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Mookywolf

Mookywolf

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Mookywolf
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  • @QwrtyMan213 said:

    https://forum.deadbydaylight.com/en/discussion/comment/729819#Comment_729819

    lol, maybe for some unfortunate people, but I don't think I've ever lagged as bad as I have today.

    well i play from Europa, a moon of Jupiter, and this looks perfectly normal.

  • this is perfectly normal gameplay what're you talking about?

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/729412#Comment_729412

    That's the post I've been looking for. THANK YOU!

    Gonna favorite the damn thing...not losing it again

    no problem. it took me a while to find it hehe

  • its happened to me a couple times on xbox too. though never three times in a row

  • @Supernaut said:

    https://forum.deadbydaylight.com/en/discussion/comment/728937#Comment_728937

    If memory serves me well, the extra BPs are only available if you put up an offering.

    Please correct me if I'm wrong!

    it says "as a killer hook a survivor on a cankerous hook for the first time to earn bonus bloodpoints" and, "as a survivor repair a cankerous generator to earn bonus bloodpoints"


    but also says "using this offering increases the amount of bloodpoints earned for these interactions"

    so, i think it offers more regardless, but offers even more if you use the offering.

  • Doctor is likely next, then who knows after that.

    @Peanits said:

    VOD: https://www.twitch.tv/videos/457839754

    Mid-Chapter 3.1.0 Q&A

    News & Announcements

    We will be at Gamescom! We will not have a booth, but we will have a presence. This is the first time we'll be going to Europe and we look forward to meeting all of you.

    Bill is still coming to the PS4. Do not worry, we are on it! We hope to have him and the rest of the missing content available as soon as possible (in a hotfix if possible).

    Q&A

    Freddy

    Is there a good reason why Freddy starts a trial with his teleport on cooldown?

    Spawning next to the killer can be frustrating and feels unfair. Allowing Freddy to teleport to a generator that you spawned next to right away would feel very similar. We decided it was best to avoid this by putting the dream projection on cooldown as soon as the match starts. As always, we'll be monitoring how this plays out and make changes as needed. We are not opposed to the idea, but we also don't feel it is necessary at this time.

    Have you considered keeping old Freddy in the game? (with an option to switch between the two)

    Since old Freddy was frustrating to play against, this is not something we are looking to do. Additionally, since old and new Freddy are so different, this would require us to support both killers at once. We would rather focus our efforts on one version rather than split our attention between two.

    Why did Freddy get dream snares in his base kit instead of dream pallets?

    We find dream snares to be more dynamic as they can be placed anywhere in the map. With some skill and thought, snares can be used very effectively in places where pallets cannot be placed. Keeping dream pallets also adds to the unpredictability of dream pallets, since survivors will not know whether you are using snares or pallets right away. This element of surprise benefits pallets more than it would snares.

    Will Freddy's snares be adjusted?

    We have made some small changes between the PTB and live (placement speed has been increased, and a buffer has been added to snare placement to make them easier to place). While snares may not be as powerful as pallets, they are much more versatile and have their own benefits. We're watching closely to see how people end up using the snares and how they perform, but we aren't planning any changes at the moment. As always, this could change down the line if need be.

    Have you thought about reducing Freddy's base speed to make up for his teleport ability?

    Since he is limited in where he can teleport (unlike the Nurse) and the survivors get a head start when Freddy teleports, we do not feel like there is a need to reduce his movement speed. When designing the Freddy rework, we tried to avoid any slowdowns as this can feel bad when playing as the killer.

    Do you think Windows of Opportunity should show you Freddy's dream pallets?

    We have discussed this internally and decided against this for the time being. Windows of Opportunity may help you scout out real pallets and spot the ones that appear when you fall asleep (letting you know that they are fake), but we did not want this to completely negate the pallets.

    Are you going to nerf anything in Freddy's kit or dream pallets?

    We are not looking to buff or nerf anything about Freddy just yet. We want to monitor how things play out before making any balance changes. We are looking into making some quality of life (QOL) changes internally, but these should not have an effect on balance.

    Would you guys consider changing the Z Block add-on's Hemorrhage status effect?

    We deliberately avoided using exposed and exhausted for Freddy's add-ons as these would be far too powerful. We believe that Freddy as a whole is in a good place in terms of power and we do not want add-ons to send him over the top, but rather change the way he is played. The Z Block was intended to be used a tracking add-on, not necessarily to make him stronger in a chase. We recognize that the feedback to this add-on has not been very positive so far, but we want to see how people play with it before making any changes.

    Maps

    Would you create multiple versions of a map for every map in the game like you did for Springwood?

