Mookywolf
Mookywolf
About
- Username
- Mookywolf
- Joined
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Comments
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im not addicted! i just play every single day and when im not playing im on these forums talking about the game!
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@QwrtyMan213 said:
https://forum.deadbydaylight.com/en/discussion/comment/707675#Comment_707675
In that vein, why does ghostface get on-demand stealth, and an instant crouch, but pig has a super slow crouch, with the stealth slowly fading in afterwards?
she has bad knees, needs to take her time crouching.
but that is a bit odd, yeah
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/707663#Comment_707663
Everything is one hit if you're broken. So I don't know what you're going on about. Corrupt Purge is not a one-hit down. Period.
Now, if you actually washed your face, maybe you wouldn't be broken? Gettign broken takes a while after getting infected. There's a good chance you're not broken when she uses the red puke.
well, i dont play high ranks but this has been my experience any time someone cleanses. but like i said, i dont play high ranks so...
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/707621#Comment_707621
Corrupt Purge is not a one-hit down.
it is when you're broken, which you likely will be because you'll end up getting infected again pretty quick unless you're just not doing anything.
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@Kerbert said:
BTW can y'all see the responses?
i can yes :)
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@Xboned said:
https://forum.deadbydaylight.com/en/discussion/comment/707572#Comment_707572
Oh, anxiety and dread. That's the good stuff. One of my favorite things about the old school of horrors movies is that they still had the Hitchcock roots, there was a slow burn of brooding uncertainty that built into crescendos of violence.
Plus, that snap.
that snap is one of the most satisfying things in the game ever. its such a good sound.
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608
Ridiculously argument. No cleansing? Sure I'll just star broken and sick the whole game.
what would you rather have, a one hit melee down, or a long ranged one hit down? cause chances are you're gonna get sick again after cleansing, become broken, then she has her red puke. i'd rather deal with the one hit melee that the ranged.
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@Horror_Gaming said:
https://forum.deadbydaylight.com/en/discussion/comment/707588#Comment_707588
It just bothers me that Pig is probably the easiest character to buff and the Devs just choose to ignore the Saw Community who bought and still enjoy this chapter. Even during the nerfs during the EGC livestream they said they would look at if it effects her and they never have touched or talked about her since.
to be honest i wasnt a fan of SAW until after i became a pig main :P but yeah, shes pretty easy to buff but its just gone undone. Rules Set No. 2 is pretty easy to replace as well. make the current one basekit, and have the add on instead activate trap's timers immediately. maybe with an increased timer if its found to be too strong.
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i love surveys! :D
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@ad19970 said:
I'm surprised people want Rule Set No. 2 in base kit. I personally don't think that would be good. The main purpose of Pig's Reversed Bear Traps is to slow the game down, not kill survivors.
If it becomes part of the base kit, then you could use the addon that increases the available jigsaw boxes by one and the addon that decreases the Bear Trap timer. It would be way too likely to get kills via Reversed Bear Traps. And probably very annoying for survivors as well since it's based on rng.
One buff I would love to see is for survivors to have a 0% chance to receive the key for your Reveresed Bear Trap in the first Jigsaw Box you search. But Rule Set No. 2 would be too good in my opinion.
i just want traps to actually be stressful and not just a minor annoyance. it would fit SAW a lot more if survivors actually feared the traps.
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yes and yes. I get pig isnt really high on the priority list right now but one or even both of these changes would be real nice
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i like the pig's for both hit and miss
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did your friend play killer at all? either in the KYF or in a public match?
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i knew this thread was coming sooner or later :P
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to me hes been fun to play as and against. its interesting seeing the different ways people use his portals. some put them right next to gens, some put them near gens but out of site. some even just put them in different corners of the map. its also fun testing out these different styles yourself.
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2022? someones optimistic.
the entity claws twitching is just because thats the obsession getting chased.
but i agree, more status stuff would be helpful for us solo survivors. pretty much everything you mentioned would just be nice info to have.
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i feel like having rank reset two days before a very important DLC and also an awful unfixed matchmaking issue while new players were coming in didnt help. either way new players that came for the DLC got screwed over. either they experienced the matchmaking bug and got put with high rank players, or didnt experience the bug but still got screwed over from rank reset.
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An ongoing analysis of Steam's player numbers, seeing what's been played the most.An ongoing analysis of Steam's player numbers, seeing what's been played the most.
yeah, certainly seems it. and of course the Friday the 13th forum got triggered, cause they know the truth.
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@NaroxdamXias said:
I thought of one more idea, its kinda weird though. A there could be one of those glowing skins for the Plauge, but her weapon is like a candy bucket.
oh my gosh, i love that idea. a little pumpkin full of candy as her weapon? thats silly but i love it. i'd buy that instantly.
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i know its rather new but ive only seen it once, Better Together. I feel like having other survivors know the gen you're working on can be so beneficial. not only to come help you work on the gen, but also so you know to not run the killer that way.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/705763#Comment_705763
That would be awesome! :D
That means I don't have to cleanse totems anymore! Can't wait!
put entries of the survivor rulebook in the archives, that would be awesome XD
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im genderfluid.
