Mooks
Mooks
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- Mooks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2512296#Comment_2512296
Awwwwwwwfully snippy for someone who claims they have evidence to back a claim, only to then say "I'll look for it later."
Want to know what they REALLY said? I'll start!
"Skill based matchmaking ratings are also separate for each Killer, meaning you’ll have tougher matches with the Killer you’re really good at, but easier matches when you’re trying out a new Killer for the first time."
"They have literally always said that it would work like that though?"
Have they, though?
I am currently busy with something irl, that’s why I said later.
but… getting easier matches is not equivalent to starting at the lowest mmr. As peanits has said in the post you quoted, a new killers rating start with an mmr that is based on your other ratings. It’s not like you are starting with your highest rating.
there is no contradiction there.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2512287#Comment_2512287
I, for one, would like the link to where they literally always said it would work like this.
I will look for it later. Let’s see if you will ignore it then or accept that
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2512285#Comment_2512285
Of course it makes sense for each killer to start at zero. Naturally as you get used to their mechanics it'll give your opponents a chance to complete objectives and ultimately, survive. They don't need a handicap because they aren't learning anything new. You do.
You can easily stomp noobs without using killer specific mechanics though.
you really think it’s okay for Someone starting the game to against a 10K hour killer just because they never played the newly released killer? but starting with an higher mmr in the new killer would be not enjoyable or user-friendly?
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/AT55J8J8RKDW/screenshot-20210922-111922-chrome.jpg
They weren't being entirely honest when they said each Killer will have its own MMR
They have literally always said that it would work like that though?
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2511779#Comment_2511779
....... You are aware this is tantamount to not having separate ratings for different killers, yes? You start out at the max and work your way down as you lose. This is not an enjoyable or user-friendly experience.
And you realize that the opposite wouldn’t be fun for your opponents, right?
killers are -for the most part- working similarly. You can M1 as everyone, mindgaming, game knowledge etc is same-y. It wouldn’t make sense to start with every new killer on the default/zero.
and you are only starting at the highest if your skill on another killer is so high.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2512220#Comment_2512220
Even if no one can drop grades, only after the reset. How grades does not measure skill when you have to play well to grade up? Obviously its not hard to grade up, but still.
If you find someone with a low grade after weeks of the reset, then that means only two things: that he didn't played too much or that he isn't skilled enough to get a better grade.
Exactly. So if someone doesn’t play much for a short time or directly after a reset you think it’s okay to March literal beginners with pros?
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How exactly do you know that you are high MMR on Hag though?
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2512165#Comment_2512165
Surely, but until then that's unfair for new players that get matched with me. And there are probably thousands of old players that are being matched with new players right now. Much more than before.
Rank, grades now, still determine how good someone is because you have to play well for that.
That’s really not true. You can’t fall down a grade currently at all. And everybody gets reset to AshIV at the 13th of every month.
ranks were a really really bad measure of skill before. But now it’s pretty much completely nonsense to say the grades have anything to do with skill.
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@Irisora said:
It is a lie, or most likely it doesn't work correctly cause look at this... ash ranks VS rank 1 killer. No swf.
https://us.v-cdn.net/6030815/uploads/K3PFTO1GPXFD/inked20210921184350-1-li.jpg
And in the same day i got an ash rank killer, no swf.. so it does not work. The matchmaking does not take into account that im a an experienced rank 1 old player and it neither take me as a new player. It fails at both things and i get mixed games, unfair to the killers mostly.
https://us.v-cdn.net/6030815/uploads/WW82ALYJWZT7/inked20210921185434-1-li.jpg
Grades (which you still call ranks) are not used for matchmaking at all
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2511960#Comment_2511960
Does that mean if i want to try a new killer before i can learn him for real i need to go afk for x amount of game because that want i learn from all of that
Why would you get to that conclusion?
just play the Game without worrying too much about the rating. There will probably be some rough matches, but this was always the case.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2511784#Comment_2511784
How long did it take after the Store was released for them to get their cosmetics?
Don’t really have that memorized but it was different for every license as there were new negotiations needed with the license holders.. And every (licensed) char after that was already planned with some kind of cosmetics for the store from the beginning.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2511374#Comment_2511374
Pyramid Head released with 1. Pig released with none and took years to get one. Michael released with none and took years to get one. Freddy still doesn't have one. Bubba released with none (not including unlockable masks) and took years to get one. Demo and Pinhead seem to be the exceptions, and Nemesis releasing with none the norm.
