MrDardon
MrDardon
About
- Username
- MrDardon
- Joined
- Visits
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Comments
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I will dodge every Bill Team.. as Survivor. They go down within 4 seconds, farm from every hook.
Literally-all-of-them
Are useless.
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@Steel_Eyed said:
Because the devs don’t want Twin players using Victor for mass slugging. His power is incapacitating and snitching out other survivors. Many of the addons cause effects when removing Victor.
Use Charlotte more.
Use Charlotte? Who is a basic M1 Killer with no Power which can be looped for 5 gens.
Seems like a great idea.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2169402#Comment_2169402
Since when is Plagues weapon that long?
When the Plague has bad ping obviously
Oh yeah I forgot that her weapon was made by the makers of the Akkordeon, just stretch that thing at will.
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Revert basekit change for Billy and revert the Autohaven update. It used to be my 2nd favourite realm beside MacMillan and now it's pretty much down there with crappy maps.
New Coldwind is now on 2nd place. MacMillan and Coldwin were pretty successful but I just miss the old ambience and look of Autohaven. This one feels to open and weird. It has no depth to it.
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Did someone get bored and stretched a picture of Plague into vertical lengh to then say it's a potential leak?
Since when is Plagues weapon that long?
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Everyone is asking what is Wraith like but no one is asking how is Wrai.... oh wait.
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@DawnMad said:
I just wish they didn't gutted Deer Lung. It gives less speed and takes away 2 portals now which is so not worth it. I'm in love with Black Heart + STBFL though, he is just so good with them.
https://forum.deadbydaylight.com/en/discussion/comment/2167359#Comment_2167359
Using Portals is quiet and you stay undetectable for much much longer after leaving one. Its even longer than your cooldown so you could stay undetectable the whole match in a way.
So even the map wide audio cue is silent? Or just the Demo gurgling after exiting a Portal?
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I am already getting addicted to Barbs Glasses/Black Heart combo. They are yellow and brown.
When basekit Bhvr...?
No I'll stop xD
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2166031#Comment_2166031
the entity ######### UwUing haunts my nightmares now. Thanks
The Entity is always pleased with me UwU
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Let's change it to:
You tried your best UwU...
BUT NOT ENOUGH!!!
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Didn't notice it really as Killer except that I see a Survivors Aura sometimes.
But as Survivor I kinda like the Perk, especially as the Obsession. Seeing eachother every 30 seconds is neat and the "no u" everytime my Aura is revealed is also neat.
It's gone from a broken and unfair Perk which made easy SWF games easier to a pretty neat and healthy Perk.
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@GlamourousLeviathan said:
I think they did this to make easier to see through corn. I really don't know how to feel about it. Part of me likes the new aesthetic but the other can't see some killers like Freddy or PH matching with these bright maps.
The corn got actually harder to see trough, ar least for me.
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They did what? Really?
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I mean, not that I can't hit them. But I mash my button till I realize that I don't have to smash the button anymore xD
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2158932#Comment_2158932
Good survivors just Hold W against Any killer. watjoo mean
But on particular against PH because it's his main weakness. Sometimes even a good PH will try to shoot a Survivor who isn't even there anymore. It's feels as annoying to play against as Spirit against constant Iron Wills.
It activates my Inner Stridor. I don't want to, but I am forced to.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2158919#Comment_2158919
I might have to stop my Snark hunt for a bit. I feel bad about the people who run into me, as that isn't my intention. I want Breakdown Exploiters. :) Ah well. I appreciate the info. I thought I knew a lot about Myers from playing him so extensively. Apparently there is so much I didn't know only rarely playing against him.
Don't worry, he was my main from the day he got released till mid 2018. Now I play mostly Blight, Nurse, PH, Slinger. But I switch to Myers quite frequently and I'll always call him my Ex Main. I learned quite a lot with him when I mained him.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2158456#Comment_2158456
Hold W.
Best mindgame
Totally doesn't throw my game off and make me mindgame myself due to them Holding...
Goddamn....
W
It's his biggest weakness which makes him lose sometimes. Bad sounds just add to that. You suspect someone at a loop while they are already gone.
I started using Stridor on him which helps quite alot and also helps pin pointing a Survivors position trough walls.
But yeah, good Survivors who also move unpredictable while also holding W will crush Pyramid Head with ease.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2158893#Comment_2158893
Good to know, so I don't know HOW to advise people to know if I have the Tombstone Piece or not. Best advice, DO NOT run towards a Myers in Tier-3 period. :)
Well, you shouldn't really run into a Myers at all to be honest. Loop him and when you suspect an exotic Add-on like Tombstone or something, play safe. Once he reaches Tier 3, panic run into the nearest locker or animation lock so he can't Mori you.