    Currently we are only looking to create map variations for licensed realms as the only have one map. Map variations are a way for us to make use of the assets we already have rather than creating all new assets. Additionally, we are restricted in what we can do with some licensed maps and as a result, we cannot create new maps. Variations allow us to add more variety to these realms in spite of licensing constraints.

    We are not looking to do this on realms that already have multiple maps as this would be excessive (e.g. if every farm map received 5 variations, that would be a total of 25 maps in the Coldwind Farm realm). By adding more variations to maps with only one or two maps, we can ensure that they will be selected just as frequently as other realms.

    Are you guys going to rework all maps to the same level of balance as Springwood?

    We hope to bring all maps to the same standards some day, but we want to set expectations realistically. Reworking maps to such a degree takes a significant amount of time. We are going to be making fewer new maps in order to make time to review existing maps.

    General

    Could you talk about who you're planning on reworking/updating next?

    We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes.

    Any Legion buffs in the near future?

    We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can.

    Is Monstrous Shrine a perk that you think could use some balance adjustments?

    Definitely. Monstrous Shrine would need something more than number tweaks. We are looking into this, but this is not something that will be changing right now.

    Will you do something about Object of Obsession revealing stealth killers?

    Yes, we are currently looking into how we deal with stealth killers and how their auras can be revealed as a whole. We'll share more on this when the changes are a little closer to going live.

    Would you ever consider removing perk tiers?

    This is something that we have seen suggested multiple times and have considered many times, but this is not something we are looking to do right now. We have some changes to the grind on the way already and want to see how they play out first. Additionally, the archives are coming soon and should offer a new way to progress. We are also gradually revisiting perks over time to bring the different tiers of perks closer together so you don't always need the tier 3 perk to get the effect of the perk.

    When will the new scores for wiggling and surviving be introduced?

    Bloodpoints for wiggling are still on the way and should be available soon. We had concerns with scoring based on survival time and decided not to commit to it at the moment. We are aware that survival score can be difficult to earn and we are looking into other ways to award survival points at the moment.

    Did you scrap the idea of making Kindred part of the base kit of all survivors in order to bridge the gap between solo players and SWF?

    Upon further review, we decided against giving Kindred to all survivors as a base ability. We are going to be addressing the gap between solo players and SWF groups on a case by case basis. We do have a change coming to the Kindred perk on the way, but we cannot provide an exact date at this time.

    its here in the general section. Spirit isnt mentioned but that doesnt mean she isnt on their radar.

  • @ACEvHEARTS said:

    https://forum.deadbydaylight.com/en/discussion/comment/728937#Comment_728937

    I know you said serum and I know that’s what it should have said, but my brain still read “sperm.”

    whatever floats your boat man XD

  • it is intentional. they're not considered "basic attacks" and those things only trigger on basic attacks.

  • what do you think? it saaaayyyyys... "TOTALLY REAL DBD LEAK". people dont lie on the internet

  • @OkKiLLer said:

    Can you still get last years hallowed blight cosmetics from the serum?

    we dont know yet. i would hope so.

  • so, from what we know there will be a special hook and a special gen. putting a survivor on the hook, or repairing the gen, will give you extra bloodpoints, and if its like last year, some serum. there will be an offering that will increase the amount of special hooks and gens on the map.

    again, if its like last year, if you get enough serum you'll be able to get some of the Hallowed Blight cosmetics for free

  • thank you for changing the Plaid Flannel rarity. i might actually use Nurse now

  • so Sony finally realized what year it is? sweet

  • i mean they all COULD, but its up to the people who own the people who own the character, or in this case the mask... honestly, i think it would be cool if both companies helped design a hallowed blight mask for ghostface, then sell it both in game and in real life.

  • ... eh. thats about all i got for this weeks shrine. might get surveillance just for the bloodpoints but other than that, its not really exciting at all

  • @StupidPallets said:

    https://forum.deadbydaylight.com/en/discussion/comment/726080#Comment_726080

    And how would you know this? You know, you people keep saying things spuriously without giving any evidence. I would like evidence, then ill apologize for calling you fake news.

    "We are planning on looking into their add-ons in the near future. In particular, we would like to change their status effect add-ons to be on hit rather than when hitting a survivor that already has deep wounds. We do not have an ETA at this time, but we will let you know as soon as we can."


    "We cannot give dates on when these changes will happen, but we can share some information on which killers we are looking to update. We will be taking a look at the Nurse and her add-ons (primarily her add-ons) and the Doctor. We would also like to review the chainsaw killers, the Shape, and the Pig, and more. Some may receive smaller changes or add-on passes while other may see more significant changes."


    taken from here: https://forum.deadbydaylight.com/en/discussion/77678/live-q-a-recap-july-25-2019#latest

  • @DudeDelicious just curious what you think about my idea for this skin

  • @mistar_z said:

    https://forum.deadbydaylight.com/en/discussion/comment/726989#Comment_726989

    its hard to talk about pig. I love her I play her a ton, think I'm the only one that plays her regularly in my region.

    but there are way too many delusional pig mains out there, hard to get any constructive conversations going.

