Mooks
Mooks
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- Mooks
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No it isn’t the time now.
it was time for this on their release. Legendary skins got their own voices as well. And yeah, hunk also deserves a unique voice.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/3188936#Comment_3188936
for original sets, they have stated they want to revisit every original set and see if they can be split in 3 individual pieces or even 2 linked pieces plus one individual piece. We don’t know when they will start with this though…I'm sorry, but when did they say that? I thought it's only a community suggestion that wasn't yet answered to.
Don’t be sorry, i would request a source for such a statement as well.
though.. it was an endeavor to find this, looked through their twitter posts and dev updates etc until I somehow came across some Q&A stream (forgot those even existed) and had to look through GoodBoyKarus summaries until finally found it:
"Can you make linked outfits more flexible?"
As soon as the QnA was announced this was asked practically immidiately lol.
The team is looking into making non-licensed sets more accessible to mix + match, such as killer weapons or survivor heads. Sets exist to help minimise clipping, however these pieces they're looking into usually don't clip. This will be done on a case-by-case basis.
Summary Thread: https://forum.deadbydaylight.com/en/discussion/285995/holy-the-devs-did-a-dev-stream-again-and-i-watched-it-again-so-you-dont-have-to-again
Video of the stream for official wording (though I didn’t watch it now):
https://youtu.be/Pz7f_WPutq8 -
@TheLegendOfLame said:
https://forum.deadbydaylight.com/en/discussion/comment/3188936#Comment_3188936
I entirely agree that it's an assumption, i by no means to make it sound like that was the only reason possible. Just that, if that was the reason, it would actually be more beneficial to split them up. Btw, I am aware that sets were introduced later on so of course that's why Laurie's outfits aren't linked. My point is that I don't get why they introduced sets in the first place. If the Halloween chapter came out today, I'm 99% sure Laurie's outfits would be linked.
They were introduced so that cosmetics were possible that weren’t in line with the seams of the default outfit. Eg some of Neas hoodies tied to the body piece wouldn’t be possible without them being linked to a head cosmetic to avoid extreme clipping issues with other head cosmetics.
i think licenses kinda ‚abused‘ this to portray their characters in a certain way without mix and matching being possible.. (I am not a fan of these myself and haven’t bought any linked cosmetics except for Carlos as a legendary character)
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Linked outfits were only introduced later on so it makes sense that older cosmetics weren’t linked (eg Laurie’s Outfits you have mentioned)
in case of licenses - it’s not only up to BHVR but also the license holders if these cosmetics can be split or not. And they apparently have decided to make them linked despite the feedback - especially as the second chapter of RE introduced even new linked cosmetics I wouldn’t hold my breath for them ever changing them for this license.
for original sets, they have stated they want to revisit every original set and see if they can be split in 3 individual pieces or even 2 linked pieces plus one individual piece. We don’t know when they will start with this though…
By all means, sell the set as one and don't allow people to buy individual pieces of the set in the store (that's why they're a set)
you just assume that’s the reason. And it’s very likely it’s part of the reason. But there might be more to it.
but I would even assume that linked sets actually sell less and monetary gain can’t be the only reason to have them linked.
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@fogdonkey said:
Strange/sad that mods usually reply only on these kind of "important" posts...
It’s really sad that you need to drag down an innocent cute thread in off-topic when your statement isn’t even true at all?? Like, you can directly look at mods‘ post history and see that they comment on plenty of game-/forum-relevant threads… -.-
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Yes! Sounds so simple..
(Also while at it give us basic controller settings in the menu)
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You are being sarcastic right? Please tell me you are being sarcastic..
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It might be hack/cheating but it could also just be a bug that’s rarely occurring and thus we haven’t heard about it yet - then none of the other players would be to blame..
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It definitely shouldn’t matter which computer you use and if others use it as well - mmr data is bound to your account directly. Though guess where exactly is stored may be against forum rules to be revealed here as it’s intended to be hidden and would count as datamining..(?)
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It depends on how many players are playing killer/survivor kn your mmr range - so no one can really tell you.
i have seen killer BP incentives for me - but usually only for a short while and then back to survivor 100%
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Survivor face models are bugged right now. It can affect pretty much any survivor (or only female ones?)
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@Marc_123 said:
https://us.v-cdn.net/6030815/uploads/ELH5NCVXN288/neaf1-jpg.jpg
Seems more have problems at end screen.
Wdym, that’s just Nea
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I know that lobby is definitely different for me and my partner.
For killers it’s also based on the distance between killer and survivor! But i thought the voicelines themselves would be synchronized for all players in the match..
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@JacobiusWick said:
You forgot unbreakable and soul guard
But.. what about Inner Strength?
And Pharmacy? It’s OP combined with No Mither!
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It’s a wired controller, right?
