Mooks
Mooks
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- Mooks
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You are talking about perks like all scourge hooks, because you wouldn’t use hooks at all?
Well first of all, I don’t think never using hooks is going to work as you will have chases/downs without tormenting the survivors - or tormenting might take too much time on your side as many survivors actively avoid it and thus you will lose pressure. These perks can work on PH even if you mainly want cages instead of hooks, depends on your playstyle entirely.
perks that are only working with hooks or carrying survivors (as far as I am aware):
- Agitation
- Awakened Awareness (well you could use it for aura reading but there is better stuff if you ain’t gonna hook the surv)
- Barbecue & Chili
- Blood Echo
- Blood Warden (but you still see auras of survs in exit gate area)
- Dead Man’s Switch
- Hex: Devour Hope
- Dying Light
- Scourge Hook: Floods Of Rage
- Furtive Chase
- Scourge Hook: Gift Of Pain
- Grim Embrace
- Hangman’s Trick
- Hex: Huntress Lullaby
- Iron Grasp
- Mad Grip
- Make Your Choice
- Scourge Hook: Monstrous Shrine
- No Way Out
- Scourge Hook: Pain Resonance
- Hex: Plaything
- Pop Goes The Weasel
- Star Struck (well you could still pick up and let go of the surv I guess)
- Thrilling Tremors (same as Star Struck)
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3174963#Comment_3174963
I assume they didnt want to make it so you had to buy new characters just to buy legendery characters
That… sounds pretty stupid from a company’s point of view though?
i thought one reason was that they didn’t want another Cheryl-James situation with Carlos.
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Kinda hope for a Moira legendary skin for Rebecca..
it’s weird how Jill and Leon got 2 legends each while Rebecca and Ada didn’t get some.
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You can only answer this for yourself.
there is security issue going on. But it’s very likely that as a casual gamer that doesn’t stream you won’t run into someone attacking you - but the chance is there
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I think this will take another few weeks/months… Mandy has mentioned there is a major forums overhaul coming which will take some more time and there is no ETA yet… and the last new profile pictures were from last RE chapter…
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Wait.. people didn’t figure out that something like TV cooldown time is one variable before?
the devs don’t just tweak something like that though. It’s a big team, deciding what to tweak and how much. Big data/statistics play a role as well as feedback from all sides (surv/killer, low/high skill, casual/hardcore etc pp). Then they still playtest their changes in specific environments - and they have plenty of changes and new additions that have to go through design, implementation, QA etc.
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Yes it should, as the perk states whenever you are in injured state and it’s not mentioned by which means. I would definitely consider it a bug if it wasn’t working with FtP!
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Yeah, no cheating as confirmed by the devs - and actually they stated that SWF and therefore communication between survivors has always been considered to be possible despite it being a feature only introduced one month after release.
also, you wouldn’t consider using a phone or even playing in the same room with two devices cheating, would you?
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“they“ as in the devs? They gave us cross progression between Steam, Stadia and Epic though? Doesn’t really support what you suspect her.
i think it’s way more likely the platform holders don’t want to lose players to pc because of purchases (DLCs, auric cells, online subscriptions) because it’s common knowledge right now that the pc version is better optimized.
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@Hex_Llama said:
https://forum.deadbydaylight.com/en/discussion/comment/3172644#Comment_3172644
Oh, interesting. I didn't know that. I'll keep an eye out next time.
Yea sounds like new hemorrhage
though it may also be those fun phantom skillchecks that can also appear when you let go of gens. Sometimes you hear a skillcheck sound after letting go and sometimes not, but it will fail ✨
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3173169#Comment_3173169
i know its a cuddle but my ex pointed out that it looks like when canine's carry things in their mouths and ive never been able to unsee it
Omg, works on the pic above, big mouth chinchilla. still cute even with that in mind though.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3173149#Comment_3173149
It may be just me, but in my personal experience boil over was much more manageable with a controller.
That’s definitely just you, have seen plenty people saying the same (especially before the rework? I think they tuned the numbers down after the rework/PTB). Especially through doors boil over can be a massive pain, when I switch to M&K it’s almost not even noticeable that the surv is struggling at all..
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Haven’t posted in this thread for a while
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You are using a controller, right?
the perk is punishing controller players for existing while it’s already disadvantageous to play killer on controller. The perk itself isn’t overpowered though.
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@Fac_attack said:
It would be nice for devs to, you know, give a crap and clarify.
they have clarified it though?
no cross progression coming for consoles except for switch (without an ETA) - it might change later on but you shouldn’t count on it.
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Asking for perks becoming base kit (in varying degree) is a pretty good way of giving feedback though?
perks shouldn’t be bandaid fix for bad basegame design that then become almost required to use (old BT and DS come to mind here as well as gen regression on killer side).
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Kate and Feng (who is free on some platforms) have very good and beginner friendly perks! For survivors, the appearance is actually more important, as you can unlock perks from the shrine and most strong perks are already on survivors that are playable with the base game..
