Mookywolf
Mookywolf
About
- Username
- Mookywolf
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Comments
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@[Deleted User] said:
Not a good blood web, but damn that's a lot of drawings.
least you could farm quite a bit with that :P
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from what i remember, you get extra bloodpoints from the special gens, but if you use the offering you get even more bloodpoints. at least by the wording of the offering
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i was very confused, i thought you were comparing her to the actual pirate
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@xCarrie said:
It’s 1000 auric cells which is 10$. If you complete the battle pass you end up getting the auric cells back fully which you can use for the next one. Really it’s just a one time 10$ pass unless you spend it on something else which seems really fair. I was skeptical at first but now understanding how it works plus all the cosmetics you can get is a good deal.
not to mention, when you actually buy the 10$ auric cell pass, you get 1,100 cells, so theres even a little wiggle room.
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@[Deleted User] said:
I do wish the free pass had a little bit more bonuses instead of 80% of the levels literally being empty.
At least fill them with BP or extra iridescent shards or something.
dont forget, the free track will have the Putrid Serum for the event as well
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if each battlepass is like this one, that'll be perfect.
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dont forget it'll also have the Putrid Serum in it.
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to be fair, the putrid serum will also be part of the free track. so that could be taking a little away from how much would normally be on the free track.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/746071#Comment_746071
There's cosmetics in the free portion of the battle pass.
You get all the previous tiers of the premium tier after you buy the premium track. You can go all the way through in the free track, and at the end, you can buy the premium option for 1,000 cells, get all the rewards, including your 1,000 cells back.
Dunno about you, but if I spend 1,000 of a currency, and then get 1,000 of said currency back, I consider that "Free".
i wouldnt say that exactly, but i would say that you could in theory, spend only 10 dollars for access to all future battlepasses and nothing more. assuming it stays this way.
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i havent seen yet, does the new Detective's Hunch show the aura of stuff around you, or around the gen that was completed?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/745888#Comment_745888
Guess you better quit and play Civ 5 then.
Me? I'll enjoy getting some free cosmetics.
its honestly a very fair pass. i mean, same cost as a higher end skin to get multiple skins and charms, AND you can earn enough cells to get the next pass for free. and the skins wont be exclusive. this is one of the most fair battlepasses ive seen and i hope it stays this way
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"Each Rift will be available for 70 days. After this period, the rewards within a specific Rift will no longer be available via The Archives, and Rift Fragments will no longer be available as rewards via Challenges, Level Completion, or Player Level XP."
taken from here:
Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.down in the section where it says Rift Duration
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no problem.
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they're for the PTB so you can test them out on the rift. it wont transfer to the live build, just so you know.
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what i dont understand is... since the serum is tied to the rift now, can we... still earn the skins after the event? @Peanits can you answer this? is the serum only useful during the event or what?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/745594#Comment_745594
They specifically mention it in their post, it's intentional.
oh, ok then. sweet. honestly having a look at the battlepass, my worries are gone. theres a lot of good stuff in it and if you can earn the next pass for free? thats perfect. archive looks really cool too, i cant wait to see what kind of lore we get.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/745582#Comment_745582
Yes! If you complete the pass you will in all those tiers, earn 1,000 back.
sweet. i have a feeling thats gonna change though. i hope not, cause that would be a wonderful reward for those who complete the whole thing.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/745405#Comment_745405
1,000 Auric cells, but if you complete the pass you get 1,000 auric cells back in all, so you can essentially buy the next pass for free if you save them.
wait really? you can earn all 1,000 cells back?
