Mooks
Mooks
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Actually she looked like that when she came out as well. Then it got fixed and now seems bugged again…
i am pretty sure the problem got already reported and acknowledged.
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@fsdfsdgsgdsgsdg83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2531396#Comment_2531396
Bugs was just a example, the point is (and the bottom line) BVHR drops the ball with feedback, There was a huge influx of feedback with Legion/Ghostface on their releases and they had issues that were ignored (another example but I can pull up more examples of BVHR ignoring 'feedback') Including feedback about AFK survivors emoting to prevent afk crows which there is still no solution to AFKers
Do you consider every kind of feedback or are you referring to the vocal ‚high skill‘ crowd on social media/twitch/these forums? because as I have observed BHVR actually looks at and incorporates feedback pretty often. Not always directly, sure, and they take their time, but they are listening.
keep in mind -even though some people have a problem with it- that BHVR still have the data and statistics etc.
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@fsdfsdgsgdsgsdg83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2530974#Comment_2530974
Yet bugs that are found on PTB in the past have reached live, BVHR doesn't have a good track record with 'Word of mouth'/'Feedback'; Take this back to your superiors-Be better and be as good as a Triple A company
It has been stated that bugs can’t always be fixed in time for the full release but that feedback and bug reports from PTB will be worked on early and if not on live should make it into the following bugfix patches.
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2530981#Comment_2530981
It's not massive, 6 seconds is not massive. And you still have the same drawbacks to using Nighshroud how is 6 seconds anything? The fastest possible recovery is still nerfed. This is fact.
You are saying 6 seconds less for baselit is not massive but you are focusing on the 1 second longer recovery when using the two recovery addons?
i mean.. I agree his other addons could use some improvement but just focusing on the recovery stuff it’s a total improvement for GF. Please try to be a little bit reasonable here.
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@[Deleted User] said:
I actually think there's a slight chance she may be free, because usually new survivors appear at the bottom of the list and Mikaela appears after David King.
I wouldn't expect it, but if it does happen the devs would be very generous for doing so.
Actually in the PTBs all the new survivors appear at that spot. Same for killers.
i guess they are there because in the PTB they count as free…
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As was said, all original characters can be bought with 9000 shards.
but it’s also likely that she might release with a new DLC that can be bought in the platform store, likely in price range similar to Ash Williams
there is also the possibility (because it’s the first original only survivor - and because of my wildest hopes) that she might be free for everyone.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2529006#Comment_2529006
If a survivor with DS starts healing the survivor you just downed, you have no choice but to down them, otherwise you can't pick up the survivor in the dying state.
Seriously, I'd like this QoL change. It's difficult to position myself to pick up who I want, especially with the clunky controls on Switch.
But if the survivor with DS start healing the other survivor they lose their DS?
(not agreeing with the other person here, an info on who you would pick up would be okay i guess)
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Nothing confirmed by the devs. So probably not on the next few updates if at all.
i think it could come, after all they have put work and effort into bots/AI already with the Tutorial and nemesis zombies.
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You are reset to Ash VI every month.
you don’t need to reach Iri I every month though. It’s really just some BP you earn.
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@ShinobuSK said:
Name sounds german but not sure
i think it’s actually Scandinavian. Michaela is the German Variation.
Reid is also an English name I think, definitely not German as well.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2527541#Comment_2527541
It was just constant, the closest I got was half way then got bombed by chains again, by the time I get one chain off I was hit by another, and another. There just wasnt a down time, it's not every game its happening but when it does you might as well give up as it's a constant 3v1 unable to solve it or do anything. Its clearly a bug as it's not every game
this was reported but not acknowledged but marked as ‚more info needed‘
so I think a clip is really needed for this.. if not more (addons etc used by the killer, logs…)
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Did they really spawn after you started solving the box?
ptherwise it’s not a bug. Once you hold the Box a personal chase hunt starts for you. You gotta time it right/dodge the chain and then start solving the box before a new chain spawns, during the interaction no new chains should spawn. if they do, make a clip and create a bug report.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2527478#Comment_2527478
i think the smart thing would be to just remap your key binds to a more comfortable position rather than ask the devs for it, but eh.
