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Mooks

Mooks

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Mooks
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  • Sounds that affect survivors negatively get fixed ASAP?

    sonwe should ignore the fact Spirits sounds are more inconsistent and that it happens more often than silent slugged survivors? And that’s an often played killer, with slugging you can easily circumvent it by not slugging or equipping deer stalker or even other aura reading perks (BBQ even helps a lot here)

  • @VSchmitt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858365#Comment_1858365

    It never worked, and I think the hit validation isn't even online? Can't keep track since they activate and deactivate in 20 minutes everytime.

    I think server sided hit validation is online.

    but I agree, it’s hard to keep track with all those features getting activated and deactivated so frequently.. (hit validation, MMR, DC penalty’s and others? Can’t even remember what they are juggling there)

  • as @jaysime mentioned, this does sound like server issues more than killer VPNing or your connection being at fault. Sorry I didn’t mean to say that, I just tried to say it doesn’t seem like killers fault either.

    i can’t really say anything to your servers, I am on EU servers and didn’t experience such issues lately..

  • Isn’t the red symbol indicating your connection to the server has a bad ping?

    afaik you don’t see the Connection of the killer at all...

  • Interesting read, you would think most of it would already be common sense but it surely is not (evidenced by some answers right in this topic lol). But there is also stuff in there I didn’t think about. Eg often I try to give solutions for problems instead of addressing the problems itself or why I think the current state may be problematic..

  • trophies are bound to the platform and won’t carry over to a new platform.

    so if you tried to do this on a new ps4 then your achieved trophys would carry over but it’s not intended to do so from ps4 to ps5.

    (except for the prestige ones and maybe some others that are bound to the progress in game I think)

  • Yes, got one for me and a friend when i had a little time on my hand but couldn’t start a match.


    there should be no one that actually wanted the charm but ended without it. They released an unlimited use code for it after all.

  • Guess it’s a possibility.

    especially an AI based killer power. I could see them using arachnids or a wolf/feral dog for that.

    i know they said they don’t plan on making an AI killer power but they wouldn’t reveal something like this beforehand either way..

  • how could you forget about Adams pebble?

    would also go nice with the killer distraction build

  • bug reports should go here for devs to notice, also if possible give more info and maybe screenshots or clips:

    https://forum.deadbydaylight.com/en/categories/bugs

  • I don think there is a way now.

    Cosmetics should end up invite store at some point though, and can then be purchased with shards. This may take several month or longer..

  • No it’s not pay to win.

    it’s true that different killers have different abilities and may be considered stronger or weaker, but in the end you can do good with every killer and the arguably strongest killer (when you reach the skill cap) is available from the start: Nurse.

  • It hides the chat and it will stay hidden for all matches until you click it again.

  • You already can disable the chat, just click on the icon in the bottom right in the end game screen.

  • It was really weird how they ignored the questions. But there has been much going on with Cross Progression/Cross Play, Hit validation, MMR, graphic updates and new chapters.

    still hope they will give new information/ update on what’s going on with this as well as new prestige rewards and Daily system.. all of which was mentioned in the 4th year anniversary stream and kind of expected during this year..

  • Chucky is one of the iconic horror slashers. He is not the biggest name out there but he is still there and can get easily recognized.

    getting laughed at instead of being scary is not an argument against the inclusion of any killer, why should that happen to Chucky but not any other licensed killer? We don’t even know which power he would get and as far as I remember the movies didn’t take themselves as serious.

  • As has been said before: you just need practice.

    set your own goals, don’t mind the actions of the survs and play by your own. If they are already at the gates, either ignore them or chase them out.

    i would also recommend playing a killer that you can learn normal M1 killer gameplay with instead of Huntress (she is a slow killer and depends on hatchets, which may be hard to hit)

    from the base killers, I would say Wraith and Trapper are good at learning killer basics, especially with Wraith you might find survs easier while cloaked and then learn to chase.

  • I guess it is a possibility, but it seems the devs don’t take direct wishes.

    they do create diverse characters already and recently don’t really focus too much an US/North-americans as they did before ( notably Felix, Elodie, Zarina, Yui are the latest original chars)

    it feels like they are not shying away from any nationality or ethnicity, even if they don’t implement your specific wish in the near future (characters are also planned at least several month up to a year in advance)


    @IlliterateGenocide said:

    Yes, or a native islander or Korean or mabye an Aussie (if we don't already have one)

    i think Jake is supposed to be Korean.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1852697#Comment_1852697

    In fairness, I DON’T think it should be possible to still complete the skill check after touching a gen/letting go of it. That shouldn’t even happen with Overcharge, and it’s astonishing the devs still haven’t addressed this. It would just be maddening for killers if this were the case for all skill checks.

    For overcharge I agree. Tapping should just let the gen explode. The perk is weak enough as is.

    but normal skill checks that come up when letting go of the gen are annoying the way they are now.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1852685#Comment_1852685

    Can you really get chase points if the AFK killer has no terror radius?

