MrDardon
MrDardon
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- MrDardon
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Comments
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@danielmaster87 said:
I think range add-ons like that would be dumb and would seem like it should be basekit on the killer. I had similar thoughts about the old chainsaw add-ons, the Guide Bar I believe, that extended the reach of your chainsaw hitbox. How does that make any sense? Same with the wind up add-ons for Huntress and the static blast input delay add-ons for Doctor. Their effect is so dumb in that they're not basekit. Some of these are fine I guess, but some can make or break their respective killers.
Ever played against a good Doc with Discipline? If yes you should know that Discipline + range brings Doctor near Spirit or Slinger level of being annoying. If he doesn't use Add-ons you can at least try and dodge the shock because he has to commit to his shock because of his delay.
With Discipline, you can't dodge a shock after he shot it because the delay is non eixistent almost, which means you have to predodge the shock, which also means that the Doctor doesn't have to commit to his shocks and can therefore bait every single shock to easily M1 you. Zoning ability similar to Slinger or Pyramid Head.
Giving Doc Disc. Basekit would make him even more annoying that he already is.
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@GannTM said:
I really hope this is a joke
No, that's 100 % serious. Jokes on this forums are not allowed.
I also think that Pig is op, she is in a desperate need of a Nerf. Moving at 92 % while crouched is to much. Reduce it to 90 %.
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I mean, Billy in the PTB didn't have his Chase music, and then everyone got surprised when he had one in the Live version all of a sudden.
Maybe we'll have this case with Huntress as well.
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@Salvonyua said:
https://forum.deadbydaylight.com/en/discussion/comment/2132877#Comment_2132877
I think you want the survivors to go to hell. A Nurse teleporting without slowing down.....................!
What do you mean "without slowdown"?
I'd remove the cooldown and increase the fatigue to compensate. That's more slowdown than we currently have.
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+ Remove the Blink cooldown of Nurse.
- Increase base fatigue by 1.5 seconds (base fatigue goes from 2 to 3.5 seconds)
The cooldown is just unnecessary and a longer fatigue would actually make it so Survivors lose line of sight.
Oh and something else.
BUG FIX:
- Fixed an issue where Nurse was allowed to look up during her fatigue.
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How do you use Borrowed to save yourself? Hoping that Teammates bodyblock you when you're injured after unhooking? I don't see another possibility.
ANM I use it for free Boldness Points as well and is included in my Survivor Farm Build as well as Prove Thyself.
DS as well. If I use it (which happens once in 100 matches) I use it as an insurance against tunneling and so that there is an Obsession in a match.
Deliverance I never use unless I get it via rdm. Perks. I just don't like Perks which are potenially rendered useless and Deliverance is such a Perk. If you are found first, it's a wasted Perk slot.
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Is this a website? Were did you write down those Changes?
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Just had one of those as well while I did Adept Executioner. They told me I am a hardcore slugger and tunneler, so I told them I had to play a bit more scummy if I wanted the Adept, though Adepts actually force you to play more nice since slugging and 1-hooking everyone won't give you the Merciless Victory. They were like "Adept my *whatever you wanna put there tbh*".
I told them that I loved them too and then left, they were like "nah, thanks", and I was like "he probably thinks "naw, thanks".
It's nothing to get upset about really, it's rather quite comedic after a while of getting those people.
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Someone probably had a challenge so they sucked it dry.
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Probably Vanity Mirror. The uspide isn't worth the extreme downside it has. Though, it is a 2016 Add-on. It used to be decent but somewhere in 2017 they added the movement speed penalty to it and made it practically so that Myers is weaker than at base.
Modern day Meme Add-ons. Probably White Nit Comb. You practically have no lunge so your blinks must be on point otherwise you will wiff.
Maybe even Dull Bracelet. It messes with Muscle Memory and has a similar effect the old Nurse Range Add-ons had, just by making you worse this time. The minus range means Survivors can just hold W against a Nurse and she'll never catch up with her baby blinks.
If you wanna know how much it reduces, it's - 4 metres per blink, which means Blink 1 goes from 20 to 16 metres and Blink 2 goes from 12 to 8 metres. It's bad.
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@Splatman08 said:
its gonna be forever and ever and ever and ever. :)
That's right. This story will never end.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2128784#Comment_2128784
so you move faster than normal while holding corrupt?
Basekit:
Walking is always 4.6 m/s or 115 % no matter what.
Charging Vile Purge or Corrupt Purge slows you down to 3.68 m/s or 92 %.
Holding Vile Purge or Corrupt Purge makes you move at 4.4 m/s or 110 %.
Worship Tablet increases your speed while holding CORRUPT Purge (not Vile Purge) by 7.5 %. Making you move at 4.7 m/s or 117.5 %.
