Mooks
Mooks
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- Mooks
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@Dabihwow said:
Code does not work
Did you try TEPLO as well?
the first one is already used up it seems
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1830850#Comment_1830850
This is Kane Hodder
https://us.v-cdn.net/6030815/uploads/EJ852N8DAPR5/7048f43b-8c46-452c-9cc7-6169d4e206eb.png
Kane’s a stuntman.
He plays JVoorhees in Friday the 13th parts VII, VIII, Jason Goes to Hell, and Jason X.
He is also Victor Crowley in the Hatchet films.
Victor Miller won the lawsuit. It’s currently being appealed by Sean Cunningham’s legal team, but it’s doubtful anything will come from the appeal. As of now, Miller is free to work on whatever new material or collaborative efforts he deems profit worthy.
Thx for the info!
that sounds like one could be optimistic!
but I guess we would need to wait at least 9month before we could see anything in DbD
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But... who is Kane Hodder and what about the lawsuit?
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@Dimek said:
new code - TEPLO
So.. did you find it with try-and-error method? lol
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@Dimek said:
new code - TEPLO
What does teplo mean?
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I like the concept of Hag and that she encourages a different playstyle: be careful when you run and watch out for the marks.
but the marks are fairly difficult to see and most Hags use them to proxy camp more efficiently and nothing more.
the best are those that literally draw traps around the hook until the surv reaches second stage and then insist of not camping. Like. I have kindred. I saw what you did the whole time. And guess what? I am accused of being a genrusher in these cases.
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It depends
when playing with friends or having an intense match, not dying too soon I watch to the end. I also like to see the killer loadout sometimes.
but if I get tunneled out right in the beginning and no one else got hooked or even injured I don’t bother.
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A friend was about to buy it and I told him it’s pretty much the same as the default.
but I guess completely changing it now is not really an option, since there are already people that bought it because they liked it this way...
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It only happens for posts a new user edits. Once you have like 100 posts or something like that, you can freely edit your posts.
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It should have been replaced. Worked fine for me..
which platform, did you already have progress for the original challenge?
i would assume it’s a bug:
https://forum.deadbydaylight.com/en/categories/technical-issues
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At this point no cross Progression is possible between PS and steam and the devs can’t confirm if it will ever come.
they are trying to get it and are probably negotiating with Sony. (Edit: But I guess it doesn’t make sense to wait)
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1829277#Comment_1829277
No, I wouldn't. I'd be fine with an all female roster. None of these traits are relevant. At that point you could create any number of endless intersectionality boxes.
Where is the trans character?
Where is the character from Ecuador?
Where is the character recovering from an opiate addiction?
Where is the autistic character?
You could run that hamster wheel forever, all pointless in a game that involves the premise of "Did you get stabbed or not?". This isn't Dragon Age, where those themes are relevant.
It is relevant for some players and it is relevant for the creators. So let them add it. And let people ask for representation, it literally doesn’t hurt anyone and does not affect gameplay.
there have been defined established characters with backstories, characteristics etc from the beginning. The writers already created an LGBT char, because they wanted to. BHVR just didn’t want to confirm it, but since they have gone deeper and more detailed with the lore they don’t want to restrict themselves anymore.
and it will always be just something for backstory/lore/tomes.
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We don’t know. And that is good because it means they didn’t create an LGBT char just for being LGBT. Which is somehow still a reason for many to be anti inclusion, even though it’s already debunked.
some speculate it may be Nea (probably because she is not typically feminine) or David (he had a girlfriend at some point in his life though, maybe still bi)
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GoodBoyKaru has written everything down from the Q&, you can just scroll over the questions and read the answers you are interested in:
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I think there should be a ‚Dies because they protect someone else/their group‘ which contains David, Yui and Steve
Nea would be more in Solo survival. And Feng would have more purpose. She has technician, alert and lithe as her perks, plus the reflexes as a pro gamer would come in handy I suppose
Claudette needs a group, she is empathetic and helps other with medical knowledge, and knowledge of plants/biology for survival in general.
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@Kind_Lemon said:
Even though he sounds, looks, and acts like a baby and regardless of the facts in the lore about him having a mental state of a child, BHVR is claiming he is not a baby to avoid potential legal repercussions and is advising the community to do the same.
If you're not a streamer, not on discord, or not on any other public platforms, you probably do not need to worry about calling Victor what he screams he is.
