MrDardon
MrDardon
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- MrDardon
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BBQ got released almost 1.5 years before Distortion and people knew how to counter it.
People have gotten lazy these days and will blame anything and anyone for their mistakes + asking for Nerfs for anything they personally consider problematic.
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@TWS001 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870468#Comment_3870468
So Empathy doesn't get blocked by Knockout blindness? Good to know!
No, Knockout hides the red Aura. All Perks showing Survivors Auras in yellow to you (Bond, Empathy, Lucky Star etc..) work against Knockout since it doesn't give you the Blindness effect. It just hides the Aura.
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@TWS001 said:
Inner Focus and Unbreakable are essential perks for me to take with this specific Knockout, Mindbreaker, Surge, Sloppy Butcher build going around at the moment. You still get a lot of decent use out of them in normal games which is a bonus.
Inner Focus shows the killers aura whenever somebody loses a health state. It also outlasts the blindness of Mindbreaker so as long as you stop doing a gen as soon as somebody gets downed, you still get enough of a look at the killers aura to know where the slug is. If you are against a teleporting or very mobile killer it may be advisable to let go of the gen a bit earlier so you get the aura closer to when the person gets downed.
Unbreakable is pretty self explanatory. Once you use it, you have to be a bit more cautious and use Inner Focus to help stay out the way of the killer for as much as possible.
Have a good few 4 man escapes against this build in solo queue now. It's satisfying as you know without it, you pretty likely would have got stomped.
Wouldn't Empathy be better then? It shows all injured and dying Survivors within 128 metres no matter if they're hidden by Knockout.
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@OnryosTapeRentals said:
The problem I have with this perk can be summed up with one word: Nurse.
Just changing the code from "Killer position" to "gen position" would make it not better on Nurse than on any other Killer. But this has been suggested for along time now and nothing has changed. They just like keeping Nurse in her current state.
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This feels like an update to the 2019 Freddy Rework.
This is not a rework.
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The things I would add to customs are more in-game modifications. (how many gens, hooks, totems, movement speeds, stats, add-ons etc.)
Like basically an experimental labor where you can do and test anything you like.
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3 Perks I really like and use on Myers are Lethal, Nemesis and Friends till the End. You basically always see the Obsession's Aura after hooking anyone. 6 seconds if they become the Obsession with Nemesis (and they become oblivious), or 12 seconds with Friends till the end if I hook a non Obsession.
Play with your Food is also really good here.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865603#Comment_3865603
They SHOULD add locker opening to actions btw. Like it was on old Wraith addons.
And hooking.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864490#Comment_3864490
If we're removing red things, we may have to remove my favorite killer! 👉🐽
Also, your approach to solving tunneling is innovative and I would like to hear more.
Personally, I propose removing the left mouse button from the game. Gens, healing, and attacks should be removed in favor of a more meme-based system.
Also, at first I totally forgot that op wrote that the post was part joke... 🤦♂️
That's a sacrifice we need to take. Or we can turn her colours on negative.
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I think we should remove the Killers Terror Radius. It's pretty useless because you can already see the Killer, oh and while we're at it, we can remove the Red Stain too because as Survivor it just looks ugly.
So for the same reason we should also remove Scratch Marks and Pools of Blood from Survivors. They're red so it would be fair to remove them because we're removing the Red Stain.
Lets also remove 2 Hook States because it prolongs the game unnecessarely. This will also remove tunneling because you can't get tunneled since you instantly die now. Having 3 hookstates causes headaches because you have to remember them all the time.
Since we are making games shorter now, how about we make them even shorter so people don't have to spend more useless time inside a match. Killers can now Mori Survivors as soon as they're downed.
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- Shared offerings across all Killers and Survivors.
- Removal of map offerings.
- More preset's for outfits and Perk builds.
- Add an "clear all" button to clear your whole inventory with 1 click.
- Add back the "switch to Killer" or "switch to Survivor" button.
- Add back the button which lets you switch to the next or previous character. (No idea why that got removed.)
- More Prestige rewards.
- An complete Item and Item Add-on overhaul for Survivors.
- Offering overhaul. (There are so many pointless and useless offerings.)
- Luck mechanic rework.
- More changes for weaker or to strong Killers.
- More Killer Add-on changes to actually make them interesting.
- Removal of god loops on broken maps (Garden of Joy, Eyrie, Asylum, Badham etc.)
- Rework all maps to be equally strong and similar in size.
- More Perk updates for useless and to strong Perks.
- Less events.
