MrCalac123
MrCalac123
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- MrCalac123
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Discussions
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Especially on the newer maps, it wouldn't kill you or cost you anything to pick a totem spawn that isn't blatantly out in the open where everybody except the blind can see it. Take an extra 5 seconds and move them 5 feet to a slightly better spot, not impossible but at least not pathetically obvious some intern spammed them randomly around the damn map. Okay? Thanks9 comments 131 views last activity
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Coward at Heart: You're no hero, just trying to survive. Rescuing a Survivor from a hook will grant you 10% haste for 10 seconds. Keen Observation: Your foe's strategies are easily readable. Kicked Gens will glow to you in yellow for 30 seconds. If the Gen is touched by you within those 30 seconds, all progress lost will instantly be regained. Hunker Down: The safest place is where y3 comments 61 views last activity
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I'm sick of teammates DCing because they are the first to be found and they last 2 seconds in a chase, I'm sick of them throwing entire games because these little worthless babies don't win 100% of the time so they ruin the game for everyone else. It's a waste of my time, and if it's between my time and their time to be wasted, I want it to be theirs. DC penalties need to ramp up faster and be21 comments 381 views last activity
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He proceeds to nod while looking directly into the Survivor's death camera, and it is VERY funny. Can't find it anywhere ;(2 comments 171 views last activity
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You ruined Mettle of Man You brought back Pain Res + Dead Man's Switch The nerf to Thana was good but made it worthless on every Killer who is not Legion or Plague ALL YOU HAVE TO DO TO MAKE THE GAME FUN AGAIN IS REMOVE THE 10 SECONDS YOU ADDED TO GENERATORS, AND MAKE DS 5 SECONDS AGAIN. Also, UNDO the changes to Pharmacy and Calm Spirit. Literally ruined these perks.1 comments 41 views last activity
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You give in to people's complaints but only enough to try and shut them up. You buff the snot out of Killers, but for SoloQ, all you give them is perk nerfs and a measly 5 second base kit BT which barely changes anything in the game at all. You wait months to make even the tiniest of changes, it took you YEARS to allow Trapper to carry more than one trap base kit. Every day you continu0 comments 31 views last activity
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https://reddit.com/r/deadbydaylight/comments/wbd9sm/remade_the_portraits_using_the_characters_renders/ I particularly like Pinhead, Blight, Deathslinger, Nemesis and Hillbilly. They look SO much better!0 comments 151 views last activity
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The main complaints I am seeing from Survivors are: 1: Gens aren't getting done 2: Tunneling and camping is now easier 3: Killers now feel too strong, particularly the ones who were already too strong, like Blight and Nurse. This is NOT an issue that should take you months to do something about, it should be done yesterday because the people playing your game should be having fun. They3 comments 31 views last activity
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Iron Will was needed with ninja builds involving lockers because fooling the Killer with a quick locker juke only works when they cannot hear you in the locker. Now that Iron Will has been nerfed massively, hiding in a locker with a ninja build no locker works on anyone who uses a headset while playing Killer. Please buff some form of perk to make you silent in lockers, thank you.0 comments 11 views last activity
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5 minutes is nothing, you can use that time to take a dump or grab a snack.9 comments 81 views last activity
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Really appreciate that, I liked finding a chest and getting an early Medkit and now I can barely do that because A: The Killer focuses on me until I get hooked or B: All the chests are opened before I even get injured. So you ruined the perk. Awesome, thanks, 10/10 design.10 comments 111 views last activity
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Title. Without his passive he is a bottom 3 Killer, and a Killer should NOT be carried nor relevant because of something that requires no effort on their behalf. Huntress has to hit hatchets, Trapper has to plan where he places his traps, Leatherface has to be careful not to hit things with his Chainsaw, Blight has to learn map collisions, etc etc Pinhead? His power just exists for free, and i23 comments 451 views last activity
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The new base BT should be 7.5 seconds, with BT doubling it The longer you wiggle, the more the Killer should be swayed around (does not stack with Boil Over) Half of Kindred should be base kit, Survivors should all see each other when a teammate is hooked Survivors should last 5 to 10 seconds longer on hook per stage, so 10-20 seconds in total Survivors should have a button that doubles/tripl8 comments 111 views last activity
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Survivors should have gotten an extra 10 seconds on hook, to counteract the extra 10 seconds to GensTitle, make camping extremely punishable. Make camping slow Survivor hook drain rate get reduced by 50/100%. Maybe even give it more chances at unhooking themselves, or grant better odds.2 comments 31 views last activity
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It doesn't matter how good you are. It doesn't matter how well you can loop, How well you know the maps, How many Killers you know how to play against, How many hours you pour into DBD trying to improve yourself, Because at the end of the day, you will always have teammates who never touch a Gen, never heal you, never unhook you while they sit on the other side of the map doing nothing, las6 comments 61 views last activity
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This Killer's design feels as lazy as it can possibly get, even Trapper or Huntress who have some of the simplest powers in the game feel as though they have more dignity. No I am not talking about this Killer's "strength", I am talking about how they play and why it is the way it is. Legion gets easy injures without any effort or thinking power and can spread this across an entire team on the17 comments 311 views last activity
