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Mookywolf

Mookywolf

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Mookywolf
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  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/752759#Comment_752759

    I just can't imagine this to be true... I mean as long as I play enough I just gave to purchase 1k auric cells once and get all the cosmetics in the future? I'm not complaining, I'm happy with that. It just seems unreal lol

    it does yeah. honestly as long as that stays true with the future rifts, i'll be super happy. and also, if you buy the 10$ auric cell pack you get 1,100 cells, so you even have a bit of wiggle room. assuming you dont have cells from past purchases and whatnot.

  • "All players will have access to rewards on the FREE track and, should they want even more cool rewards, the PREMIUM track will be accessible by unlocking The Rift Pass. Tier progress between the two will remain consistent for all players, so if a tier is reached on the FREE track and The Rift Pass and is later unlocked, players will also earn every PREMIUM reward from previous tiers, retroactively as well."


    this is the exact quote from the website explaining the rift.

    also to your questions, you'd only buy it right away if you just felt like it or knew you could grind through the whole thing. and yes, you can earn all 1,000 cells back. im guessing they're counting on most players not grinding that far? which is odd for how grindy this game is, but, hey i wont complain about getting future passes for basically nothing.

  • you can indeed yes. you can progress all the way to the final tier, tier 70, and then purchase the pass to get ALL the premium rewards. and, of course, you can do this at any tier to earn all the rewards up to that point you're at in the pass.

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/751811#Comment_751811

    yeah that's why I'm complaining m8, because he doesn't have a new mask

    BTW 2 weapons?? Oh I didn't know that, I hope they're cool

    actually i think its 3. a new knife, a screwdriver, and a pipe.

  • its pretty good. my plan with the event is get the weapons for the other three, then get the whole Hag skin.

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/751473#Comment_751473

    He wore a different mask on every film. All of them were white, but very different in shape if you paid attention. Rob zombie's films used another 2 different masks. And on the new Halloween film he used an old one.

    and a different hair color too in some movies :P also still want the old looking mask in the 2018 version.

  • i prefer Julie. i like badasses, not shy school girls. but i can see why people prefer Susie.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/751293#Comment_751293

    Yeah, I did see that, I just decided to go off what the Rift says for argument's sake, to illustrate the point that even the absolute maximum isn't that much. But you're right, if it is 70 days on the live version, that would mean you'd only need to ascend one level a day, which is only about 60-90 minutes playtime. In my opinion that's very much accessible to even moderately serious players.

    very true. i play with one of my friends at least once a week and we easily play double if not triple that time. and i even play a little bit each day, even if it is just to get a daily ritual done. as it is in the PTB, it shouldnt be hard at all to progress.

  • Why was the PTB's rift a little over 50 days when the rifts are supposed to last 70 days?

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/751000#Comment_751000

    Okay so, first impressions. I'm going to tag @TragicSolitude in here as well since their comment was relevant.

    So I can't be certain, but I'm assuming that the cost to ascend tiers in the Rift doesn't increase exponentially - that is, every tier is worth ten Rift fragments. So let's pretend, for the sake of being generous with our calculations, that every challenge rewards only 3 fragments. Each challenge should be doable in one game if you do well, but you don't always, so let's say 2 games per challenge. So each level of the rift will take, say, 7 games. There are 70 levels, so 490 games to complete the Rift. The Rift is open for just over 50 days, so that's about ten games a day. A longish game might take about 15 minutes, and if we allow 5 minutes between each game for queuing, you're looking at three hours per day, max. However, you'll notice I was almost unrealistically lenient with some of my calculations, so in reality the daily grind would probably be more like half that (so, close to the devs' estimate).

    I totally agree with your assessment of Battle Passes, however, in this case, I don't think it's so bad that all but the most hardcore players are forced to pay to progress. An average of 1-3 hours a day is a high call but not a ridiculously unattainable one, so basically, it rewards committed players. In my opinion, that's not unreasonable. I know I could achieve that if I tried, and I plan to.

    Just want to tell you, the DBD website says rifts are actually open for 70 days. I dont know why the PTB's rift is a little over 50, but it should be 70 days. So, even less play time per day should be required.

  • I feel like shroud offerings have become completely useless. I very rarely spawn away fromthe other survivors, so why would i use a shroud to spawn near them when that already happens?!?!?!

    Ahem... Anyway you also make a good point, it would be nice to be able to cover more ground at the start.

  • @StupidPallets said:

    https://forum.deadbydaylight.com/en/discussion/comment/750200#Comment_750200

    "We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. "

    This? This is nothing concrete. "We will be taking a look at ... " Okay. And? This still means nothing other than "We will be taking a look at ... " which as far as the next Killer changes, may be moot.

    i mean nothings concrete until its already done. im just saying Doctor is probably next. at the very least they need to change his stupid ring shock add on.

