Mooks
Mooks
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- Username
- Mooks
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Oh yeah, default and P3 cosmetics should definitely be preset outfits!
additionally, maybe a new feature that allows us to create custom preset outfits! With that feature i would probably change out more often because my (usual) preferred outfit would be easily accessible…
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better idea (IMO):
Rework Fog (and fog offerings) as part of the Realm Beyond Update. It used to be such a cool atmospheric feature. Give it back.
And rework the luck mechanic to give it actual purpose.
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@Dehitay said:
I was wondering if there was a problem with this. Unfortunately Engineer's is a gateway for the most optimal path I've found for saving bloodpoints so this is inconvenient. Also probly why there's no bloodpoint saving post for section 4 yet.
I am pretty sure i have at least seen a picture from the person who makes these posts AND they made an updated version with the bug in mind that should have had equally BP saved (minus the bugged challenge of course..)
edit: here ya go, it just isn’t pinned
@CashelP14 said:
Here is my guide to save as many bloodpoints as possible, while also completing the archives.
Red Line = Collect
Yellow Circle = Save
Since the game only allows you to hold 1 million bloodpoints at any given time, this is a way to store extra bloodpoints for a later date.
https://us.v-cdn.net/6030815/uploads/PFETUM4BLEBV/sketch-1631718545274.png
Extremely easy to find the path
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Alien: Isolation as the one i want the most that’s not on the list.
from your options I guess for me it’s Last of Us. Walking Dead should be the Show version imo and the others I don’t really know.
Resident Evil should get more skins though (wasn’t there a rumour saying that Blight would get a Birkin Legendary?)
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Yes it is bugged. It has been reported already and was acknowledged by the mods.
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@gelukrait said:
Playstation....Crossprogression...When...?
BHVR has stated they are trying to get it done but can’t they if it will ever happen. You should definitely not expect it. Whereas Switch is confirmed to join cross Progression at some point.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2507419#Comment_2507419
The 15 minutes is after a second disconnect. Was watching someone who quit 2 hacker lobbies and that was the penalty.
I am pretty sure I had 2 almost consecutive dc‘s due to that ‚no connection to host‘ error/bug a few days ago and the second time was also 5 min
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@Dr_Loomis said:
I feel for people who get a ban after a legit internet glitch. Utterly unfair. You can have a great internet service and still get the occasional blip.
Sure. That’s really bad. But to be fair, that’s only a 5 min ban. And if it actually stacks up then it’s not an occasional blip anymore.
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Are you sure you only got disconnected 2 times and the first penalty is a 24 hour ban? That sounds highly suspicious.. you didn’t get a penalty from the first disconnect?
it should start at 5 min, after a few times in a short time it goes up to 15 min. To get a 24 hour ban you have to dc pretty often. At that point, if it is your connection, make sure it’s stable before playing.
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So how would the alternative look like? We need at least a mechanic that avoids the surv from hiding indefinitely without having them lose just because they had a bad team.
Hatch is heavily flawed but at least it ends the game. And the killer already won in that scenario; even if the last one escapes. You have won. Three of four are dead and the last only got away mostly by RNG or maybe key (but that one has confirmation of getting changed)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/261663/update-on-switch-cross-progression
Um-
We got something on June 28th... as well as a lot of communication from the mods here, and this is counted as an official platform...
This. We got several „we need more time“-s.
of course it would be nice to get a more official statement but it’s not complete silence.
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Are you playing on console/controller? I think it’s a Problem about priorization of actions when they are bound to the same key (which is a problem for the default setting for controllers)
if you look at a specific angle at the trap you should get the prompt.
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Yeah he was buggy like that after the Chapter release. I guess he didn’t get fixed with the latest bug patch.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2504809#Comment_2504809
so basiaclly im stuck there if i dont play killer? i dont have power struggle and this one bugged is blocking the challenges unless i do killer...
Yes, but it should get fixed with the next patch and you are still able to reach the end (either with Elodie or with killer challenges you could theoretically easily farm or something.
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It should have been fixed with the most recent patch.
a manual fix was for the one missing the DLC that they try in the in-game store to buy it - not with auric cells but via the platform. When you get redirected to the platform where you would pay you should cancel before the actual payment and return to the game. This fixed the issue before the latest patch.
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You have checked that you didn’t change the key binding in the settings unintentionally? (Though I guess then you would notice a different prompt for the actions in-game..)
i suggest making a thread in technical issues:
https://forum.deadbydaylight.com/en/categories/technical-issues
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What are we supposed to see here? Some context?
looks like a fairly okay match, everyone got good points, 2K, 2E…
(also you can attach images directly into your post)
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Yes, it got already reported and acknowledged.
