Mooks
Mooks
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- Mooks
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945041#Comment_1945041
Well atleast in the old animations you were actually acting injured and not like your trying to find your way to the bathroom at lightning speed.
It doesn’t look like that at all though. Maybe in your head? But the way you are acting here towards OP tells a lot about you.
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@simbanono said:
Imagine looking at the new animations which look like they had a stick up their ass and not thinking that you should quit.
Also no one who gets hit by a blade will hold their stomach like they just ate something bad.
As if the old injured animation looked so much more realistic, especially according the way they get hurt.
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@MrsMyers said:
Never touched nor resolved rift challenges since it came out the first time... so I got no charms :/
Don’t you get some of them anyway since you get progress for the rifts just from playing the game?
@MarouPotato said:
https://forum.deadbydaylight.com/en/discussion/comment/1943614#Comment_1943614
Claudette has a special place in my heart since she's the first character i played in this game, it was in february 2019 so i will use this plant charm of her on all of my characters xD (Sorry if my english is bad lol)
don’t worry you are writing perfectly fine and understandably. I am not a native speaker as well
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@MarouPotato said:
https://forum.deadbydaylight.com/en/discussion/comment/1943551#Comment_1943551
I used to use the Halloween vial, the BNP and the Lunar Lantern a lot when we had only 2 rifts but now i'm in love with those plant charms !
I will use the rose as well on certain chars! The other plant is reserved for Claudette ;-)
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Definitely the Lunar Lantern.
i also like that Halloween vial, the BNP and the crow. Also that first charm in OP (Bokjumeoni).
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I also think IT and the Shining are the most popular and (kinda) fitting ones.
For Pennywise, the chapter should be based on the movies because some people think the book version of IT wouldn’t make sense lore wise because... whatever. I am sure they could still find a way to make it work either way.
For Jack Torrance, he is canonically just a man, so he would kinda need help from the Entity, don’t know how though...
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@KolbyKolbyKolby said:
The thing I want most is the Xenomorph.
And imagine the kickass cosmetics
Ellen Ripley as survivor????
It would be the absolute best DLC to date.
Yes! This will always be my dream chapter! Hopefully next anniversary (I would say this anniversary but as things are, Resident Evil is way more likely)
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/1942875#Comment_1942875
MMR is active, no? I thought they said they would turn it on during the patch. Definitely seems like it.
No it’s currently not used for matchmaking.
it is running in the background and got an update on how the hidden rank is calculated. They are pretty much using the hidden ranks to see how good the hidden ranks can predict the outcome on the match. But matchmaking is definitely still the old system and they said they won’t turn it on without announcement.
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Yes this is definitely bugged and the devs are aware and working on fixing it.
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The bloodpoint rewards will only be introduced when MMR is active and the rank gets then reset to 20.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1942248#Comment_1942248
https://forum.deadbydaylight.com/en/discussion/comment/1942308#Comment_1942308
Thank you! and yes @Brysae they're working on Switch and said it should be released for switch sometime in May or June (I think they actually said April or June but meant May or June unless they actually meant sometime in April May or June)
They definitely said Q2 (so all 3 months), and they are aiming for April but can’t confirm as of now.
for your question I am sure auric cells will stay separate. Not sure about rift progress/challenges, BPs and shards though..
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Yeah no. Robin would make only sense as a legendary character, and that depends mostly on the license holder. We just got new skins for those chars and it doesn’t seem like they want to add legendarys currently, otherwise we would have gotten some with those i suppose
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I definitely got an event Toolbox from a chest and kept it after escaping through the gates.
if you noticed this 2 times already you should probably open a bug report in the appropriate section:
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yeah, this is definitely better than what we currently have and also than what they have proposed now.
i really hope they consider this one.
Names shouldn’t even be seen in-game (or pre-game for that matter...). If there are multiple of the same survivor there has to be an easier way to differentiate them..?
