Mooks
Mooks
About
- Username
- Mooks
- Joined
- Visits
- 22,563
- Last Active
Comments
-
You got the official answer in this thread (no fix in this Patch, they are aware of the report though):
https://forum.deadbydaylight.com/en/discussion/280049/pinhead-lunge-fixed-or-not-5-2-1#latest
-
@KoboldsInATrenchcoat said:
Not to be rude but they changed Franklins Demise and now instead of draining charges, after a certain amount of time, the entity just eats it.
That’s not how it currently works though. It is draining the charges when the item got dropped by the perk
-
@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2495843#Comment_2495843
Quick question for clarity: do you mean "shouldn't" as in "this is a bug," or "shouldn't" as in "this is a design flaw in my personal opinion"?
That... Feels more aggressive than intended. Either way, thank you for the input!
shouldnt as in ‚it’s a bug if new chains spawn after you start the interaction of solving the box‘
i have seen a post by a mod confirming that the chains are not supposed to spawn while actively solving the box.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2495856#Comment_2495856
They could perfectly improve controller instead of adding M&K
They should do both. Definitely.
-
@GoodBoyKaru said:
Yes because it's still an official interview no matter where the snippets were posted.
Was gonna summarise it when I got home ngl.
Looking forward to a summary!
-
Pretty sure at least one of them is part of a DLC pack, so maybe you are affected by this bug?
https://forum.deadbydaylight.com/en/discussion/278829/players-losing-access-to-purchased-dlc
-
Just because that account featured the interview doesn’t make it a leak. It’s officially released by Squad and thus free to discuss
-
I got it once. Got kicked out of my killer game, got the BP but also DC penalty. Luckily it did not happen again for me though..
-
When asked for it in a Q&A (December iirc) they said it’s harder to implement than people assume.
which means they have at least looked into it but can’t confirm if they ever do it or when they would get it done.
-
Realm Beyond doesn’t only include map graphic reworks but graphical reworks overall. The last one was the survivor models, so it’s not too long ago.
and the fact that there were so many other map bugs was probably not helpful on the process…
-
@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2495786#Comment_2495786
Actualy a chain hunt is also supposed to start for the survivor holding the Lament Configuration. This was done to discourage holding the box hostage and denying Pinhead of his secondary power for too long. As such I would guess that there is a bit of wonkyness here because the Chain Hunt chains and the regular chains that are spawned by the box overleap and do not interact that well with the "solving".
Or maybe we got it wrong and those chains are supposed to make it more difficult to solve the configuration once the Chain Hunt started?
yes, there is supposed to be a mini chainhunt for the survivor who is holding the Box regardless of the timer.
but once you start the solving there shouldn’t spawn new chains directed at you.
-
i have used one yesterday and it worked fine. Could of course be a situational bug.. so maybe try to make a clip next time you use one and open a bug report then.
-
@HybridLPangel26 said:
I have not played a game in dbd for a while but from what i'm confused about is that if you are in a match with Pinhead is the goal of this match for survivors supposed to be that we have to find his box and solve the puzzle before pinhead finds us? I will need someone to simplify and tell me nice and easy in this pinhead game.
The box will spawn and be visible for all survs and a timer runs down. If the box didn’t get solved before the timer ends a chainhunt start, spawning random chains that interrupts survs in short intervals.
this ends as soon as the box gets solved, but the chains can interrupt the box interaction. While solving there shouldn’t spawn new chains for that surv (but it is probably buggy and chains that have spawned right before the surv started the interaction still go through)
-
@Jasix said:
With the recent addition of Cenobite's Hex: Plaything - it makes me wonder with the addition of Boon Totems - will the number of totems increase on each map?
If every survivor brings a Hex: Boon that would be 4 of 5 totems and if the killer brings any hex perks - then boom every totem is accounted for.
But what if the killer brings 4 hex totems - then only one boon totem can be activated? It will be interesting to see how this is dealt with.
If the killer brings 4 Hexes and one is Haunted Grounds there would be no dull totem left.
i like the idea of more dull totems BUT then Noed needs actually some kind of rework. Being able to disable it with 5 totems is reasonable but if that number gets too high ‚just do bones‘ won’t be a valid argument anymore
-
imagine having to cleanse a Ruin 4 times in a match
We don’t have to imagine that, it was an actual thing and people even defended it 😉 (though it was RNG with old Undying I guess..)
to the OP:I fear these effects may actually be OP and killers already got enough on their hands so looking from that perspective… but maybe we will also see some other new mechanics or reworks to compensate?
Early game collapse that affects whole game, Key and Mori incorporation in base game, Maybe Hex rework are all possible?