    Oh I am not sure, but I guess if you are running in the field of view of the killer it does count as a chase. It’s not terror radius dependent, is it? You can get for example chased by Freddy while sleeping.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1852697#Comment_1852697

    Maps usually bring out the tunnelling, franklins, and blindness add ons in killers.

    Never noticed tunneling or any behavior against a sole map, only when paired with a key (because of SWF) but then again I rarely use maps so it’s not like I would know..


    i like Wake Up! myself and use it often, so if you get value out of it, use it, just wanted to give an alternative if you only use it to find gates

  • @Grandpa_Crack_Pipe said:

    Being suddenly gamer'd by an AFK killer's hilarious, I don't know why anyone would complain about it

    It can be hilarious and I laughed the first time it happened to me.

    there was no second time though, because I make sure Noed is gone in those cases

  • The skill checks should behave like the Overcharge one where you can still pass them even if you just tap the Gen. Don’t understand why it was implemented for Overcharge but not normal skillchecks, would have been more understandable the other way around.


    for the exit gates, hatch and gens you could also use maps though! So you can still use other perks of you want to.

  • If they just escape they will black pip or maybe even depip so they are trying to get chase points. The t bagging is probably just so it’s not as boring to collect those points.


    being afk and using noed in the end feels scummy because you take away the possibility for them to get enough points in chasing and atruism and then even take away the survival points/escape emblem.


    (not saying I would complain about that. I just do gens and make sure all totems are done kn those kind of matches and move on quickly to next one. But it’s really not that hard to understand why people would have a problem with your behavior)

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850952#Comment_1850952

    it's a fact that this board doesn't constitute over 60,000 players from steam, plus the platforms for ps4, xbox one, ps5, xbox series x, switch..... does not come close to it. streamers? doesn't come close to that number even when making the assumption that no one on this forum is anyone of the steam players (I'm one of the steam players). sure there are people that don't like it that don't care if they win or loose but you know something? it's fine by me if someone plays that add on, plays noed, or any other crapy perk people call toxic etc. you know what? I still play the game, and I don't demand it change unless the devs see the change. I also went over what I believe all the possible options are. just because you know a few people that don't like it and read a great many posts about it here doesn't mean everyone or even more than 1/2 the user base thinks it is toxic or should go away.... I personally only hope the devs think their changes through like they did with freddy and doc and unlike their billy rework that's all I hope.

    its also a fact that constructive criticism can be valid even if not expressed by every single person that plays the game. And with Iri Heads the feedback seems to be negative for many different people, be it on different platforms or people I talk to outside of the forums, independent of skill, main or anything.

    only because you think it’s okay the way it is doesn’t mean the devs think the same as well. They are not pressured by a vocal minority to change it, otherwise they would also have to change OoO instead of saying they don’t touch it because statistics say it’s okay. In fact a dev already said the addon should have been changed a while ago, and we don’t know why it’s not been done.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1850887#Comment_1850887

    the complaints about iri head huntress is because people don't like to loose, and are honestly put forth by a vocal minority of players and the devs know it. the people on this forum plus the others on twitch are not the full amount of players and thus it's more of one of those ideas like the "MORAL MAJORITY" which is actually a minority of people in the united states. lol it's possible that iri head will get removed but more likely as someone said it might get changed, but it could EASILY stay.

    That’s just your assumption though. With that attitude every single complaint ever could be swept away.

    But i have seen many people giving negative feedback on Iri head even from the killer perspective. It’s not only people that don’t like to loose.

  • I guess with all the complaints and feedback regarding this addon from both sides, it’s safe to say they will at least change something about it. Maybe not in the scope people are hoping for though..

  • sound interesting!

    a new effect that actually gives some reason to haemorrhages existence without making it too oppressive 👍

  • @ukenicky said:

    What is this Jason / Friday the 13th lawsuit I keep hearing about, can someone fill me in?

    The original creator/writer (Victor Miller) of the Friday the 13th license (first movie) sold/gave the rights to Cunningham.

    now there is an US American law that gives the original creator the right to reclaim the license/copyright 30 years later or something. Cunningham says however the Skript was created while Miller was hired for this, so they should keep the rights.

    the lawsuit is going on for a long time to determine who is going to be the rightful owner, until it is settled nothing can be created because no one has the rights to give permission.

    (this isn’t 100 % accurate, only stuff I gathered from these forums)

  • There are also certain locations that you can prepare (if you are already there) that survivors usually always run to. Like killer shack or some windows in Crotus Prenn main building.

    and again, only leave short trails directly under windows/doorways etc.

  • It’s the same button that you initially activate the chainsaw!

    i had to practice it as well, always tried it too late in the beginning

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848365#Comment_1848365

    The killer had a reason, a possible free escape in the possibility the key was red or purple instead, but the devs didn't implement anything to diference them.

    It’s not a free escape. But we don’t need to argue about that, key changes will come.

    maybe even with differences between those key variants.

  • Can you give a link to the VOD?

