Mooks
Mooks
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- Mooks
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With Demogorgon and Minotaurus Oni and Krampus Trapper the ‚killer must be human‘ argument isn’t valid anymore.
Alien would definitely my dream chapter. Make it not only based on the movies but also Alien: Isolation. Ellen Ripley as survivor with Amanda Legendary skin. The cat Jones as an AI perk, eg Jones runs around x meters of the survivor making random scratch marks. Can’t be directly interacted with by survivor or killer. (Or let survivors be able to pet him if feasible)
licensing will definitely be not an easy task for this one. But people also said they would never get the license for Silent Hill and now we have Cheryl with a Christmas Sweater and Legion Bunnys...
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Incorporate the lobby animations as idle animations and give each survivor their own emote
Feng making the peace sign, David bumping his fist into the other hands palm, Quentin yawning or almost falling asleep.
some of those may be interpreted as being toxic but to be fair, it wouldn’t be that much of a difference to current shared emotes or teabagging.
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I just assumed they already are in the Shop.. which ones are missing?
i am guessing Cheryl, Zarina, Felix and Elodie, since they are the only new ones?
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PTB is closed and they are probably already looking into the feedback and working on it for the live version. Which releases soon (probably in 2 weeks of recent PTBs are an indicator)
so further feedback wouldn’t reach them in time to incorporate into the initial build, once released (or even now, but you don’t know what they are already working on) you can obviously give normal feedback on the Midchapter changes and additions.
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So having no knowledge of RE whatsoever, I heard 3 possible killers frequently mentioned: Nemesis, Mr. X and Tyrant.
Could those work as legendary skins to each other?
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They named both Dead Hard and Lucky Break as some of the perks that they will review. The others have gotten a change in this PTB, maybe they didn’t finish those other two in time.
there is also possibility they get a small change in the live release, last chaoter there was also one perk that got a change in official release but not in the PTB (can’t remember which one right now..)
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with this mindset, I wonder why no one complained that certain cosmetics are only for certain characters.
Why not add those nice jeans from Dwight for Jeff? I like mixing and matching and don’t care for some clipping issues after all.
there are some examples where it really is not understandable why it had to be a locked set, but for most it’s obvious and you gotta see them like this: they are either available as linked cosmetics or not at all. And you are never forced to buy them any way.
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Besides the confirmation of making the Game map brighter I didn’t see any news.
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Yeah colorblind mode would be cool. But there are different types of colorblindness, there is Not one single solution. And implementing it in such a complex game also will take much time.
BTW, how is the age relevant to this topic?
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@Vektast said:
https://forum.deadbydaylight.com/en/discussion/comment/1886419#Comment_1886419
I've played two matches today. The dead hard regularly not worked, the exhausted icon poped up but i went down. After that I got the smack on my back after i vaulted the window and taken 2 more steps away. I said OKAYY!! :D And it's regular as well. I hope it's not active, if it's active than we well... it's sad.
they probably still work on Hit validation in the background
so if you got direct feedback for it you can post here, I guess that is currently the best way to get the feedback to the devs:
https://forum.deadbydaylight.com/en/discussion/215035/hit-validation-feedback#latest
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@Vektast said:
Imagine if the COD would have such big hitbox issues, or CSGO or any fps game, it'd be completely unplayable. The netcode is killer biased they admit it. The MMR is a good project but after 4 yrs?? The hitbox is a lag problem i know. I'm a game programmer and i know how to deal with the lags (interpolate the motion data or syncronize it with server) why they don't know it after so many yrs? The Hit validation is cool but it's not in the release version i think.
I hope the best as always but they need to do something with the testing.
I think Server sided hit validation over killer sided actually is active on live version. And I don’t experience as much problems with it as I used to..
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yeah they need to improve QA and testing/bug fixing.
but they are not as bad. The game is perfectly playable in its current state. Last chapter was a disaster and they publicly apologized for it.
