Mooks
Mooks
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- Mooks
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Do you get any error message? Tried to verify game-files and maybe reinstalled the game?
if that not helps I pen a thread in the technical issues section to find support with more info/screenshots:
https://forum.deadbydaylight.com/en/categories/technical-issues
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Have you tried using a different device or different browser? And we’re you able to login before or is this the first time you try to login with Facebook?
maybe some pop-up blocker in use?
i don’t use Facebook for this so I can’t say if I experience this as well.
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@TheStabbiNAngeL said:
I want to transfer data between two psn account's,one account data to the other.
Yeah that’s definitely not possible.
you can transfer your progress from PS4 to PS5 but only on the same account.
you could try to contact support, but I wouldn’t count on it:
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Yep, news today.
and IF they plan to change something about Hexes it would make sense to make it with the introduction of Boons
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2522435#Comment_2522435
Okay why does Survivor get to pick their totem spots for their Boon Totems then if its supposed to be random?
Could we at least wait til after the dev update?
Maybe with the introduction of Boon Totems the Hex totems will get an appropriate change so the killers and survs can fight for the dull totems.
not saying this will likely happen but it is possible, and they have said the dev update will have plenty of news,.
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I understood it like this:
You have no experience with any Killer you start at the default/zero mmr.
You have already experience on one/some killers but not all: when you start to play a killer for the first time their mmr is based on the current MMRs of all killers you actually have already experience with. From that moment on they have an individual MMR and other killers won’t influence their Scoring anymore.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/2521452#Comment_2521452
Thank's Mooks,I didn't know you we're so tech savvy
I just read into it a little bit because I linked the accounts of a friend.
though I really don’t know how it will will effect the Behaviour account if you unlink one of the accounts…
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You should definitely make a clip and report it in-game and via support ticket (additional player report information)
if he wasn’t hacking but it was indeed a bug he won’t get punished for it.
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Not really a direct answer but some Streamers take viewer wishes into account, you could ask if they tried any killer adept (it shouldn’t really matter if they already got the adept, right?)
but then again, I don’t know specific Streamers that do that currently..
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Pretty sure it’s not possible.
MAYBE if you have Steam and Stadia both linked, unlink one of them (the other should stay linked and have the progress saved; the unlinked one will however lose any progress that was made before the linking) and then later on link another new account.
but there are wait times between being able to unlink an old and then link a new account. And not sure if it actually works completely. Possibly not.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2521241#Comment_2521241
it was literally changed the patch after that stream. Go look at the footage and tell me with a straight face that wasnt the cause of the change. I dont care because i have no attachment to the build but i still think we shouldn't be changing things based on unskilled players. That is my opinion and you are entitled to yours
just because it was the reason it got looked at doesn’t mean it’s just because of Almos personal opinion.
as I said, maybe it was never really intended to work like that to begin with and that stream made him review the current implementation again.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2521207#Comment_2521207
How is that an opinion? He didn't like it and he changed it. My opinion is that its bad for the game. YOUR witch hunt stems from trying to peg me for targeting new player which is not what this was about.
He is a Gameplay designer and works in the balance team. And it is all a team decision. Just because one single employee of BHVR doesn’t like something doesn’t mean it gets directly changed. It could also easily be that it was never really intended to be the way it was but it got implemented that way as an oversight.
Simply saying it’s just because of Almos personal experience is just not the whole truth and if you want to narrow it down to and limit it to this is actually kinda a personal attack.
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Great idea. But don’t limit it to newbie survs.
No crying to make this game easier for newbie killers as well!
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2521021#Comment_2521021
uhh how am i witch hunting by stating a fact? Why are you so defensive?
Because it’s not a fact, it’s your opinion and you are just taking your own narrow view on this.
you know how witch-hunters justified their action? By stating their opinion is a fact.
why are you so offensive when you already got told objective arguments for the change?
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2521009#Comment_2521009
I dont like limiting the choice of playstyle of the playerbase. thats it take your witch hunt somewhere else
But it is not taking away a playstyle. For killers against lower skilled survs Huntress lullaby is still affective. For more skilled players it isn’t really affective but it wasn’t before as well.
you are the one witch-hunting against Almo btw for a change that was actually needed. Don’t use that ‘argument‘ on me XD
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2520982#Comment_2520982
I'm not going to sit here and belittle people because they had a hard time with it. They already got rid of it. Why are so defending such a dumb nerf? no one asked for it. the community collectively rolled their eyes when they announced it. Those players could lose one game and try and get better and not ruin 1 type of match we could have had in the game.
There are many in the community that didn’t roll their eyes but that realized that this was a fair change.
why would you want something in the game that is literally only making the experience of new players worse but won’t affect more skilled players whatsoever?
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she is designed after Misty. that’s what I have read here on the forums at least. As i understood it, she is a generic zombie in several RE games that got the internal name Misty.
He doesn’t have an official or internal name that we know of.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2520375#Comment_2520375
Definitely agree on the licensed character rationale.
