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Mookywolf

Mookywolf

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  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/739293#Comment_739293

    Exactly! I love the idea of that, cause isn't the point of madness to mix reality and dream till you can't tell the difference?

    it definitely should be.

  • @UlvenDagoth said:

    Can I just add that i'd love for the Doctor's Illusions to lunge at a Survivor or something. Like scare them so that it makes them panic more "OH ######### IS THAT HIM OR THE ILLUSION?!"

    that would also be awesome... Doctor should be that ultimate "is that real or fake" killer. certain add ons allowing for different illusions.

  • @Satsui said:

    https://forum.deadbydaylight.com/en/discussion/comment/739124#Comment_739124

    I disagree that the general consensus of the servers test was negative.

    I saw more positive feedback than negative, which is big considering people who would come to the forum are more likely to come to complain than come and compliment.

    @Fibijean said:

    I've noticed a lot of people complaining about dedicated servers, but I also know that there are some who've been having a perfectly okay experience with them. I thought it might be a regional thing, so I thought it could be helpful if people said whether they were having a good experience with the dedicated servers, and then comment below with your general location so that everyone (devs especially, if they don't have that information already) can get a better idea of where the problem areas are.

    (This is only for PC players who have played with the live servers in the past couple of days, for obvious reasons.)

    Again, please COMMENT BELOW WITH YOUR LOCATION after voting if you feel comfortable doing so.

    there was this poll done here. seems pretty mixed. i know, i know, its not a completely solid show of what the community experienced, but it still shows a big mix.

  • sometimes, when i dont see them running any items. but its hard to tell if it helps at all

  • @Dr_Loomis said:

    I would like to see an expansion of the Doctor's power.

    Maybe have the survivors hallucinate and see fake survivors on gens, injured etc. Maybe fake chests and gens too.

    now that sounds awesome

  • @Peanits said:

    VOD: https://www.twitch.tv/videos/457839754

    Mid-Chapter 3.1.0 Q&A

    News & Announcements

    We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

    Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

    Q&A

    Freddy

    Is there a good reason why Freddy starts a trial with his teleport on cooldown?

    Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away would feel very similar. We decided it was best to avoid this by putting the dream projection on cooldown as soon as the match starts. As always, we'll be monitoring how this plays out and make changes as needed. We are not opposed to the idea, but we also don't feel it is necessary at this time.

    Have you considered keeping old Freddy in the game? (with an option to switch between the two)

    Since old Freddy was frustrating to play against, this is not something we are looking to do. Additionally, since old and new Freddy are so different, this would require us to support both killers at once. We would rather focus our efforts on one version rather than split our attention between two.

    Why did Freddy get dream snares in his base kit instead of dream pallets?

    We find dream snares to be more dynamic as they can be placed anywhere in the map. With some skill and thought, snares can be used very effectively in places where pallets cannot be placed. Keeping dream pallets also adds to the unpredictability of dream pallets, since survivors will not know whether you are using snares or pallets right away. This element of surprise benefits pallets more than it would snares.

    Will Freddy's snares be adjusted?

    We have made some small changes between the PTB and live (placement speed has been increased, and a buffer has been added to snare placement to make them easier to place). While snares may not be as powerful as pallets, they are much more versatile and have their own benefits. We're watching closely to see how people end up using the snares and how they perform, but we aren't planning any changes at the moment. As always, this could change down the line if need be.

    Have you thought about reducing Freddy's base speed to make up for his teleport ability?

    Since he is limited in where he can teleport (unlike the Nurse) and the survivors get a head start when Freddy teleports, we do not feel like there is a need to reduce his movement speed. When designing the Freddy rework, we tried to avoid any slowdowns as this can feel bad when playing as the killer.

    Do you think Windows of Opportunity should show you Freddy's dream pallets?

    We have discussed this internally and decided against this for the time being. Windows of Opportunity may help you scout out real pallets and spot the ones that appear when you fall asleep (letting you know that they are fake), but we did not want this to completely negate the pallets.

    Are you going to nerf anything in Freddy's kit or dream pallets?

