Mooks
Mooks
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- Mooks
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Comments
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3207097#Comment_3207097
I think the difference with Hag's is that it's mix-n-matchable while the others are a set. It might be cheaper?
But now that I think back on it, I'm pretty sure they were all always available with shards, because I remember looking at Doctor's and going 'that is the highest shard price I've ever seen.' Costs more than a full devotion level.
Oh. Then the high cost is the reason why I didn’t purchase it back when it released I guess.
well, and now that I do have enough shards… CryptTV isn’t a license I wanna be associated with.
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@Laluzi said:
I think those were always purchasable for shards. I'm not completely sure, though, so take it with a grain of salt.
I thought only Hags was available for shards but not the others
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3206919#Comment_3206919
https://forum.deadbydaylight.com/en/discussion/comment/3206950#Comment_3206950
Just a small update, I have arrived safely. Thank you both, this was needed.
Good to hear, have another hand filling birbs though
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@GentlemanFridge said:
Hi I am in desperate need. My trains have been delayed three times over, I am still at least half an hour away from my room and am currently standing in the cold wind, thanks
Birb cuddling with teddy
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@DeVyre said:
(I know about perks but that wasn't my question)
I mean is somehow affected by how survivors hit their wiggling checks or is triggered in a random way?
It’s not affected by skillchecks. As you yourself had answered already in the OP, you didn’t mention any perks, and those are the only mechanics that actually affect wiggling. Otherwise it’s only either active (hitting skillchecks or using the old system) or not. The strength can’t be influenced by the survivor and by the killer only to some extent using the movement buttons/analogue stick.
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@BowlofTofu said:
https://forum.deadbydaylight.com/en/discussion/comment/3206179#Comment_3206179
How would I go about getting that? I play on Xbox series S.
My bad, logs are only possible to attach if you are on pc.
here is the general guideline to report a technical issue:
@Clyde said:
Hello, people of the fog!
You can report technical issues you've encountered in this subforum.
Here's what you need to specify:
- Platform (PC/PS4/XB1) -- please choose a specific tag when creating a discussion

- Your OS (if this is a PC issue) -- also please specify the exact version of your build: press Start, type in System Information and look for 'Version'

- Your PC specs (if this is a PC issue) or your console (PS4 or PS4 Pro, XB1 or XB1 X). For PC specs: CPU, GPU, RAM, HDD/SSD
- Detailed description of your issue. When does the issue occur? Screenshots and videos are welcomed.
- If you have done anything trying to fix this issue, please describe the steps you took.
- Is this is a PC issue, please attach the .log file to your post:

The file is located here: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
Press Win+R, type inappdataand navigate to the file.Thank you!
- Platform (PC/PS4/XB1) -- please choose a specific tag when creating a discussion
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@My_Aespa said:
A licensed killer I DO want in the game is the Pale Man from Pan's Labyrinth, since his character pretty much targets the helpless. He is so creepy! I think he would be perfect if the licensing would be possible, which I don't think it would be at this point.
YES
could being very unique and interesting mechanics as well!
@GentlemanFridge said:
I said MCU/DC in the previous thread, so I'mma add another.
Sorry Mooks, but I would really not like to see Don't Starve. Purely because I couldn't stand harming any of its characters. Wickerbottom deserves hugs, not meathooks to the shoulder.
I know.
well, compromise: Maxwell as survivor. He kinda deserves it :) (though generally… nobody really deserves it, and that’s definitely not why I want them in DbD)
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Pretty sure a simple name change shouldn’t change anything about your in-game progress?
do you have a screenshot of the error message?
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It’s obviously not intended, and if it happens more often to you, you might want to create a post in the technical issues part of the forums, including logs etc? (Don’t know if connection issues get logged as well?)
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there is a perk that makes the wiggle effect stronger, Boil Over from Kate.
otherwise, if the killer is playing on a controller the wiggle effect will feel stronger. On Mouse/Keyboard you can use the A/D keys so that it pretty much neutralizes wiggle almost completely.