Try to disconnect any other input device including the controller (windows device manager) and then connect the controller again. I think I had a similar issues a long time ago and fixed it that way.
also, are you using a third party software to use the controller on Epic? (I think Microsoft controller don’t need them and work fine - while my Switch Pro Controller had several configuration issues)
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3186681#Comment_3186681
Comes with the special feature that immediately upon entering a survivor's FOV it blinds them.
Yeah, it’s for balancing reasons, otherwise the survivors wouldn’t leave the killer at all and would just be staring.
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@ByeByeQ said:
Who knows?
Not even the broken faucet sites knew these Hooked on You skins were coming. They're completely out of the blue.
Actually, they knew and there was a puddle with those skins reflected under that broken faucet.
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Not officially, no.
though… I don’t know how likely it is that it will be canceled at some point.
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Hoping to see that Trapper outfit.
If you know, you know.
(yes I have said this exact thing in a past thread. Yes, I will do it again)
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https://twitter.com/deadbybhvr/status/1569702467088138243?s=46&t=X6z8CoHeun2OfPFs4AUX1Q@Satelit said:
Where did this wave of generosity come from? I'm happy about it but surprised.
Well. I mean. People that buy outfits with auric cells are probably also impulse buyers and will still take this timed-exclusive offer?
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Yes.
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Oh
haven’t even thought about Minotaur, Krampus and Baba Yaga until now! That’s great news, hopefully will see more people using these skins now (will buy Krampus myself - sadly I am even worse on Oni and Huntress than on other killers so still a nope from me)
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Quentin, though I do also really love his DLC outfit.
Also really like Jake (except for the pants, but that’s a general Jake issue) and Jill (was really happy they chose her, though that means I have no reason to buy Sheva - should have been a legendary for Ada or Rebecca..)
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3185769#Comment_3185769
I forgot.
And sometimes the Devs present us something and it never comes up again like Early Game Collapse.
Well. They never promised us the Early Game Collapse, they have talked about it and explained later on that it didn’t make the cut but several ideas would still come individually to the game.
for the 6th anniversary stream they stated that they try a different approach and only told us about things that will definitely make it to the game.
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Agree with almost everything.
just FYI
C) You forget to change/equp a challenge and are already in a queue.
Solution:
- Just make it possible to quickly select a quest while we wait.
that’s actually something on the roadmap for this year! It got pushed to early 2023, but is still planned!
maybe it even includes spending BP on other characters/other role? Idk
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@Alionis said:
The artwork you're referring to is official artwork for an outfit collection. This is indeed canon.
I think it was stated that outfits and their descriptions are not actually canon? Could be wrong about that though..
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Finding item for generators
this has been often requested by the community and apparently the devs have internally tested this but deemed it too confusing/complicated. We don’t know how exactly they implemented/tested it though.
But I completely agree, generators are way too boring in their current state for survivors and something else to do which actually progresses the game (without rushing it) would be neat.
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This is ground-breaking and needed to be discussed!
thank you for your service, have a nice day, and never hesitate to update us on this important topic of fluff.
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Some kind of insect/bug based killer. Using a swarm to attack survivors.
An arachnid killer, could use spiderlings or webs or something.
Ice based killer (see my Ice Queen)
@HoodedWildKard said:
I'd love to see the indo raptor from jurassic world. It'd be an amazing killer and would be intelligent enough to obey the entity and sacrifice survivors. Would have good tracking and stealth perks methinks.
Side note it surprises me that jason vorhees hasn't been added to the game yet. Perhaps the xenomorph from alien.
The license around Jason Vorhees made it impossible to add him for a long time. Now the issues have been kinda settled but the owners are still split (I think the first movie involving Camp Crystal Lake, Jason’s mother and all belongs to one party while the other stuff with the iconic Jason including Hockey mask and machete belong to another party) - so if they add Friday the 13th, it might still take some time for negotiations and it won’t be including everything as we might want..
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@Krisuu420 said:
https://forum.deadbydaylight.com/en/discussion/comment/3184468#Comment_3184468
so it can be possible in future?
Yes, for Steam and Epic definitely. My accounts are already merged and it works perfectly fine!
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I think that’s buggy. I have it with my partner that it’s just really rarely sometimes not possible for one of us to invite/join the other. Used to think it’s about being invisible in Steam but that’s not it..
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Well, it is possible, but currently deactivated to merge a Steam account with an Epic account via a BHVR account - it’s not known when it will be activated again, they are trying to fix a problem where some players lost progress on their accounts when they tried to merge..
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DLC characters and rift rewards are shared!
i thought it might be stuff like that Switch-exclusive Trapper mask?
Auric cells are also only not transferred if bought in the platform shop - auric cells from the rift rewards should be shared across your accounts afaik
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@Nick said:
Anonymous mode, patch notes, read them.
Be careful, you might get attacked for telling others to read patch notes here (or telling them to actually use the forum search feature or something)…
Bots will be introduced into custom matches soon btw. There are still no plans to add bots to normal online matches.
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Yeah, it’s self care, a dev confirmed it and the text will probably be fixed with the next update.