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I never even looked at it since I couldn't care less for ultra rare Add-ons, but I remember when Blight got released, till Lvl 50 I only got Iri. Blight Tags. I even opened a bug report thread because even after lvl 50 I still only got the Blight Tags, not a single CP 33. And after I made the thread, the next Bloodweb included CP 33 xD.
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Maybe it would be balanced if it only allowed fully charged Shreds to break trough pallets, a non fully charged shred will just break the pallet like it currently does. I'd imagine that you'd be able to dodge the hit if this Add-on existed since the effect takes only place when the shred is fully charged.
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@Wmurphy said:
Adorable creatures. Often you come across videos on YouTube with those who turn them on.
I'll never complain about random animal vidoes on my recommendations. Every now and then it's nice to see them videos.
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@ShamelessPigMain said:
I wonder what they taste like
They taste like Joe
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In my opinion, he is fine. I'd probably change some annoying stuff like spamming M2.
Deathslinger:
- Instant ADS like before (no change)
- Redeemer Wind Down Time is now 1.5 seconds instead of being instant (similar to the Executioner)
- The Deathslinger now moves at 4.6 m/s when the Redeemer is not reloaded, also increasing his Terror Radius to 32 metres when the Redeemer is not reloaded.
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Yeah I got hit around 5 times like that yesterday. Pallet already dropped, Killer lunged and still got the hit.
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Thanks to the YT algorithm 😅
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2120311#Comment_2120311
OH MY GOD I'VE SEEN THIS VIDEO BEFORE I LOVE EVERY SECOND OF IT
https://us.v-cdn.net/6030815/uploads/N605HM2O2P6A/image.png
thanks for the @ tho glad my reputation for liking cute things is spreading
https://tenor.com/view/hanna-otter-comb-cute-pet-gif-16962610
Seems like a popular video xD. Otters become more favourite to me with every day passing.
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Never heard those before. And yeah, it is always like that. We don't feel the need of something until we have it.
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@QwQw said:
Now this is the quality content I singed up for when I joined the forums.
Besides the usual stuff, things like this keep the game/forums fresh.
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@Hoodied said:
I must protect that Otter at all costs
Otters need to be protected at all costs. I'll be helping you.
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In my opinion, it's a bit overrated. Sure it slows down the game a bit by extending healing times but it's not that much actually.
20 % of 16 seconds isn't even 4 seconds, it extends healing time by 3.2 seconds and 6.4 seconds when healing with Self Care, which you'll have to be an idiot to heal with SC trough Sloppy Butcher every time you get hit.
Good Survivors won't heal for no reason regardless of Sloppy being in play or not. On my part, I started using Iron Will and I almost never heal anymore, practically it's almost like No Mither at that point. I just don't see a reason to heal if you are a good looper and semi decent at the game. Sloppy only works because of the bad Survivors who heal no matter what. Sloppy is a wasted Perk slot against semi decent Survivors and that's why I think it's overrated.
If Bloodhound and SB were merged into one Perk, it would actually be a decent tracking Perk. I like Bloodhound but on it's own it's a bit weak. If SB and BH were merged, it would probably be my favourite tracking Perk on top of the little slowdown you get from it.
But Sloppy Butcher is a bit underwhelming in my opinion and every player with game sense would say the same. Only bad Survivors would call SB op or unfair.
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You mean the "instashot tech"?
Don't tell me this is fixed but Nurse can still look up during fatigue.
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2109224#Comment_2109224
It doesnt deactivate it ;)
Oh it does. My friend always uses second wind and as soon as he healed, it deactivated.
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Second Wind deactivates DS. Not sure about Inner Strength though.
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Honestly. Demo is definitely better. His basekit got stronger, some of his Add-ons got nerfed for some reason but we got some really cool ones back at least.
I really like the new Black Heart. It's such a decent Add-on and combined with StBfL it's godly. The new Lichee Leprochen (or how it's called idk xD) in theory sounds really nice and has the potential of giving you info of every Survivors position every single time you teleport. That combined with the reduced TP cooldown is decent.
I disagree with people saying that Demo needs Rat Liver base. Sure it'll feel nice but good
boi'sDemos will do very well without it.Like I said, he feels very nice. His Shred stays the same but his Shred was already nice and now his teleport is a bit better. Quite good change in my opinion.
.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2108343#Comment_2108343
You know, apart from when you run a healing build and heal mid-chase/tunnel. Which isn't uncommon whatsoever.
Not to mention that DS doesn't last long enough for good players to actually get use out of it the majority of the time, which means they're being punished with an empty perk slot, essentially, if they run it in case they get countered, but being able to heal in the middle of chase without it deactivating would balance it out.
