Mooks
Mooks
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- Mooks
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Current rank based matchmaking is looking for ranks of your own +/- 8 so it worked as intended.
i am just glad they change the ranking system along with introduction of MMR so people have to actually base their claims of matchmaking not working on the match itself and not on a number that just shows how often someone plays..
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1895288#Comment_1895288
No one wants increased gen times.
We want additional objectives like finding gas cans, fixing cables, etc.
Are you sure about that? Because I am fairly certain that I have seen many people in these forums asking for increased gen times..
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@Shirokinukatsukami said:
The position in the Job Application would be called "Soul Guard."
I like that you even have Cheryls profile pic with this comment 👍
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Sounds like they are just trying to actually reduce the M1 time if they use BNP etc.
maybe they expected a killer that actually chases them and injured/hooks them so they actually can something else but what should they do if you go afk?
also, People who claim M1 gens is so boring and doesn’t require skill: I hope you are not the people that actually ask for increased gen-times..
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It was confirmed by Mandy that MMR is not switched on currently..
but rank based matchmaking didn’t work for quite some time now. Call yourself lucky that you are experiencing it just now..
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the devs are already aware that this is a highly requested character.
they probably at least attempted to get in touch with the license holder and maybe even the actress. And it’s up to their willingness, and as was said before this would probably lead to a paragraph instead of a full chapter. Which may not be as interesting for the license holder...
or they already denied the usage of their license and that’s why we got GhostFace the way we got him.
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how do you know this won’t come with this or the next update? (Not saying it will and it doesn’t really matter for me anyway, just interested in your sources)
Mori change was not in the PTB and just came in the very last major update..
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I think it’s random. It definitely doesn’t feel like it goes after rarity/perk level.
i almost have the feeling it takes green rarity over purple but that’s probably just coincidence.
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the option is not available when you selected killer or survivor.
you have to go into the settings from the main menu and the option should be available
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@bigmike99s said:
https://forum.deadbydaylight.com/en/discussion/comment/1893873#Comment_1893873
I appreciate you, kinda effects me because I can't move forward with my tome until I finish lol.
I get that. I got pretty frustrated when I encountered it last tome but luckily it got exchanged.
you can look here and upvote the reported bugs or even make a new report so devs get to know that many people are affected:
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1893773#Comment_1893773
Wouldn't it be a better idea to wait with the new HUD until they have those important features for it ready?
Because otherwise it sounds like we get something unfinished here
They already added a new feature with the hook count. Other things may follow and you can’t expect them to make a complete new overhaul for every new little feature..
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/1893792#Comment_1893792
The point is to win the game within the rules. The other guy should implicitly understand that. And it's their fault they left 3 gens next to each other.
Yes, it's frustrating to think you are winning and then lose, but that's his fault.
Yea. Never said otherwise.
(but that also goes for killers btw.)
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@Father_Dark said:
https://forum.deadbydaylight.com/en/discussion/comment/1893822#Comment_1893822
It's still not a win. Also, it doesn't take into consideration player skill. Maybe they weren't as good of survivors as he was a killer. Or maybe they made some mistakes. In the few instances where I have had last minute switch outs against me, the teams really weren't that good. Which is why they do it at the last second.
I thought survivor was so ez and didn’t require any skill. Especially with this setup and probably meta perks.. guess that was wrong.
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You are doing nothing wrong
pretty much all challenges involving hooking in basement are bugged. In the latest time one challenge was exchanged because of that!
the dev team should be already aware of it, but it’s probably low priority since it doesn’t affect current challenges.
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Doesn’t this imply that even this strong Survivor setup isn’t as powerful as everyone claims?
you got a 2K while facecamping from the beginning. Which I thought was such a bad strategy?
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@Msterflex said:
https://forum.deadbydaylight.com/en/discussion/comment/1893792#Comment_1893792
It’s just if I had gone after the healthy survivor they probably would’ve gotten the last generator fixed. Like I said his hook was literally right between the three generators so there was nothing else for me to do and I let my self get distracted for a long time chasing another. It was his teams fault. I did what I had to do. He just needs to accept you lose matchs
Yeah I know, that’s why I said you didn’t do anything wrong
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You didn’t do anything wrong.
but try to understand the guy a little bit: you felt you were losing the game so you could just Tunnel and Camp to turn the match in your favor. The guy was hooked once and that was it for him, he couldnt do anything, no tunneling or camping to make his game easier. This can feel frustrating.
of course that doesn’t give him the rights to write hate mail, and if he crossed the line you hopefully reported that.
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1893747#Comment_1893747
wider fov is an advantage in any fps game yet it is often available as a graphic setting so your argument is invalid.
‘Other games give unfair advantage over settings so this one should too‘
gotcha, great argumentation.
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@Ryuzaki said:
If the HUD change goes live this only reinforces the fact that BHVR doesn't listen to feedback. It's not a change we can all get used to over time as it's so poorly executed.