But the in-game store was only introduced after Pig, Michael, Bubba and Freddy got added. So it makes sense those didn’t have any at release while everyone that came afterwards except Nemesis was released with some alternate cosmetics.
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i actually had high hopes for this when they revealed Bill was gonna be featured in a tome story and get rift cosmetics.
also Saw legendary skins.. they obviously got agreements on the Meg mask and were already in contact..
missed opportunities.
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The fix definitely worked for me..
also, reporting bugs should be done here:
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Neat concept. There is just stuff that couldn’t be portrayed that way which still would have a big impact on those stats. EG that one teammate always sandbagging the already injured and probably dead-on-hook survivor.
(Also I would feel called out for my probably below average chase times as surv. I am trying!)
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@fitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2511630#Comment_2511630
How many killer can you play? twenty one
How many Survs can you play? lamo
Nurse almost counter SWF 3Q 4Q finally insurance.
If one game can counter SWF group remain 3 killer,that is pathetic.
I genuinely don’t completely understand what you are trying to get at here.
but for the record: @Phasmamain has stated those 3 viable killers should get balanced to the level of the other killers AND THEN the game should be balanced according to that. Meaning that you shouldn’t have to use a certain killer to counter 4 man SWF.
but sure..if you think it’s good g ame design needing to have 500-1000 hours practice on the one killer while almost all others stay not-viable you are entitled to that opinion.
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Wait.
this was your first time as Deathslinger and you managed to get 28K BP and a kill while not using any good perks and resorting to facecamping?
that wasn’t as bad as you try to make it out to be for you.
and it has always been said that if you are an experienced killer the killers you have no experience with won’t start with an MMR of zero.
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@fitch said:
https://forum.deadbydaylight.com/en/discussion/comment/2511608#Comment_2511608
Nurse need 500~1000 hours pratice, I think nerf nurse not fair to nurse main.
So if survs needed to have more than 500 hours practice to get to the overpowered level they are said to be it wouldn’t be fair for survs to get nerfed and the state of survs is fine?
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@Phasmamain said:
The best course of action imo is to nerf the top 3 and then balance around that instead. Much easier than making every killer nurse/spirit strength
This sounds way too reasonable.
but I guess at least in Nurses case she is just too different from the rest of the killer cast to actually balance her to the general level.
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It is definitely weird that Nemesis doesnt have anything on the store since release. But yeah, that will change soon.
also maybe it has something to do with his mutations that require skins to be more work intensive, since his appearance changes based on tier level..
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I think it actually works or used to work when you controlled Charlotte and had Victor idle somewhere.
the text changed in some update without the effect actually changing.
could be that I am misremembering though. I practically never go against Twins or play them..
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@miketheratguy said:
I am generally not a fan of streamers, the attitudes that many of them appear to have, and the blind loyalty and influence that the most popular ones seem to command simply for
recording themselves playing a video game"creating" content.there are many exceptions but I agree. Many people of the community take the words from their fav streamer as if from a higher being. In the end many of those streamers are promoting toxic and/or sweaty behavior by themselves and then complain about them..
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Keep in mind besides what has been said already there are certain perks that can also trigger this effect (no terror radius and red stain) on every killer including The Shape.
EG Tinkerer (Hillbilly teachable) gives this status to the killer every time a gen reaches 70% completion
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@Terrortot said:
https://forum.deadbydaylight.com/en/discussion/comment/2510991#Comment_2510991
A very good huntress streamer.
Oh wait, this post is about getting falsely accused of being a cheater?
NOW I get it. (Right?)
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2510991#Comment_2510991
From wreck it ralph
What? Ah. Sure. I guess that makes sense somehow.
(does it though? Maybe I am just too tired :) )
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What? Who is Ralph?
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2510964#Comment_2510964
Maybe one of the bugs with it is that people aren't experiencing an individual MMR for each killer; people have reported facing the same survivors on new killers as they do with their mains, i.e. high MMR survivors.
Could be.
but I have seen many people claiming all sorts of things about how high their MMR is or how high their opponents MMRs are. And you could tell that they were not really that good… and we also know that it was always intended that killers you don’t have experience with won’t start at zero if you are an experienced killer player.
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There are survivor daily’s??
okay jokes aside.. they actually stated in the 4th anniversary stream that daily’s are killer sided. And they said they wanted to address the daily system. Which never happened and no further words on this (same with potential additional prestige rewards..)