Especially on console it might not be possible.
i actually have my controller on Steam configured in a way that lets me use a toggle so I am good. I will still support suggestions for this because I know there are many people that would still gain something from it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2527491#Comment_2527491
At least with comparing live to ptb I can use my switch so it's far less of an issue lol.
This is getting a lot larger of a project I was thinking of oh god here goes my weekend 🏃
Don’t overwork yourself, clips and comparisons should be reduced to stuff that’s not obvious
and you really are a god-send for these forums 💙
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2527460#Comment_2527460
https://forum.deadbydaylight.com/en/discussion/comment/2527461#Comment_2527461
Just wanted to double check in case people wanted to resort to patch notes, since it'd need me to dual-wield my computer and laptop both on the PTB and if people weren't into it I didn't wanna put in that effort. Would probably take up most of my evening, if not tomorrow evening too
I mean.. alone the add-ons would probably be easier to look at in a dedicated post than in patch notes or videos. But it will be lots of work so its understandable if you can’t summarize all.
also for stuff like Deathslknger changes on aiming/delays etc a clip would be great to understand what actually changes I guess.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2527219#Comment_2527219
whats the deal with people not wanting to hold a button, i have seen this in a lot of other games up to the point of people wanting stuff such as running to be automatic.
anyway i just remembered that you dont have to spam space for struggle anymore and im sad.
It’s an accessibility option. Some people get easily hand/finger cramps by holding down a button for a long time or are just not able to.
for me and others it’s just a comfort of course.. but there are really people that can’t play such games.
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Of course people are interested.
mainly console players who can’t access the PTB and I think an info thread would be easier than having to search VoDs on twitch or YouTube.
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@Cremlindor said:
This is what the devs listen to. Someone who is all about FUN and not LIKING facing certain killers and being EXCITED about bad changes and not even caring about half of the other stuff that's gone wrong. What a shame for competative players like myself who have to deal with these changes.
Bad changes? How in the world are these bad changes?
of course some of them should have been here sooner. But that doesn’t make these changes bad.
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2527081#Comment_2527081
I hate how that netflix has their own gaming platform now, and someday we would get Robin but that turned it down losing the license now sadly...
Yep. I just hope they fail with their gaming platform and come crawling back just so I will get Robin in DbD 👀
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would have loved to see Robin for Nancy (Stranger Things) but that is out of question now
Also would really consider buying Carlos (RE)
Some legendary for Bill and Tapp would be cool too though i am not myself invested in those franchises. But just imagine the 4 origninal chars getting the legendarys from Left4dead whose clothes they currently have.
also. For the original survivors Legendary skins as the survs from the first Trailer with the pre versions of Meg, Claudette and Jake
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@pithsts said:
constantly knitting as she loops
Probably knitting a sweater for Felix so he never has to go shirtless
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But if you go to sleep now the PTB will be live when you wake up!
its like a little time travel and you are a little bit more rested. (Except you are me in which case you need some hours after waking up to actually be awake…)
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@KrazyKatFTW said:
I know why you would want to but you forgot about HAG!
The hag is not really old though.
she has just been eaten alive and almost starved to death. But I think lore-wise she was actually pretty young? (Or did i miss something?)
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@Xayrlen said:
One of her special perks will be "heart attack".
If Bill, who is also a heavy smoker, doesn’t get that I don’t see why an older woman would?
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Should be 17 CEST, which is in about 4 hours. But that’s not confirmed, I think they one of the recent updates at a later time, but it usually is 17
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YES
i agree, it’s great to see so many changes at once and pretty much all seem to be inspired by community feedback (but not only one specific part of the community)
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2526775#Comment_2526775
I really don’t want to hurt Ms. Wickerbottom. She’s precious. Also my first main.
Also, wouldn’t her oboe voice be really strange in DbD? None of Don’t Starve’s characters have a canonical “human” voice.
I guess the voice would also have to be changed to DbD style, as well as the artstyle/model, can’t use her directly from DS obviously. would be cool if she had something with her Oboe Voice though, just as a nod.
I just love her as a character, she is well designed, has interesting traits etc. And she is from a survival game (which is not really horror but eh)
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Wickerbottom from Don’t Starve.