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I made a proposal in the suggestion section, basically you gotta collect metal scraps to repair at the normal repair speed and herbs heal with normal speed. If you are out of materials you can still do the actions but at a much slower rate:
https://forum.deadbydaylight.com/en/discussion/223733/second-survivor-objective/
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No you don’t need to
if you just want to ‚complete‘ the 4 tome levels, you just gotta do the challenges in a chain until the end node.
if you want to get everything out of the rift you have to reach 70, which needs many rift fragments. You get those with every challenge but also normally while playing (but at a very slow rate)
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You could report stuff like this in the section for bugs, preferably with screenshots I guess:
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Added an item icon as well as formatted the text a little bit.
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@bhvrsoxmuhanis said:
https://forum.deadbydaylight.com/en/discussion/comment/1940210#Comment_1940210
Who even are you? Are you even in contact with the devs or just a community mod?
Guys, on Feb 9th, day of new patch this guy says:
https://us.v-cdn.net/6030815/uploads/userpics/687/nSNLNLU97Q6OL.jpg
Nothing has been changed with hit validation with the patch
https://forum.deadbydaylight.com/en/discussion/225116/hit-validation-turned-off
This person clearly does not play this game or have any communication with the devs, I would take anything they post with a grain of salt. They are clearly delusional or uninformed, either way their posts should be treated as having no real accuracy.
Speaking about being delusional and uninformed. lol
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one DC only results in a very short ‚ban‘ of 5 min..
they will address Freddy and nerf him slightly and they are working on a (hopefully) better working matchmaking,
mad for bugs, yeah there are many, but most of them are not outright gamebreaking and some of them are even funny. I still think this midchapter was at least way better than last chapter.
if it’s too much for you right now, just quit the game (temporarily), get some distance from the game and see how you feel about it then..
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@BioX said:
I am
Relatable
at topic:
was Clown really THE worst killer? I still think it’s up to the player, there were people that played Clown super well but couldn’t perform good with ‚ez to play‘ high tier killers like Spirit..
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Probably should go here:
https://forum.deadbydaylight.com/en/categories/bugs
i have seen many mentions of pips bugging out.. don’t know if it’s always only visual though..
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Survivor:
Tunneling right of the hook
Camping without reason (there are many situations where camping is the only smart thing to do)
Teammates working directly against you
Matchmaking!!!
Killer:
At certain loops feeling helpless
Aim-Dressing (not super sure if it would help me if turned off though.. but I am bad at playing killer any way)
Matchmaking!!! (I count super coordinated SWF that obviously have an ez time against me towards this point)
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@Patton_Plays said:
https://forum.deadbydaylight.com/en/discussion/comment/1938888#Comment_1938888
OMG thank you so much! I'm relatively new to PC gaming and Steam in general so I didn't even know this was an option! It works perfectly now!
I am glad it helped and the option was there :)
i only experienced with that because of the deadzones etc
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I definitely love the change for the injured status, such a good change compared to PTB version!!
Overall I like the new UI. But it’s too spread out, and especially for survivor info which is pretty much needed at all times it’s inconvenient in the top left corner. Maybe change that with item/power placement, because that is not needed all the time and you also get a feel for when your power is ready (and kn most cases a sound notification)
also I like the idea to use the achievement icons for character instead of the pictures now in use.
for animation, again I like them, but at times they feel way too stiff. Especially the idle animation. Replace it with the lobby standing animation, that way the chars also show more individual personality in game..
and hitboxes and/or laggy Hits definitely feel worse since the update. Or better expressed: more killer sided. I got some really scummy hits as killers
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Just my 2 cents on the proposal:
it actually sounds like a pretty cool change.
as survivor, mainly solo i would use this perk while i never touched original OoO outside of Lauries adept.
As killer i don’t think this proposed version will be as annoying anymore.
one thing though: the survivor may circumvent the aura reveal with lockers. Maybe that’s intentional, but maybe the timer could also be stopped while in a locker to make the playstyle revolve more around the perk.
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Currently lobby’s for survivors take longer mainly because there are not enough killer players
it may vary depending on region and daytime though!
crossplay turned on should at least theoretically be the faster option because of a bigger playerbase.. but I have read about differing experiences here...