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/744677#Comment_744677
I forgot about him 😁.
feel like a lot of people have, i hardly ever see Demogorgon XD
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@White_Owl said:
https://forum.deadbydaylight.com/en/discussion/comment/744276#Comment_744276
I kinda forgot about him, but in a certain way it still holds up, since his power can help a lot to mindgame around loops with high walls.
what about demogorgon though? his gauge is for his map pressure, not his looping.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/743132#Comment_743132
I’m really hoping for either Huntress, Trapper, Spirit, Nurse, or Clown lore
hopefully all of the above! i mean... it is 3 MONTHS long, there should be at least a little bit for everyone, right?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/743139#Comment_743139
Frank honestly. P3 Frank running up on you is scary as hell. Also in case you didnt see it: https://forum.deadbydaylight.com/en/discussion/93454/a-simple-idea-for-legion-rework-buff-you-decide#latest
i like that first idea, taking away TR and Red Stain. as soon as you see someone go into deep wounds you gotta keep your eyes peeled, or run in a random direction and hope its away and not towards.
also... very minor thing but this has been a bit of lore i thought of long ago and has just kinda been my own head canon... but i like to think Legion hitting someone in FF thats already effected with deep wounds is them breaking the rules of the Entity cause ya know, rebellious young adults, and thats why they make the painful grunt noise. its the entity hurting them for breaking it's rules about their power. i dunno, minor thing i thought of long ago that means nothing but i thought was interesting any way :P
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since theres a PTB this week, probably at earliest next week, though may be a little longer than that
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/743132#Comment_743132
Do think that Frank will get more lore? I want to know about the other three; Julie, Susie and Joey. We kind of got most of Frank's lore. What other lore can there be for Frank then?
agreed, the other three should be expanded upon more before Frank.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/743127#Comment_743127
I'd really love that. Legion is my favorite Killer and I've made topics on how to make them better. I got one in feedback right now. It's my goal to be that one Legion player everyone is scared to get.
hehehe, some day man, some day. which Legion character you play the most? I like Julie best.
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@UlvenDagoth said:
I'm honestly just excited for more Lore.
same, its always nice to have more story and a more fleshed out universe. and hey!... Legion lore! :D
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/93692/so-nurse-change-upcoming-archives
I hope it's atleast 1 killer and 1 survivor lore in the Archives in the ptb to test. What kind of lore do you think she would have?, or any killer would have? M
well, the Nurse's add ons show that she had multiple patients that she was attached to; a catatonic patient, an anxious patient (my personal fave cause i can relate), and the "bad man". i think it would be interesting to expand on these characters a bit and why they were important enough to Nurse to be part of her add ons. and, much more interestingly, how she felt about literally strangling them to death.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/743067#Comment_743067
Seems like it! I'm a Legion Main. Shouldn't I be the one crying the most?
i mean looking at many of your replies you cry in Legion main a lot XD
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@UlvenDagoth said:
wait till the PTB for crying out loud.
no, they need to cry out loud now :P
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... oh dear god. i didnt even think of this.
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@Mister_Holdout said:
You're supposed to blink spam because the Nurse only moves at 97% movement speed.
What the devs have done is made Nurse extremely difficult to play.
yeah, i feel like its a bit much. i mean... blink charge + fatigue + recharge? feels like overkill for a slow killer.
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@Pirate said:
if you 4k with nurse you will get max deviousness...and those "score events by 100%" dont give you points after the game it just helps reaching the cap earlier -> just like limiter on billy and leatherface
well i cant 4k with nurse, im a baby nurse on console. so this is what i'll be doing instead :P
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noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
you shall be missed
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i really need to bookmark this instead of going to find it each time XD
yes, first question in General
@Peanits said:
VOD: https://www.twitch.tv/videos/457839754
Mid-Chapter 3.1.0 Q&A
News & Announcements
We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.
Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).
Q&A
Freddy
Is there a good reason why Freddy starts a trial with his teleport on cooldown?
Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away would feel very similar. We decided it was best to avoid this by putting the dream projection on cooldown as soon as the match starts. As always, we'll be monitoring how this plays out and make changes as needed. We are not opposed to the idea, but we also don't feel it is necessary at this time.
Have you considered keeping old Freddy in the game? (with an option to switch between the two)
Since old Freddy was frustrating to play against, this is not something we are looking to do. Additionally, since old and new Freddy are so different, this would require us to support both killers at once. We would rather focus our efforts on one version rather than split our attention between two.
Why did Freddy get dream snares in his base kit instead of dream pallets?