Perks should revolve around her Insomnia or her being a librarian/book-smart
Would also love to see her as a more realistic model in DbD
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I think they postponed some stuff from the last midchapter to this midchapter because of the performance stuff and bugs they had to focus on for last midchapter.
just an assumption though.
i hope these kind of changes will be the norm for midchapters, that way the game doesn’t get as stale and the Meta should not be the only stuff to be seen
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@Clowning said:
You actually sat down, wrote all of this and thought to yourself: "Damn, what a funny discussion I am about to post. What a real knee slapper, what a little rascal I am."
Crazy.
i read it til the end because I though there has to come something that gives this post any sense :D
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2524529#Comment_2524529
New types? Or just iridescent versions of every survivor item
Completely new ones. I made several suggestions in the ‚Share your Work‘ sections of these forums and others have too
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I hope instead of reworking existing items they create new items
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Nope. Nothing new since „there were some unforeseen problems, we are working on it“ which was end of June i think.
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Nancy, eating her totems while hiding in a locker: crunch crunch diabolical laughter crunch
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@Gorka said:
i sended a ticket, how much time needs for an answer?
I really don’t know..
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2522460#Comment_2522460
There we go, No changes on Totems Spots. BHVR just said 4 survs can have 4 Boon Totems. Deal with it.
I think you have to deal with it but okay :)
i just said it was a possibility. And we still don’t know what Boons actually do.
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2523289#Comment_2523289
Oh, are they going to reveal the changes in the game? Thank you very much for all the information I must have read things wrong. x-x
Peanits made a typo but corrected it, PTB this week and there will be more changes not detailed in the dev update (at least all the addon changes):
With that, we’ve come to the end of the Developer Update (for real this time!) All of the changes mentioned in this two-part post (and more!) will be available for testing in this week’s Player Test Build! We look forward to hearing what you think, and until next time…
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While it’s big enough to probably warrant a few other killers I would rather see other licenses and original chapters.
maybe add some legendary skins from RE to original killers (like Birkin for Blight)
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2523205#Comment_2523205
Oh also sorry for the second message, but I just remembered to ask this I don't know if I missed things, but will the other killer's addon changes be released in part 3 or will they be in the ptb next week? Because I am very interested on seeing what the rest of the killers will have for changes. :)
PTB is this week. Probably tomorrow.
and there won’t be a part 3
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To be fair, the directional sound is already a pretty bug change (and nerf) for Spirit and it does make sense to test it out without further nerfs.
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Well.. am I the only one concerned about possible game hostage scenarios with 2 survs left?
i mean, I am all for the hatch and key changes but what are you expecting to happen when there is 2 survs with multiple gens to go left?
everything else: love to see so many perk changes. built to Last will probably see a nerf in the live release but otherwise I hope these kind of changes (killer updates without full reworks and perk changes) will be more common in future midchapters. I don’t know if Plague changes are enough or if a proper rework would be better..
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@Peanits said:
https://us.v-cdn.net/6030815/uploads/UMBQ8LFEY9EA/announcement.png
Back so soon? Welcome back to the Developer Update, a series of posts detailing some upcoming changes to Dead by Daylight. Previously we went through a ton of changes, and we’ve got just as much in store today.
If you haven’t read part 1 yet, you can find it here:
Without further ado…
Killer Updates
https://us.v-cdn.net/6030815/uploads/A5IRSVY59YO8/bannerdeathslinger.png
The Deathslinger
We’ve kept an eye on The Deathslinger since his release last year, and we have a few small changes aimed at (haha, get it?) his power.
Currently, there is almost no delay between aiming down sights and being able to fire your weapon. Likewise, there is almost no delay between cancelling your shot and going for a basic attack. This creates lose-lose situations for the Survivor where there is nothing they can realistically do to avoid getting hit. For example, if they vault a window, you can easily aim down sights and fire without giving them a chance to dodge your shot. But if they decide to not vault the window, you can easily cancel your shot and hit them with a basic attack instead. Additionally, since there’s almost no delay, the Survivor must constantly dodge and run erratically just in case the Killer decides to shoot.
