Talking about Doctor buffs/reworks

Will doctor have some buffs in the future?

Comments

  • There gonna revision his addons to make him better but no direct buffs planned

  • "Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes."


    Doctor should be next to get an add on rework, which should help him out.

  • *cries in Legion main*

  • @UlvenDagoth said:

    *cries in Legion main*

    i know man. not a Legion main, but still love playing my Julie. one day Legion will be better

  • @Mookywolf said:

    "Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes."

    Doctor should be next to get an add on rework, which should help him out.

    Thanks! Where did you find this answer?

  • @UlvenDagoth said:

    *cries in Legion main*

    I know how you feel, i'm legion and doctor main ;-;

  • @Peanits said:

    VOD: https://www.twitch.tv/videos/457839754

    Mid-Chapter 3.1.0 Q&A

    News & Announcements

    We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

    Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

    Q&A

    Freddy

    Is there a good reason why Freddy starts a trial with his teleport on cooldown?

    Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away would feel very similar. We decided it was best to avoid this by putting the dream projection on cooldown as soon as the match starts. As always, we'll be monitoring how this plays out and make changes as needed. We are not opposed to the idea, but we also don't feel it is necessary at this time.

    Have you considered keeping old Freddy in the game? (with an option to switch between the two)

    Since old Freddy was frustrating to play against, this is not something we are looking to do. Additionally, since old and new Freddy are so different, this would require us to support both killers at once. We would rather focus our efforts on one version rather than split our attention between two.

    Why did Freddy get dream snares in his base kit instead of dream pallets?

    We find dream snares to be more dynamic as they can be placed anywhere in the map. With some skill and thought, snares can be used very effectively in places where pallets cannot be placed. Keeping dream pallets also adds to the unpredictability of dream pallets, since survivors will not know whether you are using snares or pallets right away. This element of surprise benefits pallets more than it would snares.

    Will Freddy's snares be adjusted?

    We have made some small changes between the PTB and live (placement speed has been increased, and a buffer has been added to snare placement to make them easier to place). While snares may not be as powerful as pallets, they are much more versatile and have their own benefits. We're watching closely to see how people end up using the snares and how they perform, but we aren't planning any changes at the moment. As always, this could change down the line if need be.

    Have you thought about reducing Freddy's base speed to make up for his teleport ability?

    Since he is limited in where he can teleport (unlike the Nurse) and the survivors get a head start when Freddy teleports, we do not feel like there is a need to reduce his movement speed. When designing the Freddy rework, we tried to avoid any slowdowns as this can feel bad when playing as the killer.

    Do you think Windows of Opportunity should show you Freddy's dream pallets?

    We have discussed this internally and decided against this for the time being. Windows of Opportunity may help you scout out real pallets and spot the ones that appear when you fall asleep (letting you know that they are fake), but we did not want this to completely negate the pallets.

    Are you going to nerf anything in Freddy's kit or dream pallets?

    We are not looking to buff or nerf anything about Freddy just yet. We want to monitor how things play out before making any balance changes. We are looking into making some quality of life (QOL) changes internally, but these should not have an effect on balance.

    Would you guys consider changing the Z Block add-on's Hemorrhage status effect?

    We deliberately avoided using exposed and exhausted for Freddy's add-ons as these would be far too powerful. We believe that Freddy as a whole is in a good place in terms of power and we do not want add-ons to send him over the top, but rather change the way he is played. The Z Block was intended to be used a tracking add-on, not necessarily to make him stronger in a chase. We recognize that the feedback to this add-on has not been very positive so far, but we want to see how people play with it before making any changes.

    Maps

    Would you create multiple versions of a map for every map in the game like you did for Springwood?

    Currently we are only looking to create map variations for licensed realms as the only have one map. Map variations are a way for us to make use of the assets we already have rather than creating all new assets. Additionally, we are restricted in what we can do with some licensed maps and as a result, we cannot create new maps. Variations allow us to add more variety to these realms in spite of licensing constraints.

    We are not looking to do this on realms that already have multiple maps as this would be excessive (e.g. if every farm map received 5 variations, that would be a total of 25 maps in the Coldwind Farm realm). By adding more variations to maps with only one or two maps, we can ensure that they will be selected just as frequently as other realms.

    Are you guys going to rework all maps to the same level of balance as Springwood?

    We hope to bring all maps to the same standards some day, but we want to set expectations realistically. Reworking maps to such a degree takes a significant amount of time. We are going to be making fewer new maps in order to make time to review existing maps.

    General

    Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes.

    Any Legion buffs in the near future?