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848206#Comment_1848206

    he literally said "######### you key claudette" in post game chat

    And he also saw that you didn’t have plunderer and found it not on purpose.

    but now you hate on the devs for implementing the broken key the way it is instead of the killer that tunneled you for no reason but to make your experience miserable.

  • How do you know they tunneled you because of the key?

    maybe the item was irrelevant for the killer. Tunneling is a valid and (sadly) very strong strategy, that almost always is beneficial for the killer if the tunneled one is not the strongest looper.


    edit: there is also a key rework planned and coming which may nullify the need for visual differences for keys

  • Maybe with a map and survivor.

    map would be at a beach and the shark could be seen in the water.

    Flooded versions of maps and complete new animations would be cool but highly unrealistic. This could work better as a new game.

  • @xI_Fabi_Ix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838348#Comment_1838348

    afk Killers are more fun than farming killers, because then I'm just searching chests for a flashlight for free escape. While I do that, my mates do gens and I get out in less than 5 minutes... + I lose rank.

    With a farming killer, it takes twice that time, because he slows everything down.

    That’s literally what you can do in farming matches as well. Your mates will still do gens, they also want points in that category


    if the killer doesn’t let you, you can report them for that. But to be fair, I never saw a killer doing that..

  • @Klakky said:

    My friend got his ps4 bloodpoints added to his steam so dunno what u mean there's no cross progression, obviously it would be harder to save the data for both cause one uses steam services while other uses xbox or PS servers etc

    How did your friend do this exactly?

  • Probably a little grudge but still working together/helping each other in the trials.

    at the campfire, who knows? We don’t really know how the survs live and interact there..

  • Can’t remember having problems with it.

    Doesn’t mean there is no glitch/bug however.

    report it here as a bug and give as much info as you can provide:

    https://forum.deadbydaylight.com/en/categories/bugs

  • There is a huge variety of skill levels even for rank 1s so you can’t say you didn’t have a chance.

    but matchmaking is the worst currently. The devs are working on the MMR system that should improve Matchmaking. Hopefully.

  • https://account.bhvr.com/

    once it’s implemented you gotta create an account here.


    you can already link your Steam account. There might be still issues if you have cross-platform friends though..

  • XBox and PlayStation are not confirmed to get cross progression as of now.

    Only Steam and Stadia are currently link-able via a BHVR account. Only one account per platform can be linked (so no two steam accounts): https://account.bhvr.com/

    Switch is supposed to follow „soon“. Which was said in October


    devs know the community wants it for PS and XBox as well. They are probably trying to work things out with Sony and Microsoft and can’t give any details or confirmations at the moment.

  • There is only Progression transfer (or cross Progression?) from XBox One to Xbox series x/s.

    the devs know full cross Progression is wanted by the community and they are probably trying to get it for Xbox and PlayStation. But no one can say if it will be successful atm.

  • Xbox won’t get cross Progression though...

    if switch gets included it will still only be steam, stadia and switch

  • @jester20k said:

    I don't think that "normal" licensed killers fit in well to dbd. Jack torrance, Norman bates, Hannibal lecter, etc. The entity would have to give them some power, its silly, I cannot believe any license would entertain the idea.

    Well other licensed killers were also broken down to DbD mechanics or powered up.

    Better words would be: they were translated to DbD mechanics and that is very well possible for normal killers.

    also see GhostFace, Pig (Amanda) and Michael Myers. Then also take Legion in consideration. BHVR have shown they are able to create fitting and interesting powers.

  • I guess MMR is doomed to never getting accepted by the community.. as long as there is rank displayed and you even may see played hours of the players you will always have people that say matchmaking didn’t work even though MMR is meant to not take hours or rank in consideration


    (not saying you should be matched as a 1hr inexperienced surv against a 2000hr rank 1 nurse btw, but at some point ranks and hours don’t matter anymore)

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1845488#Comment_1845488

    The only part of a possible Candyman chapter that I disagree with is that people have been saying it's been "pushed back," I don't personally see the devs pushing back a chapter JUST because a movie is releasing later. It doesn't really make sense. Personally I can't see how he'd work in the game, but he would be very cool to see.

    It would make sense to push back if the license holder wants it though, the DbD inclusion will be good marketing and it wouldn’t make sense to release the chapter 1 year in advance to the movie. Also the lore part could have something from the movies that they don’t wanna get revealed too soon.


    @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1845640#Comment_1845640

    Hints from RJ Torbert saying something big is coming to dead by daylight again that has to do with ghostface, a new scream movie is coming out and sidney prescott will be played by Neve Campbell again

    As far as I understand it, Torbert doesn’t have anything to with the Scream franchise, so he shouldn’t hint at that. And for all we know, the blighted GF cosmetic was what he has hinted at.

    i would love to see Scream in DbD though

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1845663#Comment_1845663

    Definitely, i'll take this over the usual pissing and moaning people always do everyday.

    I'm just saying that this is gonna be like last year's anniversary speculations and chapter 18's speculations all over again.

    Yeah I think speculating is fun though if you don’t set too high expectations out of it.

    and BHVR gets to know what the community would be excited about.

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