    We are not looking to buff or nerf anything about Freddy just yet. We want to monitor how things play out before making any balance changes. We are looking into making some quality of life (QOL) changes internally, but these should not have an effect on balance.

    Would you guys consider changing the Z Block add-on's Hemorrhage status effect?

    We deliberately avoided using exposed and exhausted for Freddy's add-ons as these would be far too powerful. We believe that Freddy as a whole is in a good place in terms of power and we do not want add-ons to send him over the top, but rather change the way he is played. The Z Block was intended to be used a tracking add-on, not necessarily to make him stronger in a chase. We recognize that the feedback to this add-on has not been very positive so far, but we want to see how people play with it before making any changes.

    Maps

    Would you create multiple versions of a map for every map in the game like you did for Springwood?

    Currently we are only looking to create map variations for licensed realms as the only have one map. Map variations are a way for us to make use of the assets we already have rather than creating all new assets. Additionally, we are restricted in what we can do with some licensed maps and as a result, we cannot create new maps. Variations allow us to add more variety to these realms in spite of licensing constraints.

    We are not looking to do this on realms that already have multiple maps as this would be excessive (e.g. if every farm map received 5 variations, that would be a total of 25 maps in the Coldwind Farm realm). By adding more variations to maps with only one or two maps, we can ensure that they will be selected just as frequently as other realms.

    Are you guys going to rework all maps to the same level of balance as Springwood?

    We hope to bring all maps to the same standards some day, but we want to set expectations realistically. Reworking maps to such a degree takes a significant amount of time. We are going to be making fewer new maps in order to make time to review existing maps.

    General

    Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes.

    Any Legion buffs in the near future?

    We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can.

    Is Monstrous Shrine a perk that you think could use some balance adjustments?

    Definitely. Monstrous Shrine would need something more than number tweaks. We are looking into this, but this is not something that will be changing right now.

    Will you do something about Object of Obsession revealing stealth killers?

    Yes, we are currently looking into how we deal with stealth killers and how their auras can be revealed as a whole. We'll share more on this when the changes are a little closer to going live.

    Would you ever consider removing perk tiers?

    This is something that we have seen suggested multiple times and have considered many times, but this is not something we are looking to do right now. We have some changes to the grind on the way already and want to see how they play out first. Additionally, the archives are coming soon and should offer a new way to progress. We are also gradually revisiting perks over time to bring the different tiers of perks closer together so you don't always need the tier 3 perk to get the effect of the perk.

    When will the new scores for wiggling and surviving be introduced?

    Bloodpoints for wiggling are still on the way and should be available soon. We had concerns with scoring based on survival time and decided not to commit to it at the moment. We are aware that survival score can be difficult to earn and we are looking into other ways to award survival points at the moment.

    Did you scrap the idea of making Kindred part of the base kit of all survivors in order to bridge the gap between solo players and SWF?

    Upon further review, we decided against giving Kindred to all survivors as a base ability. We are going to be addressing the gap between solo players and SWF groups on a case by case basis. We do have a change coming to the Kindred perk on the way, but we cannot provide an exact date at this time.

    its from here, first question in the general section :)

  • @UlvenDagoth said:

    *cries in Legion main*

    i know man. not a Legion main, but still love playing my Julie. one day Legion will be better

  • "Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes."


    Doctor should be next to get an add on rework, which should help him out.

  • @Joao_Bandicoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/739072#Comment_739072

    Your idea would probably be more abused if multiple people use it, also it could just not stack so bringing 4 won't do more than bringing 1.

    ... thats much better yeah

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/739063#Comment_739063

    It's a pink offering. It needs to be extremely strong. This functions the same as mori's do. It makes the overall objective easier while crippling point gain and emblem progress.

    but if all 4 use it, then only one gen needs to be done. and considering survivor spawning, they'll finish that gen before the killer even gets to them. i'd say maybe instead of taking a gen away, it just reduces time needed to repair gens. still powerful but not absolutely ridiculous.

  • i mean it sounds like you're just good, and killers assume you're part of a SWF to be working that well as a team. also, neither of those things are bannable, thats a rather funny thing to report someone for.