  • @StupidPallets said:

    There's been nothing mentioned on the Doc since the past few months. Correct me if im wrong. There is no reason to believe any changes will go to him next.

    i'll refer you to my first reply :P

  • @UlvenDagoth said:

    also, scree I hope my Legion ideas get seen by a Dev.

    https://forum.deadbydaylight.com/en/discussion/comment/750141#Comment_750141

    I know you've seen them.

    yeah. good changes in my opinion. and so were our ideas on the doctor changes.

  • @Grimbergoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/750133#Comment_750133

    I swear though if they ever go with the loot box model I will give up on them totally , that is just pure and simple greed there , at least in my opinion .

    absolutely. i wont spend money if i dont know what im getting. at least with the rift you can see what you're getting and when.

  • @UlvenDagoth said:

    I want the Illusion Doctors to Lunge at survivors! Make them more paranoid!

    paranoid? screw them being paranoid, make them waste Dead Hard! >:D

  • @Peanits said:

    VOD: https://www.twitch.tv/videos/457839754

    Mid-Chapter 3.1.0 Q&A

    News & Announcements

    We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

    Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

    Q&A

    Freddy

    Is there a good reason why Freddy starts a trial with his teleport on cooldown?

    Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away would feel very similar. We decided it was best to avoid this by putting the dream projection on cooldown as soon as the match starts. As always, we'll be monitoring how this plays out and make changes as needed. We are not opposed to the idea, but we also don't feel it is necessary at this time.

    Have you considered keeping old Freddy in the game? (with an option to switch between the two)

    Since old Freddy was frustrating to play against, this is not something we are looking to do. Additionally, since old and new Freddy are so different, this would require us to support both killers at once. We would rather focus our efforts on one version rather than split our attention between two.

    Why did Freddy get dream snares in his base kit instead of dream pallets?

    We find dream snares to be more dynamic as they can be placed anywhere in the map. With some skill and thought, snares can be used very effectively in places where pallets cannot be placed. Keeping dream pallets also adds to the unpredictability of dream pallets, since survivors will not know whether you are using snares or pallets right away. This element of surprise benefits pallets more than it would snares.

    Will Freddy's snares be adjusted?

    We have made some small changes between the PTB and live (placement speed has been increased, and a buffer has been added to snare placement to make them easier to place). While snares may not be as powerful as pallets, they are much more versatile and have their own benefits. We're watching closely to see how people end up using the snares and how they perform, but we aren't planning any changes at the moment. As always, this could change down the line if need be.

    Have you thought about reducing Freddy's base speed to make up for his teleport ability?

    Since he is limited in where he can teleport (unlike the Nurse) and the survivors get a head start when Freddy teleports, we do not feel like there is a need to reduce his movement speed. When designing the Freddy rework, we tried to avoid any slowdowns as this can feel bad when playing as the killer.

    Do you think Windows of Opportunity should show you Freddy's dream pallets?

    We have discussed this internally and decided against this for the time being. Windows of Opportunity may help you scout out real pallets and spot the ones that appear when you fall asleep (letting you know that they are fake), but we did not want this to completely negate the pallets.

    Are you going to nerf anything in Freddy's kit or dream pallets?

    We are not looking to buff or nerf anything about Freddy just yet. We want to monitor how things play out before making any balance changes. We are looking into making some quality of life (QOL) changes internally, but these should not have an effect on balance.

    Would you guys consider changing the Z Block add-on's Hemorrhage status effect?

    We deliberately avoided using exposed and exhausted for Freddy's add-ons as these would be far too powerful. We believe that Freddy as a whole is in a good place in terms of power and we do not want add-ons to send him over the top, but rather change the way he is played. The Z Block was intended to be used a tracking add-on, not necessarily to make him stronger in a chase. We recognize that the feedback to this add-on has not been very positive so far, but we want to see how people play with it before making any changes.

    Maps

    Would you create multiple versions of a map for every map in the game like you did for Springwood?

    Currently we are only looking to create map variations for licensed realms as the only have one map. Map variations are a way for us to make use of the assets we already have rather than creating all new assets. Additionally, we are restricted in what we can do with some licensed maps and as a result, we cannot create new maps. Variations allow us to add more variety to these realms in spite of licensing constraints.

    We are not looking to do this on realms that already have multiple maps as this would be excessive (e.g. if every farm map received 5 variations, that would be a total of 25 maps in the Coldwind Farm realm). By adding more variations to maps with only one or two maps, we can ensure that they will be selected just as frequently as other realms.

    Are you guys going to rework all maps to the same level of balance as Springwood?