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I am not using Stadia myself but from what I have heard/read when it released, the performance especially in regards to lags/input was considered way better than anticipated...
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I am not sure but if you are using steam can’t you change the axis in the steam overlay configuration for the controller? You can remap buttons and configure deadzones and many other stuff for the analogue sticks there at least..
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I am pretty sure a BNP doesn’t use all remaining charges but only a specific amount! So you can installl the BNP and after that you will have charges left on the toolbox
it is different for syringe and styptic agent, those use up the whole medkit.
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It may very well start in June for the 5th anniversary.
but I don’t think it is officially confirmed as of now..
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They said they are aiming to release it with the next major chapter, but it’s still a work in progress. So as far as I know it’s not officially confirmed.
no wonder people say the devs are lying if they twist their words in such a way..
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Why is everyone just assuming OP is offended like they are making some kind of big deal out of it?
they wrote reasonably and shortly something that is actually correct.. without getting really emotional. seems like you all just get offended by being called out on using terms that are just rude..
there is no need to call this perk combo ‚small pp build‘, there is nothing descriptive about it, no value. I don’t even take anyone using it seriously at all because it’s obvious they have other issues than the perks themselves..
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I think they addressed both flying and disguising killers and said they will not be making such killers. I mean they also once said they will never make a Clown so who knows.
especially after the Twins i kind of expect a killer that uses some kind of AI driven power.
also a killer that uses darkness somehow, I tried to create a concept with such a mechanic: Charlie(The Darkness)
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They are working on it and in the Last Q&A or around that time they said they get along pretty good and it will come rather sooner than later.
they still need time to rework all first person animations for Blight though.. it’s speculated it will be ready with next chapter..
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@tamaria said:
https://forum.deadbydaylight.com/en/discussion/comment/1911750#Comment_1911750
Fog Whisperers sometimes do not set a good example which I personally find very sad. A German FW even told the Survivors that it's not worth to talk to them as they have less than 200 hours (which of course was not true)
https://us.v-cdn.net/6030815/uploads/BQ0Z1I5KKCOR/thekller.png
Be aware that there is a No naming and shaming rule on these forums; I am not sure if your picture/post really falls directly under naming and shaming but you can see the gamertags..
just be careful with revealing names and talking ‚bad‘ about people, it’s better to censor the names.
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I get at most 2 uses out of it in one match and that is under perfect conditions. Overall it doesn’t really help, in my experience the killer can just pop another gen and get to the repressed gen after their next hook.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1912846#Comment_1912846
And what percentage of swf are like that, if you had to guess? 0,0001%? Or less?
if that makes you feel better..
(but actually i most SWFs are just casually playing, not every SWF is a SweatSquad, I am a bad killer player but I get many SWFs that don’t seem to be super coordinated)
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1913055#Comment_1913055
It was an admittedly dark one I shouldn't have been trying to make anyways actually. I have a twisted sense of humor as I've had it put sometimes, especially when in person i can keep a straight face and it's difficult to tell when I'm joking or being serious. I get a kick out of it but unfortunately am gonna have to slow down on it because the world sucks. I've been thinking about other ways to channel it and try and make it profitable, which would be more practical anyways I guess.
While I was exaggerating in the first post btw, it could be healthy for the game for people to on a larger scale recognize the unhealthy trends in this game so they could respond on a large enough scale to get the devs to think about what they're doing wrong. If enough kilelrs were PO enough that the devs had to do something about it to save the game, the game could turn out betetr for everybody eventually as a result. I was hoping friday the 13th would have provided healthy enough competition that both games would be good in the end but stupid copyright change of hands involving jason killed that game unfortunately. So dbd really has no healthy competition on the market, and will always retain some players out of addiction or no lasting alternative offering a similar experience.
devs understand this, and so as long as once or twice a year they entice enough killers back or to stay and gradually appease the swf again by undoing what they entice killers with they'll always make bank off of this game as long as they don't do anything too bad in one poorly timed patch. They've had 4 years to see how much killers will put up with basically, so they know how to avoid that situation. That's why the satisfaction level from this game I don't expect to change much ever until real competition comes along and doesn't get nuked. Only a mass killer exodus would really force the devs' hand until then, and could wind up being a healthy event if devs react appropriately to it.
