Mooks
Mooks
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- Mooks
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There is some kind of glitch that people use to unlink the sets.
it’s probably not a bannable offense but should be fixed. Soon(tm).
also it’s against forum rules to talk about how to use glitches etc, so you shouldn’t ask here how to do it.
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Once MMR is live the rank will reset to 20 every month. On lower ranks it is was easier to get a merciless=double pip.
for general adept tips: you kind of have to focus on two survs, don’t camp. Get them out with 3 hooks each. Ideally gens didn’t fly in the meantime and now you have to hope the others are altruistic enough to unhook eachother still. If you only ever get one, slug them, either search for the other or break stuff until the slugged one stands. This is also good if you have one-hit downed the first Survs with your power because that means you had not enough hits for the emblem..
on lower ranks you can also get a merciless if last one escapes through hatch. If you had enough hits and hooks..
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I mean, it’s heavily suspected but it’s not 100 % confirmed to come, is it?
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1953605#Comment_1953605
Maybe I feel voice chat would be 100000 times better just saying and if someone chooses not to use it it’s indeed there choice.
Good thing you are not the one to decide what gets implemented then :)
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@Cardgrey said:
https://forum.deadbydaylight.com/en/discussion/comment/1953592#Comment_1953592
is it thou I mean a win is I escape I owe nothing to anyone except my friends that I’ll save regardless
Either way this doesn’t have anything to do with this idea whatsoever. Trolls will troll anyway and after the first time the other survivors should know you are trolling for the rest of the match.
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We don’t really need another thread about it though?
https://forum.deadbydaylight.com/en/discussion/228396/really-good-idea-from-scott
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The comm/ping system sounds interesting. Maybe instead of actual text they could come up with vague symbols or something else?
this would actually also be a very good reason why they want the survivors vertically on the HUD even though many people complained that the previous setup was better
the parts concept sounds a little bit like one of my suggestions, still think mine is more interesting and wouldn’t change too much about the overall flow of the game. Something about having one specific part for one gen and having to run back and forth doesn’t sound as fun to me.. if you are interested in my concept:
https://forum.deadbydaylight.com/en/discussion/223733/second-survivor-objective
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Maybe he wasn’t in the mood for pointless insults towards his person lately?
i guess we will see him in the anniversary stream though.
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They are probably keeping track of this kind of info since a long time. They have definitely more access to match details than just what the player has visible on the HUD.
and i am pretty sure on average, gens don’t fly by so fast. I get plenty of killer matches where less gens get completed overall and I am a very very bad killer player. Those matches would still count towards the statistics though.
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For me personally it’s Oni and Huntress. I can’t hit anything with them. Blight is also up there and probably Twins as well (you have to hit a survivor with Victor still on their back right? Don’t get the daily at all anymore)
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Pretty sure it didn’t even take 2 min for me..
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i would say Kate.
She is one of the quietest characters and has many great cosmetics.
Windows can be a very useful perk, and Dance With me can also be fun (combo with Lithe and Quick And Quiet)
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Didn’t experience it, but only played once since last patch (which honestly improved performance significantly..)
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No. Maybe the anniversary chapter.
actually I am hoping the new mechanic that started as some kind of early game collapse will release then.
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@DetailedDetriment said:
"In order to push an update, we need to have it ready around a week or so in advance to submit it. The first fix was worked on prior to the 4.5.0 release, while the second bug only appeared after the release."
"By the time we found the cause for the second issue, the first update was already submitted. Adding it in would not be an option unless we delayed the whole update- which wouldn't get it in your hands any sooner."
No one in this community pays attention to anything, and that's what is dragging it down.
This. So much.
can’t believe how many people don’t have a clue on how those patches get released but still act like they know everything better..
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while I chose ‚when I escape‘ I don’t really play to win but to have fun. Also if I am after a specific challenge, achievement or daily, that is for that match my winning condition.
generally I give my live to rescue a teammate or even die trying. Depending on the performance of the teammate and killer of course. If it’s a facecamping bubba i escape etc.
