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Mooks

Mooks

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Mooks
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  • @TripleSteal said:

    Luck as of now only affects your odds to self-unhook and escape a bear-trap.

    Chest item rarity is not related to luck in any way.

    https://deadbydaylight.fandom.com/wiki/Luck

    @Drontor said:

    Done, thank you!

    There is also a forum post of a dev cited on that page, so that at least an official statement:

    https://forum.deadbydaylight.com/en/discussion/comment/1302984/#Comment_1302984

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1900720#Comment_1900720

    What's really funny is when they ran the last MMR change I had really balanced matches at my rank and general experience level almost every game. I must be the one person who's wasn't bitten by MMR and can't wait for it to come back. Purp to Red that is.

    It worked fine for me as well.

    the biggest problem was for completely new players that got matched against well experienced ones though. Which already happens now.... and it was clearly stated that the MMR had to be calculated in at least 10 matches before it can actually work.

  • It’s really not that hard to get a pip as survivor, especially if you manage to escape in the end..

  • Alien: Isolation

    Alice: Madness Returns (Never played myself)

    Little Nightmares

    Don‘t Starve Together (okay that one doesn’t fit as well, because it’s not horror game.. but it is a survival game with lots of deaths)

  • I don’t think many survivor players know what it’s like to learn nurse..

    also after learning nurse (to the point where I got all Nurse related achievements, 3 blink grab farmed) she is not THAT hard to learn any way. And I am playing on controller.

  • @Gerneral_Buckness said:

    https://forum.deadbydaylight.com/en/discussion/222441/jason-voorhees-in-dbd-possibly-next-chapter

    I hope that there's some way Bhvr can get a deal done before the lawsuit is settled, by somehow agreeing to terms with both parties.

    Is that possible? I have no idea, maybe I should ask Larry!

    Maybe pay both parties, if it costs double who cares!

    One thing is for sure, there is NO CHAPTER IN THE WORLD that could be as MONUMENAL as Friday the 13th for the 5 year anniversary coming up. Period.

    Alien and Resident Evil are also very well worthy for the 5th year anniversary. Especially because Jason is not available at all..

  • It’s not turned on. Where have you guys been these past months? Matchmaking is totally broken and that’s why we need the MMR system... there is no need to doom it just because the first Testphase was not working (which was the very reason the devs turned it off again and were working on it since)

  • Licensed chapter is possible but not confirmed.

    Jason is very very unlikely since the lawsuit is not finally over yet. It seems like the winner is known by now, but it’s going on still and I don’t think the losing side will give up that easily..

  • That’s okay, I don’t blame you for that. You can call it whatever you want 👍

  • I think Resident Evil will be the anniversary chapter.

    next chapter i guess would be another license though. Gonna guess The Walking Dead, Michonne as survivor, maybe Negan as killer. If that happens I just hope Carol will be a legendary skin.

  • I am gonna go with the Plague.

    i think she has a pretty cool design and animations. Her basic weapon is very original as well.

    and she has kind of a unique and tragic backstory, which doesn’t make her necessarily more scary/terrifying but I like it.

  • Making the game scarier will most likely lead to a more immersive playstyle which is already hated by a big part of the community..

    i think it would be cool though. Chases are fun, but at the moment they don’t feel as threatening to experienced survs as they should.

    make chases more about breaking the chase for good instead of looping til daylight.

  • Would be really cool to have loading screen backgrounds.

    it shouldn’t be revealing the actual map the match will take place on though, since there are some folks that would DC during the loading screen..

  • Menu: Clown. I want that in my 10 min survivor lobby’s as well,

    Chase: Pyramid Head PTB version!!! (Close second is Pyramid Head live version though, the PTB version was just better i think)

  • @Deadeye said:

    From the sample, I would say placing it near a gen wouldn't stop Ruin, as the effect is on the gen, not on the survivor

    Maybe it should only effect the totem itself then or the survivor is not affected by any Hexes while the sticks are burning. I don’t know how to handle gen s in ruins case though, maybe:

    any gen that would Regress but was last touched by the survivor doesn’t Regress while the survivor is in the area of effect of the smudge sticks.

    i guess it would also be a question on how it’s implemented in code..

  • @Drontor said:

    Thank you so much for your time both of you. I'll mark this answered after you send the link.