They are working on a new matchmaking system: MMR. It will probably be tested on live servers some time after next chapter release.
Hitbox problems are almost always actually lag problems, which got better with the server sided hit detection. But obviously not perfect. At least lagswitching killers are not a big problem anymore.
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Good bye and see ya in the fog some day!
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Teaser around 18/19th Feb and PTB on 23rd
probsbly if the latest chapter and mid chapter releases are anything to go by.
They could always change those release plans of course..
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They probably can’t give an answer with any new information. It’s coming soon, they can’t narrow it further down because they need to fix issues or are bound to contracts etc.
it will definitely come though. Otherwise they wouldn’t have confined it..
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@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1884093#Comment_1884093
110? didnt know that
sounds kinda meh after blight i guess
Yeah Hag definitely relies on their traps, you can’t do well as M1 only with her.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1884184#Comment_1884184
I didn't see the date. Still I said what I said. Steve does sound like a girl when he gets hooked
No one can disagree with this statement.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/65929#Comment_65929
You mean Steve right?
Steve wasn’t in the game at the time that comment was posted
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Overall it’s Laurie.
only counting hook scream: Feng.
Bill is also quite annoying.
Laurie and Bill will never be played without Iron Will again.
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Personally I find Hag gameplay more interesting and since I play with controller it’s also a little bit easier to control her compared to Clowns bottles, but not by much. Clown is also a pretty straight forward M1 killer that can shut down loops pretty fast. Hag has a unique playstyle and can be very strategic and also map dependent.. her power also helps in camping and tunneling, but is definitely not limited to this!
Hag also comes with Ruin and Third Seal, which I guess will also have some fun uses once Undying gets the rework for better synergies with other Hexes.
Clown obviously has Pop, which is a very powerful perk, I personally also like Bamboozle very much. Coulrophobia has also some niche value..
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I mean, the deep wound status got shorter duration. Which is kind of a passive Legion buff. (A buff that doesn’t address Legions actual issues and won’t make a difference in the long run but still.. kinda)
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Nope, the hassle of creating a ticket is too much for such a small thing that doesn’t have any effect on gameplay.
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I do this very rarely, because most of the time the killer can secure at least one kill either way, and that with camping and tunneling.
fun fact: two times when I gave a killer a sacrifices (I was making noise near an open gate and waited under the hook) I was called a ‚#########‘ by the killer and they acted like they got me 😂
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I think a while back they did mention some random results from one of the surveys in a dev stream. But they sadly didn’t continue with it.
would also like to see some of the results and what they actually use that for!
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1882963#Comment_1882963
what survivor and killer you think should be in the resident evil chapter? If the rumors are true, they already have everything set stone i guess.
If I had to guess: Jill Valentine and Nemesis?
but frankly I don’t know anything about RE and those names i only read here a few times..
for survivors there will at least be some legendarys!
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Yeah. I don’t know, but I would say Alien is a bigger franchise and more worthy for the anniversary? Still think we will get RE for the 5th. Candyman once the movie is out. And some other license no one thinks about now maybe next chapter. That’s it for licenses till 6th anniversary: Alien
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1882697#Comment_1882697
They asked multiple questions about the Twins, which was like half of the added content in the last chapter.
That’s the thing: I got the question if I played the characters, answered with ‚yes played both‘ but didn’t get the following questions about them..
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Well, I thought I would be more negative than I turned out to be. In the end my feedback was more ‚meh‘ than positive or negative
there weren’t really questions regarding the quality about last chapter right? I noticed that I didn’t get all questions when watching my partner fill out parts of it..
and I was okay with the ‚event‘, mainly because they said they don’t want to make this a big event but want to focus on Halloween and Anniversary. I was more negative on the last survey and will be on the Anniversary one if they dont show improvement..
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Is this totem spot still in the reworked version?
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@[Deleted User] said:
they ask a lot in surveys but nothing ever comes of it. Expect more merchandise though.
How do you know the results of those surveys?