He sounds, looks and acts like a baby??
sorry, but have you never seen a baby? The looks may be similar but that’s only because small, human and naked. Nothing more.
i get why people are calling him a baby. But he doesn’t act nor sound like one at all
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@Scoted said:
https://forum.deadbydaylight.com/en/discussion/comment/1820713#Comment_1820713
I don’t know if they’d do Hannibal Lector because all the killers are either monsters or masked people like Myers. Hannibal is basically just a man. I suppose you could put the muzzle he wears on him but he’s still not very intimidating and possibly boring for the graphic designers.
graphic design is always restricted if it’s licensed content so that wouldn’t be an argument. The muzzle is definitely iconic enough.
and most killers are just ‚normal‘ humans, GhostFace and Pig also are not that intimidating or super interesting design-wise but they work because they are iconic.
it depends on if they can work out a good power for him because it would be hard to work in his intelligence into DbD mechanics.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1826971#Comment_1826971
https://forum.deadbydaylight.com/en/discussion/comment/1826966#Comment_1826966
Hi, stream summary man here (or the temporary one, anyway).
From the one before that (22nd October):
https://us.v-cdn.net/6030815/uploads/04CP100XVFW4/image.png
From the most recent one they confirmed that, after Clown, Demo would recieve the full treatment, as well as a couple tweaks to Wraith, Twins, and an add-on pass for Huntress.
... which pretty much confirms they reviewed Shape internally and concluded nothing major has to be done.
thx for looking it up!
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Hm. Maybe this hints at Coldwind and Swamp being next on the rework list? 🤔
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@[Deleted User] said:
Didn't they also mention it again in their most recent Q&A?
No, at least nothing is mentioned in the pinned thread with the summary.
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@ZtarShot said:
I don't know, I wish they had kept their word, but maybe they're still asking for permission? I don't exactly the contract for the licenses, they probably need permission to make balance changes, and my evidence is how long it took for the Halloween and TCM cosmetics
I don’t think balance changes are really a matter of new negotiations.
just looking at NoES: we got full Freddy rework and also new Springwood variations while the license had issues and couldn’t get brought to newer platforms for quite some time.
but I guess every license has individual contracts so it might still be a reason here. Although they only said they ‚would like to‘ review those two. And a review might actually end up in saying they were fine with the current state..
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All good! No need to apologize.
current sweater is Elodies with code ‚Pathfinder‘ btw
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@shyguyy said:
I mean what you described is literally tunneling. You chased him, hooked him, chased him, got ds'd, chased him, got pallet saved. That is tunneling. Just because he didn't die doesn't mean it wasn't.
I guess the point was that you are not allowed to complain when you got ‚second chance‘ perks
tunneling is pretty common though, and it’s understandable why: it’s the easiest way to get kills and except for DS there is not really a downside to tunnel..
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I don’t think there is a valid code working right now.
if you see players using it before the 25th, it’s likely hacked..
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@Yamaoka said:
Early Game Change.
Oh yeah. This too!
or at least new infos for this, as those questions were absent from the latest Q&A while also being top upvoted
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Clown rework. Demo tweak. Perk reworks that were already hinted at. Swamp rework. Quentin face rework. Xenomorph and and Ellen Ripley added (and the work on this was actually why other updates were so messy lately, all work got put into this).
Yeah. I know. I am too humble and don’t have high expectations. I hear that a lot.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1825930#Comment_1825930
Oh okay, interesting!
It would also be incentive to not only use your usual perk loadout and try something different. Maybe even help to give incentive to test out combinations..
and you can still delete one daily if it’s a perk you despise
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1825921#Comment_1825921
Would the perks be from licensed characters or only originals?
Well, only those that you own. It would work like the daily’s work currently that are character specific, they don’t make a difference between original and licensed.
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Wait, OoO wouldn’t reveal the aura while cloaked?? Right??
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1825920#Comment_1825920
He still makes his breathing sound. And if you collide with something invisible, it's probably him. Spine Chill helps to locate him, too.
Oh yeah, the breathing! Didn’t think of that.. just thought that the footsteps wouldn’t be there when he is not moving as well
i knew about spine chill, but last time I used it I got dependent on it so I will not use it especially not for such a rare occurence
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Separate killer/survivor daily’s is a good start.
also more variability. Get daily’s for perks (only those you own) like some tome challenges.
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@Pepsidot said:
Try find a flashlight in a chest, look for the wraith and shame him!
How would you even find him. As far as I know, Wraith is completely invisible when he is not moving, isn’t he?