    Coudnt find it.

    i created a question for the upcoming Q&A to get this answered, if you are interested, please upvote the question

    https://forum.deadbydaylight.com/en/discussion/222280/what-is-actually-affected-by-luck-and-are-you-planning-to-give-luck-more-meaning-uses/p1?new=1

  • You have to have made an in-game report (the one next to the player names with the four category’s) otherwise the additional player report can’t get worked on/linked to the actual case.

    if your video file size it too big you can upload on YouTube and attach the link in the additional player report:

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • @Drontor said:

    Would you be able to link me to the video? Also, if that is true then what would you recommend as a good 4th perk to pair with those 3 for an item hunting build?

    Appraisal for sure.

    i will see if I have time tomorrow to search for that video. Pretty sure it was in one of the last 2 Q&As..

  • Maybe they could add this as an additional effect for the perk ‚Any Means Necessary‘ in some way..

  • @Pirscher said:

    The main RE cast are too good to be a survivor in this game.. the idea of Jill looping a killer around a pallet seems a bit sad..

    I'd rather they use the Outbreak characters like Kevin, Cindy, Mark, Alyssa - they fit the DBD survivor profile well.

    Or, sub characters like Billy, Richard, Steve

    I am watching a let’s play if Resident Evil HD and with that in mind i can see Jill just doing that. Especially if she doesn’t have access to any weapons..

    also other chars already in DbD are on the same boat, as has been stated before

  • @ShamelessPigMain said:

    There's a lot of licensing shenanigans. They're still litigating who actually owns Jason, which needs to be settled before BHVR extends an offer.

    I think we can all tell that the Trapper is pretty much Jason, anyways. Mask, machete, cunning cruelty, it's all there.

    That’s not the point though.

    Cote himself called DbD the Hall of Fame for Horror or something and Jason is the last one that is clearly missing, even if Trapper was inspired by him.

  • @jkwrerevr said:

    the best part of this is i had said i played the game since it was out... youcant say i have tried everything they done... i had. and what was said was i am an autistic im not the best at writing, but needed to express my frustration on a game that has been out years and still have all the issues listed. if a other can make sense of what was said. then i am calling the response lazy and demoralizing. its been out since 2016 and we are still going through this

    Oh sorry, I thought no one played the game in the future. Because you have to have played it to actually try out their final MMR version. The one you tested was not working as intended, as confirmed by the devs, and therefore it was switched off. The next time it will be tested/turned on it should work entirely different.

  • While I think RE is he anniversary chapter I think one of the next ones could very well be The Walking Dead. I saw recently that there were some other games featuring characters from TWD (I think Michonne and Daryl in Fortnite and some other game)

    either as a chapter or as a paragraph like Ash..

  • You can google it, i guess that’s the safest way to get accurate info.

    in short and probably with some misunderstandings on my part:

    the original writer of the first movie wants the copyright and tried to reclaim those after an US amercian law that gives the original creator this right after 30 or something years.

    the current owner of the copyrights however claims that the original writer created the script while being employed and thus he doesn’t have those rights.


    it seems like the original writer is winning, though those lawsuits always take time and the current world situation will not make it be settled faster.

  • I think it will be licensed as well as the anniversary chapter. So 2 licensed chapters in a row.

    but it’s also very much possible that it’s gonna be original I guess.. I have my shards ready just in case :) (please bring cross Progression for switch then though... have the shards there from the Events..)

  • I thought the slight delay was intentional and it definitely feels like there often are short patches were scratch marks don’t appear at all.

    i always thought maybe the surv walked and then began running again, but that definitely didn’t happen every time I noticed that...

    can’t say I experienced this more often lately though.

  • As for perks, Leatherface‘s perk Barbeque and Chilli greatly helps because it increases for earned BP and also give you a direction to go to after each hook. His other perk Franklins Demise is also a pretty good tool if you struggle against flashlight or key users.

    General tips:

    Try to properly learn to use your power over trying to get the best possible end result. It is more fun and in the end more rewarding if you can play efficiently instead of for example face-camping or something like that. Though Camping also has its strategy’s especially in Endgame/after all gens are done.

    Be aware of your red glow and learn to mindgame with it when looping around structures that block direct line of sight between killer and survivor.

    sometimes (or often) matchmaking will screw you and match you against opponents that feel like are making fun of you. Try to stay above it. Try to focus on learning your killer gameplay, again the match result is not as important if you learned stuff in it. It can get frustrating.