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@Mandy said:
MMR is definitely not switched on
Thanks for clarification 👍
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@Airless said:
I would love it, but I don't see it happening until all the old maps are updated. I don't think they are gonna make any new maps until the old realms get changed, and I really doubt that they would release Springtrap (the most likely candidate for the killer) without a Pizzaria map.
I don’t think they would make a licensed chapter without a new map just because to map reworks are being worked on right now.
the anniversary chapter for example will very likely bring a new map which is probably licensed and at that point they won’t be done with the old map reworks.
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Fav:
- Freddy: Easy to play, especially since I am a pretty bad killer player
- Doctor: I am not even good at shocking to prevent pallet drops/vaults etc but it’s fun and helps against immersive players
- Hag: very map dependent but I had my most fun killer matches as Hag
Least:
- Oni: I can’t use his power to hit anyone. I mean, I got the achievement done, so I guess it’s not impossible for me. But just playing M1 is way more effective for me.
- Huntress: playing on controller... DS is a little bit easier
- Spirit: just not my cup of tea I guess..
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/1881895#Comment_1881895
I don't think it's about , can they it's about do they want too. Surely just changing the colour red to another would be it.
I mean, it will automatically generate way more work than just changing one color. There are different types of color blindness. You gotta implement the settings, test in various environments of it works and if it doesn’t affect ‚normal‘ gameplay. Implementing it for various aura readings, scratchmarks, with thick mist, perks etc. Will the Option be available during a match? Then you gotta watch out for possible bugs while switching. Or make sure it’s only available while in lobby/pre lobby menu.
I think they should do it, and since it is asked for a lot I also think they will eventually, but it’s not just one line of code and things are settled and done.
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Still haven’t seen a valid reason why it shouldn’t be added..
i never played a Fnaf game nor have I any interest in it. And I definitely don’t ask for it or demand it. But it fits the requirements for DbD just fine. The design team could make a perfect job with such a chapter with the info I gathered just in this forum...
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I am all for accessibility options (as long as they are feasible and don’t give unfair advantage to others which then nullify the original intend of bringing those with disability to the same level...). though colorblind options in such a complex game are not as easy to implement (the new UI doesn’t help there...)
(It also requires special QA treatment, which is really time consuming, so expanding the QA team would also be necessary)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1881040#Comment_1881040
the timer is slowed down by half when a survivor is on hook or dying, so it's unlikely it's going to be a problem when going for rescues. besides in egc with decisive strike or borrowed time it's usually a guaranteed escape anyways. blood warden is garbage and is countered by leaving. it's really not killer sided, it's basically telling the survivors to stop stalling and do your rescue or escape somewhat quicker. if a killer has to really depend on egc for kills and defending hooked survivor, that means they've already lost the game.
i do admit it is killer sided in the fact that survivors don't have infinite time to stall, but it barely makes a difference in the outcome of a game, which is what really matters.
It can be a problem for rescues and there definitely have been a few games for me where I had to leave someone on hook because once i rescue the timer goes on normally and we both wouldn’t make it. And bringing DS and BT as arguments is also problematic, I pretty much never use DS, and BT only sometimes, and I shouldn’t be forced to do so just because a mechanic that prevents stalling which I didn’t do in the first place.
it’s okay, I don’t say they should change it. But it is still killer sided as it gifts them that sacrifice just because EGC exists.
(this can of course be easily circumvented with 99ing the gate and good coordination. but playing in SoloQ, that’s not always possible.)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1881015#Comment_1881015
so what is this notion that egc is killer-sided? if anything, it's just a flawed system to get rid of infinite games and hatch duels.
there are definitely situations where EGC favors killer side greatly. Making some otherwise ez hook rescues impossible or making some edge cases with blood warden ez kills that wouldn’t be possible without the timer.
but it’s commonly agreed on that a way to prevent those infinite matches, and it’s okay that a mechanic is killer sided. But you really shouldn’t deny it..