The current DS is dumb design, and everyone sensible that plays both roles knows it. It should simply have been a double rate of the timer in certain instances (NOT healing) and either paused or half rate of decay in chase/in proximity of killer/slugged after being unhooked.
I agree with the effect being to weak at the moment. I read someone saying that it should activate twice (for each hook state) and maybe an increased stun time to make it a bigger punishment for tunneling.
But I don't agree that DS shouldn't deactivate even when healing yourself because you obviously aren't getting tunneled if you have the time to heal.
Regarding Wraith following you cloaked and waiting for you to touch that heal button to be able to tunnel you. I'd say that is partly the Survivors fault as well for not being aware of the Killers presence. Never heal in an unsafe position regardless of being unhooked previously or not. Always get to a pallet first, watch out for possible danger and then start healing which will deactivate DS. If the Killer is there, at least now you are quite safe with a pallet or window setup making it a bit harder for the Killer to get you.
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If you have time to heal, you are NOT being tunneled.
Should I say anything else? Or is it clear enough?
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I played a match of Demo till I got an extreme headache and went to bed, so I wasn't really able to play the other Killers. The queues I expected them to be quite fast since it is a Midchapter PTB but no, I waited like 7 or 8 minutes.
So I still have to test the other stuff, but one thing I can say for sure, I fricking love the new Black Heart Add-on for Demo, combined with StBfL, it feels so nice.
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We shall now call him "You know who"
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Even though this community is kinda toxic at times, every time I had a question someone did answer it. So there are still good people everywhere, luv ya'll who are like that <3
Welcome in!
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@SallySlugson said:
https://forum.deadbydaylight.com/en/discussion/comment/2093565#Comment_2093565
I agree that perk tiers should be removed, but if they are we should get our bloodpoints back that we spent on those tiers.
I mean, they could add back the hit recovery bonus of Noed and remove the speed boost to still have Perk Tiers.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092650#Comment_2092650
Are you a fellow traffic cone main?
Hello There.
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If you have 4 Survivors bombing your side and none of them were hooked they'll likely getting that final gen if they spread and lead you away from them.
You always to at least try getting hooks or a death then 3 genning becomes more dangerous.
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You have to rely on your Chainsaw more. Personally, I use it with green Engravings to come as close to crack Billy as possible. Moving that fast while also having faster charge makes using his Chainsaw between loops more viable. I have no issues being 4.4 m/s in that case. But I'd still change the Add-on slightly.
Tuned Carburettor:
- Reduces Charge time by 20 %
- Reduces base movement speed to 4.4 m/s while the Chainsaw is not overheated.
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@[Deleted User] said:
I've had a lot of Minecraft worlds that I put my heart and soul into that one day all suddenly got corrupted. My reaction? I was disappointed for maybe a day, then got over it.
On the other hand, I only spent a grand total of maybe a couple dozen hours on said worlds, compared to the 1100 hours and around $60 I've put into DBD.
I guess my answer is... "Hard for me to say unless it actually happens".
I've lost so many MC worlds as well. Either because of my own dumbass or because my PC got some problems. I have gotten so used to losing my worlds in some way all the time xD
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If I were a mod, I'd close this right now. The amount of salt and insults in here is quite childish.
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You move between 96 % and 92 % now while throwing, which is quite decent.
And 96 % during Main Event, Nurse speed basically and we know that Nurse losed distance very slowly.
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Between all the complaining and toxicity it is always nice to see some positivity. I wish you a nice day as well.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2088880#Comment_2088880
Were you drinking an ice cold beer and cooking burgers on the grill when you posted this? lol
Perhaps xD. Who knows.
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I play honest Blight and it's still a blast. J-Flick is on the same lvl of bs as stretched res.
Both should be removed but only one will be removed and we all know which one will be removed.
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@Phasmamain said:
Changing is movement speed would be the devs saying “ we know his power sucks but now you can M1 more” pretty much
Basically. Might as well remove his power if they made him 4.6 m/s because there would be absolutely no reason to use it.
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Hello a rank 1 Survivor and the Plague is a garbage Killer, I am dad.
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@Yords said:
I'm just imagining Clown come out of the generator like Freddy.
And get stuck in the gen like Trapper.
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Okay I reported the guy, this can be closed. Thanks again @Harold_Shipman
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@Harold_Shipman said:
https://support.deadbydaylight.com/hc/en-us/requests/new
Select "Additional Player report Information"
Thank you!
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They should just give 100 BP per skill check and also add them to the cages as well.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2084242#Comment_2084242
There making it so when your in struggle state you won’t die automatically you have to hit skillchecks. This will prevent a button mashing gameplay and prevent people from accidentally killing themselves
Or purposely killing themselves.