One Buff and One Nerf.

Thought it would be fun to play a game.

Simple concept.

Respond to the person before you how you would give 1 nerf and 1 buff to the thing they stated.

After responding you name a killer, survivor, addon, item or perk and wait for someone to respond to yours.

Bonus round - if the thing they stated had a quote in the description see if you can come up with/find a new one that more aptly describes it post change. (Probably only works with lisenced killers but hey, it's for fun don't take it too seriously.)

I'll start - Kindred.

Comments

  • I think it would be better if you could say 1 nerf OR one buff.

    Kindred - Any survivor within 4 meters of you gain the effects of kindred

    Respond to this: Trapper

  • @Yords said:

    I think it would be better if you could say 1 nerf OR one buff.

    Kindred - Any survivor within 4 meters of you gain the effects of kindred

    Respond to this: Trapper

    Hey whatever way works. Both, either, neither.

    All of trappers traps will automatically reset themselves but he now loses the power to lunge.

    Discordance.

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132216#Comment_2132216

    Hey whatever way works. Both, either, neither.

    All of trappers traps will automatically reset themselves but he now loses the power to lunge.

    Discordance.

    Discordance - After leaving a generator that had more than one survivor working on it, the aura of that survivor will be revealed to the killer for 4 seconds.

    Iridescent head.

  • I really want to comment to the Trapper one :(

    Buff: Survivors that are caught in a trap lose their trapped leg. They can't vault windows and they speed is reduced by 50%.

    Nerf: Survivors can carry his traps around and throw at him to make fun of him.

    @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132216#Comment_2132216

    Hey whatever way works. Both, either, neither.

    All of trappers traps will automatically reset themselves but he now loses the power to lunge.

    Discordance.


    Discordance has no range, but has a cooldown of 120 seconds :)

    Spirit

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132230#Comment_2132230

    Discordance - After leaving a generator that had more than one survivor working on it, the aura of that survivor will be revealed to the killer for 4 seconds.

    Iridescent head.

    If you hit someone with a Hatchet far from 24+ meters, you will receive it back.

    Spirit

  • @Kees_T said:

    I really want to comment to the Trapper one :(

    Buff: Survivors that are caught in a trap lose their trapped leg. They can't vault windows and they speed is reduced by 50%.

    Nerf: Survivors can carry his traps around and throw at him to make fun of him.

    https://forum.deadbydaylight.com/en/discussion/comment/2132230#Comment_2132230

    Discordance has no range, but has a cooldown of 120 seconds :)

    Spirit

    Ooo, this sounds fun! Gotta do this quick before someone else replies.

    Spirit's shards glow red when she is phasing.

    She sees auras of survivors inside of her chase for the duration of her speed boost after she is done phasing.

    BLACK INCENSE.

    Edit: Okay I almost thought I wasn't quick enough, thank god the person above had Spirit lol.

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132216#Comment_2132216

    Hey whatever way works. Both, either, neither.

    All of trappers traps will automatically reset themselves but he now loses the power to lunge.

    Discordance.

    Instead revealing the aura of the generator, it reveals the aura of the survivors repairing it and shortly after letting go, however it only applies to one and prioritizes the generator with the most survivors on it or—if two generators with equal number of survivors on it—the closest generator.

    Dying Light

  • @Shymare_11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132230#Comment_2132230

    Instead revealing the aura of the generator, it reveals the aura of the survivors repairing it and shortly after letting go, however it only applies to one and prioritizes the generator with the most survivors on it or—if two generators with equal number of survivors on it—the closest generator.

    Dying Light

    -Tokens remain after killing the obsession, however you lose 3 tokens each time you hook a survivor afterwards. Additionally, each token now decreases the obsession's healing and unhooking speeds by 5 percent.

    Cruel Limits

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132259#Comment_2132259

    -Tokens remain after killing the obsession, however you lose 3 tokens each time you hook a survivor afterwards. Additionally, each token now decreases the obsession's healing and unhooking speeds by 5 percent.

    Cruel Limits

    Each time a generator is repaired, All windows pallets and dropped pallets within 40 metres of the completed generator are blocked For 35/40/45 secs and the survivors will be exhausted & blinded for the entire duration



    Calm Spirit


    Edit: Why did it post the same thing twice-

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132259#Comment_2132259

    -Tokens remain after killing the obsession, however you lose 3 tokens each time you hook a survivor afterwards. Additionally, each token now decreases the obsession's healing and unhooking speeds by 5 percent.

    Cruel Limits

    Each time a generator is repaired, All windows pallets and dropped pallets within 40 metres of the completed generator are blocked For 35/40/45 secs and the survivors will be exhausted & blinded for the entire duration


    Calm Spirit

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132341#Comment_2132341

    Each time a generator is repaired, All windows pallets and dropped pallets within 40 metres of the completed generator are blocked For 35/40/45 secs and the survivors will be exhausted & blinded for the entire duration

    Calm Spirit

    Secondary effect now only works against doctor, nobody notices a difference.

