Mooks
Mooks
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- Mooks
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@SocialDistomancy said:
so this is coming today or already in? I'll briefly install back on ps5 again and log in there and on steam once a piece if I can add that 300k still to save for down the road. just realized I'd have to download it on steam again too lol.
You can already claim it now. At least on steam, I guess that means for every platform.
you only have to log in once until Jan 3rd to get those.
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I find these kinds of cosmetic bugs hilarious XD plz more of these instead of bugs that affect actual gameplay.
(hopefully that’s not part of the character model reworks and actually is a bug 👀)
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@AzazelTheFallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1820265#Comment_1820265
Pretty sure, I mean only if they were a reward for this rift, I got maybe to level 30 on the first one and I haven't played at all since Gunslinger came out until maybe this October. So unless it was a reward for the first rift or this one yeah, pretty sure.
It probably is that tho
It was in the second tome, which released on Jan 8 this year. It was on lvl 15 (just looked it up).
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I don’t think a one time focus would accomplish anything in the overall scheme.
put more resources into QA in general, where possible implement test-automation for regression tests and plan in more time for bug fixing. Not just for one chapter but generally. If that means only 3 instead of 4 chapters then I am okay with it.
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Are you sure you didn’t earn them during the rift?
they were on the free track and probably not on very late levels.
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just counting the weeks Dec 22nd would be PTB start and 3 weeks after the official release.
but I could see them taking a break for the holidays etc plus they have much work to do with fixing the current chapter release... so I wouldn’t expect PTB this year.
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@Questionable BHVR said:
https://forum.deadbydaylight.com/en/discussion/comment/1820006#Comment_1820006
And you'd be right, but the problem is that "constructive feedback" has not improved this game when it comes to bugs. Otherwise, we wouldn't be having this discussion.
Besides the buggy mess that was last chapter I would need to disagree. But that is subjective of course.
i have seen improvements in many many areas of the game - crossplay, hit validation, balance, perk and power reworks. Overall I have the feeling that the devs listen to feedback. Again, my subjective feeling and I know that is not the one and only way to see things.
if you are feeling it’s not, let your voice be heard, I am not trying to say you should be silent about it. Just try to be constructive instead of destructive.
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@Questionable BHVR said:
https://forum.deadbydaylight.com/en/discussion/comment/1819979#Comment_1819979
So what you're telling me is that it's actually the consumer's fault for not doing their due dillengence when a company releases an unfinished product? Also, I would agree with you that its healthy to take breaks when a game is frustrating. However, that solely depends on the reasons as to why you're taking breaks in the first place. Game-breaking bugs should never be a reason as to why you should feel a need to stop playing. Ever.
That’s not what I said at all.
listen, all I was saying was that insulting doesn’t accomplish anything.
constructive criticism is always needed though, especially after such a release.
and yeah the consumer should at least inform themselves before purchasing something. But that is of course no excuse for certain bugs that are coming with chapter releases that also affect those that didn’t even purchase said chapter.
the QA processes for DbD need a MASSIVE improvement. Not for one chapter alone, not only for the current bugs but generally. They need more time for QA and bug fixing and probably more people working in QA.
but calling them names doesn’t magically improve anything. If someone calls me names I am at least more likely to ignore everything else they try to tell me. But that’s probably just me..
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@Questionable BHVR said:
https://forum.deadbydaylight.com/en/discussion/comment/1819962#Comment_1819962
For someone who has nearly 2400 comments on the forums, I find it strange you can't symphasize with feeling miserable when a game you clearly are invested in lets you down time after time with your "respectful tone" falling on deaf ears. What is your tipping point, if not this?
It's been four years and it's still this bad.
i can symphasize with feeling miserable. And I said multiple times that it’s rightfully.
all i was saying is that insulting doesn’t accomplish anything.
if you are so dissatisfied, I really gotta ask: why not just leave after all this time? I am taking breaks from this game from time to time. I get frustrated by bugs or matchmaking or other things.
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@Questionable BHVR said:
https://forum.deadbydaylight.com/en/discussion/comment/1819930#Comment_1819930
As Ace already pointed out, this is a reoccurring issue. When someone engages voluntarily in a financial agreement, there is an expectation that whatever you are paying money for, be that a service or product, works as intended. When a developer consistently delivers buggy content that does not uphold the standard for which people expect, then there should be complaints, there should be name-calling.
Complaints: yeah of course. They need to know what is not working and that it is upsetting.
