Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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It's still active? ๐ฒ
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More like Legion. ๐
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So another round of Pig nerfs?
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@StarMoral said:
And before y'all start rage typing, it's a freakin joke.
Then why am I not laughing? ?
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@prettyf said:
https://forum.deadbydaylight.com/en/discussion/comment/817829#Comment_817829
i def sure one thing
if umbra lived in korea or near the korea she must looking for double wind up or red hatchet every rounds,
and if you all killed without addons least half of survivors were lemmings you luckly found, if that basekit wasn't old nurse
Yeah, North America is full of potatoes.
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Better than watching it slowly die to Devs that think cool downs are fun and interactive.
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I play every killer without addons with the exception of Moldy Electrode on Doctor. If I happen to 4k with these killers it must mean they are OP and in need of "slight tweaks" to make them more fair and fun to play against.
Nothing to do with my skill with the killer or the skill of the survivors.
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@Peanits said:
Is it true that you want to nerf Spirit? I suppose that's up to you to decide.
Slight tweaks ?
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You know deep down you want to.
๐
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@Laakeri said:
Nurses that used Ruin with her cry she is dead. People that were actually good with her still down people with ease, only takes couple more seconds now.
https://www.twitch.tv/videos/504856278?t=00h08m53s
Vod from Zubats yesterdays stream. First Nurse game starts at 00h08m53s and people still drop like flies.
Survivor skill never comes into play am I right? Love the generalization.
From a non-ruin Nurse main who doesn't run addons and actualy plays at high ranks.
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Hope you learned your lesson. No mercy.
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Spirit has already been confirmed. Need to start working on the next killer.
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Only if you're about to go into the next hook stage. If the killer just placed you on the hook and was in the process of leaving then it could be considered an unpopular opinion.
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1) Servers suck. Unless you live next to one of these datacenters your camera jolts everytime you blink and gets worse the higher your ping goes.
2) Running in straight lines is the only skill require out of survivors now to waste the Nurse's time. Something that would of got you killed before is now a viable tactic.
3) 99% blink charge. Oops you didn't wait long enough. You just wasted 2.9999 seconds and can't even blink far enough to catch up to that survivor.
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@Mochan said:
The hook bubble is also unnecessary, but the devs keep it in because they want it to obscure vision. Likewise, I'm sure hook screaming is something they want in the game to distract you.
It's actually pretty good that for killers you can whack survivors to stop it. Did you know that if you whack the survivor the survivor himself still hears the scream all the way to the end? Funny that.
Didn't they removed hitting the survivor on hook?
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Calm Spirit
Thank me later.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/816419#Comment_816419
wait hold up. You can steer with billy using Q and E????
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Yeah, more than likely. Will see it more once the rift closes as many will be trying to grind out the last few levels.
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I agree with your assessment but disagree with your exclusions. No matter how good you get with Huntress or Hag you are still limited by the game on how well you can do. One of which is map design. Nurse was the only killer that had a higher skill ceiling. Unfortunately she's been reduced to running in straight lines with no need of proper mindgames to evade.
The mistake many make when it comes to the skill level of survivors is assessing just one survivor and what that one survivor can do. The true strength is in the teamwork of all four survivors and their ability at completing their objective.
While survivors have a high skill ceiling they also have a higher skill floor compaired to killers. That's why picking up killer is easier than the survivor role.
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@justarandy Yeah, if you have a 144hz monitor you are going to want 144 fps and the only way to get above 60 fps in the first place is to edit the GameUserSettings.
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They took all skill involved in running a Nurse and reduced it to running in straight lines. Just imagine what they will do to the Spirit.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/815812#Comment_815812
They apparently removed that thank god
It's not removed. It says it's removed in the patch notes but me and a friend tested it and they still bleed through just a much as before.
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But what about MY feels?! ๐ฅบ
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/815537#Comment_815537
I actually play DBD on the ultra graphic settings. Does low setting actually improve visuals when looking for survivors?
You are not doing yourself any favors playing on anything other than Low settings. Red stain bleeds through walls more, some grass areas don't render on Low (see Traps better), and better frame rates just to name a few benefits.
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Fixed an issue that caused characters to jitter around in the match when playing with uncapped FPS.
By capping the framerate
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Don't play such a broken killer.
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Look back on the Steam forums around the time Huntress was being teased.
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Consider this. A survivor DCs at the start of the match when they find out its a Spirit. The stats filter out DCs or so we've been told. But because of the 3v1 the Spirit is able to kill the remaining three easily. Are those three kills still counted or is the whole match thrown out?
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@Peanits said:
I mean, technically he does still have a 6m radius in EW1. It's just hidden thanks to Undetectable. Although I can see how that might be confusing to someone who doesn't understand what Undetectable does.