With that in mind, we’ve made the following changes:
- You can no longer shoot until you have fully aimed down sights
- Increased the delay after cancelling your shot before you can start a Basic Attack
- Decreased movement speed penalty while aiming down sights
Since The Deathslinger would spend more time aiming down his sights than before if you quickly aimed and fired, we felt it was only fair to increase his movement speed while aiming down sights to compensate. This will cause you to lose less ground while aiming and keep up with the Survivor a little longer.
Last, but not least, we’ve increased The Deathslinger’s terror radius to 32m. The Deathslinger is the only ranged Killer that does not have a "lullaby", which meant terror radius reducing perks like Monitor & Abuse could allow you to get close enough to surprise and hit a Survivor without them getting any warning whatsoever.
Like usual, we have also gone through a few of The Deathslinger’s add-ons and given some small buffs to the least used/powerful ones.
https://us.v-cdn.net/6030815/uploads/6Q8ILHX2189U/patchnotesdividersmolwhite.png
https://us.v-cdn.net/6030815/uploads/GHOLZCALUDBP/bannerplague.png
The Plague
The Plague has been in the game for a while now and hasn’t seen a whole lot of change, but that ends today: We’re making a series of quality-of-life changes that should make her more effective and more fun to play.
First, we looked at infected objects. Previously, interacting with something would cause your infection to increase faster. We’re adding an additional penalty to interacting with something that is currently infected, meaning your infection will increase even faster than before. Additionally, we’ve increased the base infection duration on objects (like generators) from 35 seconds to 40 seconds. These changes will make infecting objects feel much more impactful.
Next, we turned to her Vile Purge. The Plague takes a massive hit to her movement speed whenever she is on cooldown (after purging or cancelling her purge). We’ve increased her movement speed from 2.3m/s while on cooldown to 3.6m/s. This will cause her to lose far less ground when she does so.
One of the things that felt really bad for the Killer was when you let get of your power button a little too soon, causing your power to be cancelled entirely. Now, tapping the button or letting go before the minimum threshold will cause your power to continue charging until the minimum amount has been reached. (Basically, it now works like the Huntress’ hatchet.)
Finally, we’ve increased the time it takes to cleanse at a fountain from 6 seconds to 8 seconds.
Like the other Killers that are changing in this update, we’ve revisited The Plague’s add-ons as well and did a complete pass on some of the less powerful or rarely used ones.
https://us.v-cdn.net/6030815/uploads/7ZJTZ6FFA13Y/plagueaddons.png
https://us.v-cdn.net/6030815/uploads/7B1OULF10DYH/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/2ZXN8ZSSZLK5/banneraddons.png
Survivor Item Add-ons Update
Surprise! We also updated the description of item add-ons in this update as well. Like we’ve done for Killers, each Survivor item add-on will now list their effects with numbers rather than descriptive terms like moderately, considerably, and so on. Additionally, add-ons the grant a Status Effect will also have a brief description of what that Status Effect does.
https://us.v-cdn.net/6030815/uploads/553GPTH70A9N/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/4RKCOP4OPNH1/bannerperks.png
Perk Updates
Oh, did you think the list last week was all of them?
Windows of Opportunity
Much like Zanshin Tactics, we’re removing the cooldown from this perk entirely. We’re also increasing the range to 24/28/32m as well. Go away, cooldown, we don’t want you here!
Repressed Alliance
Repressed Alliance has the potential to save a good chunk of progress when timed well, but due to the high requirements for the perk to activate, it can often not be ready by the time you need it. With that said, we’ve reduced the time required to activate the perk to 55/50/45 seconds.
Built to Last
This perk shipped with fairly safe numbers to make sure it couldn’t get out of hand, but that ended up making it a pretty unpopular choice. We’ve reworked it to be far more effective at what it’s meant to do.
Hiding in a locker for 14/13/12 seconds with a depleted item in your hand will cause it to refill 99% of its charges. Each use of Built to Last reduced the number of charges refilled by 33%.
Any Means Necessary
Previously, we reduced the cooldown of Any Means Necessary and saw more people start to use it. It’s still not quite where we’d like it to be, so we’ve added an aura reading effect on all dropped pallets. This way, as soon as it’s ready, you’ll know exactly where you can use it!