  • it exists to screw over the obsession, basically. i mean they cant be woken up, so they always have to deal with the traps, and any possible debuff add ons you run.

  • im genderfluid and bisexual, so i just voted multiple options :P

  • i have noticed an odd rise in DCs recently. like you said, seems to be at least one person a game most of the time. usually seems out of nowhere too.

  • @Blindninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/736629#Comment_736629

    Then how is the switch working right now and since launch?

    on servers. the Switch version is and has been on servers since it launched

  • i cant confirm, but i remember hearing once that it caps at 8.

  • i use it alongside Surveillance. can be pretty nice on certain maps

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/736629#Comment_736629

    Eh you have a point, although this is a losing project, they may kero them for the switch and remove them from the other machines

    yeah, i dont know... i play on xbox and im just very worried about how it'll be for the console players. i mean... are console players gonna be tested at all or is it just gonna go live and stay live for us like everything else they do?

  • @DBDbuildsYT said:

    Dedicated servers need to ho, they are not good for the game.

    LET'S scrap them

    i mean they cant now. they've already spent the money setting them up. and Switch CANT operate on the peer to peer connection, so they're stuck working on these servers. we can only hope they figure out how to make them actually function.

  • wow, that was... confusing and weird to watch. this is how servers are going huh?

  • @TragicSolitude said:

    I do not understand survivors sometimes. I played as Pig last night. I didn't hook anyone twice in a row. I didn't purposefully go after anyone with an RBT. If I ran across someone who was recently unhooked, I'd just hit them once and leave them slugged. When the first survivor died, all four were dead on hook; no one was taken out early.

    After the match, I got called a garbage killer for "tunneling and slugging." What the hell is the definition of tunneling in this circumstance?? I can't figure it out.

    well, you see... you played killer........ therefore youre a tunneler :P


    seriously though i dont get it either. i feel like half the time they just throw out "insults" they've heard of or gotten without knowing the meaning.

  • they should make a lot of merch. i'd love a Legion mask.

  • this happened to me the other day. dailies are just glitched right now and i hope it gets fixed soon

  • @Peanits said:

    VOD: https://www.twitch.tv/videos/457839754

    Mid-Chapter 3.1.0 Q&A

    News & Announcements

    We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

    Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

    Q&A

    Freddy

    Is there a good reason why Freddy starts a trial with his teleport on cooldown?

    Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away would feel very similar. We decided it was best to avoid this by putting the dream projection on cooldown as soon as the match starts. As always, we'll be monitoring how this plays out and make changes as needed. We are not opposed to the idea, but we also don't feel it is necessary at this time.

    Have you considered keeping old Freddy in the game? (with an option to switch between the two)

    Since old Freddy was frustrating to play against, this is not something we are looking to do. Additionally, since old and new Freddy are so different, this would require us to support both killers at once. We would rather focus our efforts on one version rather than split our attention between two.

    Why did Freddy get dream snares in his base kit instead of dream pallets?

    We find dream snares to be more dynamic as they can be placed anywhere in the map. With some skill and thought, snares can be used very effectively in places where pallets cannot be placed. Keeping dream pallets also adds to the unpredictability of dream pallets, since survivors will not know whether you are using snares or pallets right away. This element of surprise benefits pallets more than it would snares.

    Will Freddy's snares be adjusted?

    We have made some small changes between the PTB and live (placement speed has been increased, and a buffer has been added to snare placement to make them easier to place). While snares may not be as powerful as pallets, they are much more versatile and have their own benefits. We're watching closely to see how people end up using the snares and how they perform, but we aren't planning any changes at the moment. As always, this could change down the line if need be.

    Have you thought about reducing Freddy's base speed to make up for his teleport ability?

    Since he is limited in where he can teleport (unlike the Nurse) and the survivors get a head start when Freddy teleports, we do not feel like there is a need to reduce his movement speed. When designing the Freddy rework, we tried to avoid any slowdowns as this can feel bad when playing as the killer.

    Do you think Windows of Opportunity should show you Freddy's dream pallets?

