MrCalac123
MrCalac123
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- MrCalac123
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Comments
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You know why it's fun? It's you doing something besides Generators. Devs need to another side objective for Survivors to do, even if it is small. Shaves the stress off of Killer and adds variety to the game.
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@AhoyWolf said:
Why would they nerf her? I see her as a strong killer, but nothing to be worried about.
"I see her as a strong killer" You answered your own question, if Wraith isn't safe from nerfs he did not need (his basekit lunge), neither is Plague. Killer isn't allowed to be "good", just "okay".
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You simply cannot pressure 4 people at once, especially when they spawn separated on separate gens at the beginning of the game.
You are only 1 Killer.
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30% seems to be the safe spot, maybe something a bit more specific like 33%. If that's not enough I really can't see it going above 40%, but it undoubtedly needs a buff, 20% is worthless
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I also received Trapper's pumpkin weapon for free lol
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Slightly weaker and his broken addon got nerfed. His base kit didn't need a nerf at all but at least he didn't get butchered like Slinger.
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It's the opposite no? The release free and then you can buy them later in case you didn't unlock them
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Sure
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2575080#Comment_2575080
They are still stronger than boons, sorry. Guess you guys are just gonna have to adapt. 🤷♂️
Yeah it's called I don't use them, they are useless lol
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How about we just make it meet in the middle? If you cleanse a Hex, Undying will protect it 2 times.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2575076#Comment_2575076
okay, so if you are getting tunneled off death hook and manage to lose the killer, if you take the obvious next step in not getting 3v1 syndromed and heal and instantly disable your ds/turns out killer had nurse's and is beelining for your exact location you're just [eep]ed then and deserve it
am i getting this right
you can barely make arguments like that for preventing any self healing beyond self-care/medkit but making it about self-healing et al.. wow
Yes, it adds a risk to a very powerful second chance perk. It was changed for a reason, we have had years to see why it was so strong. Frankly other second chance perks need equal treatment.
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Take away Bubba's chainsaw and Clown's bottles, and if they ever hit a Survivor during the match police are dispatched to the Killer's address, they will then be held in confinement until a court date 2 years later that deems them guilty.
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@IronKnight55 said:
Sure! If they delete Ruin and Undying! :)
Survivors already have the power to do this and do so within the first minute of the match most of the time at high MMR. So, try again.
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@Nayru said:
perk desc i think says that ds is deactivated by cleanse/bless so i guess it's a bug
personally don't think self-heal/cleanse+bless should deactivate ds (they can all be construed as trying to avoid being tunneled out via inner strength/circle) unless of course you target a hex in which case you're asking for it, but whatever
DS as it stands is as balanced as it can get; If you are getting tunneled off hook, you have the perk fulfill it's purpose. If you have the time needed to casually go about doing other things, you likely aren't being tunneled and if you are, it's because you messed around and let the Killer find you.
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The Thing by John Carpenter and Invasion of the Body Snatchers (1978)
DO NOT google anything about Body Snatchers, it will pull up massive spoilers. Treat yourself and just find a site to watch it, it's a slow burn at first but the film does a fantastic job of presenting a terrifying situation that makes you feel very uneasy.
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Games broke. Will play when game not broke, maybe also when Blessing totem turn off DS.
Hm, yes, Grug approve, hm.
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Woke culture sucks donkey balls. This is not an example of woke culture.
Please stop saying ignorant things, it makes real criticisms towards actual woke culture seem less insightful. Thank you.
Tons of energy being wasted and polluting the planet over ######### JPEGS, sound files or 3D models is an embarrassment, don't need to be woke to see that.
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Majority of people don't even know what an NFT is, I am very up to date in internet trends and even I didn't know what an NFT was. Only people who follow Crypto knew what it was... maybe.
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I genuinely don't know, with Deathslinger it feels like they flung random nerfs at a dart board and just went with whatever stuck.
All he really needed was a proper Terror Radius or at least a Lullaby since his TR with Monitor was straight up unfair given how good he is in a chase, but making him feel clunky is not a 'nerf', it's just a bad negative change that made him less fun.
Just add a 2 second cool down when leaving aiming downsights, boom easy.
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I hope you realize using this with another addon will start the match with 4 Traps on their heads and the inability to see Jigsaw boxes.
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@BlueMeansDeep said:
https://forum.deadbydaylight.com/en/discussion/comment/2565399#Comment_2565399
Good players don’t use DH as a second chance perk
A free on demand chase extender is absolutely a second chance perk
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560803#Comment_2560803
You have aura reading addon and what is second? Silent bell?
https://forum.deadbydaylight.com/en/discussion/comment/2560959#Comment_2560959
I have played around 10 games on PTB and it definetly has big impact. Uncloaking hits are quite unreliable after that nerf and he got limited on number of loops he can use power to get a hit -> so basic m1 killer without power there.
His lunge was most fun thing about him and Wraith definetly has good enough counter-play already and wasn't nowhere near top tier killers.
I agree with addon nerf, that was just too good overall.
Aura Reading and Silent Bell we're OP imo, if not OP then really damn unfun and super good with no drawback. I can see arguments for Silent Bell not being too bad but Aura Reading had to go.
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They are already getting close to that by nerfing B tier Killers like Wraith. His addons were too good but nerfing his base kit too? What a crock.
If they nerfed Leatherface or Demogorgon I'd probably just quit, it'd tell me the Devs don't care about Killer players whatsoever and no Killer is allowed to be competent.