-
@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2494689#Comment_2494689
Hitting them at the pallet doesn't shorten the chase time, they had to be infected for you to down them in the first place what part of that do you not get? You had to already hit them with a tentacle, thats strike 1, you had to either M1 them or hit them with another tentacle to actually make them drop a health state after that, thats strike 2, you then have to either M1 them again, or tentacle them again to actually down them, THATS STRIKE 3. And you have to do that across 4 survivors each who get a chance to fully wipe the T-virus out with vaccines, adding a grand total of 8 HEALTH STATES 2 FREE STATES PER SURVIVOR. And on top of that you CANNOT hit a survivor with a tentacle and break a pallet at the same time.
And you are right, that doesn't make him THAT bad compared to other lower tier killers.....right....it makes him the worst.... /slowclap
All of this sounds like you just read about his power but never actually played as or against Nemesis. He isn’t the worst killer. He is certainly not the strongest either, sure. But you are only focusing on the downsides while ignoring anything that he has going for him.
and you don’t have to repeat yourself. I understand the concept. I have played him often. I got his adept. I also went against super strong and coordinated survs and won. I also failed often in that scenario. You don’t have to act like i don’t understand what the contamination even does.
the AI of the Zombies need improvement and are pretty RNG dependent, but they are still there and help you with cutting off ways, information on survivor location, occasionally defending gens or even hooks.
Hitting with the tentacle is in many cases pretty easy, and that’s coming from me playing on controller. Hitting over vaults and pallets or getting rid of a pallet quickly is something he can do, and that better than Huntress or Pyramid Head. Sure if you hit a surv over a pallet that pallet is still there. But you are either forcing the surv to abandon the loop or they can’t use that sprint.
Vaccines can also help a little bit, they give location away and survs running to and searching the chests and using the vaccines are not sitting on gens.
Contamination also counters Iron Will, which many often ignore or disregard. But it is a Meta perk after all.
if you ignore all this and use only the tentacle in situations where M1 would have been better then sure you kind of have a killer that has to hit survs 3 times. But that just means you are not using him to the full potential.
-
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2493998#Comment_2493998
all the cosmetics even from the next new character are leaked fom long ago
So which ones are the blighted? [could post just the chars on my wall in case it would be against forum rules to talk about leaks here]
-
@Hex_Llama said:
https://forum.deadbydaylight.com/en/discussion/comment/2494965#Comment_2494965
Deciding a woman is evil because you don't think she's attractive is pretty much textbook misogyny. :(
Ugly in the sense of poorly modeled (especially compared to the other survivors) not ugly in the sense of unattractive.
-
@Hex_Llama said:
I never knew it was a misogynist meme. I just assumed it was because Neas are so aggressive. Sucks to learn the truth.
Why misogynist though?
the face model was poorly done and didn’t look human at all. The same people made also fun about Quentins face after all.
-
Once you start solving the box there should no new chains spawn to interrupt you.
there could be chains that spawns right before you started solving the box though, that is very much intentional.
though I have experienced a bug where chains spawned way after. If you experience this make a clip and attach it here in the Forums to the bug report.
-
@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2494932#Comment_2494932
Old Coldwind farm.
Ah thx, didn’t even pay attention to the background. nor the UI 🙄
-
Wait… Mori spamming is still a thing?
-
@Alice_pbg said:
because of stuff like this
https://www.reddit.com/r/deadbydaylight/comments/ai6we5/further_proof_that_nea_is_in_fact_a_killer/
Nea for some reason had stuff like that happening to her. which lead to the "Nea is a killer" joke.
then, saminations came along and pushed the joke further by saying she was the entity itself.
everyone saying it was because she is ugly. chill tf out
But her being ugly (or better: used to have an ugly model) was kinda part why samination pushed it.
he starte with Quentin being mistaken as a killer and followed with Nea (and later on Jeff)
of course it’s not the only reason but still..
-
@timetotalkabout said:
https://forum.deadbydaylight.com/en/discussion/comment/2494814#Comment_2494814
Because the video say eveything that has to be said
not gonna watch it either way.
-
@timetotalkabout said:
https://forum.deadbydaylight.com/en/discussion/comment/2494753#Comment_2494753
We want changes the devs just refuse to do or simply doesn't work on it even tho we cry for it for years
No I meant like this very topic about this specific video. Without summarizing the ideas just posting a link
-
I think there was actually a bug in the game where she got to use killer perks or something like that? Don’t really remember what I read and if that was even true.
that and because her model looked so inhumanly ugly
-
Am I imagining this or have I opened the same thread with different titles three times the past few days?