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@AberrationCreation said:
The Oni and Trickster cosmetics look nice enough but i don't play them much compared to other killers, so i can't say a lot about them. The survivors however i bought several pieces day one. Very happy that BHVR didn't make any of these into sets! Having lots of fun mixing and matching.
https://us.v-cdn.net/6030815/uploads/D4I61AD1J1RQ/dead-by-daylight-202109161227091.jpg
https://us.v-cdn.net/6030815/uploads/MCG1PFFE13RL/dead-by-daylight-202109161609252.jpg
Those combinations look really good!
@Artemisha No confirmed date as far as I know. Also i would remove the pic as it is not officially revealed right now I think?
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@Mr_K said:
A slider set to max you mean. I don't think anyone is going to reduce it outside of memes.
Instead of asking for a slider maybe ask that the default FoV just be made wider.
a slider would make more sense with people getting motion sickness from various FOVs in mind.
of course gameplay wise it would be smarter to use higher FOV but more options would make the game more accessible for more people.
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Apparently you just need to hold W and pre-drop pallets.
jokes aside, watch what the killer is doing and react accordingly. If you don’t already, get yourself experience as killer as well instead of only playing survivor. Seeing and actually experiencing the gameplay from the other side is very helpful and you will better understand the mechanics and what works/what doesn’t work.
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VHS seems like a cool potential casual/party game in the asymm horror genre.
i still prefer the atmosphere and designs in DbD (this is the thing they have always done a super job on - except for the current fog) but I will give VHS a chance since it’s F2P.
hopefully they manage to coexist and have a friendly competition in the genre
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I still think it would be better to have those random skillchecks work like that instead of blowing up the gen even though when I let go there was no sound.
For Overcharge this might be intended behavior but to avoid the gen tap it should actually just blow up if you tap it. The killer uses a perk slot for this perk and it’s already pretty weak. No need to give the survs a further chance to tap..
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@trixsterjl said:
https://forum.deadbydaylight.com/en/discussion/comment/2503780#Comment_2503780
Wow thanks. I'm about 10 games in trying to do this with Flip flop/Tenacity/power struggle. You just saved me hours I hadn't even considered that. I did think ... what if i actually wiggle out will that count, how did I miss DS. Which means my next game is DS/BT/Blast mine and head on. I'm getting that one done. LOL.
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2503780#Comment_2503780
I tried it with ds and it didnt work
i guess you still need to have Power Struggle equipped but you don’t need to actually use it. There were a few challenges before where you just needed the perk on you…
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Its a great map if both sides play casually and visually it’s stunning.
but yeah… gameplay-wise it’s sadly really not good..
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@Squirrel_Thicc said:
The new yun-jin Lee skin might be one of my new favorites in the game tbh.
After using it in-game, it’s one of my favorites too!
love the colors, moon pattern and the physics of the skirt so much
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2503267#Comment_2503267
https://forum.deadbydaylight.com/en/discussion/comment/2503253#Comment_2503253
Thank you both, as a reward, you get a picture of my IRL doggo.
https://us.v-cdn.net/6030815/uploads/INWYT9LQ4LC3/img-20150705-112001.jpg
Cute doggo, probably needs a hug right now as well. You both should really help each other out in that area ;)
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Definitely Yun-Jin. I like they all though, but I don’t even play Oni nor Trickster often enough and for Zarina i have an outfit I like more. So Yun-Jin won this for me.
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I have often (and still do) Play with others that I met in matches and I never use comms (except for when I play with my partner or actual friends i introduced to the game)
it works pretty well, overall you can at least rely on having someone that doesn’t let you get into next hook stage or sandbag you etc. Sometimes they do but you know it’s probably a friendly meant messing around etc.
Good coordination is more important than actual voice comms, voice can actually be distracting or bring false info if the players aren’t competitive/experienced
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While they may not be that active here the community moderators are and they are collecting feedback and criticism and forward those to the dev team.
there is a forum section specifically for this and plenty of threads get moved there from General Discussion to make it more accessible for the mods and easier to get an overview.
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@fogdonkey said:
MMR = number of comments on these forums
Damn I think i gotta start crying about how the devs ruined DbD for me now
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2502220#Comment_2502220
You said "while we actually don’t know how MMR is calculated?"
I thought with we you meant the entire community.
No I meant the vast majority of the people claiming they are high MMR (and vast majority of the community in general)
and those did that way before what you are implying (how it is calculated)
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2502208#Comment_2502208
How can you be sure that nobody knows how mmr works?
But the chance is high that OP doesnt know his rating.
i never even said that nobody knows?
but most of the people don’t and they just assume because they think they are top skill players.