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I dug a little and the only change I could find yet (in little time) was for the 2.30 patch, but it was actually increased from 85% to the current 95%. I play since Curtain Call chapter and don’t remember it being increased to 99 and then back to 95 though.. maybe it used to be 99 at release?
- The recover cap has been increased from 85% to 95%.
- Recover action speed has been increased from 40% to 50%. Recover is a form of healing, and is affected by the base healing time change. It now takes 30.4 seconds to recover to a maximum of 95%. (It previously took 25.5 seconds to recover to a maximum of 85%)
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From the 6.2.0 patch notes:
- The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
- Ping is represented by a vertical bar iconYellow = Ping over 100ms
- Red = Ping over 200ms
- Packet Loss is represented by a double-diamond iconYellow = 2%-5% packet loss
- Red = More than 5% packet loss
- Your own Ping / Packet Loss icons are displayed above the Survivor List
- Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)For Killer issues: A unique red icon appears above the Survivor List for Survivors
- For Survivor issues: A red bar appears next to their name on the Survivor List
- The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
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Having it day-time is actually aesthetically very cool and makes it more unique without a generic color filter.
they need to improve the general lighting and atmosphere including fog though
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Not sure if there is still bugs with this perk but it would never heal you fully regardless. The perk description says you will get x % of currently missing healing process so it would theoretically never end up to 100 % just with the perk
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@Wowie said:
Rebecca and Sheva look super great and near identical to their in-game counterparts.
Cheryl also looks great. James looks far too skinny compared to the original game imo, but the other skins look fine. Cybil is my favorite.
Old Quentin looked better and new Quentin isn't even accurate to the movies from what I've seen of the actor.
Old Quentin didn’t look like the actor either nor did he look human at all... And Quentin was never supposed to look like the actor, actually he (as well as Laurie and Tapp) were intentionally designed to look different.
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Silent Hill chapter for me. Not even a fan of Silent Hill - Never played the games myself nor did i see full let’s play (I tried watched one but wasn’t interested at all…)
but the chapter, especially the music, atmosphere of the killer and the map and that reveal plus reveal trailer are/were phenomenal imo!
shoutout to the first RE chapter as well for another more personal reason!
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Pinhead as you can get the others with shards later on.
Trickster only if you don’t play with keyboard and mouse.
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The door opening and closing is intentional but you are not supposed to be stuck during je animation.
which console are you experiencing this on? Do you happen to have a clip/can make one?
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Had a proposal for this perk as well:
upon entering a locker and if the perk is active, you can choose a gen that is currently not being worked on by any teammates (this works similar to how Freddy can choose to teleport to gens). With the active ability button you make a loud noise notification at that gen and if the gen was regressing the regression stops.
To activate the perk, it either goes on a timed cooldown or you can only choose gens you have actively worked on for more than 3s after using the perk the last time.
this way it has potential in getting info on which gens aren’t being worked on, can distract the killer with more control that the current state as you may choose between different gens and you can stop regression.
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@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3176884#Comment_3176884
Oh I see, thanks. They’ve changed it.
not used to be a circle in the corner when issues used to happen.
It’s completely new that bad connection on the killers side is displayed as well as survivors (those would be next the the corresponding name)
@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3176885#Comment_3176885
The one on the left goes yellow and red sometimes.
but it’s only recently been like that.
my net has been fine, today dbd has been very odd.
Left is packet loss also for killer when it’s above the survs names. I think yellow was something like 2-5% and red higher than 5? Something along those lines
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That’s not a bug. Just bad wording. You have to grab the survs out of the trap to get this achievement to count!
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3175957#Comment_3175957
that is in fact what happened. i only had the block prompt
Can confirm that this is not always the case, I read a few days ago the same issue and checked in my matches, i was always able to report even if the players had generic names/anonymous mode
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@n000b51 said:
"Why BHVR is so slow/incapable at fixing their game?"
All the problems come from the core code that it was bad coded. To resolve these bugs, devs should code again all the game from the scratch. That's the reason why they add some superficial modifications & changes instead to rework in depth the game for patch/correction.
All the problems come from the core code that it was bad coded
that’s not true at all. The base code is problematic and that’s actually something that the devs have confirmed as well afaik. But bugs and problems can and will happen independently from that all the time in software development.
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I think in general they improved on their quality compared to the dark times (Twins chapter) but yeah, seems like priority lies on new content and many of the bugs seem inconsistent and I’m some cases hard to reproduce and therefore hard to fix? (Not only talking about Wesker bugs but generally)
at this point, it is a massive and complex game with many different mechanics that are also directly affecting eachother (perks on all characters and therefore all killer powers) so naturally, bugs appear everywhere and it gets worse with every new chapter and going back to fix these bugs will also be more and more challenging..
So when should we expect these bugs to be fixed, in the next midchapter patch?
usually there are two bugfix patches coming after a big update, and the first one isn’t meant to fix everything especially not if the fix takes more time. So there is possibly coming a second bugfix patch for Wesker/Project W chapter in a week or so