    We have discussed this internally and decided against this for the time being. Windows of Opportunity may help you scout out real pallets and spot the ones that appear when you fall asleep (letting you know that they are fake), but we did not want this to completely negate the pallets.

    Are you going to nerf anything in Freddy's kit or dream pallets?

    We are not looking to buff or nerf anything about Freddy just yet. We want to monitor how things play out before making any balance changes. We are looking into making some quality of life (QOL) changes internally, but these should not have an effect on balance.

    Would you guys consider changing the Z Block add-on's Hemorrhage status effect?

    We deliberately avoided using exposed and exhausted for Freddy's add-ons as these would be far too powerful. We believe that Freddy as a whole is in a good place in terms of power and we do not want add-ons to send him over the top, but rather change the way he is played. The Z Block was intended to be used a tracking add-on, not necessarily to make him stronger in a chase. We recognize that the feedback to this add-on has not been very positive so far, but we want to see how people play with it before making any changes.

    Maps

    Would you create multiple versions of a map for every map in the game like you did for Springwood?

    Currently we are only looking to create map variations for licensed realms as the only have one map. Map variations are a way for us to make use of the assets we already have rather than creating all new assets. Additionally, we are restricted in what we can do with some licensed maps and as a result, we cannot create new maps. Variations allow us to add more variety to these realms in spite of licensing constraints.

    We are not looking to do this on realms that already have multiple maps as this would be excessive (e.g. if every farm map received 5 variations, that would be a total of 25 maps in the Coldwind Farm realm). By adding more variations to maps with only one or two maps, we can ensure that they will be selected just as frequently as other realms.

    Are you guys going to rework all maps to the same level of balance as Springwood?

    We hope to bring all maps to the same standards some day, but we want to set expectations realistically. Reworking maps to such a degree takes a significant amount of time. We are going to be making fewer new maps in order to make time to review existing maps.

    General

    Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes.

    Any Legion buffs in the near future?

    We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can.

    Is Monstrous Shrine a perk that you think could use some balance adjustments?

    Definitely. Monstrous Shrine would need something more than number tweaks. We are looking into this, but this is not something that will be changing right now.

    Will you do something about Object of Obsession revealing stealth killers?

    Yes, we are currently looking into how we deal with stealth killers and how their auras can be revealed as a whole. We'll share more on this when the changes are a little closer to going live.

    Would you ever consider removing perk tiers?

    This is something that we have seen suggested multiple times and have considered many times, but this is not something we are looking to do right now. We have some changes to the grind on the way already and want to see how they play out first. Additionally, the archives are coming soon and should offer a new way to progress. We are also gradually revisiting perks over time to bring the different tiers of perks closer together so you don't always need the tier 3 perk to get the effect of the perk.

    When will the new scores for wiggling and surviving be introduced?

    Bloodpoints for wiggling are still on the way and should be available soon. We had concerns with scoring based on survival time and decided not to commit to it at the moment. We are aware that survival score can be difficult to earn and we are looking into other ways to award survival points at the moment.

    Did you scrap the idea of making Kindred part of the base kit of all survivors in order to bridge the gap between solo players and SWF?

    Upon further review, we decided against giving Kindred to all survivors as a base ability. We are going to be addressing the gap between solo players and SWF groups on a case by case basis. We do have a change coming to the Kindred perk on the way, but we cannot provide an exact date at this time.

    first question in the General section here

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/734230#Comment_734230

    Trust me, you wouldn't want to see that lol. They can absolutely demolish you if they are really good.

    oh i know. ive seen tons of videos, but i want to experience first hand just how quickly i can die XD

  • i'll be 100% honest... i want to face ONE... rank 1 PC nurse main. just to experience it. as a console player, nurse is so rare already, let alone a good one. i want to face just one PC nurse main

  • pig, easily. put a trap on their head then let them waste time. still trying to get good with the ambush, but otherwise im pretty good with her

  • @Clockso said:

    but if the roar plays in the end then i won't be able to spam it :<

    the sad truth we face. if we get the advantage of it being at the end, then we have less silly potential. lethality, or silliness? a very tough choice.