Also, if you are in the open and a Tier 3 Tombstone Myers is behind you, if you have an Item then drop it when he is right behind you and it will trigger an attack and down you since you are in an animation lock (drop item)
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2158818#Comment_2158818
Are you positive? I was always told it is both. I'll go check the Wiki.
You can also check ingame. It's not a lore reason why his hand is opened, it's because he moves slower.
That's why in Tier 1 his hand is also open, because he moves at 105 %. Judith's Tombstone drops him from 115 % to 106 %. In that case it makes sense that his hand is open.
With Tombstone Piece he still moves at 115 % like normal so his hand is clenched.
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Tombstone Piece doesn't open your left hand since you don't move slower.
The free hand is on the Judith's Tombstone.
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Bing Bong, your opinion is wrong.
Add-on less Nurse is just as strong as she used to be. The cooldown is just a mild inconvenience and nothing else.
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I saw a nice theory made by someone. (I don't know the name)
What if Devs purposely increases the chance of keys spawning in chests to see how often they come into play and how they affect matches to then find a decent change/nerf for them.
Because I remember that keys definitely didn't use to spawn that frequently in chests as they do now.
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I use it when I feel extremely greedy for great skill ckecks, other than that, it's a Perk for new Players.
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Lady Dimitrescu be vomiting on people, do with that whatever you want.
But to be honest, that's looks really cool.
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I don't know who says that Blight is weak but in my opinion he is the potential 3rd best Killer in the game.
A good Blight even without exploiting is very very strong.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2149526#Comment_2149526
"What drives people away from Hillbilly are his new annoying POV and animations (Shadowborn is basically mandatory on him now), but his basekit is almost the same."
YES, the POV is really, really annoying. I am playing a lot of Billy lately, but I still hate his POV and animations, I just hate them. And I dont really want to use Shadowborn, I am fine with the build I have and I dont want to get used to Shadowborn too much.
What they could change tho are the Engravings, maybe let them also provide less Overheat to compensate for the extra Overheat due to the longer Chargetime.
I know many people complain about his PoV and animations. I am still confused what they mean, I don't really recognize anything, or do you mean the limping?
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2149812#Comment_2149812
Meg looks like a potato right now. I don't know how anyone could like current meg.
To me she looks like some horse/human hybrid. I still play her but that's just how she looks to me xD
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2149806#Comment_2149806
So you don't like Uncle Freddy, arent you
No I don't like Pizzaface. Though I must admit, I played against a pallet Freddy today and once he put a fake pallet down he would run around with a raised arm all the time and that looked hilarious.
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Every time she gets stunned:
"Stupid man thing, you won't live long even if you run"
And then cracks your head with her butt cheeks.
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B for boring to play as and against.
Yeah, I agree.
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Imagine minding your own business on a gen and see a hundred red little eyes in the distance then all of a sudden a colony of baby Viktors jump at you.
YOU ARE DEAD
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Can we nerf gens too? You basically press M1 to win.
Gens op plz nerf.
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- Iron Maiden (It counters BBQ's biggest counter, lockers, feels nice to have on Huntress and Trickster and I get quite a few oneshots since the buff)
- Starstruck (I really like this Perk especially on Nurse, though I could say it is a bit broken on Nurse)
- Agitation (Combined with Startstruck and even on it's own, it always feels nice to get to hooks faster, even though I have the feeling that you aren't as fast anymore. Once you were able to catch up with Survivors but not anymore.)
- Monitor and Abuse (It is my personal favourite Perk on most Killers. I don't wanna use Shadowborn for the extra FoV but Monitor kinda works with myself. The extra FoV outside of a Chase gives me the ability to look around more, be more aware of my surroundings and during a chase I am usually focused on my prey with my vision so the switch to normal FoV doesn't really bother me. And the reduced Terror Radius helps of course.)
No Survivor Perks in that part really since the ones I use are either meta or used more often than not, but I will still write down my Survivor build.
- Borrowed Time
- We're gonna live forever
- Spine Chill
- Kindred
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/2146699#Comment_2146699
I like what iri stone does now. Making it an exposed effect becomes completely worthless after the first instance. The only time I could see your proposed change for iri stone getting any value is against rank 20-15 survivors that haven't experienced it yet and don't know the counter play.
I'll have to play a couple Trapper games tonight and see the number of traps because I thought it's more than 6 with bag add-ons but if I'm completely wrong then yes I could get behind your bag changes.
It is more than 6 with bag. With brown and yellow bags you get +1 trap so you go from 6 to 7 traps in a match. Stitched Bag gives you +2 which gives you 8 in total.
With my changes, he'll always have 7, with or without bag Add-Ons.