    Pyramid Head:

    don’t create long trails everywhere to torment survivors. Place those at strategic points in loops, doorways, vaults etc.

    the range attack needs lots of training, and at least for me it always felt too easy for survivor dodge. You can of course time it right when survs are stuck in vault animation or something..

  • @CheyeneKL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1897215#Comment_1897215

    I think they definitely would have picked two of the kids if they didn't have the whole "no minors" thing going on. El and one of the boys would have been more sensible picks as far as "show main characters", but Nancy and Steve definitely still satisfy. Hopper honestly would have been the most reasonable pick for a male character but I guess they thought it would be strange to include a younger female character with an older male character (since Will's mom honestly would have been an unlikely pick for the female character to add, hence they went with the recognizable Steve and his female counterpart, Nancy)

    Yeah, from that perspective I get it. The main chars are definitely the kids, so they couldn’t take them (and I think Eleven with her power would also be a special case even if she was older)

    maybe it’s only me, but Nancy was a little bit of a let down in the show. Not because of the actress, but the writing and the overall presence felt so.. neglected.. meanwhile Robin and Barb were even minor chars and they were written so well..

  • It’s very likely next week. They had full release 2 weeks after PTB release for a long time but changed to 3 weeks.

    also this is not officially confirmed. It’s likely next week but if they encountered bigger issues it may be even later.

  • @jkwrerevr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1897235#Comment_1897235

    did you not look at what i vs i been going through this since i first got the game even when they tried the reworked mmr

    To be honest I tried to read it but it’s too convoluted grammatically and syntax etc.

    your main point was that rank based matchmaking is unfair. My response was that they are working on a new matchmaking system that completely changes it and will not take the current rank into account.

    just because during the first test of the new system you didn’t experience good matchmaking doesn’t mean the end result will be the same. It was only a test version that the devs already stated didn’t work as it was intended. You never tried the final version of their MMR because it never existed.

  • @Shirokinukatsukami said:

    Not out today yet. I guess next Tuesday.

    It would be in 5 hours from now (17 pm CET) if it was today.

    but it’s most likely not.

  • Pretty sure that is not intended and should be bannable.

    changing your icons is one thing and even that is up to Easy Anti Cheat to decide if it ends up in a ban or not (currently it doesn’t but the devs don’t guarantee that this will never change).

    Changing your skin to something completely different or even to a purchasable skin you didn’t pay for (which should be also possible with whatever method they used to get that done) should be bannable. And it should get detected by EAC...

  • Sounds like something you should report here:

    https://forum.deadbydaylight.com/en/categories/technical-issues

  • Well, if you actually create a new account for PS5 I guess the progress will not transfer, since that is bound to your PS4 account.

    You can use your existing PS4 account on PS5 however!

  • According to a dev/community manager in one of the more recent dev streams luck does not affect chests.

    But the perk Plunderers increases the chance of rarer items in chests and Ace in the Hole guarantees Addons I think. Pharmacy guarantees a green medkit in the first chest you search in a match.

    The killer perk Hoarder was intended to decrease chance of rarer items but in its current version doesn’t do so anymore. This was never working in any version asaik.

  • Cross Progression is available for Steam and Stadia. Switch will follow shortly (well, that was said in October I think...)


    For Smartphones there is no cross Progression or even Cross play intended to ever come.

    For other consoles (PlayStation and Xbox) as well as Windows Store there is only Cross Play available. BHVR tries to get those into Cross Progression as well but currently can’t confirm if they will ever succeed. It is not known what prevents them from doing it but it is believed that Microsoft and Sony do not allow it.

  • It’s a very inconsistent bug that the devs can’t properly reproduce and therefore not fix.

    please provide as much information about your bug as you can here:

    https://forum.deadbydaylight.com/en/discussion/164190/need-community-help-survivors-making-no-sounds#latest

  • Yes I think that should be possible.

    look here for additional information how to upgrade:

    https://forum.deadbydaylight.com/de/kb/articles/268-f-a-q-next-gen-upgrade

  • Probably Feb 2nd according to patterns of last updates.

    that’s not officially confirmed though.

  • It’s definitely not considered a cheat, since even in SWF they can’t really determine which rank their opponent is. I recently introduced 2 friends to the game, played on my Switch (where I am rank 20 and waiting for cross progression) and played with one red rank friend; we often got red rank killer that destroyed us.