We find dream snares to be more dynamic as they can be placed anywhere in the map. With some skill and thought, snares can be used very effectively in places where pallets cannot be placed. Keeping dream pallets also adds to the unpredictability of dream pallets, since survivors will not know whether you are using snares or pallets right away. This element of surprise benefits pallets more than it would snares.
Will Freddy's snares be adjusted?
We have made some small changes between the PTB and live (placement speed has been increased, and a buffer has been added to snare placement to make them easier to place). While snares may not be as powerful as pallets, they are much more versatile and have their own benefits. We're watching closely to see how people end up using the snares and how they perform, but we aren't planning any changes at the moment. As always, this could change down the line if need be.
Have you thought about reducing Freddy's base speed to make up for his teleport ability?
Since he is limited in where he can teleport (unlike the Nurse) and the survivors get a head start when Freddy teleports, we do not feel like there is a need to reduce his movement speed. When designing the Freddy rework, we tried to avoid any slowdowns as this can feel bad when playing as the killer.
Do you think Windows of Opportunity should show you Freddy's dream pallets?
We have discussed this internally and decided against this for the time being. Windows of Opportunity may help you scout out real pallets and spot the ones that appear when you fall asleep (letting you know that they are fake), but we did not want this to completely negate the pallets.
Are you going to nerf anything in Freddy's kit or dream pallets?
We are not looking to buff or nerf anything about Freddy just yet. We want to monitor how things play out before making any balance changes. We are looking into making some quality of life (QOL) changes internally, but these should not have an effect on balance.
Would you guys consider changing the Z Block add-on's Hemorrhage status effect?
We deliberately avoided using exposed and exhausted for Freddy's add-ons as these would be far too powerful. We believe that Freddy as a whole is in a good place in terms of power and we do not want add-ons to send him over the top, but rather change the way he is played. The Z Block was intended to be used a tracking add-on, not necessarily to make him stronger in a chase. We recognize that the feedback to this add-on has not been very positive so far, but we want to see how people play with it before making any changes.
Maps
Would you create multiple versions of a map for every map in the game like you did for Springwood?
Currently we are only looking to create map variations for licensed realms as the only have one map. Map variations are a way for us to make use of the assets we already have rather than creating all new assets. Additionally, we are restricted in what we can do with some licensed maps and as a result, we cannot create new maps. Variations allow us to add more variety to these realms in spite of licensing constraints.
We are not looking to do this on realms that already have multiple maps as this would be excessive (e.g. if every farm map received 5 variations, that would be a total of 25 maps in the Coldwind Farm realm). By adding more variations to maps with only one or two maps, we can ensure that they will be selected just as frequently as other realms.
Are you guys going to rework all maps to the same level of balance as Springwood?
We hope to bring all maps to the same standards some day, but we want to set expectations realistically. Reworking maps to such a degree takes a significant amount of time. We are going to be making fewer new maps in order to make time to review existing maps.
General
Could you talk about who you're planning on reworking/updating next?
We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes.
Any Legion buffs in the near future?
We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can.
Is Monstrous Shrine a perk that you think could use some balance adjustments?
Definitely. Monstrous Shrine would need something more than number tweaks. We are looking into this, but this is not something that will be changing right now.
Will you do something about Object of Obsession revealing stealth killers?
Yes, we are currently looking into how we deal with stealth killers and how their auras can be revealed as a whole. We'll share more on this when the changes are a little closer to going live.
Would you ever consider removing perk tiers?
This is something that we have seen suggested multiple times and have considered many times, but this is not something we are looking to do right now. We have some changes to the grind on the way already and want to see how they play out first. Additionally, the archives are coming soon and should offer a new way to progress. We are also gradually revisiting perks over time to bring the different tiers of perks closer together so you don't always need the tier 3 perk to get the effect of the perk.
When will the new scores for wiggling and surviving be introduced?
Bloodpoints for wiggling are still on the way and should be available soon. We had concerns with scoring based on survival time and decided not to commit to it at the moment. We are aware that survival score can be difficult to earn and we are looking into other ways to award survival points at the moment.
Did you scrap the idea of making Kindred part of the base kit of all survivors in order to bridge the gap between solo players and SWF?