- Make event offerings spawn only in Bloodwebs when you are inside an event queue, not in normal queue.
- Rewards for successful reports.
- Hook suicide removed.
- Slugging for the 4k removed.
- Being able to slug multiple Survivors for no reason removed.
- Hatch removed, replaced with an End Game chase where Exit Gates open after a certain amount of time passes.
- Make finisher Mori trigger as soon as the 3rd Survivor enters struggle phase, rather than when they are completely dead to elimiate pointless outwaiting of the struggle timer.
- Better game optimization. (Yes, the game runs poorly even on good PC's, so it's not entirely the hardware's fault for the bad performance and lag.)
I could go on and on, but those are some things which came to my mind pretty fast.
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I actually enjoy Myers now, just lurking behind a corner and stalking a Survivor without them having a clue feels kinda nice since they buffed his long range stalk.
Lock of Hair feels fantastic on Myers, having 100 seconds of Tier 3 with only 2.5 seconds of extra stalk on your first Tier 3 doesn't really feel like a downside, and the fact that every Survivor has way more Evil is also really nice. You can still slap on Monitor for an 8 metre TR with a 99'd Tier 2 and pop Tier 3 on a Survivor without them realizing you were there.
Tombstone's feel better too, yes it takes way longer to get to your first Tier 3, but once you get to Tier 3 it's practically over, because any other Tier 3 will take you the regular 5 seconds of stalk to get back. Tombstone Piece also only requires more stalk on your first Tier 3 and after that, it's the same as before, but with all Survivors having more stalk, you can get to Tier 3 back more often.
The only thing which is unfortunate is that he didn't get much of an Add-on pass so he's still stuck with some meme or bad/redundant Add-ons.
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That's why hook suicide needs to go. It eliminates the purpose of the dc penalty. I'll usually just slug them to death if they try to suicide
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I remember playing Myers on release and was wondering why I couldn't catch anyone. Then realized I could press M2.
Myers used to be 103.5 % or 4.12 m/s in Tier 1.
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I remember the days where Killers used to run Bond.
Or Aces running around with Billy's chainsaw.
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Scene Partner + Dramaturgie is a quite common combo at the moment. I use it on Alucard, calling it "Alugull".
Credits go to the Steagull.
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I'd revert his most recent nerfs, keep the 14 second cooldown, and re-adjust his hitbox because hitting with his power is way to easy.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/435315/seasons-greetings-from-the-fog
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859614#Comment_3859614
https://us.v-cdn.net/6030815/uploads/RBDXCHQGRNCM/tmp.gif
I am beyond myself with gratitude. 💐💐💐
Sincerely, I love horror. I love this game. And I love this community. I’ve always found a home in the horror genre- I’m sure many of us can relate. For one reason or another we are all here enjoying this game together.
@TheSingularity (pre and post 😊)
@C3Tooth We all miss you
@CountOfTheFog 😊😄💐
@Shroompy 😊😄💐
+ Everyone else I didn’t list!!! 💐💐💐
I’m a huge fan of being the change you want to see. The above people have demonstrated a willingness to be that change while remaining their authentic selves. I see Dbd reflected in every single person listed and on this forum. These people will give you the best that they have to offer. Why not match that passion and be the change you want the dbd community to become? Why not? It can happen. They can help you get there.
I wanted to thank @For_The_People for being the first person from the forums that I’ve ever played Dbd with. He is a very sweet person who will give you his time of day in earnest if you need him to. He’s one of the prime examples of politeness in this community. Thank you for being a positive force in the community. 😊😊😊
Lastly I need to thank @solarjin1 . What can I say? When you meet a friend that gets you, you both just know it. Her courage to be funny and humorous is so infectious. She told me that the small pallet in rpd was the most op pallet. I was so naive of game knowledge that I believed her! LMAO! After that I realized that it was anything goes when it came to humor with her. I’m at my best when I can be silly. Solarjin1 is that friend who brings out the best in me. Thank you Solarjin1 for all the laughs and for the laughs to come 😂 I’m going to be collecting🤣🤣🤣
None of this would be possible if we didn’t have a phenomenal community team here to support us discussing this twisted hobby we all have. Thank you again to everyone at Bhvr for putting your hearts and souls (ha!) into everything that is Dbd.
They say you attract more flies with honey than with vinegar…
Let’s just use blood instead 🩸😈🩸
Happy Holidays everyone, I hope everyone stays safe and has a wonderful New Years 😊🎉
Wow, didn't expect to be quoted here. I am barely ever commenting and mostly lurking haha. Used to be more active, but currently time isn't quite on my side.