  • @AshleyWB said:

    Give it 2 weeks and there's a chance it will be tested on Consoles on a large scale too. Nothing official just my gut reaction.

    ohhhh boy. based on the fact ive only heard really good and really bad feedback on them, i cant wait to see which i'll be dealing with myself.

  • right now the servers are still in the testing phase. they only have it on the PC live build to test it on a more massive scale.

  • it was a very unnecessary nerf to the name, agreed :P

  • yup, this has happened to me multiple times. really hope its fixed soon. i'd like to know my daily before a match, not think i have one before the match then have it change

  • i run Stake Out, helps get greats without getting greats

  • ive played halo, this wont mean anything to me!

    *proceeds to die by Wraith cause i suck and cant loop and cant see*

  • Hallowed Withering Blight's Catalyst

  • @Peanits said:

    ¯\_(ツ)_/¯

    Okay, if you insist.

    no! please! i hurt enough already!

  • @RossSama said:

    https://forum.deadbydaylight.com/en/discussion/comment/731634#Comment_731634

    What I posted wasn't anecdotal though so not sure why this matters. I posted a video of a dude reaching rank 1 with base kit Nurse, no add-ons or perks. If this isn't proof that would support Megs argument, then what is? Like what exactly are you looking for in order to believe that she's ridiculously powerful without unlocks? You just want to believe what you want to believe, which is fine. But don't ask for proof, receive a great source of it, and then claim that it "failed". That's just... not how you debate something.

    Care to explain how that series fails to prove the point in question? Do you even have an argument?

    alright, i cant say whether or not basekit nurse is fine. im on console, i havent played her much, and i havent faced her much. but, doing some research based on the evidence you provided, multiple survivors throughout that series managed to escape Tru3. there were some 1 man escapes, a few 2 man escapes, and a couple of 3 man escapes.

    i also found that Tru3 did a similar series but with survivor. does either series really prove anything? not really. it means Tru3 makes a living playing this game and has a lot of practice, and not much else.

    also, to be on your side a bit, i did have trouble even finding anyone else who made videos about a full no perk no add on nurse, so besides Tru3, theres not much to show. Farmer John did one but couldnt find much else, so its kinda hard to provide a variety of evidence.

  • absolutely. amazing work to the people who designed and made those skins. for me, specifically, i LOVE the Clown's and Spirit's blight weapons. probably my favorite weapon designs in the whole game.

  • @PalletOrWhat said:

    https://forum.deadbydaylight.com/en/discussion/comment/731292#Comment_731292

    Yeah. That is what I mean. I don't want to turn my snares to dream pallets for example. Just the fact that survivors can get addons, but killers not (outside of the bloodweb) is unpleasant imo

    that could be nice. though, survivors do earn KEEPING the items they get, as they only keep it if they escape. maybe like, getting two sacrifices will equal an add on, so you get 2 if you get a full 4k.

  • hmmm... maybe not an add on to have IN that match, as it could screw up your playstyle, but maybe just a free add on to get into your inventory. could be nice.

  • im sure @Almo is plotting revenge for all the pig nerfs and bug fix nerfs. one day Pig will be Nurse tier

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/730305#Comment_730305

    I'm right there with ya. I've tried nurse MAYBE 5 times, but don't have the will power to get stomped for hours on end til I can finally blink accurately. I loved her up though for her teachables... With this change... I might give it another go.

    exactly. ive played her twice... once when i was brand new and ignorant to just how hard she could be to learn, and another time cause i was bored and was just messing around as killers, so i played her and just blinked everywhere. also, im hoping this means i'll see more nurses on console. ive only faced like 3, and only one was actually good.

  • @Yung_Slug said:

    Pretty sure they're off right now.

    they've been turned on for the live build on PC for further testing.

  • it is a rather underwhelming perk.

  • probably. it would make learning nurse a lot easier. personally i may start trying out nurse after the rework.

  • @TragicSolitude said:

    I dunno about on PC, but on PS4 she's hard as crap to play as, so she definitely doesn't feel OP there.

    i play on xbox, and ive only faced 1 nurse who was actually good. nurse is so hard on console

  • Tapp cause stake out and i dont have enough teachables

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