Also, Agitation might make it look like the killer isn’t as affected as they move faster.
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FNAF and Jeepers Creepers
Scooby Doo as well, would be okay with skins but otherwise nope.
also there was a small cross over: I don’t want a For Honor chapter. Like.. they would probably create something I would enjoy, but I dont care for that license at all.
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@Friendly_Blendette said:
Im guessing they will give a teaser either today or tmrw.
Wouldn’t expect teasers or anything official on weekends tbh.
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@DarkbeastPaarl said:
The PTB will be testing out a new Mori system called the Finishing Mori. From what I've just read, if the Killer downs the last Survivor standing, then they can Mori them, but also that Survivor's POV is expanded in a similar fashion to Darkborn (I think that's the name of that Wraith Perk, anyway.) That ends when you unhook someone. You also pick yourself up after 45 seconds, so perks like Unbreakable, Soul Guard and No Mither are gonna get reworked, as well as Killer perks like Rancor and Hex: Devour Hope. All in all, I'm cautiously optimistic about 6.3.0. We'll see how it pans out.
Yeah that will be tested in the 6.3.0 PTB but they have stated that these changes won’t make it live with the actual update as usual but they want to test it and get feedback earlier on in their development state. Hence my question what even will be included in the live update
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Well, if that means this challenge will get changed and will also not come back like that in a future archive… that’s actually a good thing about this change!
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@ThanosPAWG said:
I remember the devs talking about lowering and raising the voice levels of some survivors after the iron will nerf so that could be apart of this update.
they never said when it would come though..
same with the remaining map reworks (swamp and red forest), Twins changes and I guess any new chapter review which were supposed to happen shortly after their release but didn’t happen since Artist
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@Walley said:
https://forum.deadbydaylight.com/en/discussion/comment/3199831#Comment_3199831
@badThots explained themselves at least lmao. So far literally nobody has been against it. I think (as with accessibility options) it's really down to whether BHVR cares enough, and whether they think enough of us would use the feature to justify the development costs.
That said, idk why they haven't implemented either, because there's obviously a massive player base for each. @Mooks
Yeah, I was joking about them as they just explained themselves :)
I do hope they will add more servers for regions that are far off from current ones - at least in this case there is not actual implementation resources needed (so I guess my comparison with accessibility options wasn’t really that reasonable)
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3195960#Comment_3195960
I thought they said they’re delaying the solo queue enhancements until 2023-2024? It was on their roadmap for this year initially but they pushed it back in favor of other things, no?
Pretty sure it was never on the roadmap. They talked about soloq improvements in a dev update (I think January) but never confirmed that it would be those action symbols -that was just an example of what could come- nor did they ever tell us when to expect this. In the anniversary stream it was completely left out and thus never put on the roadmap.
they did push something from the roadmap back to early 2023 - iirc it was the mechanic for being able to actually do stuff like activating challenges or going to the store while you are queueing for a game.
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Well.
i would assume nobody directly would be against it (except for that guy @badThots lol).
but I also assumed nobody would be against optional accessibility options that wouldn’t give an unfair advantage to anyone but… 😓
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@Rudjohns said:
I would love a "saw chapter" treatment to them, like new skins but with no relation to the original source, just new cosmetics. It could be a blighted Freddy and another casual for Quentin
Yes.
but.
Speedo-Quentin!
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3198480#Comment_3198480
Oh I don't forget about those. But when you see Freddy in game, you see him somewhat from afar, and you don't have time to appreciate the details of the skin texture or even his hand. He's just not very impressive. His lore is much cooler than his actual appearance within a DbD trial.
I actually like his mori because for once we see his weapon up close (and I think knife-glove is actually extremely col, but it's not heavily featured when you see him from the survivor perspective).
And I understand that it's his iconic look. I just think this look works best in the media it was from : a movie, where shots are carefully crafted to keep the tension up. In the context of DbD, I take a quick look before running, and the recognizable elements in him are not his knifes. He doesn't have the impressive stature of Oni, the creepy appearance of Pig or Ghostface, the heavily featured weapon of Bubba or Doctor... He's just... Very plain ?