Namecalling: Doesn’t accomplish anything. Sorry but at that point, why even bother?
also, if someone spends money on something, they should inform themselves about the product or service beforehand. If all the issues are known and stated by the devs, why should you insult them for that?
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819962#Comment_1819962
HERRREEEEE comes the strawman and adhoms.
Shine up your white armor, bud. You're going to need it.
KEKW
Your ‚white knight‘ argument is the only strawman here. Lol
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819930#Comment_1819930
We do that with literally every patch they release (and every patch has broken something in some way).
What's your plan B, chief?
Bake them cookies and tell them what good little padawans they are, killing them with kindness? I'm sure that will work.
You act like all the anger etc. came out of nowhere. You act like it's been this way from the beginning. It hasn't. It's like this from patch after patch after DLC after update of broken, broken, broken, and more broken for the last 4 1/2 years. They are WELL beyond the privilege of demanding our respect these days. They disrespect us, the people who put food on their tables, by feeding us garbage on a nearly constant basis.
"Those who want respect, give respect." - Tony Soprano
What’s your plan B?
linger on the forums and in the Game and be miserable and call out the devs and insult them? Sorry but that’s not something I like to do.
if they reach a point where I say the negatives outweigh the positives for this game - I stop playing. Maybe give feedback on why and what was the last drop in the barrel. But I can still maintain a respectful tone.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819945#Comment_1819945
Again - evidence?
Provide data, or stop making this claim.
Data for an existing QA team, that definitely needs improvement?
the game exists and it is over all working. There are many people listed as working in QA for BHVR. The known issues in release notes of PTBs. The fact that there bugs being found by them, and bugs getting fixed.
again - I never said they do a great job. But that’s probably because of missing resources.
edit: now it’s your turn - evidence for total lack of any QA. Go.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819925#Comment_1819925
What lies? Do you have any evidence to the contrary? Do you know they have a dedicated QA team?
Cause from where I'm standing, when they say the bulk of their testing happens on LIVE SERVERS (which in and of itself is unacceptable for a game, unless it's early access), that actually provides more substance to my argument than yours.
Keep trying.
there is a dedicated QA team. Otherwise there wouldn’t even be a game.
and they need to improve their QA. I am not denying that. They probably need to expand the team, plan more time for QA processes and bug fixing before releases etc.
somehow you only see me ‚white knighting‘ though. Even when I say there are massive problems.
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@Questionable BHVR said:
https://forum.deadbydaylight.com/en/discussion/comment/1819917#Comment_1819917
What constructive feedback can I offer? Don't release something before it's finished? What about the people who paid money for the most recent chapter? What should they say?
yeah. Let them know that this is not acceptable to ask money for. Why not? but they are more likely to listen to this than getting called names.
this release was not okay the way it was after all.
and the People can let their voices get heard as well (or maybe inform themselves before purchasing something. I didn’t pay money for this).
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819917#Comment_1819917
I see you're insistent on white knighting for BHVR.
Let's see where that gets you. :)
I see you insist on spreading lies.
read again. I said there is improvement needed on BHVRs side. And (constructive) criticism.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819905#Comment_1819905
I said more or less; and when you say, verbatim...
the feedback we receive from the live release is invaluable
The issue with this is - the MAJORITY of the issues in the release/patch were found LITERALLY within minutes, and were obvious enough that a proper QA team of literally a few people could have reported them within hours. Plus, the notion that their most conclusive testing is done on live servers...yeah, that's basically admitting there's not a real QA team, and there should be. A DEDICATED one. This is backed up by the fact that they are LITERALLY hiring for DBD specific QA right now. Check their jobs page.
lol
so a Company hiring for QA can’t have an existing QA Team? Don’t make a fool out of yourself.
the majority of the issues was even known and listed in the PTB release notes, guess how they knew about those?
i am not saying they don’t need to improve in the QA departement -because they clearly need to improve there- but it’s not like there is nothing.
Constructive feedback is needed, not insults and straight out lies.
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@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1819890#Comment_1819890
Wrong - they apologized, and then went into "but look what we have to deal with" victim mode. It was a half-hearted apology. They also more or less admitted that a real QA team doesn't exist (and BHVR is currently hiring for DBD QA right now, so that checks out). If they were truly sorry they would have actually done it right the first time.
They apologized because they were literally forced to.
When/where did they admit that there is no QA?
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Where is the outrage and frustration?
the forum is full of this and the devs/BHVR are aware of the issues. They apologized for the state after the latest chapter.
keep in mind that insulting the devs doesn’t accomplish anything. Constructive feedback -which can very well be negative and should in this case- is a better approach if you want them to listen.