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Hi there and welcome!
i don’t know if there is different time frames for different killers but you don’t have to stress yourself too much. In my experience the time is really generous, especially for Hag and Wraith I often got process for the daily (and I think for some steam achievements) when I thought that it probably shouldn’t count anymore.
i think your timer suggestion might contribute to Stress the player if it gets close to end or something..
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Same here. With trapper on Blood Lodge.
i got 4 kills and literally every hook except for one was in the basement. Damn. I felt so scummy playing like this...
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If you master Huntress I guess getting tricky shots would feel very rewarding.
not that i would know, I can’t even properly hit when the survs are farming with me..
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That belongs in the Feedback and Suggestions sections i guess:
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@MommyDeRose said:
this has to be one of the worst ideas I’ve ever heard. What is even the point of this at all
The point is that I don’t like the current spectator mode after dying but often still want to stay to see the end result, see killer loadout etc.
also something against hook suicide.
i did not think of SWF though.
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There is also next to the tome challenge that @JawsIsTheNextKiller mentioned a new achievement/trophy to get hooks during EGC.
i played some games with Noed and Bloodwarden because of this..
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@Taiga said:
That’s a horrible idea, that way dead swf can spy on the killer and tell their teammates his location.
That’s somehow something I actually didn’t think about.. it’s pretty much a free and stronger OoO. (And the first counter argument that was given lol)
maybe make it so the dead ones can’t see the killer. They can only help their team with objectives (something like give a little boost in repair speed if within 4m of eachother. Nothing major of course)
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1823490#Comment_1823490
Exactly. You die, you go back to the campfire. You don't hang around.
Yeah. But. You don’t die. And maybe you could hang around. The Entity could make this happen easily within its realm.
i mean you don’t have to like this idea and it will probably not get implemented anyways, but were would exactly be the problem?
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@EvanSnowWolf said:
Dead is dead.
Nea... er... The Entity... got it's sacrifice. That's it. You're gone.
this is dead by daylight. We are in the Entity’s realm. There is no real death here. Everyone ends up alive at the campfire. Or in the void.
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@ChantyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1823478#Comment_1823478
It doesn't matter. If a survivor dies, they are dead. Good game, 3 strikes, move along. It doesn't work with dead by daylight to bring people back in any way in the same sense it doesn't work to allow killers to undo finished gens.
And I made a suggestion to implement a feature that would make it work for Dead by Daylight. Similar games have a feature like this and it still works.
that way both killer and survivor would be in a match from start to finish. It would make suiciding on hook not worth it to abuse it as a form of DC.
this is an asymmetrical game, I don’t really see the need to compare it to a killer mechanic. That doesn’t even make any sense.
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@ChantyBoi said:
This is the equivalent of asking for killers to have a mechanic to revert a finished gen.
I didn’t even say what the survs would be able to do though?
and of course the game would need balancing around this.
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Community can’t really answer this.
at least you created a ticket and as long as you provided the necessary info they should contact you. I can imagine than shard purchases won’t be as important for them as auric/real money purchases though so I wouldn’t hold my breath :-/
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They answered this in the lates Q&A stream:
@SweetTerror - Will there be an update to fix the UI on PS5/XBsX and XBsS?
Yes, there is a fix coming for the UI problems.
(copied from GoodBoyKaru‘s thread https://forum.deadbydaylight.com/en/discussion/210763/once-again-i-watched-the-dev-stream-once-again-with-permission-so-once-again-you-dont-have-to)
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Skilled Huntress is one of three I farmed for. F that.
the other two are Adept Nurse (realized later I actually was able to do it without farming) and the 3 blink grab.
Left for Dead is probably up there now, but I think I got it before the changes that made it so hard.
everything else was manageable for me.
Rescue mission I didn’t really attempt yet, got only 1 done. It will take time I guess but I will get it eventually
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@GamerGirlFeng said:
https://forum.deadbydaylight.com/en/discussion/comment/1821144#Comment_1821144
They go down every Tuesday for maintenance.
Well guess I never played tuesdays lol
for how long?
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steam servers are down?
were there any infos from steam, cause I kinda didn’t know..
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I don’t think licensed killers would work as skins for existing ones (like Jason for Trapper, Xenomorph for Demo).
the license holder doesn’t really get that much out out of it and kn case of demo, you gotta negotiate with 2 different parties.. sounds like hell..
And I wanna see Alien as a killer with an original power anyway!
additionally to what was already mentioned: Hannibal Lecter and the Blair Witch I wanna see, because they are icons of the horror genre and could work well with out-of-the-box power concepts.