    We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can.

    Is Monstrous Shrine a perk that you think could use some balance adjustments?

    Definitely. Monstrous Shrine would need something more than number tweaks. We are looking into this, but this is not something that will be changing right now.

    Will you do something about Object of Obsession revealing stealth killers?

    Yes, we are currently looking into how we deal with stealth killers and how their auras can be revealed as a whole. We'll share more on this when the changes are a little closer to going live.

    Would you ever consider removing perk tiers?

    This is something that we have seen suggested multiple times and have considered many times, but this is not something we are looking to do right now. We have some changes to the grind on the way already and want to see how they play out first. Additionally, the archives are coming soon and should offer a new way to progress. We are also gradually revisiting perks over time to bring the different tiers of perks closer together so you don't always need the tier 3 perk to get the effect of the perk.

    When will the new scores for wiggling and surviving be introduced?

    Bloodpoints for wiggling are still on the way and should be available soon. We had concerns with scoring based on survival time and decided not to commit to it at the moment. We are aware that survival score can be difficult to earn and we are looking into other ways to award survival points at the moment.

    Did you scrap the idea of making Kindred part of the base kit of all survivors in order to bridge the gap between solo players and SWF?

    Upon further review, we decided against giving Kindred to all survivors as a base ability. We are going to be addressing the gap between solo players and SWF groups on a case by case basis. We do have a change coming to the Kindred perk on the way, but we cannot provide an exact date at this time.

    its from here, first question in the general section :)

  • I would like to see an expansion of the Doctor's power.

    Maybe have the survivors hallucinate and see fake survivors on gens, injured etc. Maybe fake chests and gens too.

  • @Dr_Loomis said:

    I would like to see an expansion of the Doctor's power.

    Maybe have the survivors hallucinate and see fake survivors on gens, injured etc. Maybe fake chests and gens too.

    now that sounds awesome

  • Thanks! ^^

    @Dr_Loomis said:

    I would like to see an expansion of the Doctor's power.

    Maybe have the survivors hallucinate and see fake survivors on gens, injured etc. Maybe fake chests and gens too.

    That would be really cool

  • He needs a rework imo. He needs to be less annoying and more powerful.

  • @justarandy said:

    He needs a rework imo. He needs to be less annoying and more powerful.

    Is not really that annoying...

  • For me it is. The constant screaming, lighting and sound effects, fps drops and iri addon with constant heart bead. Sorry, I can't enjoy playing against doctor.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/739198#Comment_739198

    For me it is. The constant screaming, lighting and sound effects, fps drops and iri addon with constant heart bead. Sorry, I can't enjoy playing against doctor.

    Fair enough except the fps drops (it's your fault u.u). Btw the doctor's iri add on is not really that op like others...

  • @GodNap said:

    https://forum.deadbydaylight.com/en/discussion/comment/739216#Comment_739216

    Fair enough except the fps drops (it's your fault u.u). Btw the doctor's iri add on is not really that op like others...

    MY fault? I don't understand, many get fps drops not only me.

    Also, I never claimed his iri addon is OP. I made it pretty clear it's annoying.

  • the only buff I want is remove these spark effects in the screen for survivors, my fps drops to 8

  • A view simple change that will make doctor a viable killer

    • +20% Range on his Shock Therapy
    • +20% faster charge on his Shock Therapy
    • Doctor can unleash his Shock Therapy. This means, if he unleashes his power at lets say 50% charge time, the Shock Therapy has a range of 50%.

    Thats it, doctor should be way better in chases now.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/739228#Comment_739228

    MY fault? I don't understand, many get fps drops not only me.

    Also, I never claimed his iri addon is OP. I made it pretty clear it's annoying.

    Yeah but don't say that doctor is annoying for fps drops, it's not HIS fault. Btw i struggle against doctor too so we are on the same boat

  • Can I just add that i'd love for the Doctor's Illusions to lunge at a Survivor or something. Like scare them so that it makes them panic more "OH ######### IS THAT HIM OR THE ILLUSION?!"

  • @UlvenDagoth said:

    Can I just add that i'd love for the Doctor's Illusions to lunge at a Survivor or something. Like scare them so that it makes them panic more "OH ######### IS THAT HIM OR THE ILLUSION?!"

    that would also be awesome... Doctor should be that ultimate "is that real or fake" killer. certain add ons allowing for different illusions.

  • @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/739290#Comment_739290

    that would also be awesome... Doctor should be that ultimate "is that real or fake" killer. certain add ons allowing for different illusions.