But what if the new HUD will go live with changes? Then you will admit that BHVR does listen to feedback?
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1893691#Comment_1893691
oh wow, it would be SOOOOO difficult to rework these two perks and make FoV a graphic option, sooooo difficult
it being difficult or not is not the point. There is a reason why those are perks and use up a perk slot.
you may not agree with it but you are not the game designer and in the end it’s their choice.
Wider FoV is definitely a huge advantage in DbD..
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@SkerpiTwitch said:
Killer will always be humanoid killers who stand on 2 legs. Thats the standard model, i dont see them making killer mains thats any different cause that would take a whole new model and alot of work. Its bhrv after all
That’s why OP is asking for a pet for the (humanoid) killer. That wouldn’t be bound to the usual limitations, certain animations from killers wouldn’t even be used for the pet, eg grabbing, hitting/lunging/carrying and booking
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They already said that they want to look into more (graphical) settings this year, apparently starting with the highly requested colorblind mode.
this game started in 2016 and it’s a different matter if you are developing a game directly from the start with such features or you are implementing those features in an already live and running game, which was probably designed and balanced around those set features.
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OP clearly stated a pet like Victor but that you wouldn’t control. Why are half of the comments just ‚Victor is a pet‘?
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That would require a good AI for the pet and they said in one of the latest Q&A they are currently not looking into this.
that said, I still think they actually are looking into it, so bots and also an AI based killer may very well come in the (near) future. But they are currently at a state where they don’t know if or how long it will take them. So revealing it now would just make no sense.
transparency is good in some cases, colorblind mode was one of those things that would have been great to communicate about earlier. But possible killer powers and the like not. It should still be a surprise when it finally comes.
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It’s usually 3 weeks after PTB release so 2nd Februar is very likely.
that’s of course if their changes from PTB are not too much to be made in the 2 weeks after PTB ends. So nothing officially confirmed and it may be postponed. That’s why they don’t wanna commit one date too early
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how exactly do they prioritize newer players?
i don’t see any different treatment other than Legacy cosmetics being exclusive. Otherwise pretty much everything is the same for all players.. maybe I am just missing something though
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Multiple Technican perks do not stack.
and the effect gets completely negated if you are working on a gen with another survivor that doesn’t run Technican
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You need exclusive cosmetics to flex?
weird. It was explicitly stated before the first rift was released that the cosmetics will come at a later date into the shop. They said it’s at least 6 month but it turned out to be even longer..
there is enough stuff where complains or negative feedback are warranted. This is not one of those.
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@kylerabdcgamer10 said:
when is he midchapter probably going to release?
Probably Feb 2nd, but there is no official date given. Just based on previous releases.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1891568#Comment_1891568
That's why a killer metta that was dependent on rng was nerfed in 6 months ok you heard the other part a million times already
They are buffing and nerfing (most of all:changing) stuff on both sides. That’s perfectly healthy and actually makes this game more balanced. If they never nerfed killer sided mechanics.. well..
but as it is, they don’t favor one side, killer has never been better than it is now.
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@TrevorLahey93 said:
Highly doubt it BHVR really doesn't care about killers tbh
Oh look, a troll. You hungry?
BHVR does care about killer players. They are just not catering to your demands. That’s a difference.
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@TrollToll said:
they take months to get simple things done like this.
prob next chapter in a couple months.
It’s not really that simple and they already explained why: they need to adjust every first person animation
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1891440#Comment_1891440
Thank you for the correction but you got my point so that's good
Didn’t mean to be a know-it-all, just made the same ‚mistake‘ when I made the question for the QA stream :)
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Jigsaw boxes should give a negative status effect after being used, to better represent the games/traps from the movies. Something like Deep Wounds or Blindness after removing the trap. It almost alway required self injury to escape in the movies..
Ambush is pretty cool as is, but needs some QoL adjustments, better maneuverability for controller for example, the roar should come a little bit later..
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It’s pretty likely and has been speculated since Silent Hill chapter I think. The stars comment could very well be overanalysing but in the end wouldn’t confirm or deconfirm anything.
let’s wait for the logo reveal and see which head’s shape the 5 is gonna be 😂
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It’s the height of his POV (point of view)
the FOV(field of view) is the same as any killer.
and they already said when they revealed they are working on the fix that it will take time.
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@Afius said:
The new HUD is too spread out. I like the reduced size to generator icon and character portraits but having to look in 4 places instead of 2 is a bad move personally.
Wait and see what the live version will look like. Many people gave this kind of feedback and there will be changes made once the new HUD hits live
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@indieeden7 said:
Nobody shames people for wanting certain characters, they shame people who spam character suggestions. If someone wants a character like Brenda Meeks, people would be happy for someone to make a post about it, making a post on every tweet that Dead By Daylight makes though? That's when it gets annoying.