    How about a survivor. Jane Romero.

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132397#Comment_2132397

    Secondary effect now only works against doctor, nobody notices a difference.

    How about a survivor. Jane Romero.

    Jane's curves get nerfed massively. Basically non existent now


    Monstrous shrine

  • @RiskyKara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132397#Comment_2132397

    Secondary effect now only works against doctor, nobody notices a difference.

    How about a survivor. Jane Romero.

    Nah survivors are just re-skins of eachother I'll just pretend you said poised then


    After a generator is completed you leave no scratch marks and pools of blood and your grunts of pain are silenced for 6/8/10 seconds

    Poised is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.




    Hex: The Third Seal

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132420#Comment_2132420

    Nah survivors are just re-skins of eachother I'll just pretend you said poised then

    After a generator is completed you leave no scratch marks and pools of blood and your grunts of pain are silenced for 6/8/10 seconds

    Poised is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.

    Hex: The Third Seal

    The Third Seal's blindness effect lasts for 180 seconds for each survivor. Timer resets once the survivor is hit again.

    When The Third Seal's totem is cleansed, the killer is given a 5% movement speed bonus for each survivor affected by The Third Seal for 120 seconds.

    ######### it, Hoarder. Show me what you've got! (If this one is too hard, I can change it.)

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132442#Comment_2132442

    The Third Seal's blindness effect lasts for 180 seconds for each survivor. Timer resets once the survivor is hit again.

    When The Third Seal's totem is cleansed, the killer is given a 5% movement speed bonus for each survivor affected by The Third Seal for 120 seconds.

    ######### it, Hoarder. Show me what you've got! (If this one is too hard, I can change it.)

    When Survivors interact with a Chest or when they pick up an Item within 64/96/128 meters their aura is revealed to you for 10 seconds

    The Trial begins with up to 3 additional Chests in the environment.



    Dark Devotion



    (This is fun ngl)

  • nerf swf


    buff killer

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132442#Comment_2132442

    The Third Seal's blindness effect lasts for 180 seconds for each survivor. Timer resets once the survivor is hit again.

    When The Third Seal's totem is cleansed, the killer is given a 5% movement speed bonus for each survivor affected by The Third Seal for 120 seconds.

    ######### it, Hoarder. Show me what you've got! (If this one is too hard, I can change it.)

    Hoarder: Keys will not spawn in chest, you still recieve a noise notification when survivors interact with chest however range is cut in half 16/24/32

    A Nurses Calling

  • @KlapzCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132447#Comment_2132447

    Hoarder: Keys will not spawn in chest, you still recieve a noise notification when survivors interact with chest however range is cut in half 16/24/32

    A Nurses Calling

    The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/26/32 metres of range.



    Dark Devotion

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132486#Comment_2132486

    The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/26/32 metres of range.

    Dark Devotion

    The terror radius the survivor emits should not be limited to 32 meters.

    Hex: Retribution

  • @RivalJ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132502#Comment_2132502

    The terror radius the survivor emits should not be limited to 32 meters.

    Hex: Retribution

    Damn it, I love Retribution. Alright, fine...

    Survivors cleansing a Dull Totem suffer from the Oblivious Exhausted (Buff) Status Effect for 35/40/45 seconds.

    After cleansing a Hex Totem, the Auras of all Survivors are revealed to you for 10 seconds. The cleanser's aura is not revealed. (Nerf)

    Let's do one related to this perk. The Deathslinger. Also, remember, one buff, one nerf!

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132555#Comment_2132555

    Damn it, I love Retribution. Alright, fine...

    Survivors cleansing a Dull Totem suffer from the Oblivious Exhausted Status Effect for 35/40/45 seconds.

    After cleansing a Hex Totem, the Auras of all Survivors are revealed to you for 10 seconds. The cleanser's aura is not revealed.

    Let's do one related to this perk. The Deathslinger.

    I have so much i want to say about slinger but ill leave it at this

    Buff-Make it so deathslinger can drag people over pallets even if it breaks his chain extreamley fast and if they dont make it fully over they stay on the other side

    Nerf-I really want this to be fixed because its a bug that became a feature that hurts the game. Make it so survivers can still sway the chain left and right while the deathslingers holding S and backing up

    Rancor

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132555#Comment_2132555

    Damn it, I love Retribution. Alright, fine...

    Survivors cleansing a Dull Totem suffer from the Oblivious Exhausted Status Effect for 35/40/45 seconds.

    After cleansing a Hex Totem, the Auras of all Survivors are revealed to you for 10 seconds. The cleanser's aura is not revealed.

    Let's do one related to this perk. The Deathslinger.

    Buff: Reeled injured survivors are now considered valid targets for a Grab if they are in range for a quick attack.

    Nerf: Power no longer applies Deep Wounds.

