MrCalac123
MrCalac123
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- MrCalac123
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Comments
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Gotta throw the whole map away I swear
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They are UGLY! UGLY I SAY!!!
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Half a year
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Mid 20's
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BHVR is lazy lmao bottom text
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I have seen this on my Clown charm, the one where his fat ass is sticking out from the booth.
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For Killer specifically? No I'd say Red Forest is worse.
For both sides then yes, RPD.
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Hag, Trickster, Hag, Deathslinger, Hag
Hag.
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Just waitin on the game to not be broken tyvm
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Leatherface and they better include the snapshot noise from the films, it is too iconic.
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@Nathan13 said:
The only maps that need to shrink a little are RPD and backwater swamp.
Imagine thinking Coldwind or Red Forest are okay lol
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This sounds like sour grapes. If they ever remove this I want SWF's to be shown in the end game screen, and who joined with who.
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This is a biological weapon vs. An entity that is pure personification of guilt.
Implying this is Pyramid Head unhindered, he shouldn't even be able to be injured by Nemesis.
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Billy, Deathslinger, Clown
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2589525#Comment_2589525
I think the more important thing is that Keys hurry up and get reworked or removed from the Survivor blood-web. That's 11 completely useless items that don't need to be in the survivor blood-web unless they do something.
The game needs it's grind cut in half in general.
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For Dead Hard yes, the rest no.
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Hatch is a pity win. Stop complaining about a pity win being nerfed, you did NOT "earn" Hatch. You get lucky when you get Hatch, nothing more.
You don't even deserve it at all, so be grateful it is still in the game as is.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2588748#Comment_2588748
Haddon I understand, and RPD can be rough on M1 killers, but why the other two?
Honestly, I find the 'corn' maps, and Swamp way more annoying.
The Game should be renamed The Pallets, and Midwitch just sucks to navigate as a Killer with no movement speed. Oh gen up stairs is almost done? Guess I have to waddle my ass towards the one of what, 2 ways to get up? Oops it's done.
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I will dodge the lobby if I see 4 bloody Claudettes with Medkits and suspiciously similar names yes lol, and my game will "crash" on the loading screen if I see an offering for RPD, Haddonfield, The Game, or Midwitch.
No I am not sorry in the slightest.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2588155#Comment_2588155
That would actually be press e to die
It would be E to steadily gain a fair amount of distance on demand that comes with a fair downside, considering it is free distance on demand.
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The distance is what makes the perk good. An on demand chase extender to save you reaching a pallet or window in time to extend the chase for 30+ additional seconds or more is what makes it so oppressive.
A proper change would be for the distance gained to not be immediate, change it so that it no longer gives any i-frames and instead ramps Survivor speed up slowly but consistently for like 2-3 seconds, and this makes them hindered after, shaving off 10% movement speed until no longer exhausted.
Still useful, still on demand, still gives big distance, no longer instant or capable of dodging hits, and has a proper downside for being an on demand exhaustion perk.
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Flashlight clicking should have never even been a thing, no reason why it should be able to be spammed. Same with Tbagging, neither of these add any tactical value or strategy to the game besides purely taunting and making the Killer player unhappy. It's toxicity for the sake of toxicity.
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I'd just give him the Trapper treatment and make him less addon dependent. In fact NO Killer should be dependent on addons at all to be at least solid.
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lol
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Uh I saw this one film about this artist who moves into a super cheap apartment and it has a talking glory hole who has a very sultry voice. Hilarity ensues
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Nah, Shack exists as it is for a reason. I say leave it alone.
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Dog half the posts on here are either people whining about the absolute dumbest ######### I've ever seen because they suck at the game or people complaining about the game being broken all the time.
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You are objectively wrong and also bad at the game.
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Make them teleport through lockers, and when you pop out you are a new Legion member.
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If you halved the duration sure
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Those are not the reasons why SoloQ is unfun. SoloQ is unfun because SoloQ doesn't even get 1/10th the information SWF get without sacrificing perk slots. SWF basically get well passed 16 perks, I'd wager it's closer to 30 by the sheer amount of info they have from playing together. Knowing where the Killer is, where they are going, WHO the Killer is, where your teammate is, where to go to heal them, the list goes on and on and on.