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I haven’t seen the twins for at least 3 weeks...
and I haven’t played them since I got the adepts (well once for a daily I think, but now i only get Huntress and Oni dailys...)
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Despite many many bugs the game is still perfectly playable in its current state. On both sides. Last chapter release was worse.
The devs actually listen to community feedback and are communicating with us. The only problems are they are very slow (especially in bug fixing/general QA and QoL improvements) and many in the community love to hate on the devs.
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@_HN_ said:
I'll be honest, I'm surprised BVH didn't managed to struck a deal with Capcom after the massive success that was RE2R (and his not very bright lil brother R3R).
Racoon City LPD would make for a GREAT DbD playground and Leon and Clair would make for very iconic survivors, and for the killer you could go for the very iconic Tyrant (but ngl, he doesn't offer much in the way of intersting gamedesign) or a Licker with the abiltiy to jump on walls and make midrange attack with his thong.
I guess Capcom is playing hard to get...
How exactly do you know they are not working on a RE chapter?
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It’s probably a bug and i have only seen that specific item appearing and not others
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@[Deleted User] said:
People will hate me but I'd love another killer that moves slower than survivors and depends on a super OP power to down them.
That would be cool and could be very unique. But I think they already said they don’t want to create a killer as powerful as the Nurse again...
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@Aneurysm said:
I've been getting them too. I started playing on steam late last year so I assume someone's gonna report me for hacking when using them at some point 😄
You could also have gotten some from other survivors in a match and gotten out with it. So any report would be pointless anyway..
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Only gotten one in a pretty early level bloodweb after prestige, for all web i haven’t seen those..
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Hits: yeah broken
Dead Hard: Pretty much same issue or the problem was already there
Clown: Besides that one exhaustion addon everything else was a buff??
New animations: Need polishing but a step in the right direction and probably needed for anyways
Collisions: yeah broken but also nothing exclusive to this release
UI: Still WIP and they are addressing community feedback. Also hook information is greatly appreciated.
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Anyone has an answer for this one?
would also be interesting how BPs kn general work and daily rituals..
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Alien Chapter. With Xenomorph killer and Ellen Ripley as survivor. Amanda Ripley from Alien:Isolation as Legendary character. Jones the cat as an AI based perk. The Nostromo as the map. New survivor item smoke bomb kinda based on Alien:Isolation.
Why? Because Alien is a very iconic and heavily influential horror science fiction movie and a classic. If Dead by Daylight sees itself as the Walk of Fame of Horror, this is definitely a great candidate. And as seen with Demogorgon (and Krampus and Minotaurus skins) the killer doesn’t have to be human, and the Xenomorph is humanoid enough to get the animations done.
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Regardless if others experienced it that sounds like a bug.
make a bug report and give as much detail as possible:
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perfectly okay how you played, I get why the others would be a little bit salty though. And the huntress was more at fault for letting them bleed out, she could have hooked them after all..
you don’t have to play super altruistic if you don’t want to, the game is clearly implemented so that you have the choice here. And you didn’t take the game hostage as the bleeding timer progressed normally..
if the hate messages crossed a line I hope you have reported them accordingly.
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I definitely saw people claiming there were issues with purchasing auric cells and purchasing cosmetics on the shop..
but i have no clue if those were valid..
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@Fishydevili22 said:
I removed the link but they should be named and shamed they ruined the game for other players, why can't we at least show the evidence of their twitch stream, hell they are streaming themselves doing it, why are they protected.
I didn’t make the rules, just informed you.
ln this case I would probably be on your side, but there are other cases were it just isn’t right. E.g. someone made a mistake just once or Someone even only having the same gamertag on steam as someone who hacked. They could get harassed for something by complete strangers that just saw it here on the forums..
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1946854#Comment_1946854
Well,buying cosmetics works just fine
I thought there were issues with this as well?
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Delete that link from your post, there is a no naming and shaming rule on the forums!
you have to create an additional player report, which is only valid as long as you have made an in game report. You can start it from the end game screen (the questionmark button above the player information. Or create one here:
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We don’t know yet.
they are looking into the issue but didn’t announce anything regarding this..