Upon further review, we decided against giving Kindred to all survivors as a base ability. We are going to be addressing the gap between solo players and SWF groups on a case by case basis. We do have a change coming to the Kindred perk on the way, but we cannot provide an exact date at this time.
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@Mr_K said:
Next bloodhunt you should farm instead of killing.
i always farm, even out of bloodhunts. can confirm, farming considerably increases amount of fun had and tremendously increases amount of bloodpoints every player gets
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/740662#Comment_740662
https://forum.deadbydaylight.com/en/discussion/comment/740670#Comment_740670
Its not like it will spawn 10 000 auric cells, just a tiny amount
well it 100% would not be 100 each. just get 5 and you could buy a character. wouldnt take too long before you could just get every DLC. i'd say maybe, possibly, MAYBE... if it was like 5 auric cells or something. but the cells are how they make money, so i dont think it'll happen.
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... oh right XD stopped doing them after pig... ive never come upon the glass splinter
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they stopped doing splinters after Freddy. you'll notice Pig doesnt have a splinter either.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/739562#Comment_739562
Haha yeah, or a Dota 2 2
or a minecraft 2
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Amanda reminisces about her time with Jigsaw, looking over the various trap plans and notes, listening/watching recordings. Maybe even putting traps on herself just to remember him.
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we dont have any info on that sadly. i would hope so though
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/739009#Comment_739009
They don't. Killers really don't get buffs.
1: It took almost 2 years for Freddy too get a rework.
2: Legion got massive nerfs and hasn't been touched since despite the communty begging for it.
3: Bubba is pretty much useless unless you're basement camping.
4: Trapper is still not that good a killer and he's one of the three original
6: Wraith is too easy too spot even without Object unless on a small map, even if he does sneak up on someone he only can get 1 hit in before he has too enter Pallet Town.
7: Pig is just an M1 killer with traps that sometimes slow the game, but usually will get pulled off in the first or second box.
8: Doc's shock has a really bad delay that make's it's one good niche null.
8: Clown can't put pressure down too save his life.
All these killers need buffs, and they have needed them for a while, but still the devs refuse too touch them because they don't want to make the low ranks mad. It's not lies, it's facts. Killer's do not get buffs even when they need them.
what about hag? also, Doc will likely be getting the next add on rework, and they've said they're looking at Leatherface and Pig as well. they're slow to buff killers yes, but they have and are going to do it.
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i agree. i feel like i hardly get anything as survivor, even when i do well
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im excited too, but it probably wont be until later in the month, since they're gonna be doing the nurse rework PTB and such....
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@UlvenDagoth said:
That's a good thought too!
https://forum.deadbydaylight.com/en/discussion/comment/739604#Comment_739604
thank you. i feel like Doctor could be one of the most fun killers to come up with stuff if we just went full on into the madness. i mean theres been some really good ones mentioned on this thread already.
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@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/739604#Comment_739604
woah you exactly readed my mind xD how did you do that
cause im a mad doctor as well :P
no i dunno, i just thought of it
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@GodNap said:
What about a fourth madness tier?
perhaps a fourth tier for the more OP illusions and such? perhaps its the add ons that add it?
such as "causes illusionary injured survivors at tier 3, survivors cant snap out of it until tier 4", something like that. just being thought up on the fly, not sure if that would be better or worse :P
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@Satsui said:
https://forum.deadbydaylight.com/en/discussion/comment/739316#Comment_739316
Well I don't deny that there are many reports of bad experience but... I really think the pros outweigh the cons.
for you, yeah. you and your friends got lucky. Dedicated servers will come, they HAVE to at this point. the money spent, the Switch version operating on servers only. servers will come, they just need to be fleshed out more before they officially launch. the "launch now fix later" mentality is a bad one that developers have these days. lets welcome the times they decide to take their time doing things.
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@Satsui said:
https://forum.deadbydaylight.com/en/discussion/comment/739283#Comment_739283
Seems like mostly positive.
yeah, it is, but theres also a lot of bad, and some mixed. if it was overwhelmingly positive, then i'd agree with you, but its not, so the servers should be delayed