    HEY!... i can be delusional and constructive thank you very much

  • heres how i look at it

    as it is now: survivors spend up to 2 minutes and 30 seconds getting their trap off before doing a gen.

    Rules Set No. 2 basekit: survivors finish a gen, then spend up to 2 minutes and 30 seconds getting their trap off before doing another gen and actually hope they dont die.

    same result, more stress.

  • very true. its a legit... boring and uninteresting strat.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/726420#Comment_726420

    I think it's fair to leave it in. It rewards good throws

    i mean it should probably be made its own scoring event if anything.

    but i agree OP, piggy needs more love :(

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/726328#Comment_726328

    Yep the pictures of the individual pieces show Jake's face. At first I thought it was Jeff and was pretty disappointed to see that it was Jake.

    https://us.v-cdn.net/6030815/uploads/845/IF2JCFRRFHP2.png

    wait, its just glasses? aw, i thought it was like a steampunk goggle looking thing.

  • Legion is so weird from a marketing standpoint. im no expert and obviously this is opinion, but Legion is both the best and worst marketing DLC that BeHaviour has made.


    best because as I said, its 4 characters in one. thats 4 different characters a player could get invested in and want to get skins for, 2 of which you HAVE to pay extra money to even play.

    but worst because of the misleading advertising (the image making people think its a multi personality person, the trailer making people think its a blend in killer, neither of which became true). and, as I said, they havent capitalized on Legion's ability to sell skins at all. its 4 characters, each with unique styles, able to sell to people with different tastes while not making it seem out of place for that character.


    obviously this is... gameplay stuff aside. but i just find it weird.

  • it is a bit odd. i mean, despite gameplay flaws, Legion is like a one killer cosmetic store all on their own. you have your choice of 4 characters, and then different skins for each of the four. you would think they would capitalize on that a bit more and give Legion more skins. I mean, both Joe and Susie only have 2. and Frank and Julie are more or less just gender swapped. both Frank and Julie deserve something unique to them, and Susie and Joe deserve more skins in general.

  • god it looks so cool. i cant wait

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/725893#Comment_725893

    That's why I said "Inner Strenght", 8 seconds heal whyle hiding with no moans nor need of another player and gives you 1000 to 1500 BP for the totem + 400 healing BP, what's not to like?

    a new player probably doesnt know where totems spawn though. and until they learn a few, inner strength will be luck based. self care can be used any time anywhere.


  • @KittKatt said:

    @Maníaco_da_garrafa But isnt forcing baby survivors like me to go against higher skilled killers the same thing? I mean people shouldnt be punished for wanting to play with their friends or am I completely off? I'm new to this game and I dont understand it fully but whether it's killers getting bullied or survivors... both are learning and shouldn't get bullied.

    the way it used to work if you played in a group as survivors was it would TRY to put you with a killer of average rank. but the problem with this was the killer wouldnt know the survivor's ranks. the killer didnt know they were facing say a rank 3 and a rank 20. the killer had no clue, and no choice.

    but as a survivor, you are choosing to play with your higher ranked friend and facing higher ranked killers. its not a perfect system and it definitely needs work, but its better for people to choose playing with higher ranked friends knowing the risk, than a player be randomly screwed over without knowing.

  • @KittKatt said:

    No, I got this game to play with my friends but they are in the high ranks, like 2 or 3 i believe. When i play with them, I only get killers who slug or come after me when I get unhooked. I tried to play solo but that also sucked. Maybe I should try killer? I just wanted to get the game for my friends =(

    i understand, it can be frustrating with how they made playing with friends works. and i do suggest playing killer. when you play killer, you'll learn what the killer sees and how they play, and maybe understand the mistakes you made as a survivor.

  • if you're brand new to the game, and just starting out as survivor, killers will seem strong for a while. it takes learning the maps and how to loop before killers dont seem too op. have you played killer at all by chance?

  • that looks freaking insane. i love it

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/725639#Comment_725639

    I love that it matches so perfectly with her.... it gave me chills man <3

    it really does work so well. and the creator said hes already planning a series, so im guessing they'll make one for each original killer.