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I don't think the Devs quite realize yet just how much this perk sucked the fun out of this game. It is was a perk that can be used to- A: Gain free distance on demand mid chase that results in the chase being extended for 30+ seconds Or B: Being forced to wait a few seconds every single chase, every single game before swinging and downing someone, just because the mere EXISTENCE of thi25 comments 411 views last activity
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The changes you decided on from PTB feedback are VERY good and shows you are actively listening to your players, and for that I happily say on the behalf of all DBD players, thank you! I am particularly happy with how you have handled Spine Chill and people who have hearing issues, as much as I loathe the perk the way it was before, it does feel bad that those with hearing impairments are suf1 comments 11 views last activity
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Yun Jin deserves SO many more cosmetics, and it feels like Jane's outfits are always so... extra ? They always have all these bells and whistles hanging off of them, combined with the charms it just becomes kinda cluttered imo.5 comments 111 views last activity
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It is not fun, nor amusing, nor okay for a Killer to waste everyone's time by letting them bleed out slowly because they are a Salty Sammy. At least let us bleed out 3x as fast so we can move on and ACTUALLY PLAY YOUR DAMN GAME. Just embarrassing this hasn't been added yet.2 comments 31 views last activity
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If a Survivor is hooked near an exit gate, the base BT will enable them to get away rather easily no? Especially if they have an exhaustion perk like Lithe or Sprint Burst, not to mention Haste. Borrowed Time even extends this effect, making it last over twice as long. I appreciate where your head is at, but I'm not seeing how Decisive being nerfed for end game reasons matters when BT/Base0 comments 21 views last activity
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The key issue with DBD that causes the entire balance within the game to be thrown so out of control is the fact that SoloQ and SWF are like night and day in terms of power they possess. SWF , particularly with a group of 4 players on comms, have such a MASSIVE advantage over those who play Solo that it may as well be 2 different games. They have such a broad access to so many different vari0 comments 21 views last activity
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Keep Decisive Strike's stun at 5 seconds, but let it be disabled in endgame, where tunneling is fineTitle The duration does NOT need a nerf, but if you have made it to endgame, with all Gens powered, you really aren't being tunneled anymore. The Killer is getting who they can. This feels like a fair compromise.5 comments 41 views last activity
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If so, this is very interesting. I understand why some may be apprehensive to this change, so I am not 100% okay with it yet, but getting multiple potential medkits perk game does sound fun.0 comments 21 views last activity
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Props to the people at BHVR who designed this Killer, a Killer using lockers as a mode of transportation was not exactly the most inventive concept, but you took it above and beyond and made a seriously iconic and fun Killer! I LOVE jumping out of lockers and starting a sudden chase with Survivors, one of my least favorite aspects of Killer is wandering around and I can't find anybody, but with0 comments 21 views last activity
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The Survivor meta has been the same in this game for YEARS. Dead Hard, Borrowed Time, Decisive, Iron Will, Unbreakable. These perks are UNDENIABLY better than 99% of the rest of the perks Survivor has, and it isn't even a contest. No Killer perk matches these perks in strength besides NOED, and NOED only activates at the finally 1/4th of the game. Dead Hard invalidated every M1 Killer and was1 comments 71 views last activity
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Thank GOD they are finally nerfing this blatantly unfair perk. Stealth Killers are already weak enough as is, with nearly all of them if not ALL of them being M1 Killers. The saving grace of these Killers is that they get the drop on Survivor, but instead of this being the case this one lone stupidly good perk made their existence meaningless. Idc if Killers can just "erm look away from the Ge15 comments 221 views last activity
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Can you please update the auto aim this game has when a Killer M1's? It is so janky and misses oftenTitle Nothing much more to say, it's weird, feels bad and often costs entire games because it decided to freak out at the most random of times. It REALLY needs some touching up.0 comments 21 views last activity
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Hello everyone, I know the sound of this alone may make your eyes roll, but after Baba Yaga for Huntress and the Doll skin for The Dredge, I genuinely do think they could pull a skin like this off wonderfully. First off, let's take a look at Molten Freddy: The reason why this came to my mind as a concept is because of certain similarities, at least in t14 comments 1,124 views last activity
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For once PLEASE just let an M1 Killer be good. Sadako was and is embarrassingly weak, and Dredge seems to be both genuinely good and also fun to play as and against. So please, ignore any whiners on your forums and ignore any Survivor mains who may work for you, and just leave him ALONE . Not every M1 Killer deserves to be as weak as Sadako, Trapper, Ghost Face, Myers, Wraith, Freddy, D17 comments 161 views last activity
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Title, I'm rocking my brain around finding small basic solutions to maybe fix some of the major issues the game has, such as large maps and Killer pressure.12 comments 751 views last activity
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Whoever at BHVR thinks this would be "broken", you are high.0 comments 11 views last activity