And it works in movies, it's scary in movies, because he's an incarnation of nightmares yet he looks uncannily human. Just... distorted. But I don't think it really works in DbD. I think he'd deserve a cosmetic that makes him a bit more unique.
That's only my opinion though, and I don't know much about his movies or his lore in the fog. I get that other people might find him oppressive as he is now, a shape in the mist of the dream world. I can see it :)
Oh yeah. I completely agree with you on that.
i do think the dreamworld could incorporate more of his character and nightmare-ish stuff in general.
just saying his general character design and cosmetics aren’t at fault here. It’s the limitations of DbD as you said. Sadly.
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@Mandy said:
I remember when a BNP used to instantly complete a gen on just pressing the spacebar - so you could even use it in chase, especially if it was the last generator and you were running Adrenaline.
I wasn’t around back then. It still baffles me. 4 survs with BNPs pretty much meant there was only 1 gen to do and survs even had the power over which so not even a 3-gen.
wild.
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@HugTheHag said:
I'd love for Freddy to have a cosmetic. He's so sad character-design wise. He's just a small man in a striped sweater with a fedora.
Uhm. Aren’t you forgetting the burnt skin, the knife-fingers and the fact he is a dream demon who found a way to come back from hell to kill people in their sleep? Character-design isn’t the problem here.
like.. it would be nice for him to get some cosmetics for sure but this is his iconic look (though sadly the reboot version of it). He is lacking in actual interesting gameplay-design at this point.
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Do you have a picture of the cosmetic from before? I thought they always looked odd (as laboratory safety spectacles kinda do..) but can’t remember the difference here..
@humanbeing1704 said:
Certain head cosmetics after the model reworks definitely look odd especially some ace heads and Jake heads
They still haven’t improved Aces smirk and that one is just so bad..
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@wwemonkey619 said:
https://forum.deadbydaylight.com/en/discussion/comment/3196040#Comment_3196040
I guess you're right I didn't think it through I was just frustrated because I knew the moment they added that feature that it would cause players to take advantage of it
Well kudos to you for admitting it in such a mature way. Even though I may not have been super mature to begin with here.
it’s okay. It happens. It’s just this exact accusation happened way too often now 😅
(and reporting on its own is still pretty messy)
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3196023#Comment_3196023
Actually I think maybe what they meant by "a little different" is they're not showing it off on the Tuesday a few weeks after the last release. Not releasing it on a Tuesday is unusual for them.
Hm, I don’t think so. It has happened before, I think even the first PTB in 2022 was on a Wednesday?
i do think it will be sometbkng on the technical side. Maybe for other platforms? Maybe a feature that’s more technical (REPORTING SYSTEM REWORKED? Let me dream)? Idk.
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You can still report them. Nothing changed in-game and the only change for the support ticket GBK has shown you
I'm sure you guys didn't think that through did you?
Asking such a question in such a way was completely unnecessary from your side - especially considering you didn’t inform yourself at all..
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They are likely not talking about Bots, Mori system or soloq action indicators as those would still not be different to their usual PTBs. Such features were introduced in PTBs before..
though hopefully it still brings some soloq improvements!
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@NerfDejaVu said:
https://forum.deadbydaylight.com/en/discussion/comment/3195089#Comment_3195089
Thanks friend, could you be more specific however I've only started using the forums very recently so I wouldn't really know where to go to contact one.
Yeah, Rizzo for example is a mod, to get to their wall, click on their name.
You could also ‚report‘ one of your own posts and describe their that you want to chat with a mod about a name-change
Mods (Forum Moderators) can sent you direct messages which you can respond to.
Mandy, who is linked in the article Rizzo just posted as a Community coordinator, is a BHVR employee and can also help you with that.