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@stormy_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2510941#Comment_2510941
“ ranks are now called grades and are not used for matchmaking at all “
gg we are so dead then
Have you read the rest I have written though? It wouldn’t make any sense to use the current grades for matchmaking.
and the matchmaking system was heavily flawed either way. As well as not working as intended.
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@GrimoireWeiss said:
This would take tons of code to work and makes no sense. There's no guarantee the survivor that is finishing a match is going to play another one.
This.
and even if they tried to implement something like this would you really expect such a system to work without bugs? I mean.. I am often defending the devs but even I know that almost everything they release comes with tons of bugs.
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But.. we already got confirmation that Nintendo Switch will join cross Progression for DbD.
and I am pretty sure there have already been games out on Switch that support cross save/progression?
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ranks are now called grades and are not used for matchmaking at all.
your grade gets reset to the lowest every month and thus it’s only an indicator on how much you played since last reset.
judging purely by the point distribution it actually seems like a pretty fair match, and judging by the perks it’s also not like there was a complete noob or anybody that doesn’t understand the mechanics..
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Gotta ask a mod for that.
you could also just let your account be inactive though. So you have the option to use it again (maybe for bug reports or something)
edit: or do you mean in-game? Don’t think there is an option for that.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2509722#Comment_2509722
When the hot fashion icon evolves into a David with a shirt on 🤮🤮
Davids with shirts on or non-visible calves can rot on the hooks. Not gonna touch that.
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this bug..
First match i was so awed to have a lobby as killer with survs that all have that great taste. Then in the match such disappointment, they needed to die for that.
now i know about the bug but almost everytime I join a lobby I think ‚wow That one looks great, I should equip that…. Oh wait‘
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Norman Reedus (Daryl actor) actually posted a picture of himself with the Huntress mask. Wonder if that was a hint?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2508873#Comment_2508873
I thought billy was only watching tv after killing his "parents"
Maybe I am misremembering but I thought he always had his tv to shut him up?
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Yeah something like that. Just have a small model that follows you around and has some animation and some kind of function like the sniffing for totems. Or in my suggestion make additional scratchmarks.
to avoid having 16 pets I guess limit it to one pet perk per survivor.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2508835#Comment_2508835
Speaking of shadowborn and lightborn. Why does billy have lightborn when he was trapped in a room his whole life with barely any light. While wraith has shadowborn but a huge trauma moment in his life had to do with fire. They should be switched lol.
Maybe because Wraith had to hide so much and Billy was always watching TV? Actually i wondered about that myself..
on topic: I guess it would be nice if you could somehow customize the colors of your perks? Or make new filters/different ways to sort them (by usage, release date or something)
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Aside from anything that’s a given (optimization, balancing, perk adjustments) I guess making Surv gameplay more varied/fun.
i have several topics where I give suggestions to that: Expanded objectives, new items, and gimme my AI based pet perk (pet follows you around and has some functionality like making distracting scratch marks while you at ein chase)
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I don’t see it. It’s just a generic slasher and the weapon doesn’t really look like a machete but more a knife.
and I guess the license is still not available so why tease something if they can’t plan in for the foreseeable future?
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2508623#Comment_2508623
Right, but what is more likely? That a survivor is waiting around to unhook, or that every other player is hiding their aura from BBQ? Chances are that at least one survivor is nearby.
At that point you are just searching for a ‚reason‘ to camp. You don’t need that. Camping is a valid strategy. Just do it if you want to.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2508617#Comment_2508617
Right, but if they are doing those things they aren't on a gen. So why would i leave the hook? The problem is camping is usually the result of survivors not pressuring the killer to leave the hook.
uhm. None of the things say they are not on a gen. In two cases they are VERY likely on a gen actually. And even when hiding in a locker they probably have a gen nearby.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/281425/surv-logic
Well, let's say i'm using BBQ. And i don't see an auras. Why would i leave the hook? That tells me that most likely at least one of you is hanging around.
Or someone is hiding in a locker or behind a gen. Or running a perk like distortion.
camp if you want to. But that’s not an excuse.
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So.. you are saying that BBQ encourages camping?
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Updates and patches are usually on Tuesdays so it’s likely getting fixed tomorrow.. Though no official date was confirmed..
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508285#Comment_2508285
"You will be matched with players who are a similar level with their survivors and killers" that is literally a description of the new system
You don’t see that level.
grades are different from that
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Okay. But the Grades literally say nothing about your skill but playtime in the current month.
if you are actually learning killer from the beginning with zero experience then sure mmr did a bad job right there. But you can’t judge it by the grades
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