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Dead Hard, Iron Will. One of these is a free second chance multiple times per match and the other deletes an entire mechanic, boring as can be.
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Because the Devs are too damn scared to nerf them, that's why. Anytime Survivors are unhappy Killers get nerfed, Deathslinger, Spirit, not even Wraith is safe when Survivors ######### and moan on the forums 24/7.
I see posts every day complaining about stupid ######### like Franklin's or Leatherface. And odds are the Devs may actually be dumb enough to listen.
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A perk for babies who need a free crutch to get them to their next god pallet because they played poorly. This perk and everything it represents is why Survivors are so obnoxious to go against as Killer: Free second chances multiple times at absolutely 0 personal cost.
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It's very amusing seeing all these silly little arguments as to why Killer shouldn't even have something as basic as being able to SEE GOOD.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2564513#Comment_2564513
Ah yes, bring up an entire other issue thatll solve it!
One of these is a massive issue, and the other is Tombstone.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2564513#Comment_2564513
I know right, i mean you can dead hard the tombstone mori, very unfair :(
Ooohhh poor baby
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Every Killer should be good bare minimum.
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Dead Hard nerf when?
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If you think Trapper is "good" after this, you don't play Killer. But we already knew that from this thread.
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Hag is bullshit in general, worst designed Killer in the game imo. Nothing about her is fun or enjoyable.
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Game isn't balanced, simple as. Survivors at high levels are too strong and have too many good things going for them.
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Here's the thing
Let's say 4 Survivors all spawn on 4 separate generators, there is N O T H I N G you can do as Killer to stop at least 2 of these from going off if not more, unless the Survivors are being played by literal toddlers.
Spawning on gens shouldn't even be a thing, or at least spawn all the Survivors together.
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I am, his changes are good and he seems to be in a better spot than before. Could still use a lil extra love though, like disarming traps requiring a difficult skill check.
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Not really. Unless we get some new cosmetics or something, maybe a charm. But besides that they are reworking him which has likely very little to do with the film, BHVR seems to care a bit more for the licensed characters needing reworks rather than standard original characters, which is understandable and not surprising.
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@KingFieldShipper said:
These threads are so tiring.
You can't even get posters on here to agree how to even nerf it - they either think the i-frames are the issues, or distance. Remove either and it's useless. DH's i-frames rarely works, either you end up exhausted on the ground or you go down seconds after the killers cooldown. 4 sprint bursts are absolutely more terrifying than 4 dead hards. When SB inevitably comes meta if/when DH gets nerfed, then you get hit with 99'd sprint burst squad, you'll call for that to get nerfed, etc etc etc.
I play both sides and I really just don't give a ######### about DH for distance, nor do I care about the i-frames.
Dead Hard's distance with no I frames is NOT useless lmao, that's still a massive chase extender if used properly
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Windows are your enemy, tight loops are your enemy. Bamboozle is busted on Bubba.
You want to catch them by surprise and out of position if you can, upon using his chainsaw you want to tap the power button right as the meter is about to end so you consume a token and extend using the chainsaw.
You can force Survivors to drop pallets early, more often than not they'll drop them in a panic while you are revving and you can destroy them very fast.
A Survivor can counter you by jumping in a locker BUT you can force yourself into a tantrum and force the Survivor into having to time it right to both avoid being downed or grabbed when leaving the locker.
Monitor & Abuse, Tinkerer, Trail of Torment, etc are all underrated on him because these perks let you catch Survivors by surprise more easily and this leads to more consistent downs.
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Krampus, his underwater skin and his miner skin are some of the best in DBD imo
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Maybe in some form, I imagine loops early on were just more time wasters before the Killer inevitably downed the Survivor rather than the more complex tiles we have today. Just a natural evolution of the Devs looking at it and going "hmm, we could do this and this and that could be kinda cool."
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If you think you should be more entitled to a free pity escape, I'm sorry but the only delusional one here is you.
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@slendermansmoom said:
swf is the only way survivors can win against a good killer
This is objectively wrong lol, besides maybe with Nurse. Good Survivors even in SoloQ will run a Killer around like a damn dog.
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I would rework every bad map in the game and make sure Survivors do NOT ever spawn on separate gens.
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Accept the game is not balanced and if the Survivors are good with meta perks, you are highly likely not going to win. It's not your fault when even the best Killer players struggle with the same things you do. Survivor is not balanced properly at high level play.
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@justbecause said:
So how do you exactly supposed to dash with him I swear I keep pressing my joystick as much as I can to the side but he just keeps going in straight line
Is there any secret there or he just sucks on console like pretty much 4 last killers
Blight feels surprisingly good on console since his updates a few months back, if you aren't max sensitivity you should be
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@ShinobuSK said:
Step one: set your sens to 90 at least, ideally to 100%
Step two: watch YT guides and practice it
Step three: realize that even at your very best, you are nowhere close to MnK users and never will be
I don't really agree with step 3, it's just that controller is significantly harder. The turn rate should be the same on both platforms disregarding and game bugging BS with mouse DPI or whatever.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2561359#Comment_2561359
Full rework for Coulrophobia? I think that just needs a small buff, give it a lingering effect for a short duration and it'd be fine imo
It'd still be way too niche, you could make the perk map wide and even then it'd still be kinda mid
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How to make SBMM better: Make DBD a balanced game. THAT is the solution, anything else is less than worthless.
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Dead Hard, Iron Will, NOED, Monstrous Shrine, Overcharge, Coulrophobia, Unnerving Presence, Territorial Imperative