Female survivors have a smaller model and are generally easier to hide with. Some characters are very quiet as well (Ace and Kate for example) while others are very loud and easier to be tracked down by killers (Bill, Jeff, Jane)
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@Mooks said:
Hm, I would always suggest to get original characters with Iridescent shards as it doesn’t cost you anything. It kinda needs much time to get enough but in the end it’s free (though it’s easy for me to say as I play too much).
otherwise, it really depends on which playstyle you prefer: Stealthy, ranged, high mobility, insta downs, low mobility (camping..)
also, which platform/input device are you using? I wouldn’t suggest Trickster for controller players for example. Also Oni and blight among others are harder on Controller while M&K (especially higher quality ones) can make this killers very strong
Also also, you might want to check out streams/video footage of killers you consider purchasing. Those can give you an impression of how they are played.
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Hm, I would always suggest to get original characters with Iridescent shards as it doesn’t cost you anything. It kinda needs much time to get enough but in the end it’s free (though it’s easy for me to say as I play too much).
otherwise, it really depends on which playstyle you prefer: Stealthy, ranged, high mobility, insta downs, low mobility (camping..)
also, which platform/input device are you using? I wouldn’t suggest Trickster for controller players for example. Also Oni and blight among others are harder on Controller while M&K (especially higher quality ones) can make this killers very strong
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Cross buy is part of cross Progression and can only work between Steam, Epic and Stadia accounts currently. Sadly, the PlayStation versions (as well as XBox, Windows Store and Switch) do not support this feature and might never get it.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3172926#Comment_3172926
True but do they need permission to rework his power and stuff?
I am very sure for balance stuff they don’t need permission, as well as bug fixes obviously.
otherwise… we don’t know. For the Quentin character model rework, they were definitely in contact and that needed much time (we know that from various Tweets from the actor that played him in the movie - him and BHVR wanted to use his likeness but apparently the license holder didn’t agree)
thiugh Freddy did get a whole power rework and Springwood was one of the first maps to get a Realm Beyond Update - and these seemed like they didn’t require much time/negotiations with the license holder.
but as I said, it’s mostly guessing here as these negotiations etc won’t be made public and it’s unlikely we get more actual details..
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obviously we can only suspect but from what we know about other licensed content it’s very likely that it’s not up to the devs but the actual license holder on why we don’t get new content and why we got the remake version etc.
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I don’t think it’s been confirmed yet but it’s very likely as all previous sweaters were added to the store as far as I know.
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@GoodBoyKaru said:
Eh not really but also when it's Sheva Alomar or Claire Redfield my wallet will make exceptions
Me when they just released Carlos…
(would have bought Sheva but I also like Jill herself so…)
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If you are playing on controller, I would definitely say Trickster is not worth it at all. Aiming with the recoil is a pain. On mouse its manageable and he doesn’t seem like the worst killer there at all. If he is fun for you only you can tell though, many find him boring to play as (and against)
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I… completely forgot that TINH existed until he first place until I saw this thread..
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Well what’s even the question here? You just spoiled us all and confirmed the next killer!
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@Ghoulstab said:
https://forum.deadbydaylight.com/en/discussion/comment/3163596#Comment_3163596
It's unfortunate because of what I said originally:
"I was hoping this meant that Anonymous Mode just hides your Steam profile but you keep your Steam name in-game."
So I would still be able to have unique names for myself within the game, but they wouldn't be able to see my profile while in-game without me having to set my Steam profile to private. I guess I don't want to have to private my entire Steam profile in all contexts just to avoid having people spying on it while playing Dead by Daylight?
Gotcha! Kinda missed that in your first post I guess
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@Ghoulstab said:
https://forum.deadbydaylight.com/en/discussion/comment/3163584#Comment_3163584
That is unfortunate news for me, but it makes sense! Thanks.
May I ask how it is unfortunate and what kind of mode you would have preferred/wanted?
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Did you count them all - even the survivor and killer specific ones?
i don’t know how many. Pretty much all they released and were publicly available. So no Fog Whisperer or Dev charms or the ones for the all original killer/survivor DLCs
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@_kostas_pap_207 said:
https://forum.deadbydaylight.com/en/discussion/comment/3161487#Comment_3161487
I read the patch notes but the packet loss icon is different from the ping. I wanted a photo of it
Ah I thought you wanted to know how it works sorry.
i saw it in a stream but didn’t take a pic..
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I would assume it’s an animation problem as all survivor models use the same animations. With high heels, they would probably need to shorten the legs so that the animations still work, which would result in stubby legs plus the foot movements would become weird. They must have tried it and found these flat heels the best compromise, right?
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Yeah no. Even though my soloq mates don’t bother to cleanse the pentimento totems (from their broken dull or plaything totems) I can still cleanse those as I know most spawns and it’s not that hard to find them anyways..
have you ever played a match with Oblivious randoms? You don’t want that.
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Directly quoted from the patch notes as I wanted to read up on it now anyways:
- Improved Feature: HUD Connection Indicators The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
- Ping is represented by a vertical bar iconYellow = Ping over 100ms
- Red = Ping over 200ms
- Packet Loss is represented by a double-diamond iconYellow = 2%-5% packet loss
- Red = More than 5% packet loss
- Your own Ping / Packet Loss icons are displayed above the Survivor List
- Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)For Killer issues: A unique red icon appears above the Survivor List for Survivors
- For Survivor issues: A red bar appears next to their name on the Survivor List
- Improved Feature: HUD Connection Indicators The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
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You can get more info from this thread:
@gatsby said:
I tried running Open Handed with some Adas that were running Wire Tap and I didn't notice the extra effects at all.
