It's just now she requires a modicum of technical skill, when before she was accessible and effective to every braindead chimp that picked her up. This is a good thing for a killer imo, brutally effective in skilled hands. Similar to ghostface but more so. Other killers like Billy and Freddy are also very powerful, but perhaps a little easier and more challenging in different ways. Spirit though, I think is way too easy and way too effective.
It's just now she requires a modicum of technical skill, when before she was accessible and effective to every braindead chimp that picked her up.
Say that to all the Baby Nurses that go through hell trying to learn her. I personally crushed the hopes and dreams of one yesterday. Your statement just goes to show the ignorance of some of the player base and the sad reality that the Devs listen to it.
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Talk to the Unicode standards body.
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Maybe this isn't clear.
This isn't Fortnite.
Stop trying to make it into Fortnite.
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Here's your cookie πͺ
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Yep
She needs three of them again.
and a crosshair
and make them explode
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She need to scream
WAAAAAAA
whenever she phases.
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Hey, HEY!
My eyes are up here. π‘
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Franklin's Demise
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The killer played in a manner not to the survivor's liking and must be punished for doing so.
Unfortunantely the killer did not learn the intended lesson and continued to play unsportsmanlike towards you and the other remaining survivor.
Rest assure that these actions will not go unnoticed. The killer will undergo proper disciplinary actions and re-education in the near future.
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@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/803120#Comment_803120
I never said it was always me. I played duo today with a friend and he quit after 3 games. Just right now I had a game against a Huntress with iri and noed and she literally tunneled ONE guy whole match, who left the game with a 10k score while the other 3 of us managed to escape - do you think the game was actually fun for the dude who couldnt do anything to keep himself from depipping?
Are you saying it would of been a better experience if they were compensated with bp?
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If one survivor is being camped that means three others are not. The question here is, why are you always the one?
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/802960#Comment_802960
Worked ok for Resident Evil. I would argue the first Slient Hill as well.
Not RE. Not in terms of keeping true to the source material.
You could make an argument for Silent Hill. The director for that film loved the game and wanted to be faithful to it.
But for these small examples many video game movies have been dumpster fires on wheels.
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Worked out for all the other video game adaptations, right?
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/802917#Comment_802917
if you think waiting out iframes or instantly chasing someone off hook in a dead zone is skill youre laughable. i cant see you having more than 100 hours in the game
So... bad plays by survivors should be ignored? Some responsibility does lie with the survivor unhooking.
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Especially when I went out of my way to not chase people for freshly off hook.
Didn't work out there did it?
If you're going to get blamed for tunneling, might as well earn it.
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Survivor mains are probably playing through the killer challenges.
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It wouldn't be cosmetic. There would be one pattern/color/design that would make it easier to track survivors.
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@Eleghost said:
https://forum.deadbydaylight.com/en/discussion/comment/802628#Comment_802628
blind them during the pickup at the right time and they have no way to react.
Only time you're able to blind a killer (to the effect of saving) is when they're carrying the survivor. Blinding at the end of the pickup animation will work.
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Lootboxes
π
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/802429#Comment_802429
Concrete answers for concrete questions.
You dont hit your blinks, since it only affects misses. Mistakes. Your own mistakes, that you can fix by getting better.
You dont want to balance this game for bad survivors, but apparently you want it balanced for bad nurses.
Just fyi, i doubt anything changed balanced wise about her as along as you're good with Nurse. They only raised the skillfloor. Go figure why you're triggered.
You dont hit your blinks, since it only affects misses. Mistakes. Your own mistakes, that you can fix by getting better.
Last I checked Nurse still needs to travel across maps and the cool down is after every blink.
Somehow survivors never spawn within blink distance.
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Yes, plenty have.
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@Milkymalk said:
Is spine chill actually still being used? I saw it on two survs recently and was stumped. There are so many good perks nowadays that spine chill is not something you usually take.
Prayer Bead Spirits
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That's absurd, nobody uses Spine Chill. Myers got buffed!
π
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Yes
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But look at this cool new rift system!
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We're keeping an eye on the feedback so far.
After listening to your feedback we decided to increase the required generators to 5.
π
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I thought switch didn't have Leatherbilly's perks at all.
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The animations are supposed to be seamless. The teleport sound could be messed due to the engine update.
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Its only 100 cells per level if the grind is too much for you.
π
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You have to complete the rift using XP. There's not enough challenges in the 4 tomes to complete all 70 levels anyways.
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@Johnny_XMan said:
K.
What?
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BHVR
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@oxygen said:
So what exactly are you saying?
That people now know the devs are actually aware of all the complaints directed at Spirit and that they heard it from the devs themselves that she's "overperforming", and that alone is all a lot of people that were complaining wanted to know?
Because I really hope that's what you're saying, as the alternative really starts getting dangerously close to delusional survivor main secret society paranoia.
More like some survivors are pissed off with Spirit and make threads calling for nerfs. Other survivor see the post, agree with hating Spirit, and make threads of their own. When the Devs make the changes public, it will start all over again.
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Let me know how that works out for you.
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/801857#Comment_801857
and event ends in like 11 days
The tome is seperate from the event. The event is just BP, ghost flashlights, and spooky lunchboxes.
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I got to ask, why have the option at all? Just have it enabled by default. Do they want the two people who buy it through M$ store never finding a match?
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https:// clips.twitch.tv/PlausibleCrazyClamDuDudu
It will be missed
*Why the forums hate twitch clips?
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@Hex_Stalk said:
"The purple tombstone piece will end T3 even if you use the red hair addon."
That is so stupid. It should still work either way.
That would make the red tombstone useless, bypass the slow movement speed restrictions, and the amount of stalking required to activate.
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What's a Switch?
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@Hex_Stalk said:
https://forum.deadbydaylight.com/en/discussion/comment/800793#Comment_800793
Imma guess purple was bad choice, even though the only difference I see is that red makes you slower.
The red tuff of hair is infinite. Purple is just much longer than base.
Neither slow your movement speed.
Now if you are using the tombstone addons. The red one does slow you. The purple tombstone piece will end T3 even if you use the red hair addon.
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@brokedownpalace said:
It's working for me on PS4
Stop bragging
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Purple or red
What was the other addon?
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Hmmm interesting
You should contact support. They can help you.
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Not only that, but the Devs said it was intended during a Q&A a year before saying it was a bug!
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π
They open the hatch.