-
@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2494622#Comment_2494622
My numbers are based on your ability TO HIT OVER THOSE PALLETS THAT YOU KEEP BRAGGING ABOUT, WHICH IN ORDER TO DO YOU HAVE TO USE YOUR TENTACLE WHICH ADDS HEALTH STATES TO SURVIVORS ITS NOT EVEN MATH ITS LITERAL CAUSE AND EFFECT!
If you use your power FOR ANY REASON, AAAAAAAANY REASON! If its to hit people over pallets or break pallets or hit people through windows, etc YOU ARE GIVING THEM FREE HEALTH STATES AND A SPRINT BURST <---Nobody in the entire roster does that...NOBODY.
What you think is a win because you got a free hit with a tentacle is a false win, you didn't actually make them any less effective from the hit. In order to down AAAAAAAAANY survivor with your tentacle from ANY hit, they need to be infected....in order to get them infected, you need to hit them with your tentacle.....SO IN ORDER FOR THOSE NO SCOPE PALLET HITS TO WORK, YOU NEED TO ALREADY GIVE THEM A FREE HEALTH STATE FROM A TENTACLE HIT IN THE FIRST PLACE!
https://us.v-cdn.net/6030815/uploads/F7D5RIXHQI2M/what-the.jpg
So. It would be better to hit them not at all because that’s somehow taking away health states? Also breaking pallets is another effect of the tentacle that shortens the chase time etc.
sorry but at least try to be reasonable instead of crying and screaming. I already said he could use some buffs and he is not perfect. But he is not THAT bad especially compared to other lower tier killers.
-
@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2494463#Comment_2494463
Pinhead isn't punished by using his power, he's punished by missing and misusing his power. Trickster has a sub machine gun that doesn't require many hits at all considering how many bullets you're firing per second. And Legions power removes a health state as soon as you start a chase.
None of those killers have 32 health states to contend with due to the T-virus they all have 24. Nemesis is the only character in the game with that many health states per game to contend with on top of 12 hooks.
And if you only M1 then theres no point to even having his power. At that point he's just a wraith with no stealth. If you want to use his power, you have to add on 8 health states to the total game, MINIMUM. No other killer does that regardless of how punishing the misuse of their power is. Nemesis gets punished from using his power correctly unlike the rest of the roster. And what makes it pour even more salt in the wound, he's not even on the level of Nurse, Spirit, and Blight. So he has no mobility, gives survivors free sprint bursts on top of old school mettle of man everytime he uses his whip....
"But muh zombies"
The AI is still trash, they still get stuck, and if you have to use them for tracking you could have just used anything else. And he still performs the weakest in red ranks even compared to trapper....who is the most basic M1 killer you could possibly play.
So do please inhale more dubious amounts of copium pretending he's strong so BHVR can pad their wallets by selling a dud....
You are still ignoring the fact that you can hit pretty easily over pallets and vaults without much wind up (which Huntress has) you should not always go for tentacle hits, that’s why your numbers just don’t make sense.
-
@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2492656#Comment_2492656
He is the only killer in the game that punishes your overall needed strikes in a game by using your power....the only killer in the game who is actually punished for using his power. Setting himself up for a minimum of 32 health states instead of 24 like other killers. There's no excuse for it. BHVR is just bad at balancing the game and use rank 20 input to gauge how powerful something is....
Use M1 and voila, no punishment.
and you are disregarding any positive effect the tentacle attack might have as well as zombies.
people are arguing that Legion, Pinhead and Trickster (probably others as well) are ‚punished‘ by using their power; so that’s not a great argument to make that he is the only one. Anyways, all powers have up and downsides and situations where it’s better to use M1. And I actually agree that those killers I mentioned as well as Nemesis could use some kind of buff, I never said they are perfectly implemented. I am not delusional. But it seems some people here indeed are.
-
No, please NO!
while not every match is perfect I finally can play killer games. They should monitor the performance of the system and make adjustments on the live service if necessary. But please never go back.
-
At the end of June the official Twitter answered a question for this, saying that there occurred some unforeseen problems and thus it takes longer than planned. Since then no new updates but just reconfirmation of that info. It is still planned but they haven’t announced anything on what’s taking them so long and how long they estimate it to be..
-
You might also want to use those blueprint offerings that determine where the basement spawns and show you the basement hook auras.
that way you can start your first chase in that area/chase the first surv there.
-
@Angelicus23 said:
Can't do a bet of something that is already leaked
Are you sure it’s leaked? I think the cosmetics are part of the midchapter update and those shouldn’t be out there surely?
-
@unclefood87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2493678#Comment_2493678
It’s always a possibility, but we won’t know if we just shut it down before giving it a chance. That being said, here are some things they do that I like.
Clear win/loss condition for both sides.