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@JHondo said:
Not a fan of some of your addon changes. Iridescent stone doesn't need exposed or to make value only after all traps are set. The yellow and purple bags shouldn't reduce the amount of traps on the map even though you're starting with an extra. Some of these changes could be nice QoL changes for him though.
I mean, he does have 6 Traps by default currently. In my version, he always has 7 Traps by default, and the bags just make it more convenient to store those Traps.
I was thinking about Iri. Stone for quite a while because I don't really like what it currently does, and I put myself against a Trapper with my version of Iri. Stone in my head and personally, I'd find it rather scary to play against and it also has decent counterplay on the Survivors part by just disarming 1 Trap, then it goes on cooldown for 60 seconds, giving the Survivors time to disarm more Traps so he doesn't instantly become a one shot Killer again after resetting that one Trap.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2146610#Comment_2146610
nah, you dont snap necks by just holding the throat, she is choking her
Then why did Nea twitch at the same time as the Nurse if it wasn't a neck snap? I don't think that you twitch like that just by suffocating. Also, when you look at the Nurse's right arm, she clearly does something on her neck, be it her supernatural force breaking her neck or something. She didn't just "suffocate" after 10 seconds.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2146361#Comment_2146361
https://www.youtube.com/watch?v=YHKBuqtnNXk
she really doesnt, you dont snap a neck by just holding your hands there, she just ends it with a little harder choking but there is no neck snapping involved.
https://www.youtube.com/watch?v=MFU6KLp-ElQ
At 0:17 when the Nurse twitches with her right arm, that's where she snaps their neck.
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Just make it work permanently as soon as the Exit Gates are powered, rather than opened then it would be a decent End Game Perk.
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/2146173#Comment_2146173
yeah i do think Nurse doesn't actually kill the survivors, since she doesn't snap their neck the small amount of time she is pressuring their neck to block breathing is enough to make them pass out but i don't recall when and where but i remember reading that in order to kill by struggulation it takes more than 5 minutes and in Nurse case more than 10 sec ;)
She does snap their neck near the end of the animation, but for some reason there is no crack sound. But after seeing her Mori a lot of times from Killer PoV, she definitely snaps the Survivors neck.
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@Sonzaishinai said:
Yeah nurse, unless she actually crushes the survivors windpipe. 5 seconds of choking is not enough to kill someone
She snaps their neck at the end of the Mori si yeah... pretty sure it's lethal.
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Skill Checks are called Skill Checks because they check your Skill.
Totally not a samination loading screen tip he would put.
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I'd probably say Nurse or Oni but since Freddy is so boring and everything, his wall break animation being his only redeeming quality, I will therefore go with Freddy.
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I have a simple solution for Clown.
Instead of the Afterpiece Tonic and Andidote he gets 2 new bottle types.
The "Rest in piece" Nuke Bottle and the
"Clown still lives" Shield Bottle.
Use the Shield Bottle to protect yourself and then use the Nuke Bottle to instantly pulverise anything else on the map.
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@deckyr said:
if it wasn't a flashlight save, and it wasn't a pallet save, and it wasn't decisive strike, and it wasn't trapper stepping in his own traps, then it was probably a hacker.
Or it might have been a Head on safe.
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Yeah give us Coxcombed Clapper basekit, I'd be for that.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2141430#Comment_2141430
It should happen more, if anything it should replace Bloodrush. If nothing is going to be done about the slowly growing grind of new characters and perks being released, the least they could do is up the Bloodrush multiplier, even if they only do it so few times a damn year.
Tbh, I'd rather have a Blood Rush for 2 or 3 weeks again than a Bloodhunt or Bloodfeast for 2 days.
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This seems just like some random Perks mixed together which somewhat work with Legion.
Distressing is really bad in my opinion. I won't regard BP bonus on this one only Perk efficiency, but even if I did, you normally get max Deviousness as Legion even without Distressing. Now, what makes Distressing bad is that you give Survivors more head start which is bad. If Survivors run away early then you won't catch them with Frenzy.
Stridor is... not worth running. It feels nice to have like Shadowborn but it doesn't really do much else except being a QoL Perk, unless you run it on Spirit, then it's stupid. I used it for quite a while on almost all Killers because I got so mad with bad sounds, but now I don't use it anymore.
I'm all Ears is quite decent for mindgaming, but until they don't reduce the cooldown I won't be using this Perk. Not really my personal preference.
And Ruin is just Ruin. Not much else to say other than that I wouldn't use it on it's own. I'd probably run Pop alongside it or Undying. Neither of them are my style. I only use Corrupt or no slowdown at all.
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Because of his Chains of Hate.
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If you wanna zone for free, play Pyramid Head or Slinger. They can do it even against better teams. Trapper isn't good at it vs good teams.
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I only fear Nurse, chasing after me as a 4.6 m/s Killer. That ######### is scary.