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there is unfortunately no solution for this.
there is only cross Progression possible for Steam and Stadia version. Switch following soon.
For Xbox and PS they are trying to get it eventually but it’s not known if they will succeed. Not in the near future though.
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I know that the bus on Autohaven has an invisible wall that only affects killers..
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@Johnny_XMan said:
I think part of the problem (at least with the injured running animation) is that they hold their stomach the ENTIRE time.
It would be nice if they added other small variations.
That would be pretty cool.
but I don’t think them Problem is the hand placement (because that was also the case with the old animation and should have been even worse for those saying they look like they need to go to the bathroom) but the stiffness of the animations.
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Cheryl look okay IMO. The hair and eyes could look a little better but there are other licensed characters that need improvements
Quentin (even though they didn’t intend to make him look like the actor whatever they did was terrible), Cybil and also the nurse, Nancy and Laurie all need a face rework. The eyes seem to be the biggest issues..
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Yes, but i noticed the difference this Friday I think, not immediately after the release.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1945646#Comment_1945646
yes i was.
and i remember quite clearly that no one (at least no one i saw either on Twitch or here on the forum) got the 4 reference until it was revealed in the trailer and everyone was expecting Candy Man to be the anniversary chapter.
To be fair, many people have commented on the pyramid head reference but no one thought it would be THAT obvious.
i loved this XD
(still left a bitter taste for those that wanted Candyman after those hints by the devs..)
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945630#Comment_1945630
Yeah thats whats so annoying and sad, the pure stubborness of behaviour, especially he-who-should-not-be-named, even if we had a normal CORRECT PTB they would change things anyway, its realy like a punch in the face for everyone I feel, not just for me. But even then what you are saying, even if people give them feedback if it doesnt hit the fan they wont change it. The complaints where mostly what worked, its like you have to back them into a corner to make them do changes otherwise your opinions will be void.
I don’t think so.
just for the colorblind mode they already said they are looking into it but wouldn’t commit to a specific release window then. People are now jumping on the train of hate and disregard that they actually communicated about it before.
they are too slow on things that matter, completely agreed on that. But they do care and they do listen. Development and especially QA need further improvement. And communication should be more clear. As seen by OoO change, they are taking a different approach in the right direction. Which they will only follow if the community also gives constructive feedback instead of bashing them for everything they do.
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945579#Comment_1945579
I agree with you on the cosmetics that you dont have to buy them
But a PTB is supposed to have cycles, not PTB -> BAM main version.
Like PTB1 PTB2 -> Main, so that people have a chance to see if they changed anything at all, not just release it instantly thats more of a Showcase than a PTB: "Here look at what we did in advance and stuff it because we implement it anyway"
EDIT: Also this automatic approval request is annoying as hell, everytime I change my comment its waiting for approval.
Automatic approval will not be there when you had enough comments (I think it was like 100)
that is one way of PTB sure, but they have already shown even if they release something they are willing to still change it in later patches/bug fixes. And they have heard the complaints, and they are also directly asking for further community feedback on the issues.
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945562#Comment_1945562
"and of course they want money. They are a company. But that doesn’t automatically mean they don’t care at all. And from what I have seen, the devs do care."
Oh is that so? So whats the PTB for then? Explain that situation too me.
Calling me ‚hun‘ and ‚sweetheart‘ is just showing me more that you don’t have any arguments of your own. Keep on hating. And repeating what you heard your fav YouTuber said or what you are reading from those other haters.
Arguments are arguments, facts are facts.
Fact: Behaviour didnt listen to feedback from the ptb and stood stubborn.
Fact: The GUI was changeable easily but they lied about it
Fact: Overpriced cosmetics are overpriced
They already explained it themselves.
they can’t guarantee to get every change from ptb to release done. But they are working on it and thanks to the PTB they can start work sooner. They already said they will make further adjustments to animations and UI, also they are looking into the latent hits. And yes, they have clearly communicated that to the community..
overpriced cosmetics I agree with. But guess what. You don’t have to buy them. I certainly have never paid for any cosmetics, just once for the rift, which pays itself back.