    Matchmaking is busted right now. Hopefully MMR will even things out. But it probably will never be perfect as that is literally impossible. Especially with SWF and greatly differing skill levels.

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1897235#Comment_1897235

    Yeah but u get what I mean right? U made it sound like bhvr invented MMR. It would be like saying BHVR created a new horror themed entertainment medium called a video game. They made a video game but they didn't invent the video games.

    Yeah I get it and edited my post to not spread misinformation, sorry not a native English speaker :)

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1897222#Comment_1897222

    MMR is a skill based matchmaking system. It's not a new skill based matchmaking system called MMR. That gives a different meaning to things.

    I mean, they are introducing this system completely new and it works with a different system that calculates your skill in a new way.

    the current matchmaking system should only consider the visible rank which doesn’t have much to do with skill.

  • Didn’t read your text just wanted to inform:

    they are working on a new skill based matchmaking system called MMR that will be tested in the live version sometime after Midchapter release (which is probably next week).

    the rank system will get reworked along with this too

  • @Jay_Whyask said:

    Was that person new to the game or using an alt account? The game gives you tips in the loading screen on how to survive against killers you've never encountered.

    Exactly this. If it was during loading screen they get an info text. Do you know what rank the one was that made the Bubba statement?


    if you want to make a report you have to make an in-Game Report (Right next to the gamertag of the Player in the end-game screen where you can see perks etc) and then file an additional player report, also in that screen on the top Right of the names there is a button that says ‚customer support‘ or something. You have to fill in steamIDs of you and the one you are reporting and additional evidence like video recordings.

  • The chapter is not based solely on season 1 and Steve gets kind of more important in the newer seasons.


    also i thought Nancy was an odd choice. I thought she was pretty bland and didn’t make that much of an impact in the show.. still hoping for Barb, Robin or Joyce legendary.

  • it was already stated that the new HUD will release with changes to be better suited for people with colorblindness (along with other changes based on feedback, we will see the result next week)

    for blood etc we will have to wait til (probably) next PTB or until they have more to share. It’s still a work in progress and they didn’t want to show this too early to avoid just this: too many questions that they can’t answer just now because they are still working on it.

    they certainly have seen the Feedback regarding blood pools etc for colorblinds. It was always mentioned alongside auras etc.

  • Which servers you are nearest to?

    because I didn’t notice any lag problems whatsoever (central Europe, so server in Frankfurt)

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893787#Comment_1893787

    Youre argument does not work because if everyone can put their settings at what works best for them then all the players are playing at whats enjoyable, comfortable which is by far more important to retain new players coming in...

    Players shouldn't be told by a designer "the chase music is set at the most balanced level" and when the players go into match, they not be able to hear survivors at all when the music is going... if it were this way it would take a lot of heat off the devs and allow them to focus on whatever that is not FOV, chase music etc... you shouldn't have to wear a perk to have an enjoyable FOV... its bloody nonsense.. ive been saying this for awhile, devs need to hand these settings over to the players, shadowborn needs to be changed and the FOV affect removed from M&A..... the game will be instantly better.

    i am not saying it shouldn’t be implemented.

    but it also does have effects on the balance and the game was specifically designed in the way it currently is. So you have to consider all effects and balance the game according to that. You have to balance around the setting with highest advantage for killers for example, which may result in survivor buffs and killers that are more comfortable with lower FoV may feel neglected/unfairly treated.

    it’s not as easy to implement as people want to make it out to be. And feedback won’t go in only one direction when those changes get worked on.

  • Think about how much time was needed to get the current Noes content to the newer platforms.

    they are probably already trying to get some cosmetics for Quentin and Freddy. I wouldn’t be surprised if this doesn’t succeed. A cosmetic in the likeness of the original Freddy-actor is pretty unlikely..

  • I just think those strategy’s shouldn’t be as effective as they are. Don’t know how to fix that though.


    as survivor you should prioritize healing/helping your teammates/not getting hit by the killer in almost all cases; but rushing gens instead is way more rewarding in the end and getting hooked on a rusty meathook is somehow the better idea than running away because you get a gen done..

    same with killer, you should try to injure/hook/kill everyone, only focusing on one person shouldn’t be as effective because the others are more likely to escape, but in almost all cases either the survs rush the gens (see above; then killer complains) or they try to stop you from tunneling and it’s ez killer game if the killer has some skill.

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