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For anyone saying lore wise it wouldn’t fit and in the books he is too powerful: they could just use the movie version, that one already exists and is clearly a different version than the original one from the book(s)
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1880218#Comment_1880218
Guy, you buy it and you 4k 99% of games against solos. Pay to win is the accurate definition
Guy or Gal. That is not true.
maybe it’s this way in every game you are one of the solo survivors. But that’s just not how statistics work.
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@valvarez4 said:
5 games today against pay to win freddy with undying+ruin+tinkerer+b&c in red ranks. All solos = 20k
If you want to be taken seriously stop calling him pay to win Freddy. That’s just ridiculous.
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There was a similar challenge in the latest tome that was bugged. It got replaced with another challenge though, so no fix came for it.
post in bug reports, but it probably will get pretty low priority since it’s the first tome...:
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@MadLordJack said:
A murderous bean. A very, very murderous bean. With gun.
Fall Guys chapter WOooOoo
Killers power is stumbling down and can be kicked by survivors when down.ö which leads to more stumbling.
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@Giuliano1020_Twitch said:
All I want is a Resident Evil DLC, with MR X and Nemesis as killers, the first DLC with two killers and two survivors (Leon and Claire, or Leon and Jill)
Don’t know anything about RE but I doubt we would ever get a chapter with 2 killers..
would they work as legendary skins? Or are there others in the RE franchise that would work as legendary for Nemesis or Mr X?
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@Xyvielia said:
Wether or not MMR is currently on (and I do believe it’s been tested under the radar a few times now), these mismatched games weren’t ever this consistently bad.
I have dozens of these every day; here’s the most recent via a cancelled match 5min ago:
https://us.v-cdn.net/6030815/uploads/6EG1SNTDZ72M/05e1f8d5-0207-4536-9bd3-c6216f90df7f.jpeg
This Solo match was going nowhere.
I know these players, and those are their usual ranks, so I know they’re back where they were after reset.
I also know this killer well, (too well) as I’ve been matched with him 19 times in the past 30 matches (how does that even happen??) many of which were consecutive (4 in a row!?) He’s a all-time tunneler who loves switching to Forever Freddy after he faces a team who gets the better of him.
I’m thankful he backed out of this one
That sounds like there are not enough players in your area though.
do you have crossplay turned off perhaps?
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Matchmaking never really worked as rank based but yeah, since PTB activation I also noticed bigger differences.
it also showed me that there in fact are enough survs in my killer rank out there. Still get red tank survivors as a r13 killer but brown rank survivors as a r2 survivor...
disregarding the few matches with obvious complete new survivors, the matches were great though, so if it is MMR it does its job at least most of the time for me. And we all know there can’t ever be a perfect matchmaking system in a game like this.
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@EvilJoshy said:
Is it sad that we just got a new killer not too long ago and were already over it? Shows you how bad The Twins are.
That’s pretty normal and doesn’t have anything to do with the latest killer. Next killer(s) will always be a topic.
(Twins feel underwhelming though..)
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@rockytop_relic said:
Predator would be cool. Is Jason not an option because of the F13th game?
The ownership for Jason/the Friday the 13th license is currently (for some years now I think) debated over in a lawsuit. Two party’s (the original creator and the producer of the ongoing license/films) are fighting over it because of some US American law.
the F13th game is for various reasons but mainly for this reason dead/ won’t be getting any updates.
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I think since this is a transfer and not cross progression, everything in-game will transfer including all currency. Excluded are definitely achievements, but those are bound to the specific platform itself.
can’t confirm it 100% though because I am on Steam, but maybe bumping it will let someone who knows see this question.
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Just never complain about survivors adapting to your playstyle.
DS, UB, BT, Good looping even with taunting (teabags, emotes, flashlights). You want to go out of your way and make the game miserable for a survivor? Okay you may do so. But they have the same right.
and just know that you are one of the reasons why survivors actually need to use those things many killer cry about. I know it goes both ways btw, but this thread is about you wanting to tunnel.