    Exactly! I love the idea of that, cause isn't the point of madness to mix reality and dream till you can't tell the difference?

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/739293#Comment_739293

    Exactly! I love the idea of that, cause isn't the point of madness to mix reality and dream till you can't tell the difference?

    it definitely should be.

  • @UlvenDagoth said:

    Can I just add that i'd love for the Doctor's Illusions to lunge at a Survivor or something. Like scare them so that it makes them panic more "OH ######### IS THAT HIM OR THE ILLUSION?!"

    @Dr_Loomis said:

    I would like to see an expansion of the Doctor's power.

    Maybe have the survivors hallucinate and see fake survivors on gens, injured etc. Maybe fake chests and gens too.

    These 2 ideas combined would make the survivor feel like his character is in real madness, as it's supposed to.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/739290#Comment_739290

    https://forum.deadbydaylight.com/en/discussion/comment/739168#Comment_739168

    These 2 ideas combined would make the survivor feel like his character is in real madness, as it's supposed to.

    Oh yeah! That's a perfect combo! I want that now so much!

  • @UlvenDagoth said:

    Can I just add that i'd love for the Doctor's Illusions to lunge at a Survivor or something. Like scare them so that it makes them panic more "OH ######### IS THAT HIM OR THE ILLUSION?!"

    I WANT THIS

  • It's an idea i've had for a bit. I would love to see it combined with the other idea like that other person mentioned. Doc as it is doesn't really use "Madness." as it's understood. You just see him pop and stare... or maybe a fake pallet... or maybe a light on you. None of it is really all that interesting or even useful for the Doctor (other than the light showing you that Blendette in the corner) so changing it to things that would make the Survivor REALLY PANIC and not just "Oh... guess that's a thing." would be much more fitting to his theme.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/739307#Comment_739307

    It's an idea i've had for a bit. I would love to see it combined with the other idea like that other person mentioned. Doc as it is doesn't really use "Madness." as it's understood. You just see him pop and stare... or maybe a fake pallet... or maybe a light on you. None of it is really all that interesting or even useful for the Doctor (other than the light showing you that Blendette in the corner) so changing it to things that would make the Survivor REALLY PANIC and not just "Oh... guess that's a thing." would be much more fitting to his theme.

    And maybe a little scary like an horror game should be. I love this idea, i hope that the devs are reading all this.

  • @GodNap said:

    https://forum.deadbydaylight.com/en/discussion/comment/739315#Comment_739315

    And maybe a little scary like an horror game should be. I love this idea, i hope that the devs are reading all this.

    I mean, you could @Peanits and they would look.

  • .... opps I did not mean to do that, but whatever now XD

  • What about a fourth madness tier?

  • @GodNap said:

    What about a fourth madness tier?

    Not sure how this would play into things. Wanna expand further?

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/739371#Comment_739371

    Not sure how this would play into things. Wanna expand further?

    Nah, let's end this discussion here

  • Okay then, alright. Just was curious what you meant XD

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/739578#Comment_739578

    Okay then, alright. Just was curious what you meant XD

    Idk i was just saying xD

  • Ohhh XD I was just thinking. "How could we make them... MORE MAD?!"

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/739594#Comment_739594

    Ohhh XD I was just thinking. "How could we make them... MORE MAD?!"

    yeah i'm going mad thinking about how to make them more mad xD

  • @GodNap said:

    What about a fourth madness tier?

    perhaps a fourth tier for the more OP illusions and such? perhaps its the add ons that add it?

    such as "causes illusionary injured survivors at tier 3, survivors cant snap out of it until tier 4", something like that. just being thought up on the fly, not sure if that would be better or worse :P

  • @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/739371#Comment_739371

    perhaps a fourth tier for the more OP illusions and such? perhaps its the add ons that add it?

    such as "causes illusionary injured survivors at tier 3, survivors cant snap out of it until tier 4", something like that. just being thought up on the fly, not sure if that would be better or worse :P

    woah you exactly readed my mind xD how did you do that

  • @GodNap said:

    https://forum.deadbydaylight.com/en/discussion/comment/739604#Comment_739604

    woah you exactly readed my mind xD how did you do that

    cause im a mad doctor as well :P

    no i dunno, i just thought of it

  • That's a good thought too!

    @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/739371#Comment_739371

    perhaps a fourth tier for the more OP illusions and such? perhaps its the add ons that add it?

    such as "causes illusionary injured survivors at tier 3, survivors cant snap out of it until tier 4", something like that. just being thought up on the fly, not sure if that would be better or worse :P


  • so i hope we gave a lot of ideas to the devs, so... do your best!