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The game is probably the most broken it has ever been right now, I'd give it a day or 2... implying they fix it in that time of course.
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I'd rather the perk have a fat ass cooldown, like 3+ minutes or something. I don't want totems destroyed because that screws over Hex Plaything, which already got screwed by boons. It's such a shame too, the perk is so fun.
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3rd time I'm seeing this. Seems a hacker has found a new way to have fun... for now.
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I just want to be able to play without having to run gen regression or disruption. But if you don't and you don't play perfectly, you get 3 gens popped in a minute and 30 seconds.
It's rough, especially with Survivor spawns and map sizes.
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I'd MUCH rather have maps be shrunk and adjusted. Coldwind, Forest, Haddonfield, The Game, sooo many maps in dire need of changes.
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I'd happily appreciate the game if it wasn't a ######### broken pile of ######### right now.
Yes I am salty, this happens EVERY SINGLE TIME. ######### sake.
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Both Killer and SoloQ Survivor are in desperate need of buffs yes, both feel like pulling teeth while SWF are basically eating steak and lobster the entire match.
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Because SoloQ can be a miserable experience and has not been changed or buffed whatsoever since what, Small Game got a proper totem counter??
SWF have basically all the information perks in the game on top of meta perks and SoloQ can't even know what their fellow teammates are doing when one is hooked. That half of Kindred should be base kit by default.
So you have SoloQ who doesn't have fun, Killer who doesn't have fun, and now SWF who is so busted in terms of design and abusing meta perks that it is embarrassing it hasn't been adjusted yet.
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This is probably the worst update in DBD history. So many things are broken that it's frankly impressive, I'm shocked the game even turns on.
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Because Killers aren't allowed to have fun or be good besides a few. Coup De Grace was a fun and unique perk gutted because BHVR lacks the balls to allow perks be good for Killer. Now it's completely useless.
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Nothing, BHVR is too stubborn and prideful to reverse changes. The ideal nerf to slinger would be to add a small cool down when leaving downsights before you can look again, something like 2-3 seconds. If you landed a shot the time would be spent reloading and would prevent ADS spam into M1.
INSTEAD what we have is a Killer made more unfun and sluggish to play, which is a complete failure in terms of game design. They took the Killer and made them not fun to even play, which is frankly a travesty and I'm shocked people aren't asking for refunds for borderline ruining what made the Killer enjoyable. Same with Billy.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2584002#Comment_2584002
ye but it's pretty much the most meta thing right after the exhaustion perk trinity and holy trinity of ds/bt/ub so unless your 4th perk was something screwy your off-meta would be 3/4 meta
It's usually WGLF or something like Detectives Hunch lol
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2583493#Comment_2583493
wha..
not sure if off-meta means 'not [exhaustion]/borrowed time/ds/unbreakable'
'least i'm like 95% sure it doesn't
either way fixated is like a better urban evasion vs a bunch of killers
In all fairness I just use Iron Will so I can walk around corners and confuse Killers, if they changed it so it only works when not running I would still use it lol
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I disagree besides Dead Hard, Dead Hard can go ######### itself though. I hope it gets a total rework or nerfed into the ground.
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Because it's easy. Like how Survivor is easy when you have teammates who aren't literal potatos. It's easy to act cocky when you have everything stacked in your favor.
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Fixated, Sprint Burst, Iron Will, insert last perk of choice.
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Killer I run Corrupt, Deadlock, Enduring and Agitation (or BBQ for BP)
Survivor I run a little bit of everything, I refuse to use Dead Hard though.
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Goes up when you get sacrifices. Goes up faster the more you get.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2581648#Comment_2581648
There's a big difference in Wraith and Plague. Wraith is a high mobility Killer with a free hit, so he's very close to a one-hit down killer now, with permanent high mobility so he can patrol gens much better than most Killers which is what sets S and A Tier killers apart from all the other Killers.
Wraith was a B tier Killer at best, he is still an M1 Killer and his hit was most certainly NOT free, not against good players. But Devs don't take that into consideration, just how Killer performs against bad players. Good Survivors are allowed to be as good as possible while good Killers get nerfed into the dirt because bad Survivors crawl to the forums and start crying about stupid #########, like Franklin's Demise or something.
And then the Devs bow down and listen.