Regarding non-licensed, I don't know. For instance, I have the Bunny Feng cosmetic. That is a hoodie, but I've separated the head and worn it with different torsos with no problem.
They needed years to get the bunny Feng cosmetic actually in the game - and probably just because of fan demand since concept art was revealed.
nowadays they would probably create it as a set because it would be way easier and I have actually seen combos where the hoodie really doesn’t look good and clips way too much.
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@Superyoshiegg said:
The ones on licensed characters are presumably due to contractual agreements on how those characters will be depicted.
The ones on non-licensed characters tend to be outfits that don't have easy separation points at the neck and waist, usually dresses and hoodies.
Some people seem to be convinced BHVR makes certain cosmetics sets for 'no reason' or 'out of spite', which is absolutely ridiculous.
This.
I agree that some of the linked sets should be 2-piece-sets with the third being mix-and-matchable though. They kinda introduced sets saying this would be possible…
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The devs confirmed there will be 4 killers this year (June 2021 - May 2022), we already got Nemesis and Pinhead and the other 2 will most likely come with the new chapters in December and March.
so no new killers for Halloween.
there will be the Event, the new rift which will probably somehow have unique challenges like last years pustula flowers and the new survivor which will come around mid-end of October to the live version. It’s teased to be a witch that could bring the new Boon totems
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@Carnagetheory said:
https://forum.deadbydaylight.com/en/discussion/comment/2519636#Comment_2519636
I tried looking for these new skins you're referencing but wasn't able to find them. Source?
Not officially revealed and discussing leaks is not allowed by forum rules
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@ezmindgames said:
https://forum.deadbydaylight.com/en/discussion/comment/2519622#Comment_2519622
damn thats sad cause i am soo hyped for the new nemesis+pyramid head skins, atleast i hope
They won’t get officially revealed until they are available I guess. And they might be part of the Halloween cosmetics so it might take some time even after the midchspter releases
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Skins for all chars are pretty much constantly added and not only on major updates. There will also start a new rift soon with new skins. T
the midchspter will come with one survivor who will have some skins, mostly recolors, in the store. Those will only be revealed on full release and not PTB I think.
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YES PLEASE
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2519404#Comment_2519404
considering the ease of skillchecks I think an animal could repair gens.
EDIT: Not an insult to survivors. Just yeah skillchecks are easy.
Pretty sure it’s not about the actual in-game mechanic but lore mechanic that is being talked about?
and the devs have actually stated that that’s the reason survs are from the modern era. Though they might change their view on that. They also once said there would never be a Clown as Killer after all..
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2519048#Comment_2519048
Really? I get hit with chains in the chain hunt all the time when solving the box.
Yesterday I faced a Pinhead and it was literally a constant Chain Hunt. Even if the box was solved. The Chain hunt never ended for me the entire match. I was wondering at the time if it was a bug, or a cheat- but I'm not familiar much with Pinhead's Add-ons so I was wondering if it was that.
That definitely sounds like a bug..
anyways, here is the reported bug and the answer confirms that there shouldn’t spawn new chains while solving (but already spawned chains may still interrupt the solving). If you have clips of the unintended chains spawning after you started solving the box then I guess you should attach them to the report:
@Wendy said:
Step 1 : Boot the game
Step 2 : Play as survivor in a pbulic match
Step 3 : Play against a Pinhead killer
Step 4 : Get big chains thingie happening to entire team
Step 5: Be the hero, grab the box and try to solve it.
Step 6: Get repeatedly hit by chains at 95% solving progress to cancel solving.
Step 7: Rejoice in the fact that you haven't given this team of programmers a single penny for two years.
(also the bug report section could need some more work put into. Many many duplicates and fixed bugs are still on pending and it’s hard to navigate through.)
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It is confirmed that there should not spawn new chains while you are actively solving the box.
though there might have been chains already spawned when you where starting the action and they just needed some time before shooting at you. This is intentional and can be avoided by paying attention and/or positioning yourself before you start to solve the box.
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its okay to compare video games to one another, especially if they belong to the same genre and that genre doesn’t have many games to begin with.
in the end, it’s of course better to judge them on its own and how fun they are. But to get a first overview it does make sense to compare. Eg when I tell a friend about VHS that does know about DbD I will start with the similarities and then proceed on what things VHS does differently. That doesn’t have to mean one has to be better or worse.
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It would be very nice to have a second sensitivity setting for aiming (Flashlights as well as probably all killers that charge ‚projectiles‘: Huntress, DS, Demo, Pinhead, PH, etc.)
currently -playing on Steam with controller- i have the setting on 80 or so. But i do miss a lot especially if the survs 360 or fake a 360.
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Nothing announced for that as of now.
i also doubt it will get another sale tbh. But it could be. If you want to, wait until one week before the shop items get permanently removed, that way it’s unlikely there will be a discount shortly after you purchased anything..
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516259#Comment_2516259
Tinkerer/Ruin does nothing without skill to complement it.
Sure. If you are a potato killer then it doesn’t help.
but guess what? All the survivor ‚second chance‘ perks and holding w and looping do nothing without any skill either.