  • thank you. i feel like Doctor could be one of the most fun killers to come up with stuff if we just went full on into the madness. i mean theres been some really good ones mentioned on this thread already.

  • The Doctor need more than a simple add-on rework. The way his power function need to be looked at too.

    Currently the static field does little to nothing beyond giving you that first scream to locate survivors at the beginning of the match. Its fairly easy for survivors to never enter madness 2 or 3 unless the doctor shocks them.

    And then madness itself does very little and can be moslty ignored by survivors unless its tier 3.

    -Off center skill checks ? Just pay attention. Its not like the timing is off or the success zone any smaller.

    -Illusory Doctor's ? They are very obvious and don't do anything unless you are in madness T3 or the Doc is using a Restraint add-on.

    -Illusory Pallets ? They require and add-on and don't do anything either. They just disappear when you approach them. You don't have to try and interact with them or anything.

    -Illusory Red Stain ? Thats not fooling anyone. Usefull to keep track of survivors in the corn, but thats about it. Require an add-on.

    -Illusory Heartbeat ? You can use your eyes to confirm that the doctor is in fact far away and look at your madness meter or potential TR perks icons to see if you are in the real TR or not. Require an add-on.

    -Exhaustion in madness 3 ? Sound good, but not when you compare it to Huntress's or Clown's exhaustion add-ons, that are way easier to use and less rare. It can take 2 to 4 shocks to send a survivor to madness 3. Require a very rare or ultra rare add-on.

    And then there is the shock itself. We all know the issues. Its too short ranged by default and does not relaibly prevent survivors from vaulting or dropping pallets. With perfect timing, distance and no lag it can be use a sort of anti-loop tool, but because switching modes and charging the shock slow you down, it can end up extending the loop for longer than if you simply forced the pallet drop.

    Doc is cool but very clunky. Most of what he does is illusory things that annoy beginners and can be safely ignored by more experienced players.

  • Interesting, let's go over his addins then I'll offer my thoughts.

    Discipline - that's the one that moves the red stain. I really hope they leave that one alone as moving the red stain to the person your chasing has a lot of utility both in a loop and while running through a cornfield.

    Order - The illusionary pallets. Again, a good addin, I see no reason for it to change.

    Calm - Reduced terror radius while in punishment mode. This is one I think many of us have underestimated until Ardetha pointed out how well it synergizes with Monitor And Abuse. I see no reason to change this one either.

    Scrapped Tape - This addin makes your shock a donut. Absolutely useless. I'd have it widen your shock to make it easier to hit the guy your chasing (but shorten the range to compensate)

    Interview Tape - ahaha, one of my favorite meme builds involves this. This makes your shock a 20X2 meter beam. When combined with the polished electrode, you get a lulzy 35 meter shock. I used to combine that combo when using Monitor And Abuse and Nurses Calling. It allows me to shock people on generators or healing from OUTSIDE my terror radius. Not terribly useful in a chase, but flippin' entertaining as hell to both me and my small streaming audience back in the day.

    The electrodes - many people think the brown one should be base kit - I've never felt that way myself. But if they ever decided to increase the docs base shock range, it would shock me (pun intended) if these didn't get nerfed at the same time. As it is, I suspect the yellow and green ones are probably going to have their range reduced but have the negative effect of extra charge time either reduced or removed.

    Iri King - I never used this much. In fact, I got a big old stack of them sitting in my inventory. If I'm in the mood to be sadistic, I'll use one. I wouldn't mind seeing it changed to something else.

  • @Decarcassor said:

    The Doctor need more than a simple add-on rework. The way his power function need to be looked at too.

    Currently the static field does little to nothing beyond giving you that first scream to locate survivors at the beginning of the match. Its fairly easy for survivors to never enter madness 2 or 3 unless the doctor shocks them.

    And then madness itself does very little and can be moslty ignored by survivors unless its tier 3.

    -Off center skill checks ? Just pay attention. Its not like the timing is off or the success zone any smaller.

    -Illusory Doctor's ? They are very obvious and don't do anything unless you are in madness T3 or the Doc is using a Restraint add-on.

    -Illusory Pallets ? They require and add-on and don't do anything either. They just disappear when you approach them. You don't have to try and interact with them or anything.

    -Illusory Red Stain ? Thats not fooling anyone. Usefull to keep track of survivors in the corn, but thats about it. Require an add-on.

    -Illusory Heartbeat ? You can use your eyes to confirm that the doctor is in fact far away and look at your madness meter or potential TR perks icons to see if you are in the real TR or not. Require an add-on.