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Git gud.
no seriously, practice and experience do help a lot! Also maybe try watching some videos/streams from people that also explain how they are playing.
though, where do you think you have problems? Is it direct chases/looping the killer? Do you want to get better avoiding the killer? Do you have problems in contributing in (gen) progression because you can’t find gens/fail skillchecks?
Without knowing where you have problems, there are some perks that may help survivors getting better generally:
Windows of Opportunity - if you don’t know tiles that well (or where on the map there are still pallets especially in SoloQ) this comes in very handy.
Technician - if you struggle with skillchecks you don’t alarm the killer
Deja-Vu/Visionary - help finding gens/avoid 3-gens
Alert/Kindred/Bond/Empathy - some kind of general info/aura perk on killer/other survivors. Knowing where the killer is going/coming from can be very helpful, knowing where your mates are to get a heal/heal them/avoid bringing killer to them or (if you are on death hook) finding someone better that can tank a hit
Lithe - or any exhaustion perk - to extend chases. I think Lithe is pretty good for beginners with the conditions while Sprint Burst and Dead Hard are without a doubt the strongest ones though they need more coordination.
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Yes it’s possible to let your username be changed. You have to contact a mod for this (eg on their wall).
though it’s only possible to do this once for whatever (technical) reasons - so be sure you have a username chosen for the change you will be comfortable with!
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Try shortly after rank reset (or when you are low rank) as the requirements are lower there to double pip.
For insta hit killers, don’t use your power too often, best way to get the achievement is to be a perfect M1 killer as emblem system is rewarding M1 hits more.
though I do have to say.. it’s very unlikely to only be facing sweaty/try hard survs…
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Am I right in assuming that I have to prestige the Trapper once in order to give the Cenobite access to his perks (at tier one), but that I could then level up the perk (for the Cenobite only) to tiers two and three using the Cenobite’s bloodweb?
yeah you can do that this way if you don’t intend to prestige Trapper further.
Assuming that’s correct, surely that’s the best way for me to go about it?
Yeah i guess it is the faster way and more logical one as you will level up your main killers to get addons/offerings as well and will just get the higher perk tiers along the way and you don’t sink in BPs into other killers just for the perks
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„Git gud“
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/3191880#Comment_3191880
Yeah it's telling me it'll give me the maiden guard outfit, and refreshing it isn't giving me the new code
Alright then we at least have the source of the problem!
don’t just try to refresh the page via the browser function but actually start from the prime homepage and redeem it regularly.
if that’s not giving you the correct code you might need to contact support for this (though I don’t know if BHVRs support is the correct choice here maybe you need to contact prime support?)
BHVR support just in case:
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Sounds like a bug and may need to be reported here (I think there was some similar bug back when Epic got DbD? Maybe it’s found its way back)
Report any bugs you find here. -
@KailiasArikado said:
Unfortunately the above did not work. Adding DBD to my Steam library still showed the same issues.
What's really odd is thaty I used my older Xbox 360 controller, and that worked perfectly fine. Maybe it's just this controller, or some sort of bug?
that does sound weird.
Are you able to test this controller on another computer to check if it’s occurring there as well?
otherwise I would suggest to open a thread in the technical issues subforum as Kaine or someone else might have the solution to your problem (thing is, this subsection may get overlooked easily…)
Describe your technical issue -
Make sure to type in/copy the full code as on some browsers (or every browser?) the code isn’t actually displayed completely but you have to scroll to the side to see the last characters.
also make sure to refresh the code from the prime start page as sometimes it displays the code from last month and needs to be refreshed..
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I guess some licensed killers are unlikely to get unique chase music (Freddy for example, also Bubba and Pig, I feel like we should have gotten their chase music already as we got other stuff changed/added for them..)
@egg_ said:
I think that Wraith and Billy (and nurse maybe?) could keep the original too, or perhaps they could get a simple remix that maintains the original tone.