That’s not true sadly, there was a post made today asking for any licensed chapter (not even a specific one) and one of the first answers was shaming the OP for not actually requesting something contributing to game health.
nobody likes those spams, like on their official twitter or even those Fnaf forum posts that got kinda out of hand for some time. But asking for Brenda or Fnaf in a civilized manner should not lead to immediate shaming.
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As was said, it’s because of the Killer specific MMR.
the devs didnt switch back to normal because they wanted to stay consistent and didn’t want to confuse players if they turned it on and off for further tests. It would also require a client sided update if they wanted to change this again
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@Gore_Nargai said:
No wonder the state of the game.
Instead of creating post asking for even more paid content, ask for BHVR to fix all the problems the game has.
Or maybe don’t try to dictate what others should ask for in the game.
it’s perfectly okay to care about licenses in DbD. They are a big part of it and helped making the game it is today’s.
And BHVR does address problems the game has, just see the announcement of a colorblind mode. Balance-wise it’s better than it ever has been (not saying it’s perfect now). They are working on better matchmaking. Etc.
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@sulaiman said:
FIrst of all, i am diagnosted with Protanopie (Redblindness). You have to understand that there are differences from person to person how strong that is, however.
The second thing is a misconception i often see. I can see the color red. BUT i cant distinguish between colors based on the red part in them.
Basicly, while other people see colors shift from red to purple to blue, for me its either red or blue, but never purple. (i know which shade of blue might be purple, but i cant tell).
So the answers might be true for me, but not for others.
https://forum.deadbydaylight.com/en/discussion/comment/1889631#Comment_1889631
I doubt that you can develop a decent color scheme over night. I fully believe that they have been working on it. The first thread i opend about colorblind support was about 2,5 years ago, and at least their answer was clear: While they would like to do it, the priority wasnt very high, maybe because too few people were affected. But maybe that changed.
https://forum.deadbydaylight.com/en/discussion/comment/1889659#Comment_1889659
When i started playing, there was an event, beach party or whatever, where event gens and hooks were actually blue. They were the best ^^.
However, all options above are better for me than the default. Funny thing, the Protanope filter isnt the one i can see best ^^.
But i have to observe them ingame, it might change then.
https://forum.deadbydaylight.com/en/discussion/comment/1889716#Comment_1889716
To me, the default one is much harder to see. The Tritanope one is just...redder, red enough to be seen by me.
Out of interest, can you name the colors the gens have on the other filters? Someone mentioned orange, but i dont see any orange there.
Gen colors in OP image (edit: pretty much the same for scratch marks):
Default: Red
Deuteranope: Orange-yellow (pale)
Protanope: Pinkish red I would say, paler than default
Tritanope: Stronger red than default but same shade
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did you make a recording of the match or at least a part of it?
posting it here would probably violate the naming and shaming rule, but for clarification reasons I think we can only guess if we don’t see anything..
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@Mew said:
crystal ball: press the hold the active ability button to see through the killers eyes, during this time you cannot be revealed by auras
different variations have different amounts of time, and this item breaks fully after use (like old items- you lose it once its out of charges). also, canceling the item instantly breaks it aswell
I love this idea! Very creative
sadly it would be way to strong in SWFs and get abused by them..
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Survivor Items: Spray Paint Cans, Salt Pouch, Smudge Sticks, Smoke Bomb, Voodoo Doll
Hope i copied it correctly with the links..
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1889046#Comment_1889046
The Devs dont really communicate things until they are basically done. This WIP does not mean that the Colorblind Mode will come anytime soon, and the Community will now ask every two days "When is the Colorblind Mode ready?!".
Personally, I would love to see more WIPs, but I know that even if they show super-early designs of stuff that people will be really disappointed if it takes long until it is implemented or will be scrapped at some point in development (not referring directly to Colorblind-Settings here).
Not_Queen said in the dev stream today they want to add these modes in the next chapter release.
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So now that they add a colorblind mode can we all agree they only do it because they were forced to do it and not because they actually wanted do?
they are only adding these modes to pander to colorblinds and their supporters, just because they want their money! Not because they actually care!!!
/s
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@TheStabbiNAngeL said:
I just read some where there making another resident evil multiplayer game ,so we're probably not getting a Resident Evil chapter.
There is some kind of live stream with new RE announcements today, I think 23 pm CET
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It’s safest and easiest to play in a team but you are explicitly not forced to do it. There are perks for survivors designed for playing as an individual and trying to get out alone. (Sole Survivor and Left Behind)
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1888557#Comment_1888557
It's been almost five years, we should have one by now.
Agreed, but seeing as it gets more and more requested I think they will target this along other graphical settings etc after the visual reworks are done. They actually said the next year will focus on advanced (graphical) settings iirc. They explicitly did not confirm colorblind mode but that doesn’t mean it’s deconfirmed either.
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I guess/hope we will get a colorblind mode and other accessibility options.