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It's truly pathetic, you sincerely do not deserve even a tenth of the success you have. Happy Holidays.0 comments 41 views last activity
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Title Nothing more to say really, you know what to do, you just aint doing it. Subtle cheaters are becoming far too common, not gonna support nor play your game until you fix it. I know this game is your little turn key cash cow, but it would be appreciated if you at least pretended to care.0 comments 11 views last activity
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Obviously the Emblem system is not perfect and could use some work, but it just feels weird that 2 imperfect systems exist in the game that do a poor job of judging player quality and skill, as opposed to morphing these 2 together and making a cohesive and refined system that judges the players on their qualities in the match and not just on escapes/sacrifices.4 comments 31 views last activity
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People have posted videos on the internet that fixing this can be as simple as toggling an option. And for that, shame on you. Get a grip and have some self respect, take your game seriously. Your players have FAR more passion than you do, and that is embarrassing . https://www.youtube.com/watch?v=HME7q0bn5VA Where's your pride? Do you not care or is this about Survivor2 comments 41 views last activity
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Burning Nemesis, Frozen Nemesis, Classic Nemesis, Licker Infused Nemesis, etc. My Auric Cells grow restless, Blighted Nemesis is good, but I need more!2 comments 21 views last activity
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I wouldn't be against it, but the more I think about it, having someone like Carnage in the game could be really cool!4 comments 31 views last activity
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Please just nerf Dead Hard, this perk is ridiculously powerful at no cost. It makes the game not funI have no idea why you would ever run Overcome when Dead Hard is just better in every way. It's on demand, provides invincibility, and has the exact same requirements as Overcome to activate. I genuinely want to see how drastically the game would change for Killer if this perk simply didn't even exist, just for 1 week.12 comments 121 views last activity
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Devs, you NEED to understand the most important thing: Killer at a high level is too damn stressful.This is by far the biggest issue for Killer, and it is the result of several major issues causing the game to simply be too stressful to be worth playing at times. When the Survivors are good and know how to loop and do Gens well, the Killer is on such a strict time limit that it is actually insane. You cannot chase 4 people at once, you cannot pressure 4 separate Gens at once. I feel obligate10 comments 141 views last activity
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It happens far too frequently, it's not the biggest issue ever but it can be very annoying. Zombies are an important part of his kit, so seeing them bug out more often than not is not very fun. Please update the AI as soon as you can, thank you.4 comments 31 views last activity
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It's busted, you KNOW it's busted, but since you seem to refuse to make changes to anything besides during major updates, you are morally obligated to change it. It should have been changed a week after release, instead we have had months of torture against this busted ass perk. Make it 16 meters in range, make it only work horizontally and NOT vertically, nerf the healing speed or even get rid11 comments 201 views last activity
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The validation update to Dead Hard has made it so that if a Survivor Dead Hard's a Tentacle Strike on the other side of a pallet and the Strike is validated, the Survivor will not be injured/infected AND the pallet will not break, costing Nemesis a lot of time in a chase. The second issue is it seems that with the recent perk added to the game called Overcome, which is supposed to activate upon3 comments 61 views last activity
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Hello to whomever reads this, hope you are doing well. It is no secret that the Dead By Daylight community is a very divided one, and not just between Survivors vs. Killer. I have played and watched countless hours of this game at all levels, and I have confidence in the feedback I am submitting. I hope sincerely that both players, Moderators and maybe even Developers take the time to read th2 comments 31 views last activity
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There is no way on God's blessed green Earth that you saw Circle of Healing and thought that was okay to release. Same with every map you've released since Hawkins, same with Pinhead and how he breaks his own chains, etc. All feedback submitted to you is promptly ignored entirely, and I just don't know why. Why do you ignore your community? Why do you think people complain about what they compl27 comments 201 views last activity
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Now give us back old Undying until you nerf Boons.60 comments 1,271 views last activity
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Netflix why :(20 comments 141 views last activity
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Yes the Snowmen are silly, you know what else they are? Unfair and not fun to deal with. They ruin Ghostface's mark for whatever reason, can tank Tier 3 Myers and presumably any situation in which an M1 would instadown or otherwise, and basically act as a free health state for Survivors at no cost. Killers don't even get anything in the bloodweb. So tell me, what aspect of this event is suppose82 comments 1,511 views last activity
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This discussion has been merged .2 comments 81 views last activity
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The difficulty for Killer when playing against Solo vs SWF is simply insane, and it's not fun at allI play DBD to have fun playing as a Killer (primarily Demogorgon who is beloved by everyone) and the difference between SoloQ and SWF is so painfully unfair. I genuinely do think it is not fair and may as well be considered cheating (not literally but it feels like it). Look at how DBD is SUPPOSED to be as a game, you think Survivors are SUPPOSED to be this highly coordinated team not wastin0 comments 161 views last activity