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@simbanono said:
"have seen you using those outdated false arguments a lot. They only want our moneyz and all."
Its a company, they want money, they get money from customers who spend a fuckton on cosmetics and dlc's, sometimes they use "Whales", and other synical garbage, sometimes they abuse FOMO, making you feel like your gonna miss out on something special. Idk if you noticed hun but you dont know half of the garbage companies do to milk you dry of your money, have you noticed how they are trying to make Charms replace cosmetics last halloween events? Thats because they know that charms mean jack-#########, and then on top of that give exclusive deals on cosmetics that are only available for halloween? Remember the thing I said about fomo? You can call it outdated false arguments or "fake-news" but its prety much real, and still happening.
https://www.youtube.com/watch?v=tRlWYKXlLAY ( a video representing how to catch "Whales")
https://www.youtube.com/watch?v=ZM4Dx33p57M
Skip the second vid to around 1:30
Yeah sure, the guys that worked on the animations would have instead worked on the DS change XD
Fine sweetheart, I ment resources and money, but alright, your right again.
Calling me ‚hun‘ and ‚sweetheart‘ is just showing me more that you don’t have any arguments of your own. Keep on hating. And repeating what you heard your fav YouTuber said or what you are reading from those other haters.
constructive feedback is better than destructive.
and of course they want money. They are a company. But that doesn’t automatically mean they don’t care at all. And from what I have seen, the devs do care.
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945452#Comment_1945452
I wish we could hold a poll and see how many people thought the old animations were a major problem and made the game so unplayable. Other stuff like DS and balancing couldve happened this patch instead of something useless what nobody asked for.
Yeah sure, the guys that worked on the animations would have instead worked on the DS change XD
i have seen you using those outdated false arguments a lot. They only want our moneyz and all.
no one directly asked for new animations, but they are greatly appreciated by many, and in the long run will probably improve not only aesthetics but also performance. I heard console performance increased in this patch, maybe that’s partially because the new animations are implemented for that purpose? And again: they are still working on it. Old animations were not super wrong but they were still outdated.
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945395#Comment_1945395
Especially on the internet you cant say you're wrong because that makes you look weak, sarcasm. if thats the first thing people think off by seeing the animation that should be a clear indicator that the animation doesnt look right.
https://forum.deadbydaylight.com/en/discussion/comment/1945370#Comment_1945370
🤣
They already said they take feedback of the community in consideration. (I also gave appropriate feedback in the official thread for this.. and did not just praise them)
the new animations may not be perfect now, but neither were the old ones really. But the new ones are probably on a better technical level to actually improve upon and don’t drag old problems with them.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1945074#Comment_1945074
Have you considered you're just wrong? You know, since pretty much everyone else thinks it looks like that.
Have you considered everyone says it because it’s so funny and Meme-y, and not because it’s actually true?
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Event items will stay in the inventory and you will be able to use them outside of the event!
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The old ones didn’t look more realistic.
and the new ones definitely are a better basis for improvement.
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@simbanono said:
https://forum.deadbydaylight.com/en/discussion/comment/1945074#Comment_1945074
Fine alright alright they look like they are in the middle of having a heart attack because of the angle and position of the hand / need to vomit.
You know what all of those things have in common? Heart attack, having to pop real bad (Obstipation) and direct need to vomit? They are feeling literal pain.
yes the hand placement is oddly specific, but that’s just the thing if you only have one animation for injured survivors, it will almost never match the actual wound they would have gotten..
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1945045#Comment_1945045
Uhh what? New injured survivor 100% looks like they desperately need to #########.
As for the OP not sure how in your mind this looks at all realistic. People don't move in that awkward fashion.
I get it. It’s oh so funny to say that. But that doesn’t make it really real you know? It doesn’t look like that at all.
not saying they look realistic as in really injured btw.