Thanks for the kind words!
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Well, I stopped playing Dracula when they announced his nerfs because I assumed they'll destroy him. But I'm glad I was mistaken. The Hellfire Nerf is still stupid and unnecessary though.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850745#Comment_3850745
Calm Spirit. A survivor perk that decreases your interaction speed with chests and totems by 30%.
I know what the Perk does, it's just that abbreviatons aren't really helpful for such cases and are rather confusing.
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Also, how do you get to 46.6 seconds. Isn't it 14 x 1.7 which would equal 23.8 seconds?
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And what does CS now mean?
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I will keep unhooking self killing teammates, if you want to leave the game I am afraid you'll have to disconnect and take the penalty.
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For some reason my game crashes 90 % of the time when playing against Blight. Not sure why, I have no problems against any Killer but Blight for some reason crashes my game.
And no.. this isn't a "I don't wanna play against Blight" excuse, my game does in fact crash vs/ or as Blight.
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Myers: Knives, Ropes and Halloween Masks.
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If they add Sypha, our SWF trio will be complete.
Yes, we're currently watching the Castlevania series and we love it. Actually.. for me it's the second time. And I love my boy Alucard.
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So they basically killed his best Add-ons instead of reworking them. Wow.
Now 1 Ultra Rare will take you just as long as double Iri. Myers took you before to stalk, and will be even slower when stalking from up close. His basekit changes seem really good, but they destroyed Tuft of Hair + Tombstone's. Could've just removed their effects and made something else, but as always.. number tweaks it is because it requires barely any work.
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@ohheyitsbobcat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834305#Comment_3834305
I mean, the Pyramid thing can also be a problem but with that they have to be condemned and get the down first which is weaker then killing someone still running who can use perks.
Letting him kill death state off the ground would be fine since that's no different then bringing a Mori. Something like that would be perfectly acceptable but that wouldn't be Tombstone basekit, that'd be Ebony basekit.
The point of it would be to keep him lore accurate, to allow him to just murder Survivors. They might not do it, but it's a possibility.
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@fixblitzskin said:
I really hope demogorgons addons get buffed because alot of them are straight up trash. A very rare add on adds 3 seconds after emerging from a portal. I like the undetectable after teleport but skull merchant gets 9 seconds of undetectable when placing a drone. I think buffs to his teleport are going to happen and buffs to his add ons. Ghost face might get his common addons base kit to increase variety like they did with bubba with purple chili. I just wished they made bubbas other addons not butt.
I find it weird that Demo has the same Add-ons twice, but the green one only gives him 0.5 seconds while the purple gives him 3 seconds extra of Undetectable. It's really strange.
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@ohheyitsbobcat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3834298#Comment_3834298
Yes, everything else I could see and even agree with which is why I didn't bring it up. The tombstone thing being basekit is just a crazy though. Like, he could just camp 2nd state for free with no counterplay.
Edit: Which some Myers already do. I'm sure you've seen the videos of people unhooking themselves into tombstone lol.
I mean, seeing Pyramid Head who can just camp you as well with PotD and then down you into Final Judgement I don't see it not happening really.
Or they just give him the ability to mori Survivors on the ground once they're death hook, without needing a Mori offering.
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I assume they'll buff the numbers and put it on a 60 second timer or something, like Machine Learning.
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@ohheyitsbobcat said:
Tombstone…basekit?! One of the most complained about Myers add-ons in the game…basekit.
That is certainly an opinion. I think I'd eat a hat if that ever happened, you'd have to completely rework how tombstone functions to have something like it basekit, at which point it's not really the same tombstone.
Did you read anything past that?
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833693#Comment_3833693
Removes pretty much any mindgames you could use on him
Seems like you already cannot mindgame or juke him to much because of his forgiving hitbox.
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Thanks for that insightful argument! I sure feel like my mind has changed on that topic.
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@I_CAME said:
You missed Chucky's Rat Poison addon being thrown into a volcano.
The Aura Add-on? How's that a problem?
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@GroßusSchmiedus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833641#Comment_3833641
The biggest tip for Sadako is that the full original movie is free on Youtube.
The biggest tip to play Sadako is to play any other Killer. Unless you enjoy getting destroyed.
I get that the condemn playstyle is fun, I've tried it as well. But it's fun until you realize that it's not working.
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A thing I discovered with Knight (even though I never play him)
You can start creating a path towards a gen, and if you hear no one on that gen then just cancel your patrol path. They added that to the new Knight and it's quite helpful. You don't waste time walking to every gen and can quickly check with your power instead.