No Mither
No Mither allows you to trade a health state for other bonuses, but these bonuses aren’t strong enough to warrant using the perk. We’ve increased the Grunts of Pain reduction to 25/50/75%. Additionally, we added a 15/20/25% increase recovery speed while in the dying state.
Side note: Yes, we know a lot of you use this perk as sort of a “hard mode”. We’re not looking to completely get rid of that, as silly as it may be.
Mindbreaker/Fearmonger
This is a simple one: Survivors who are working on a generator will now suffer from Blindness in addition to Exhaustion. This’ll cause the perk to not only prevent the use of Exhaustion perks, but also any aura reading that the Survivor may have.
https://us.v-cdn.net/6030815/uploads/SZE04EINQ6JE/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/M4T28KV73LTD/bannerhatch.png
The Hatch & Keys
The hatch, and keys by extension, have long been very contentious topics, leading to some heated debates. We have some changes incoming to make them a little fairer.
First, the hatch will no longer spawn if there’s more than one Survivors in the trial. This means you’ll never have to worry about the last three Survivors vanishing when there’s still one generator left.
Additionally, the hatch will now take a few seconds to open with a key once it is closed. Progress does not reset when the Survivor cancels the interaction. This eliminates the problem where a Survivor can simply sprint straight at the hatch and instantly open it and escape.
With that said, these changes will make the “Where Did They Go!?” achievement impossible to obtain, so it will be changed to ‘Escape through the Hatch using a Key.”
https://us.v-cdn.net/6030815/uploads/DV8NRBWTHQ90/patchnotesdivider.png
Boon Totems
As promised in the Anniversary Live Broadcast, we are introducing some new gameplay around Totems, these will add an extra objective around the map and much like Killers Hex Totems, are tied to Survivor Perks.
Survivors will be able to bless a totem to change it into a Boon Totem and these blessings are designed to offer comfort to the Survivor Team, a small safe haven. However, unlike a Hex Totem, the Killer can also quickly interact with the created Boon Totem to completely remove the associated blessing, once again turning it into a dull totem, they will also be able to hear the Boon Totem when in its range.
Each Survivor can only have one Boon Totem active at a time. This Boon Totem will combine the effects of all of their equipped Boon perks.
This will add some more strategic decisions for survivors to make when it comes to their interactions with Totems.
https://us.v-cdn.net/6030815/uploads/7H62U8KQ12IN/boon.png
With that, we’ve come to the end of the Developer Update (for real this time!) All of the changes mentioned in this two-part post (and more!) will be available for testing in next week’s Player Test Build! We look forward to hearing what you think, and until next time…
The Dead by Daylight team
It’s here
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2523009#Comment_2523009
Well, they're not wrong, every game has a finite lifespan. However, it sure seems to be taking its time.
But time in the Entity’s Realm flows differently! DbD is eternal!
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2523008#Comment_2523008
3pm on which place time?
Pretty sure it’s London timezone (is it called BST? I am not good with these..)
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Dead by Daylight is said to be dying since before it officially released I think.
crazy long dying process for a videogame but what do I know
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30 min or 1 hour and 30 min away.
most likely anyways. I think that was the time part 1 was released on Thursday?
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@SirGando said:
https://forum.deadbydaylight.com/en/discussion/comment/2522808#Comment_2522808
oh, only a ptb. i thought an official update is tomorow. well, guess ill wait a little more to play the game again...
Yeah it’s first on PTB and probably live release in around 3 weeks
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I am already happy with Jill and wouldn’t buy any other skins for her either way.
Carlos Oliveira would make me consider paying for a legendary skin though 👀
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@Gorka said:
https://forum.deadbydaylight.com/en/discussion/comment/2522785#Comment_2522785
its not the first time, i sign up with facebook, but sign in its the first time that doesnt work, yeah i tried at different devices
Try to ask in a support ticket, maybe there is some technical problems either with Facebook generally or with your account specifically..
i can just assure you I can login via email and password without problems.
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@SirGando said:
is the update today? I thought tuesday.
The dev update/Information Part 2 is today
PTB is probably Tuesday.