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Did you notice how many people claim they are playing on high MMR while we actually don’t know how MMR is calculated? I have seen many of them claim they know they are high MMR because they had so and so many 3-4Ks before and all… but the devs have actually confirmed it’s not based on kills/escapes alone…
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Jeff should get skins at all
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@Izo_Quartz said:
This really sucks. players are literally forced to play killer if they want to get to the end....
It wasn’t intentional though and it will most likely get fixed in time. They will probably also prolong the time the rift is open..
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Afterpiece Tonic = Pink Gas That makes survs slow
Afterpiece antidote = Yellow Gas that makes surfs faster
basically you have to slow a surv down and while they are affected by the pink gas you have to make sure they get to inhale the yellow gas.
it‘s the epitome of challenges that makes you throw your match just to get it done. I don’t know who thought it was a good idea… the problem is That the antidote also doesn’t immediately give the effect so you have to time both bottles just right…
it‘s a joke challenge (just like the title says)
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It was reported several times (or rather asked)
but that was before the latest patch…
probably couldn’t get the fix done in time.. But it should be known by the devs by now
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@WolfyGamer01 said:
https://forum.deadbydaylight.com/en/discussion/comment/2475303#Comment_2475303
But it is not true as a murderer I am ashes IV I found all gold with new ranks and remained all the same instead as a survivor I meet all ashes and they are silver. I regretted spending money on this game I would like a lot to play as an assassin normally like the tutorial but there is not that satisfaction at least Friday the 13th the game and a thousand times better has the bot mode
Yeah, SBMM is live. The grades you are seeing (ash, bronze, gold etc) are not used for matchmaking at all.
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@GoodBoyKaru said:
Quit your job 🥰
Don’t say that, it’s way too tempting currently for me 😰
(though not because of the grade in DbD. I don’t care, got the achievement and don’t need to get max BP everything.)
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It’s okay, you shouldn’t play a game if you don’t enjoy it. Take a break, if you fell like it come back. If not then not.
bye and see ya in the fog.
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@DarthRevan21 said:
######### is that?? better not be any kind of fruit
Tomatoes are fruit as well so I don’t get your statement here?
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First of all: thanks for formatting the text to make it readable (saying this as I was the one criticizing you in one of the previous threads) AND good on you to acknowledge what you think was well done on the chapter
Your map suggestion I have seen before and I guess with some changes to the map it could make sense, no one really likes the map gameplay wise right now.
Nemesis power: An addition like that sounds okay, maybe with some tweaks (it probably shouldn’t directly destroy pallets as that’s what he has his tentacle attack already for) but overall it doesn’t sound OP and it would draw directly from source material.
on the blue color of the tentacle: I agree, maybe don’t remove it completely but make it not as vibrant. As well for contaminated survivors I think -while I kinda like the color- it just looks like they got paint on them..
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2500230#Comment_2500230
Go for a Lv1 to P3 speed run !
I usually use up all offerings/addons I find worthy before prestiging, but I plan to at least get any new chars that will come then to get to lvl 50 as well as get all perks on my chars already P3 chars.
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If I had my switch with me right now I could send a screenshot.
but i am sitting on around 7M BP, due to all codes and login rewards. I hope if crossprogression is available it actually works and doesn’t rob me 😥
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Same on Steam DbD only uses your Platform accounts name. So I guess changing your account name of your platform will change your DbD name accordingly.
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It’s and already reported and acknowledged bug. Should be fixed with the next bug fix patch.. but it’s not confirmed if we get one next week..
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It’s not even confirmed if it will ever come at all.
the only thing we have is Steam and Stadia cross Progression with Switch confirmed to follow.
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I would consider myself not as high skill player. Ok both sides. SBMM kinda works for me, as I get mostly opponents/teammates of my skill. Meaning, I have a chance at winning. There are sometimes survs that can confidently loop me, but this number has gone down from before SBMM (emblem based matchmaking was a nightmare)
what i noticed by watching a few content creators that hate on SBMM: they intentionally play worse than they could to make the game unfun for their opponents and then they blame SBMM/the devs for everything. And using phrases like ‚having to sweat‘ while not even really paying attention to the game and mostly reading the chat and talking to their community… like.. they are actually expecting to win without putting in any effort at all. (Which they admittedly got before SBMM). But there are 4 other players in the match.
Fair matchmaking doesn’t mean the matchmaking should be in your favor. It should give every player a fair chance at at least being able to play the game.
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I think blood pools might just be buggy?
i had a Jeff today who used Quick and Quiet and Deception and got away like that. No blood to be seen. But it would have been mentioned in the description of it was intended I would assume