  • holy crap. yeah, devs, hire that person to make chase music for all your killers. that was amazing.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/725428#Comment_725428

    For the screenshot in the OP, the low ranked players were likely playing with one (or both) of the rank 8 players. The matchmaking uses the highest rank in the party for matchmaking purposes now (since the 3.2.1 hotfix). We're currently reviewing the impact this has had on matchmaking and gameplay.

    is there any way to implement knowing if survivors was in a SWF group on the scoreboard screen? if people knew they were survive with friends while seeing the ranks we the players would know a lot better if matchmaking was still broken, or if it was just a SWF group.

  • do you have a pic by chance? i dont have the offering

  • when and where did they say that? do you have a source?

  • i find the game more unfun the more i rank up in general. on either side.

  • most people see it as extremely unbalanced. personally, i find it aesthetically pleasing, and tend to have fun on it. ive still hardly played on it, so i cant really say if its unbalanced for one side or the other. but i think its fun on both sides

  • i prefer original stuff because I enjoy NEW stories, even if they're bad. its interesting to read nonetheless

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/723078#Comment_723078

    Again this argument is silly. They have no respect for the other side. Why should I respect their side? It has nothing to do with personal real life activities so stop trying to paint me that way. They are my enemy in game, my enemy in game should not be profiting off me.

    i'd agree with you if it gave the killer some sort of advantage during the match. but it doesnt. it gives you, them, and the other survivors bloodpoints and nothing more. you're helping your... "enemy" get bloodpoints.

    and also "they have no respect for the other side" thats a pretty big generalization. i prefer killer, and i fool around more than i play normally. i help survivors get more bloodpoints than they normally would.

  • @ApeOfMazor said:

    https://forum.deadbydaylight.com/en/discussion/comment/723063#Comment_723063

    You don't deserve those points. It's like shooting someone in the face who just handed you a present. It makes no sense to give you the present if that is how you will act. You might say you will act that way no matter what, but at least you won't be profiting from it.

    orrrr its like giving a fellow DBD player some extra bloodpoints. do you really have this extreme of an "us vs them" mentality? the killer isnt actually killing you, its a game. they are a player who is playing the other side, but its still a person and a fellow player nonetheless.

  • @baesik said:

    ????? wow even community manager's view is skewed

    do you not realize that the most popular dbd streamers went to twitchcon??? and that since they're not streaming you lose viewers in the game? and all the viewers that like to play with that streamer don't play??? i'm shocked that a community manager is belittling its own community lmao

    edit: go check out the viewers for dbd. it's more than halved, but "The amount of people going to Twitchcon is fairly small."

    people who stream this game often likely dont need double bloodpoints anyway. they play so much that they have killers and survivors at P3 level 50 with almost if not all the perks unlocked already. also its probably less than half the viewers because people's favorite streamers are at Twitchcon, not because half the viewers went.

  • i voted lore but im also excited for charms

  • you forgot "throw a pebble at them to assert dominance"

  • people have posted pics of their Hallowed Blight offerings from last year showing that it changed from adding a plant to adding a special generator. so its pretty close to confirmed that we're getting one again this year.

    personally, i'd love to see a Legion skin for both Frank and Julie, but i kinda doubt its gonna happen. theres more loved characters that deserve skins.

  • so you... don't want killers to have a way to be extra nice to survivors? i mean i farm pretty often as killer, so when i get a BPS it just benefits the survivors even more. you dont want me to be more kind?

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/721961#Comment_721961

    Its actually pretty common for ppl to wake up against Freddy. After an unhook, the unhooked person wakes up their rescuer. Doing this helps with the healing afterwards as well since addons like Jumprope lower action speed. I say this as a Freddy main who keeps hearing the clap clap snap snap around the corner and wish theyd just cut that ######### out, lol.

    As far as the BT thing goes... I feel like ppl still dont know this one. I keep having Bills go for saves right infront of me. Bill eats the dust, and I run STBFL...so the unhooked guy goes down too. DS is still a thing though, So I still typically dont rehook right away.

    Borrowed Time should still work against Freddy if you're awake though, right?

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/721847#Comment_721847

    Like anyone is awake during a match with Freddy. That's not a valid argument.

    i am, quite often. like i said i run stake out so its even more beneficial for me to stay awake. and i've been doing just fine.

  • Freddy's traps only work while asleep. theres three different ways to wake up, someone waking you up, failing a skillcheck, and going to the alarm clock. and with the recent Oblivious buff, waking up is even more worth it. do one of those three things and Freddy only has his gen teleport. yes, he can smack you into the dream world, but thats you failing to loop or lose him. the timer, just pay close attention and you'll be fine. im someone who runs stake out and has faced quite a few Freddies since the Oblivious buff, so i know how little he can do when you're awake.

  • fun if you find it fun, or bloodpoints. Legion can get bloodpoints for Deviousness with ease.

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