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Nope, with what we already know there is not a chance it will top DbD.
hopefully it manages to coexist though. I am not that interested anymore after seeing/learning more about survivor gameplay (those weapons seem way too absurd). But some kind of competition in the asymm horror genre would be nice.
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You only get a 5 min penalty if you get disconnected the first time.
to get 30 min you have to have dc ed multiple time in a short span of time. Maybe the last dc was not your fault but it seems like the other times it was.
if you actually did not and your internet connection is stable then I guess you should try to contact support or post in this forum in the technical issues section to try to resolve the problem
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If you are relatively new (low post count or actually just pretty new) this can happen if you edit a post or post too much in too short time.
it’s to avoid spammers/bots I believe and shouldn’t occur once you have posted more.
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@Yords said:
Does it really matter though? Sure it is cool to have diversity, but is it really such an issue to make it a big deal?
Is one forum thread really such a big deal though?
we have plenty of threads where people are crying about optional cosmetics being linked. that is unnecessarily bloated..
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You can post your suggestions here:
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@zombitehdeath said:
Fake legacy?
They are trying to me funny, don’t ruin it
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I already thought they would be female because teaser images on Instagram.
one has a witch hat that I have never seen on a man and glasses next to it that also look like they are more suited for women.
that and witches being generally portrayed as female. (Though we all know that men were burnt just as well being accused of witchcraft in the Middle Ages)
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2517294#Comment_2517294
I don't even play either of them, but I still can sense the anguish Jeff and Adam mains (all nine or so of them) feel when yet another cosmetic theme is announced for Nea, Feng, David, Dwight and/or Kate.
Stuck in a perpetual cycle of no one playing Jeff and Adam because they don't have good cosmetics, and BHVR not giving them good cosmetics because no one plays them.
but… but Adam has some of the best cosmetics in this Game
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@Superyoshiegg said:
It's a cool idea and theme if true, but I can't help but wish it was a male Survivor instead.
Out of the last six non-licensed Survivors, only one was male (Felix). Before him was Jeff, released almost three years ago now, and we all know how poorly Jeff (and Adam!) is treated cosmetic wise.
Oh well. Maybe next time.
I still think that Adam gets super great cosmetics - quality-wise and not quantity-wise though.
but true about poor Jeff..
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@xenotimebong said:
Can’t wait to play as Willow Rosenberg from the hit 90s TV show Buffy the Vampire Slayer 😌
I would love that. She makes more sense than Buffy (who is way too strong and all about punching and kicking the demons)
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Yun-Jin was also teased like that, pretty heavy focus on her as she was the one overtaking the Twitter account etc.
some kind of difference on survs would be cool but i guess we are too far in.
maybe introduce more items and have every surv have one item that’s more likely for them to get in bloodwebs/chests and one item that’s less likely? But for that items (especially keys) need to be on a more even Level
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@HealsBadMan said:
Isn't Hag technically a witch? Uses magic for her power, and in some languages like German her name is literally translated as Witch
she practices voodoo magic though. There are different types of witches, and this one is probably a ‚good‘ one as she is a survivor.
also there is no other translation for Hag in German. I don’t even know what’s the difference between a Hag and a Witch per se as my language does not have a difference..
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Also added the teaser clip „Double, double, toil and trouble“
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Sounds reasonable, though I do not expect further perk changes for this update. (Wouldn’t have anything against it though)
also possible might be info on the upcoming Halloween Event. But that could of course come later on as it wouldn’t be part of the PTB.
edit: ducks
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516473#Comment_2516473
Why would it be a feature for a perk that causes a skillcheck to appear to stay on screen even if the survivor is no longer on the Gen and grants a regression bonus for missing it (Killers perspective)
Also why it isn't being used even though it's a good perk
Also why not just add that to it's description
I don’t have an answer to any of these questions. I don’t even remember when they talked about/changed it.
but it is intentional, I am sure of that..
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516416#Comment_2516416
The skillcheck being on screen even though you're not on the gen
It's been like that for like ever and the Devs I'm sure know it (maybe)
But it doesn't get talked about cause it's in the survivors favor (in most situations)
I am pretty sure they talked about it when it was introduced and it’s an actual intentional feature.
(I would personally say it shouldn’t be a thing for Overcharge but this mechanic should be used for those random skillchecks that only occur after you let go of the gen)
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2516411#Comment_2516411
Someone like you would be great in my team. My team mates expect me to do everything. Find all totems, do at least 3 gens, get chased 5+ minutes with just 2 pallets, unhook everyone, clutch pick up them when they are all slugged...
So tiresome, one of the main reasons I dropped DbD months ago.
Protip: if you want your mates to do bones, choose a totem breaking challenge or take a totem hunter build. Suddenly everyone is doing totems ASAP.
but seriously, soloQ, in my personal experience and many others here on the forums, is the real winner with SBMM. Give it a try, don’t judge it by the first few matches it might need to settle for you.
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@RaSavage42 said:
Overcharge is a thing... ohhh it's bugged
How is it bugged?