    We hope to bring all maps to the same standards some day, but we want to set expectations realistically. Reworking maps to such a degree takes a significant amount of time. We are going to be making fewer new maps in order to make time to review existing maps.

    General

    Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes.

    Any Legion buffs in the near future?

    We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can.

    Is Monstrous Shrine a perk that you think could use some balance adjustments?

    Definitely. Monstrous Shrine would need something more than number tweaks. We are looking into this, but this is not something that will be changing right now.

    Will you do something about Object of Obsession revealing stealth killers?

    Yes, we are currently looking into how we deal with stealth killers and how their auras can be revealed as a whole. We'll share more on this when the changes are a little closer to going live.

    Would you ever consider removing perk tiers?

    This is something that we have seen suggested multiple times and have considered many times, but this is not something we are looking to do right now. We have some changes to the grind on the way already and want to see how they play out first. Additionally, the archives are coming soon and should offer a new way to progress. We are also gradually revisiting perks over time to bring the different tiers of perks closer together so you don't always need the tier 3 perk to get the effect of the perk.

    When will the new scores for wiggling and surviving be introduced?

    Bloodpoints for wiggling are still on the way and should be available soon. We had concerns with scoring based on survival time and decided not to commit to it at the moment. We are aware that survival score can be difficult to earn and we are looking into other ways to award survival points at the moment.

    Did you scrap the idea of making Kindred part of the base kit of all survivors in order to bridge the gap between solo players and SWF?

    Upon further review, we decided against giving Kindred to all survivors as a base ability. We are going to be addressing the gap between solo players and SWF groups on a case by case basis. We do have a change coming to the Kindred perk on the way, but we cannot provide an exact date at this time.

    first question in general yadda yadda. ive posted this link too many time XD

    anyway, the wording makes it sound like doctor is next, yes. personally, im hoping for more illusions tied to his madness.

  • CHARMS!... didnt even look at the other answers XD but uh, im excited for lore too... but charms! :D

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/750062#Comment_750062

    Since you'll be playing matches to do the archive challenges I thought it would be better to exclude that. We can assume that the majority of people who play both roles (unlike myself) will have no problem completing the archive challenges in very few attempts. So their hurdle may be the xp required.

    My problem will be accomplishing the survivor challenges as a killer main with 0 BP invested in the survivor side...

    well although most will probably be doing the challenges, i feel like its an important thing to point out.... whats the grind WITHOUT doing any of the archive challenges? that could be a scary number

  • @BBQnDemogorgon said:

    13 hours is literally 3 days of DbD for me.

    Streamers will have this pass maxed in 1-2 days

    You get 50+ days if someone doesn't complete it something went terribly wrong and they couldn't play or they intentionally chose not to.

    13 hours over 50 days is an average of 1 or 2 match a day

    1 hour a day and you'll be done in 13

    If the numbers aren't increased the pass will be easily finished by even a casual DbD player

    actually, according to the website, rifts will last 70 days. also, based on his youtube video i believe he meant 13.5 hours after doing ALL the Archive challenges. dont really know why he didnt mention this in his post. but still, i agree, it isnt really that much. i could get that done in a week.

  • @humanbeing1704 said:

    this may sound weird but I'm gonna get to max tier on free then buy premium

    thats not weird, thats smart

  • boy this poll is really riding that 70/30 split.

  • @BunnyTheHutt said:

    I don't like battle passes in general, as it sets a bad standard in a game, but BHVR's actually isn't bad. My only fear is that it could spiral out of control, but right now it seems like a solid deal.

    thats my fear too. this one seems fair, but they could easily make it worse over time.

  • i looove these day of the dead themed skins. 100% getting Julie's skin.

  • @thrawn3054 said:

    You should add an undecided option (if you can that is). That's where I fall on it. I doubt I'll buy it. But can't say for certain.

    i sadly cant go back and add a third option. i shouldve though :P

  • @Theoretical_Heart said:

    https://forum.deadbydaylight.com/en/discussion/comment/749765#Comment_749765

    I was just worried about losing access to the lore because we can't watch last year's HB videos anymore.

    well dont worry, the lore content from the Archives should always be available.

  • @Theoretical_Heart said:

    HELL YES.

    Dude the charms are so DOPE! (though they could be a little bigger on the survivors belt). That little Claudette is so cute. I want a real-life keychain version of it.

    10 bucks for a bucket full of outfits, bloodpoints, and charms. Dude it's a ton of value. I've spent ten on a single outfit before (several times it fact).

    I get the complaints. I do. But, Behavior has stuffed it with so much content it's just kind of entitled of players to cry about it.