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wow... ive had games that drag on for a while but jeez. thats just ridiculous. i don't really blame you cause the only other option was for the killer to DC
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yeah, ive been noticing a rise of the "just be stealthy dont stalk" ghostfaces. also good work on those kills.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/705130#Comment_705130
If you pair Plunder's with a luck offering that's when you'll get all the keys and maps.
i thought luck didnt affect chests, only the hook and Trapper's traps
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@Mister_xD said:
Killer:
Discordance
the map knowledge you gain with this is amazing!
especially if you run it on mobile killers like Hillbilly - you will be able to tell exactly where to strike to A: prevent a gen from poping and B: scare multiple players off the objective and therefore slow the game down.
granted it only works when there are multiple players working on a gen, but i rarely ever see games where it doesnt go off.
Survivor:
Plunderers Instinct
the amount of red keys i found with that is just ridiculous xD
ive had such varying degrees of success with Plunderer's. one game i got two commons and an uncommon with it (i was getting items and leaving them at the exit gates for all the newbies) and in another game i got a rainbow map and skeleton key.
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i believe the archives will somewhat be like this. you'll be able to earn bloodpoints through completing some archive quests.
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"dude, thanks for the help getting me off the hook. a real asset to the team"
thinks about the 4 times people where unhooked and then almost immediately either the unhooker or the unhooked was downed by Billy afterward
gee wonder why i didnt go for it. i was also new to the game, only being rank 18 or so and this was before any rank resets.
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i love that totem idea. thats kinda cool.
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/704944#Comment_704944
yes rift im sorry
just double checking. yeah im... worried about the Rift.
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@Victor_hensley said:
The devs are going to do nothing about it, they are about to release the archives (which if you did not know is not only another money making scheme, but also P2W for including op add-ons alongside it).
are you talking about the Rift or the Archive? Archive is the lore and bloodpoints for completing quests, the Rift is the stupid battlepass thing.
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i find myself playing less and less as i get higher in the ranks. i can deal with bugs when im not sweating the while game, but when the games start getting more intense and you start coming across more and more meta perks and BMing survivors or killers, it just makes the bugs and stuff that much more frustrating.
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@Adriang14 said:
Peanits said making rsn2 basekit would hurt pig because they would continue to keep working on gens.
im just copy and pasting this cause ive made this point multiple times, but uh, i disagree with Peantis
make it baseline, then we can screw over the survivors who decide to do a gen first. tampered timer, and Jigsaw's sketch. much higher risk of their head going pop. fine by me. they'll still have to waste time with boxes but under more stress.
or they try to get it off before gens and waste even more time. i dont see a losing scenario here.
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oh my gosh, thank you for the laughs XD
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YYYYEEEESSSSS... i really hope they make it basekit. her traps would actually be stressful to have and not just an "oh well, darn" kind of thing.
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this has been brought up multiple, multiple times on the forums. unfortunately the best answer we've gotten is a "we'd like to, but it would take a long time to implement"
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/704728#Comment_704728
The smaller duration of the perk ability means that it activates again more quickly if Survivors stay on the gen, so you know sooner if multiple Survivors are still on the gen or not.
ohhh, ok... yeah that makes sense. i hope this gets changed then, i didnt think about that.
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just curious, in what way is level 1 better than the level 2 or3? i just dont quite understand what the train of thought here is.
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@Elk said:
I'm a little spectacle about charms on certain outfits. Some would be like, okay that's fine on the waist. However if you do the Feng dress or Claudette dress outfit complete set. It might look weird. I don't know, but we have to wait and see how they look.
https://forum.deadbydaylight.com/en/discussion/comment/704547#Comment_704547
true. im curious about the ones on the hook too. like... where on the hook will they be?
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/704519#Comment_704519
I am excited for Archives, because i love lore too. All the lore goodness when it comes that day. Hopefully it's like a buffet! All you can eat lore.
im excited for the lore too, but also curious about the "charms" thing they talked about.
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i have... 5 toolboxes :P i use my items way too much and dont play as much as i'd like
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@indieeden7 said:
It was because it wouldn't make any sense to invite people to a survivor lobby and then be able to switch to killer.
i feel like graying out the button after an invite is sent would have been better to do. im not a programmer though so i dunno how easy that would be to do.
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https://www.youtube.com/watch?v=jsacDk2s5LM
i wasnt even trying to get off, i was just trying to kill myself so the other person could live X3
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im really curious if Bricky even knows what the community thinks of clown right now.
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i think the biggest buff it needs is being called Cruel Confinement again. really dont get why it was changed...
but anyway, more seriously, it certainly needs a buff. i was playing against someone with it on level 2, i was on 3 of the 5 gens that got finished, i didnt even notice they had the perk because it never came into play
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https://youtu.be/9oy7ZmFrsIE
posting the video that @Talmeer is talking about. i think at least.
https://www.youtube.com/watch?v=Wq_XsIz8c1A&t=868sbut also posting this cause there were definitely certain things that were not ok about old school legion.
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dont forget using it with Surveillance! ive been doing that since the update and its been so helpful.
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i just like the animation. thats really it.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/700192#Comment_700192
You were right.
Creative and i might try it myself when kyf lobbys start working again.
thank you. let me know how it goes if you managed to do it. im not sure how big the circle should be to make it fair, or if it works best of some maps than others. might be interesting to do on The Game, making the portals be on different floors. maybe....