    -Exhaustion in madness 3 ? Sound good, but not when you compare it to Huntress's or Clown's exhaustion add-ons, that are way easier to use and less rare. It can take 2 to 4 shocks to send a survivor to madness 3. Require a very rare or ultra rare add-on.

    And then there is the shock itself. We all know the issues. Its too short ranged by default and does not relaibly prevent survivors from vaulting or dropping pallets. With perfect timing, distance and no lag it can be use a sort of anti-loop tool, but because switching modes and charging the shock slow you down, it can end up extending the loop for longer than if you simply forced the pallet drop.

    Doc is cool but very clunky. Most of what he does is illusory things that annoy beginners and can be safely ignored by more experienced players.

    And that is exactly why we are talking about things to add or change. Like the Illusions jump scaring you with a lunge outta no where to fool you into thinking it might be the Real Doc. Or the seeing other survivors thing as well.

  • @FrenziedRoach said:

    Interesting, let's go over his addins then I'll offer my thoughts.

    Discipline - that's the one that moves the red stain. I really hope they leave that one alone as moving the red stain to the person your chasing has a lot of utility both in a loop and while running through a cornfield.

    Order - The illusionary pallets. Again, a good addin, I see no reason for it to change.

    Calm - Reduced terror radius while in punishment mode. This is one I think many of us have underestimated until Ardetha pointed out how well it synergizes with Monitor And Abuse. I see no reason to change this one either.

    Scrapped Tape - This addin makes your shock a donut. Absolutely useless. I'd have it widen your shock to make it easier to hit the guy your chasing (but shorten the range to compensate)

    Interview Tape - ahaha, one of my favorite meme builds involves this. This makes your shock a 20X2 meter beam. When combined with the polished electrode, you get a lulzy 35 meter shock. I used to combine that combo when using Monitor And Abuse and Nurses Calling. It allows me to shock people on generators or healing from OUTSIDE my terror radius. Not terribly useful in a chase, but flippin' entertaining as hell to both me and my small streaming audience back in the day.

    The electrodes - many people think the brown one should be base kit - I've never felt that way myself. But if they ever decided to increase the docs base shock range, it would shock me (pun intended) if these didn't get nerfed at the same time. As it is, I suspect the yellow and green ones are probably going to have their range reduced but have the negative effect of extra charge time either reduced or removed.

    Iri King - I never used this much. In fact, I got a big old stack of them sitting in my inventory. If I'm in the mood to be sadistic, I'll use one. I wouldn't mind seeing it changed to something else.

    Rail Gun doc is AMAZING

  • If you want to talk about illusions, imagine the following scenario.

    You are sane, and you walk by to find your teammate squatting like he's at a generator, but he's motioning to the air.

    "dude, what you doin'?"

    "I'm fixing this gen you noob!"

    "Dude, there's nothing there"

    All you have to do is pop illusionary gens where they'd normally spawn in a maze tile or so forth. We know that not all gen spawns are used - so fill them with illusionary gens that only show up while in madness level 2? When the gen get's 25% done, have it explode in a shower of sparks with the docs laughter ringing in the survivors ear!

    Wouldn't that be awesome?

  • @FrenziedRoach said:

    If you want to talk about illusions, imagine the following scenario.

    You are sane, and you walk by to find your teammate squatting like he's at a generator, but he's motioning to the air.

    "dude, what you doin'?"

    "I'm fixing this gen you noob!"

    "Dude, there's nothing there"

    All you have to do is pop illusionary gens where they'd normally spawn in a maze tile or so forth. We know that not all gen spawns are used - so fill them with illusionary gens that only show up while in madness level 2? When the gen get's 25% done, have it explode in a shower of sparks with the docs laughter ringing in the survivors ear!

    Wouldn't that be awesome?

    THAT WOULD BE ######### AMAZING!!!!!

  • @FrenziedRoach said:

    If you want to talk about illusions, imagine the following scenario.

    You are sane, and you walk by to find your teammate squatting like he's at a generator, but he's motioning to the air.

    "dude, what you doin'?"

    "I'm fixing this gen you noob!"

    "Dude, there's nothing there"

    All you have to do is pop illusionary gens where they'd normally spawn in a maze tile or so forth. We know that not all gen spawns are used - so fill them with illusionary gens that only show up while in madness level 2? When the gen get's 25% done, have it explode in a shower of sparks with the docs laughter ringing in the survivors ear!

    Wouldn't that be awesome?

    Yeah, but those illusions are too op if you have them after 3 zip zap of the doctor's treatment mode.

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