    Next up, Hag's Granma's Heart.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132558#Comment_2132558

    Buff: Reeled injured survivors are now considered valid targets for a Grab if they are in range for a quick attack.

    Nerf: Power no longer applies Deep Wounds.

    Next up, Hag's Granma's Heart.

    Decreases The Hag's terror radius to 0 metres when a survivor triggers a phantasm trap

    Increases a Mud Phantasm's Terror Radius to 20 meters for the tripped Phantasm Trap Duration

    The survivors who are in the mud phantasm's terror radius will suffer from the blindess status effect for 35 seconds



    Next up is...Bloodhound!

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132563#Comment_2132563

    Decreases The Hag's terror radius to 0 metres when a survivor triggers a phantasm trap

    Increases a Mud Phantasm's Terror Radius to 20 meters for the tripped Phantasm Trap Duration

    The survivors who are in the mud phantasm's terror radius will suffer from the blindess status effect for 35 seconds

    Next up is...Bloodhound!

    Buff- You can see the aura of a pool blood 1 second before it disappears within 6 meters

    Nerf- Blood is made a darker but still unmistakeable colour like purple or blue would be cool

    Pyramid head

  • @RivalJ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132572#Comment_2132572

    Buff- You can see the aura of a pool blood 1 second before it disappears within 6 meters

    Nerf- Blood is made a darker but still unmistakeable colour like purple or blue would be cool

    What perk/addon/killer should be buffed/nerfed next?

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132597#Comment_2132597

    What perk/addon/killer should be buffed/nerfed next?

    I tryed to edit pyrimd head in lol

  • + Remove the Blink cooldown of Nurse.

    - Increase base fatigue by 1.5 seconds (base fatigue goes from 2 to 3.5 seconds)

    The cooldown is just unnecessary and a longer fatigue would actually make it so Survivors lose line of sight.

    Oh and something else.

    BUG FIX:

    - Fixed an issue where Nurse was allowed to look up during her fatigue.

  • Just more speed for Trickster.

  • @MrDardon said:

    + Remove the Blink cooldown of Nurse.

    - Increase base fatigue by 1.5 seconds (base fatigue goes from 2 to 3.5 seconds)

    The cooldown is just unnecessary and a longer fatigue would actually make it so Survivors lose line of sight.

    Oh and something else.

    BUG FIX:

    - Fixed an issue where Nurse was allowed to look up during her fatigue.

    Damn the one bug thats actually good for nurse. Her other like 110 do nothing but hinder her lol. For instance the unable to blink bug has been a thing for a year.

  • @MrDardon said:

    + Remove the Blink cooldown of Nurse.

    - Increase base fatigue by 1.5 seconds (base fatigue goes from 2 to 3.5 seconds)

    The cooldown is just unnecessary and a longer fatigue would actually make it so Survivors lose line of sight.

    Oh and something else.

    BUG FIX:

    - Fixed an issue where Nurse was allowed to look up during her fatigue.

    I think you want the survivors to go to hell. A Nurse teleporting without slowing down.....................!

  • @Salvonyua said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132877#Comment_2132877

    I think you want the survivors to go to hell. A Nurse teleporting without slowing down.....................!

    What do you mean "without slowdown"?

    I'd remove the cooldown and increase the fatigue to compensate. That's more slowdown than we currently have.

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132420#Comment_2132420

    Jane's curves get nerfed massively. Basically non existent now

    Monstrous shrine

    I'll respond to myself I suppose lol.


    Make monstrous shrine affect all hooks. Progression be 15%, penalty 15%, and difficulty 20%.


    Myers

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/comment/2132434#Comment_2132434

    I'll respond to myself I suppose lol.

    Make monstrous shrine affect all hooks. Progression be 15%, penalty 15%, and difficulty 20%.

    Myers

    Passively earn stalking points (like Oni) in EW tier I, capped in 85%. I think it will be good on maps with a lot of LOS blockers.

    Legion.

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2133112#Comment_2133112

    Passively earn stalking points (like Oni) in EW tier I, capped in 85%. I think it will be good on maps with a lot of LOS blockers.

    Legion.

    Legion: Survivors are not able to fix deep wound from his power alone unless they use a med kit. This would really give a power to deep wound that today is only a visual effect while promoting team effort. (Also survivors affected by deep wound can be seen by other survivors)

    Pyramid Head.

  • @TrapperU said:

    https://forum.deadbydaylight.com/en/discussion/comment/2133163#Comment_2133163

    Legion: Survivors are not able to fix deep wound from his power alone unless they use a med kit. This would really give a power to deep wound that today is only a visual effect while promoting team effort. (Also survivors affected by deep wound can be seen by other survivors)

    Pyramid Head.

    PH: After becoming tormented while not in a chase your aura will be revealed to PH for 4 seconds and the survivor will suffer from the hindred status effect for 30 seconds



    Visionary