I would love for other killer to get their own chase music. Seeing the awesome work BHVRs composers did with a lot of killer's themes, I believe they could come up with some awesome and fitting music for killers like Plague and Hag
But… Billy already doesn’t have the original anymore…
(I mean, fair enough, he got so rare that you can easily forget about him..)
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Definitely Hopper and Robin for me, with Max they are my favorite ST characters.
additionally, both Hopper and Robin have a greater role overall in Stranger Things than Eddie as well as more cosmetic potential (though I guess that would put Joyce over Robin as well..)
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I think looking down always worked when it’s done in time? Though at least it works against flashlights.
haven’t seen any mentions of the perk in the patchnotes, so doesn’t seem like they changed anything here (though that’s not a guarantee)
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Pretty sure it’s not against any rules (though it would be against forum rules to give away your code here or ask for someone’s code)
i have seen someone that stated the codes are stackable, so one account could use more than one code.
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@YakiSlothTvoyPrizRak said:
https://forum.deadbydaylight.com/en/discussion/comment/3190393#Comment_3190393
I remember the icon, but I could not figure out which one it was for the life of me. I even went thru a whole list of dbd wiki (granted, I was rushing to find it, so i dont forget what it looks like). It looks like either 3 fence posts or a weird chain saw?
That’s hard to figure out 😅
3 fence posts.. maybe Iron Maiden (which is often used on Huntress)?
which.. wouldn’t explain your experience
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@Ricardo170373 said:
https://forum.deadbydaylight.com/en/discussion/comment/3190435#Comment_3190435
I know people claimed 4 codes in the same acc already, sooo. i dont know whats happening
Well. That’s weird.
you sure those codes were not used yet? Have you tried to redeem a new code on Prime? Sometimes it’s showing the code from last month and needs to be refreshed.
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@tippy2k2 said:
Oi!!! Those are for birds you little ish!!!
https://us.v-cdn.net/6030815/uploads/O9Y5KBT5MMO1/pxl-20220915-141526809.jpg
Maybe birbs wanna share with Eichhörnchen
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Maybe it’s restricted to be only used once per account disregarding if it’s a different code per se, it’s the ‚same‘ reward.
Though only a dev/mod can really say if that’s intentional or not
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Would def help to know the last perk (possibly a tracking perk, Lethal Pursuer, Darkness Revealed, Stridor come to mind which could explain your experience to some extent).
It could be a cheater of course, or it might have been good gaming sense, experience, and luck.
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@KailiasArikado said:
https://forum.deadbydaylight.com/en/discussion/comment/3186792#Comment_3186792
Yes, it's a wired controller.
I'll give that disconnecting idea a shot and let you know how it goes. No, I'm not using anyother software for the controller, just simple plug and play. (I have noticed that the controller also does odd things with SW: Battlefront II, again, through Epic and Origin. Maybe only Steam is configured correctly for the controller?)
Thank you all for your suggestions.
I had some serious issues with GTA V and my controller on Epic - only solution there was to start the Epic game via Steam (you can add non-Steam games in the Steam library and can use the controller config from Steam then without problems, configuration is just a little painful)
if you can’t figure anything out I could look up the guide i used for this..
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No human on planet Earth can sprint forever. So why can survivors?
because they are not on planet earth but in the Entity’s realm. Also this is a videogame and these are just fictional characters.
this has something to do with game design and balancing. Otherwise we would need to question all the other stuff like how all survivors can repair generators, getting pierced through the shoulder and being play after a back rub etc..
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Depends.
you talking about their teachable perks? Overall probably Meg. Bill and Laurie also have some good perks though with the recent changes not that good anymore.
For beginners, probably Kate and Feng. With WoO, Boil Over, Lithe and Alert being pretty good perks while DwM (especially combined with Lithe and/or Quick and Quiet from Meg) is also great but more situational and Technician might be good when learning skill checks
if you are talking about general gameplay as perks can be used by anyone, probably also Kate, females have a smaller model making it easier to hide and in some cases loop. Also Kate is one of the more silent survivors. Otherwise Ace for males has almost built in Iron Will..