    I just hope the lore we unlock won't disappear when rift 2 replaces rift 1.

    i too love the charms. honestly i'll likely get the pass mainly for the charms. also you dont get bloodpoints in the pass, thats for the archive challenges. also the lore should stay, the archive's content will always be available, the rift will disappear after the 70 days. but "most" cosmetics will become available later

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/749590#Comment_749590

    They don't expect everyone, or even a majority, to reach the threshold where you earn back the Auric Cells. If that were the case the system could just be free because they won't make money if everyone can reach that point easily.

    i know, im just making sure the information is out there

  • @Mr_K said:

    So what you're trying to say is... Hags OP and needs a rework.

    Got it, Devs are on it.

    🙃

    meanwhile, pls buff pig


    to the original post, you already saw my comment on your youtube vid about how rifts are said to be 70 days long. i'd like to point out something to your second point here. when you buy the 10$ auric cell pack, you get 1,100 cells. assuming you dont have any cells from any previous transactions, and all you have are the 1,100, you have a 100 cell wiggle room, so you dont necessarily have to get all the way to... what was it, tier 68 where the last cells are? im on console so i cant double check. but, i just want to make sure thats known, there is a little bit of wiggle room where you could still get the next pass without spending more money.

  • i certainly hope so, i want the gruesome gateau to come back each year, but with the percent increased depending on the year. so, you know, 4th year anniversary will be 104% instead of 103%.

  • no problem. i play on console too so i searched for something to show it off as soon as the PTB came out :P this is the best ive found so far

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/749350#Comment_749350

    What is the full rift?

    I play console so I have no idea what all of the rift looks like and what are all on the tiers

    https://www.youtube.com/watch?v=0s8dB0KKbOo

    this video does a pretty good job explaining and showing off the full rift.

  • @Peanits said:

    I cannot confirm one way or the other. The Rift and Archives are on the PTB first for testing. It could change between now and live. Regardless, you'll be able to see the full contents by checking The Rift in-game before you decide to buy anything.

    mkay, thanks for replying.

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/94400/ptb-rift

    My guess is that all the leaked skins (that arent already in the rift) will be the skins that release every week.

    yeah, i figured that too.

  • @Almo said:

    This challenge requires you to use the "Damage" action to damage a generator. Stuff like Surge does not count. I just checked with the event designer. :)

    got it, thank you!

  • there should be a little bit on the free track, yeah

  • @Mister_xD said:

    i think that refers to the kicking animation.

    you can try it out with surge, though i personally dont think it would work...

    i'd have to test it out myself to be sure though

    i wish i could test it but im on console *sighs*

  • @AshleyWB said:

    Wednesday the 6th of Soonember. You heard it here first.

    oh boy my favorite month

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/748826#Comment_748826

    @Mookywolf That's the second option of the poll, "works after 2nd hook", lol

    i know, but i wanted to add more to it

  • works on death hook, significantly increase the amount of bloodpoints you gain to make it worth the time waste. maybe even ignore category cap, but i dunno about that.

  • my ONLY worry is the pass getting worse over time. becoming too hard to grind through, costing more, ect. as long as that doesnt happen, then its fine.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/748757#Comment_748757

    The mask is what I hope to see in the future, I ask about it every Q&A (That I can remember to go and ask on...)

    some day man, some day. honestly i want that mask too.

  • @FireHazard said:

    @Maelstrom10

    No... It isn't the Halloween 2018 mask I dreamed of :'(

    But... if they actually got the license to give them that cosmetic from the original movie, than I have high hopes for my dreams to be fulfilled... (Also, that original Scream outfit is awesome, glad they were able to catch that)

    at least Michael is getting a wide variety of weapons now

  • i prefer "borrowed time on the go", and "eh it'll heal soon"

  • @Peanits said:

    For licensed characters, it all depends. We would need permission from the owners of those characters to do so. This first Rift specifically is themed more around Claudette and the Trapper, but future Rifts may be different.

    so, one thing im curious about is, would you be able to do a licensed perk charm in the rift? like, Surveillance is your artwork and such, but its part of the licensed DLC with the Pig's face on it, would you need permission to make that perk into a charm?... also can you make that perk a charm please? i'll be very happy if you did :P

  • @MysticAdvisor said:

    Wait if insta heals need 6-8 seconds to give u1 health state if your downed by the killer can’t you just recover back into the injured state before your picked up?

    huh... thats... someone needs to test and see if that works.

  • well then... yet another thing they need to fix

  • the only worry, and i do mean only, is that the battlepass we're seeing is to get us to welcome the battlepass because its actually good and fair... then the next battlepass will be worse, costing more, taking longer to grind, something like that. as long as that doesnt happen, then im perfectly fine with it and will actually buy it.

  • asked for shirtless Myers and you got shirt only Myers instead.

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