Wire Tap should be increasing the Aura reading range to 30 meters, but it definitely wasn't doing that
its not meant to work combined but Mandy will forward feedback to the team
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Next killer (other than those reviewed 1.5 months after release which they pretty much never held up to?) is confirmed to be Twins, so very likely no Trickster.
I hope for Realm Beyond continuation (maps, killer models, portraits, possibly animations?)
Maybe finally sets to be separated (only originals obv)
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Yes please!
one male who has more extravagant outfits/hair styles. There are so many female survivors that have these colorful hairstyles etc…
also still like the idea of a Drag performer who has ‚normal‘ everyday outfits but also some Drag outfits - preferably mix-and-matchable.
also also existing characters should get more ‚extreme‘ outfits (think Jeff’s metal outfit) that still fit their characters!
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The profile pictures haven’t been updated since last years anniversary (First Resident Evil Chapter)
The forums will undergo some major changes and there haven’t been resources to add these apparently. Though I think it has been confirmed they will add missing profile pictures later on
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@Alen_Starkly said:
Yes, I would love bloody cosmetics for legendary characters as well! I would also love if legendary characters (like Chris Redfield) would get more cosmetics. Chris has so many good ones throughout the Resi games, and people would buy them like crazy, I'm very sure of it.
I would definitely buy RE8 Chris while the outfit we currently have isn’t interesting for me
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Agreed. There should at least be a bloody (prestige) version of their outfit for those that purchased the legendary character.
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Don’t get the hype for Eddie tbh. Yeah, cool character, but it’s not like he is the only one on this show. They even made Steve and Nancy great (after both being somewhat bad in earlier seasons…)
Hopper feels actually like one of the core characters and has been here from the beginning. He would make more sense. Eddie as a legendary for Steve would be great and fitting though.
Also give me Robin plz! Such a refreshing and interesting character - used to say she would make more sense as legendary as well, but now it feels like she actually is part of the core cast!
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3151003#Comment_3151003
Although a decent attempt, they messed up Legion’s “Never stop slashing,” as well: the backpack & the mask.
„Messed up“ is a little bit too harsh when it’s still one of their best cosmetics for legion..
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Sound and art design is amazing and always delivering. The gameplay in general is unique despite attempts of replication those always have major flaws while not even being better on the fronts that DbD is lacking (matchmaking and balance between low and high skill). Having great original killers and plenty of great licensed content on a high quality level all working well together. Killers making the match unique enough while maintaining a consistent game overall.
and this might be something many don’t agree with but community communication is with some exceptions pretty well done. They inform us about upcoming and recent changes/problems, incorporate plenty of feedback.. (though of course the community isn’t one entity and you will never please everyone here)
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Speculated based on past release patterns and rumors is Aug 30th, but that’s not officially confirmed and may be later.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3145471#Comment_3145471
Even after that, i was hardly seeing Jeff.
Your logic is wrong. Unpopular survivors are unpopular because they did not liked by majority of community at start. Just look Yun and Mikaela for example, they were popular even when they didn't have much cosmetics. So it is not about cosmetics, people are playing these survivors because these survivors are looking good them, simple.
I am supporting to add more cosmetics for other survivors btw. So their mains will be happy. But addint more cosmetics will not make me play them because they are not my fav survivors. They can add 20 cosmetics in row for Jeff but i will not bother myself to play him. Because i don't like him.
Yeah, that’s not what I meant though. I just said one of the reasons for them to be as popular as they are is the amount of cosmetics they get. Obviously someone like Jeff won’t ever be as popular as Feng but at least a little bit more than the state now.
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Yeah yeah. Everyone saying they are popular and therefore generate more money because more people buy the cosmetics…
but one reason why they are so popular is because they have so many cosmetics to begin with. So creating more cosmetics for rarely seen characters will increase their pickrate! It happened to Jeff when he got his Prime outfit after all. Saw many Jeff players the next few days, if there were more mix-match-able stuff I think it wouldn’t decline as much..
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we really can’t judge what happened in this match of yours.
though I can say I have had it happen that a surv loaded into a match and the match ended upon their down when they were afk. I assumed in these cases the survivor actually didn’t load into the match properly and it ended cause of that? Though the surv never wrote in chat after this..
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@Someissues said:
if u play a ton now on console and u also play on PC what happen then. do they get merge or u only get one platform get cross over?
devs are super vague on this
You won’t lose any progress, both account progresses will be merged. Don’t know where they are vague about this?
here is also a faq on cross progression:
What platforms is Cross-Progression on? As of right now, cross-progression is between Steam, Stadia and Epic Games Store. Will I be able to transfer all my purchases to a different platform? For the most part yes, however Auric Cells and some virtual goods will not transfer due to licencing restrictions. Virtual Currency,…