He's just a little ashamed of how small his terror radius is, so he hides it.
Well, he's also not 4.6 in EW1 either.
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Imaging if a survivor could lay traps to slow you down or chainsaw sprint across maps or blink through walls. My God it would be horrifying.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/814142#Comment_814142
That's not how things work because it's not based on the killer anymore, it's based on the server now.
For example, survivor A vaults with 40ms (PING), and the killer A lunges for a hit with 100ms (PING). Let's assume this is a close call where connection matters.
This is what happens on a timeline:
Let's assume it takes 200ms for a survivor to vault and 0ms for the killer to lunge for a hit, bare with me for a second.
At 0ms: Survivor A presses a button to vault a window.
At 40ms: Survivor A input reaches the server and begins to vault the window.
At 150ms: Killer A presses a button to lunge for a hit.
At 240ms: Survivor A completes the vault and is now safe from the killer.
At 250ms: Killer A input reaches the server and lunges for a hit, but since survivor A completed the vault, killer A whiffs 0ms later.
If you look at the timeline above, the survivor took priority โ not the killer. Now, if the killer had better connection, he would've gotten the hit. Seems like Dedicated Servers are working as intended because it's now based on your internet rather than a player host.
Now, I could be wrong, but this is how I was told Dedicated Servers would be like. ?
If that were true the killer would never get a hit. The server keeps track of the delay between clients. When the killer swings the server checks if the survivor was at the position half the killer ping ago. If the survivor was it registers as a hit.
https://youtu.be/6EwaW2iz4iA -
why dont I get these survivors when I play survivor?
Because they don't play solo.
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Being hard to play didn't stop the Devs from adding a second cool down to Nurse. What chance do you think Spirit has with that excuse?
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Aim assist is the dress up that occurs after the game detects a hit. The problem is it can cause your aim to hit another object instead of the survivor you should of hit.
What you are seeing is configuration options for the game's engine, Unreal. This does not mean it controls aim assist the Devs programmed into the game.
Why you are possibly missing hits may be due to how jittery movements are with dedicated servers.
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@NMCKE said:
Sorry but since you have 40-60 PING in your lobbies, the getting hit through a pallet and vault is not the Dedicated Servers fault โ that's the player's fault. ?
The killer's ping also plays a role. You can have 30 ping to the server but if the killer has 180 ping they are seeing the survivor's position 90 ms ago from the server's PoV. Since killers have authority over hits, a hit on the killer's screen can be viewed as being hit through pallets on the survivor's.
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Hillbillys are staying low after what they saw happen to Nurse. They wish to avoid a cool down mechanic or a limit use duration to the chainsaw.
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I like to know if we are supposed to be connected to the closest data center regardless of load. Why am I getting high ping lobbies the closer it gets to 10PM Central Time? I can get home at 5:30 play at 60 ping and by 8:00 I'm playing at 150 ping. Are your servers getting bogged down or am I getting different data centers? Nurse is still unplayable with high pings and I still get shutters even at 60 ping. Myer's power is absolutely #########. He cannot stalk male survivors mid range or female survivors on one side of the screen. Where are the hotfixes BHVR? Do we have to wait for the next chapter release to get some improvements to this damn test of yours?
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I don't have the exact patch. If I were to guess it was the Stranger Things patch.
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Fuel just keeps being poured on this outrage dumpster fire. Just the other day teo Twitchys posted videos against Spirit. Just going to continue until the Devs turn her into Legion 2.0.
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Vault speed was removed. It only gives speed boost for what is stated on the perk now.
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Had a killer try that on me once. I waited at the door and they at the hatch. After 5 to 10 minutes they DC.
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Because the worst come out for the events.
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Not like you will stand behind the one hooked while cloaked. ๐
You are also stating the Devs can complete 5 gens against you. ๐
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/805221#Comment_805221
Killer is boring
So is waiting
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Doing the math
15 575 - base
15 575 - x2 bp
9 000 - event gens
40 150 - total
To me it seems the tally screen is doubling the 9000 with the blood hunt. I don't believe the 9000 bonus bp was meant to be doubled and this is a UI bug. Thus why you only have 40 211 instead of 49 211.
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Play killer. You will find plenty of swf lobbies.
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So a player can play against red/purple rank survivors with strong killers and brown/yellow rank survivors with weak killers.
Problem is, the skill and experience of the killer is the same for both.
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@kamisen if they occurred at the same time yes. But the killers swing is delayed to your PoV so your time to react to it is very narrow.
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With the changes she is slower than a 4.6 killer in map transversal. This is using one blink to move around the map.
Against a base Nurse just keep your distance and force her into long blinks.
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You are in the domino effect. It started with the changes to Nurse base kit. Spirit is just the next domino.