I may have a different view on the actual state of the game but that I can totally get behind.
Some competition is needed and while I think they are doing a good job on healthy balance changes and additions there are also bad apples among these and it seems overall pretty slow. And especially the last chapter release left a bitter taste..
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1913046#Comment_1913046
That was not the response I wanted, I was joking around, and do not intend to end up on one of this administration's "we have no sense of humor" lists so I'm gonna let that joke go.
Sorry not a native English speaker, sometimes jokes fly above my head i guess..
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1913038#Comment_1913038
It's a quote from a book I probably can't mention on here.
You can PM me I guess.. why wouldn’t you be able to mention a book though?
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1913010#Comment_1913010
Indeed I do, but it isn't my fault. the comics, film, tv, and games industries have pumped out enough garbage some of it even insulting over the last half of the past decade to the point I had to find other ways to be entertained. Those things all provided entertainment through their failures. And I've become kind of wired around it now, I have an addict's brain, and I've realized it's gonna prevent me from going back to enjoy mundane things if it hasn't already after so many years of these trends everywhere. But it isn't my fault. People need to blow off steam and be amused. If they insist everywhere on not doing that properly, and I find I'm more entertained without even dropping a dime through watching the world burn, then that is how I'll be amused. And if I can't go back once the industries pick themselves up again and start pumping out quality stuff again, oh well. I'll seek what's stimulating for me, and create the mess if it ever becomes necessary since peoples' buttons are easily pushed these days and are gonna be for quite a long time. I'd create my own entertainment, and people would become my games. I'd get my fix one way or another even if I had to start to sabo products myself and seek out others with the same philosophy. I wouldn't be that way if garbage wouldn't keep making garbage all the time.
That’s gotta be some quote or something right? Otherwise: seek help, that can’t be a healthy lifestyle. Don’t blame others for your personality
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@SocialDistomancy said:
I hope it's op too, but for a different reason. I want it to be so busted that it even brings old killers back to the game just to enjoy it. and then I want it nerfed into the ground after they all paid for it on top of the way the mmr will handle swf just so that the game can reach it's final ultimatum. make or break. The final countdown. the final countdown.
Some people just want to watch the world burn I guess
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Yes, completely random.
well there is a fixed number of perks available
and you get from certain rarities only a certain amount of items per bloodweb, eg you only get 0-2 items with pink rarity, but what exactly those pink ones are are random
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/1912846#Comment_1912846
They were talking about that. That's why i made this post
Yeah but where did they talk about this? A recent dev stream or a dev blogpost or something? Not saying i don’t believe you, I am just interested in the whole statement
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How are you so certain they are using the average? Can’t really remember them talking about that.
and just to add something: not every voice comm is boosting the chances of the SWF, I have played with some friends that were not as familiar with the game and the info they gave me were so wrong that it actually hindered us, also many times when I told them something they misunderstood or didn’t know what to do with that info. But granted, that was with very inexperienced people so overall I agree they need to factor in SWF playing.
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1912662#Comment_1912662
Why tho? There's nothing new besides that lame clown rework.
Not trying to be agressive, just curious
New UI (which gets changed compared to PTB), new map reworks, new survivor animations, Clown rework isn’t that lame anyway.. i mean, it’s nothing for me personally but there will be good killer players that will get good uses out of the new stuff.
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Just hope this has no limited number of uses so I can redeem it later..
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They never officially stated it would be exactly 3 weeks. That was more a rule of thumb to orient but nothing set in stone.
they will announce the release date once they are confident they can hold it, or it will be a ‚surprise‘ release.
we will know in exactly 2 hours if it’s gonna be today, that time is their usual update time