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There is also some cosmetics that can only be used in a set, they have a symbol in the store and can’t be viewed individually. Some people don’t like that because they can’t mix and match different heads/torsos/legs with those.
so be sure to watch out for this if you wanna purchase other cosmetics from the store
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No, that’s not possible..
you can look at the cosmetics in the store before purchasing, you can also rotate it there to see how it will look from all sides..
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@Sif said:
https://forum.deadbydaylight.com/en/discussion/comment/1818111#Comment_1818111
As I understood it you'd have only one MMR for all your killers. Not one MMR for each killer.(which is what I want)
No, you would have individual MMR for every killer. That’s the main reason why you can’t switch your killer anymore once you hit ready.
if you have no experience with a killer your MMR will not start with 0 though but it will start with some sort of average from MMRs of you other killers.
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I guess best way is to derank to green ranks.
then focus on 2 survs until they are out, hook both 3 times. After that play with the remaining 2. hook them, but before sacrificing, make sure to get to get enough hits, slug for that.
if you wanna be sure, try to get them to have 3 gens done and search for hatch, or use an offering for hatch placement. If you know where it is, the last surv pretty much doesn’t have a chance.
except for keys. Pray for no keys I guess... but even then in green ranks it might be enough even when last one gets out.
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@Pokino said:
this is not DBD anymore, this is Pokemon! Catch'em all bugs!
Wait, is there a bug that prevents overheating? I thought there was a bug that randomly overheats...
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Nurses Blight cosmetic was the first outfit that came from rift to the store.
and as far as I know everything stays in the store.. at least to this point nothing was ever removed from it
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There is already an overheat mechanic that prevents Billy’s from chainsaw spamming...
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We know that BHVR wants to activate cross progress for all platforms (except mobile)
so at this point it’s not up to them but Sony and Microsoft, and of course how BHVR negotiates with them.
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@lucid4444 said:
OP: I am SICK of TETRIS and it's "RULES". Oh I HAVE to stack things and make a neat line otherwise the blocks don't disappear? Really? So I just have to do EXACTLY what you want otherwise I lose right away? This is stupid.
https://forum.deadbydaylight.com/en/discussion/comment/1818452#Comment_1818452
Good points, but I think survivors prioritize fun gameplay (trying to unhook when a killer is nearby) rather than sitting and holding M1... not so much a moral choice.
Underrated post. meaning both points you made
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Something with the bees definitely.
and maybe some form of teleportation through mirrors, like Freddy or Demo..
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@Sif said:
Your rank/MMR for each killer is on an individual basis. The monthly reset would be changed to accommodate this change.
Just because I'm (performancewise) a rank 1 conehead doesn't mean I'm a rank 1 nurse too.
That’s pretty much what MMR aims for.
The current rank will not matter. Only the invisible MMR will..
let’s hope for a better implementation!
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So, how will that ‚I Don’t forgive the devs‘- thing work anyway?
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After the rework I really like the Ormond aesthetic! So a new map would be cool. I wouldn’t mind any new map though.
there are really many ideas I wanna see in DbD: Caves/mines, graveyard, mall (Stranger Things second map plz), tropical resort, amusement park, sewers (IT chapter). Most of them would make most sense in new realms I guess..
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@MeneLaw said:
This question ia preety hard becuz licensed caracters require a map but devs says,, we are not gonna release new maps until we finish reworking all planned.,,
When did they say that?
@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1816970#Comment_1816970
Ghostface is a paragraph and not a full chapter.
Ghostface was a chapter. It was the only chapter only containing a killer but no map or survivor though.
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i would say new players in general have a bad time getting into this game. It’s of course different if you start with friends that are experienced in SWF but being a new soloQ surv is not any better than new killer player.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1814870#Comment_1814870
As said there is jeff and the legion, but also there is deathslinger and zarina. now here's something that many have speculated but isn't confirmed 100% is that Yui might be related to the Yamaoka blood line tangentially. :)
Wait, what does Zarina have to do with Deathslinger?
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It’s possible. The closest we have is a killer and a survivor knowing each other I think (Jeff and Legion)
with the Yamaokas however they made their potential for being a killer somehow hereditary.. that could just be a Yamaoka thing though.
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Still hope they will make a dedicated dev stream just about this concept soon and that’s why those questions were ignored..