There is no incentive as killer to tunnel/camp as they will clearly lose. As killer you just incapacitate survivors. If killer was to choose to just camp the downed survivor the other 3 will complete their objectives, banish the monster and get an easy win.
There is no easy way out mechanic for either side (moris/keys).
There is apparently a perk point system. You’re allowed 5 perks, but each perk has a point value and there’s a point cap to builds so there’s a chance for the devs to control how powerful perk builds can get.
Yeah I agree those points sound great:
but you still have other barriers, people don’t want to abandon DbD because of time and money spent, the aesthetics are different, licenses are a big part of DbD and no new game can directly compete against that.
i just don’t think the solution to DbDs problems is putting all you have on one competitor.. but I will give VHS definitely a try. Making it free2play is a pretty smart move that will make more players actually consider giving it a try!
-
@stormy_ said:
https://forum.deadbydaylight.com/en/discussion/279805/solution-to-dbd-problems
VHS !? hope u kidding me
u mean old school VHS video tape .. ect ..
am i messing some thing here?
A game in developement by Hellbent games
its literally called ‚VHS - The Game‘ and the video tapes play a role in this 80s inspired game
-
@unclefood87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2493661#Comment_2493661
They could, but they won’t. DBD has no competition and makes so much money that they have no desire or drive to make the game better in any way/shape/form/fashion. If another game was on the market threatening to take players away from their player base it would incentivize BHVR to actually make good quality changes to attract people to their game. As it stands now BHVR can do whatever they want and get away with it because what other game can you play that is an asymmetrical 4v1 horror game?
But what if VHS turns out to be worse than DbD and they make even worse decisions, like all the others that tried? It’s not like we haven’t seen attempts before.
at least there seem to be other contenders coming soon, like that totally-not-Chucky and EvilDead games.
-
That is not really a solution though.
it may help indirectly if it turns out to be a competent and successful game in the same genre, but that’s unlikely and even if they are still different enough to coexist
but BHVR should start listening more to the community and deliver more QoL stuff, balance changes etc. They could use the PTB for more bigger scope (and also more smaller scope) changes which don’t need to make it all into the game. Currently the PTB actually feels more like an advertisement (though I do know they use feedback and bug reports to start early on the bugfix patches)
Also more resources to the QA department (and while at this, hire me, I am already spending way too much time on here might as well get more useful on this lol)
-
Just a suggestion: there could be a third map, the mall from 1994
i think the AI killers are kinda fitting for the character as they themselves weren’t the ones doing the work in the movies as well. Would be neat if the AI killers would have something other than aesthetics to set them apart.
also i hope Ruby Lane comes with a lullaby/her song!
-
Good bye for now.
and see ya in the fog later.
-
yeah seems like that seal deserved it.
the other seals were okay with it and the one themselves didn’t seem that surprised and directly pulled back probably because they realized it was rude what they said.
-
I think Sinow was at least a at some point a plague main (he is streaming on Twitch), but yeah she doesn’t seem to have a following like the other killers. They are there but not as prominent.
i still think Plague has such a great design but she needs some QoL updates. Along with better puke hit validation.
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2492677#Comment_2492677
This one has a different purpose.
Then again, if you want people to read those threads make more telling titles and format the text a little.
i was actually meaning that constructive in my first post here.
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2492630#Comment_2492630
This is a different post
I am not only talking about the two posts from today but all your „Nemesis deserved better“ threads.
-
@CluelessWanderer said:
In my experience, most survivors don't find it funny. So expect loads of salt, disconnects, people killing themselves on the hook etc.
Aren’t those the only reason why anyone would ever want to play basement bubba?
no one can find this playstyle engaging, interesting or fun after all..
-
@Alice_pbg said:
"BHVR UNDERESTIMATED HOW MUCH THE CASUAL PLAYERBASE CARES ABOUT RANK"
they said, with literally nothing to back it up. But they said it confidently, to maybe get people to not question it. While at the same time hoping for people to give them anecdotes that support their bold claim.
such was the thread, created by lowiq
I just wanted to comment that you shouldn’t call someone that until I realized it’s the actual username…
-
Actually Nemesis can down survivors in two hits like everyone else
or did. you just mean his power? Because that has other factors than just downing. Keep in mind there are other powers that are not able to down survivors at all..
-
You can report these as bugs here but make sure a report doesn’t exist already on the same issue, if it exists you can upvote it and add further info eg screenshots:
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2492579#Comment_2492579
Don't read it if you don't want to.
You are practically spamming the forums with these posts though.
and in between your rants you do have some points (at least used to, I actually stopped reading some these some time ago)
But I guess if you don’t want people to read it (and you can be certain these walls of texts are pretty unpopular) then keep it up!
-
Could you at least use paragraphs instead of posting walls of texts, just to make your posts readable?