The same can be done with Pinhead, shoot a chain towards a gen and if no ones there, just cancel.
Or Nurse with Jenners Last Breath. You use your blinks to get to a gen, when no ones there you blink to your original position, and even get 1 blink back, so you can quickly go somewhere else.
Wesker: Try to throw Survivors instead of slamming, that way your cooldown starts to recharge much earlier, allowing power usage earlier as well.
Huntress: When I have 1 Hatchet left and want to reload, I just throw an orbital towards a gen or hook with that hatchet and reload. Usually never works but who knows?
Slinger: Don't reload right after hitting or missing a Survivor. Instead, follow them a bit till you're close enough and then reload.
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@MechWarrior3 said:
Onyro - don’t chase, they come to you. Keep your condemn pressure heavy and keep your TVs off as much as possible. :)
The counter for survivors is powerful if you’re not careful.This works when Survivors have no idea of what they're doing. I've had 2 Onryo's back to back yesterday.. in fact it was the same player with that Condemned playstyle and I never had more than 3 stacks. Managed my tapes, gens and saves as well.
While others were almost, if not fully condemned. Survivors are just bad against her. If you have 4 good Survivors, Onryo is cooked, no matter the Playstyle/Perks/Add-ons/Maps you bring.
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I usually run to shack and do some noise to lure the Killer to me, then I start a 1v1 chase and shortly before the timer runs out I let the Killer mori me for a cinematic ending. Way more interesting than to hide for the hatch or Exit Gate.
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I can't use Wolf because all of a sudden Survivors want to pet me and I cannot play the game normally anymore.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831126#Comment_3831126
Let me re-phrase that:
It's 4-man SWF-sidedAs someone who plays duo and trio just as much as Solo can definitely tell that this is the case. The random players are often well below your own skill level, they simply want to troll your group, or just give up the moment the killer sees them.
Though if you DO get competent teammates, you will tend to win more often.Yeah that's what I meant by swf. Should've made it more specific. But I meant 4man swf, sorry for being unclear.
I sometimes play duo or with 2 friends, and even one bad random can throw the match immensely. But we're usually just playing with little thought and abit of coordination, so not as efficient as we could.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829874#Comment_3829874
I had a feeling that was the case.
The DBD community really needs to understand that content creators aren't always right.
This gets mildly annoying, doesn't it?
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It incentivizes NOT healing under the hook, which is the right play to begin with. It forces Survivors to play smart.
That same feeling I sometimes have for Blood Favour. Some Survivors get hit and drop the pallet afterwards, wasting them. Blood Favour just denies them to drop a pallet after a hit, which is actually better for them. But with BF, this event is a bit more situational because the Perk is actually good.
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Imagine getting shat on while doing a gen below a tree.
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If it cheers you up, I tend to scream and curse into my monitor like Gordon Ramsay anytime I see one of my teammates do anything stupid.
I don't know, but that's kind of my personal way of "relaxing". Poor neighbours.
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You're mistaken. It's not Survivor-sided, it's swf-sided.
Solo is probably the most miserable role right now, after that Killer while swf floats a 1000 metres in the air with all their advantages. They can either nerf swf which is the easiest and most logical way or buff solo so much that they're basically swf in strength while also buffing the living **** out of Killers to make up for it, which seems like unecessary work, but they started this path and stopped right in the middle for some reason.
Let's see what the new HUD improvements will look like.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830123#Comment_3830123
https://us.v-cdn.net/6030815/uploads/QND3JQK9VHWG/image.png
when they were global nerfing sloppy butcher by adding timer to it, they sneaked this funny change to one of Pyramid Head's addons
Also the Killer Instinct Add-on for Freddy which is surprisingly good.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830595#Comment_3830595
It's funny I had a whole thread about it, where survivors tried to prove me that find chase – win chase – hook survivor – find a gen worth kicking is very easy condition to activate. Meanwhile you can't compare it with things on other side, because... it's different, you know.
Blast Mine: Just sit on a gen for 35 seconds and now you can stun the Killer for 5 seconds.
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There is no justification for hook suicides, no matter what. If people want to leave, they should dc and take the penalty.
Hook suicides should be removed by removing the ability to unhook yourself unless it's a 100 % chance like Deliverance or Wicked.
Rework luck and rework Slippery Meat.. again.
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@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/431084/fun-killers-to-go-against-tier-list
Do you have a link to the tier list?
Not right now, but I just googled "Killer fun to go against Tierlist dbd" and got it pretty much instantly .