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@Nazia said:
https://forum.deadbydaylight.com/en/discussion/comment/1814153#Comment_1814153
Never said that,. The Leatherface bug is still a thing.
But it’s not in every match.
might be rare and hard to reproduce and you are unwilling to provide information in the bug report but still complain
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1814231#Comment_1814231
they look like substance addicts i think the game is fine without them getting sweaters
I am also hoping for face reworks for both of them XD
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@[Deleted User] said:
that is probably hacking, butyou know what that could also mean, it could mean heather's sweater could also be code, which means free, because i've seen a pic of that also worn even though its not revealed yet
that would be really cool!
sad that Quentin and Laurie don’t get sweaters this year though..
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@Withered8 said:
I would like to see more survivor perk buffs ngl, the survivor meta is kinda stale at the moment because perks that aren't bt, ds etc are generally just awful.
https://forum.deadbydaylight.com/en/discussion/comment/1814213#Comment_1814213
Are they actually buffing bloodecho and fixated? I wouldn't even consider those bad perks. There are perks which are far more desperately in need for a buff.
They at least said those are among the perks that they will be looking at. I think Dead hard was also mentioned. They didn’t say if nerf or buff
On topic: i wanna see Quentins perks buffed/reworked to be useful. And his face.
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Probably hacking, I think the codes can’t be guessed because they wouldn’t be active before they get revealed.
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@Nazia said:
And how about acknowledging the bug with Soul Guard that the player still gets to use it even when the killer has no Hex perks or the Hex has been cleansed?
The survivor bias is obvious at this point.
so you won’t acknowledge the fact that the bug you insisted on being there in every match for LF was not there and latch on the next bug (that you hopefully reported or checked if it was reported)?
your anti-dev bias is showing.
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@Sraifer said:
https://forum.deadbydaylight.com/en/discussion/comment/1814125#Comment_1814125
Unfortunately I'm just a bit pessimistic is all on the topic. But that's probably just from being worn down. I see a lot of toxic people when I play. I picked killer because I understand there's a real shortage of them. A lot of people prefer to play survivor. So I thought I would fill that gap. The way they treat you would make you think they don't /want/ you to play killer.
Yeah I get that.
playing survivor, more so when you play solo, can feel samey though.
many killers are complaining about four man red rank swf on comms that can loop you but once they see someone that’s not so good, that one will have the worst time of their life.
you gotta focus and the positiv matches and even in bad matches try to have fun and improve. The balance is despite what many say at the best it ever was (well.. not counting the disastrous latest chapter release.. but both sides are pretty buggy).
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@Sraifer said:
https://forum.deadbydaylight.com/en/discussion/comment/1814109#Comment_1814109
I didn't leave an in game report. I couldn't find the report button because its invisible. People were nice enough to point it out. But that was after the fact. So I put in a ticket.
The reporting system could really be more user-friendly, had my problems as well (and still do)
but especially with stuff like you posted they are taking it seriously
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@Sraifer said:
https://forum.deadbydaylight.com/en/discussion/comment/1814097#Comment_1814097
I did actually. I made a post about it on here too. But the post was taken down and I was given a warning. I put in a ticket a few weeks ago but never heard back about it again. My brother warned me that they really don't care about the complaints and honestly I'm starting to believe him.
No, it’s just that a simple report with the button in end game is enough, the chat log will automatically be saved.
so the additional player report was not necessary and you won’t get any info anyways
posting it on the forums is against the rules because of ‚naming and shaming‘ (think about if there is another person with same name tag and they get harassed because some people saw your post)
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You don’t even have to Main one side..
just play whichever role you currently want to play. Or take a break from the game.
please report those that write such things in end game chat for verbal harassment though!
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1813966#Comment_1813966
So they just shouldn't have posted? Feedback is where things would traditionally be read for gamers thoughts. Here, it's a good idea graveyard.
What? Every user can read and comment in the Feedback section. And it should be moved there either way by a mod.
there is nothing wrong in posting in Feedback and Suggestions and you don’t know if the devs read there or the mods give the feedback they read there to the devs..
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More info, less insults/curse words and it will be easier for BHVR to reproduce and potentially fix it.
eg how exactly did they escape? During latch on animation or after, what exactly happened after, could you switch back to Charlotte or could you control Victor floating around the map.
everybody agrees that these bugs need fixing, and that there are way to many that came with this chapter.
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Weakness: Maneuverability on controller is (for me personally) the hardest compared to any other killer. Nurse, Huntress, Deathslinger and Blight are all up there with aiming/maneuvering, but they are all manageable.