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@Carpemortum said:
I mean, if they keep going in, they're only making it possible.
However I will say, camping wont get you far. Its instant gratification with no long term benefit or lesson learned.
Oh wait, another brand new account. Do I smell a troll feeding off of the recent upsurge in camping discussions?
So when is it ok for survivors to rescue? Should they just let the survivor die on their first hook. By your logic every survivor dies when they get down.
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@Dwight_Fairfield said:
Just don't down or pick up the survivor who just got saved for 60 seconds.
God almighty.
DS is in a good spot now after 2 years of bitching about it being a free get out of jail free card for simply being caught. Some people can never be satisfied.
You forgot to mention the two buffs it received,stuns the killer for 5 whole seconds, and enduring doesn't affect it anymore.
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@PhantomMask20763 said:
There are enough posts suggesting balance and killer vs survivor ect. But how about you just say something you like about the game, what's the thing that keeps you playing?
I personally just love the theme and aspect of the game, being chased by a killer/ chasing people is a dope idea for a game and I'm glad the devs went with it
Freddy and his rework. And the addicting gameplay, no matter how broken it can be sometimes.
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@Micheal_Myers said:
As a Myers main, I use it and I get 4K's everytime...
So it's just based on how you play I guess.
Probably, I love STBFL and it seems decent on M1 killers.
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@justarandy said:
Niche perk. Not garbage, but definelty not worth a perk slot. There are so many perks outlcassing it miles away that I never saw a reason to use it + when you get very unlucky you will have obsession players bodyblocking etc and you have no real effect of that perk.
I've always ran STBFL along with Ruin, BBQ, and PGTW on my main Freddy. Any other perk suggestion that can replace STBFL?
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@RakimSockem said:
Yeah, me and my friend group ranked between 4 (me the highest) and 14.
And we got a rank 18 killer. Wasn't even fair
Exactly, it not only sucks for survivors but also for the killer. Hopefully it gets improved once dedicated servers come out.
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Self care is decent, but people who act like it is the best survivor perk in the game clearly forgot med kits are in the game.
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I don't blame you, solo que is dead and killer lobbies take forever.
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@GrootDude said:
I still find solo enjoyable.
I would too if I just didn't have a game where the killer tunneled me because I looped them for 3 gens. What a ######### fun game.
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@Aztreonam78 said:
- Feral Frenzy movement speed is 5.29 m/s while the Killer Instinct is activated
It should make Legion's pressure potential more reliable and add-ons increasing Killer Instinct detection range useful.
He got overrnerfed, and it seems like the devs aren't focused on helping him.
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@ImmortalReaver said:
Quit your bitching. Face camping costs 2 gens.
Whatever you say. Sounds like you did your fair share of camping.
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@[Deleted User] said:
I'm so done with survivors.
https://us.v-cdn.net/6030815/uploads/241/FXMX0JC7XUTY.png
Game didn't even last 60 seconds, btw.
Quit it with the "killer versus survivor" mentality. Both sides have insufferable children. Most people who play this game in fact, play both sides.
LOL I play both survivor and killer, just talking about the killers who camp when they get butt hurt. In fact, I mostly play killer, but you'll never see me be toxic.
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@No_Mither_No_Problem said:
New Nightmare?
Do you mean “Clown but with a fedora”?
Yeah, I’d place him below old Freddy, 100%. At least with him, games lasted 5 milliseconds instead of 3.
Nice Bait buddy.
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Let's not forget NOED is completely useless if survivors cleansed all 5 totems, survivor mains seem to conveniently forget this important fact. Besides, high level killer mains don't always use NOED since they want to kill all 4 survivors before the gates are powered.
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@TWiXT said:
The license holders definitely get a cut of the profits, but in all honesty, I think its cool that said license holders are actually allowing BHVR to make modifications and add cosmetics in the first place. The primary problem with the Freddy rework was that they had to keep going back and forth with Freddy's license holders and get approval on every little change before they could put bring it to us, and I'm certain the time consuming hassle of doing that is the real reason it took so long for them to get the rework done. The Pig however has had multiple minor balance changes, and even received cosmetics, which is something no other licensed character has gotten so far, not even Freddy/Quentin. This sets her pretty far apart from the others as the owners of her seem to be more lenient on any changes made, and more cooperative, so here's hoping that they'll eventually talk the owner of the Saw theme song into pitching in so our girl will get her own theme music for chases and RBT timers. :)
^^ This is exactly why I have given up hope for Freddy cosmetics. Also, Ghost face is another killer that has gotten balance changes and multiple cosmetics.
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@MonsterInMyMind said:
The honest answer is they just dont care how unfun the game is honestly they really dont as long as there are cosmetics to be made get used to this awful game state nothing is going to change they've said this load of crap for 3 years nothing has changed nothing will change because they honestly dont understand how to change it so just get used to the boring games where killers get pretty much bullied and get used the the solo games where they get smashed i guess.
In before someone goes "ITS two different teams" cool still does not change the fact the cosmetic team has literally done more work then the whole company combined and that right there is a problem.
Maybe devote less time to cosmetics and more towards game health all im saying give the cosmetic team a vacation honestly they've earned it.
If the game is still unfun why you still stream it then? Contradiction at its finest.
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@Angelicus23 said:
Yeah let's buff it and use it with fire up plus the wraith and his light speed addons
Make it not stackable, boom what's the excuse now?
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Z block - 40 seconds Microsleep till full sleep. (-20)
Unicorn block - 50 seconds Microsleep till full sleep (-10)
Cat block - 50 seconds Microsleep till full sleep (-10), slightly increase skill check chances in the dream world.
Sheep block - 55 seconds Microsleep till full sleep.( -5)
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#########
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Mainly in the teleport time. it is just too large a gap creator for survivors too escape.
100% agree with the block add ons needing a change, they are so useless now. I could of sworn they said on the previous podcast that you could of reduced the time the survivors passively fall asleep. Seems like a perfect thing for an add on, but I guess not.....
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What have you guys decided when it comes to the flashlight interacting with devil snares? In the livestream you guys said you haven't decided whether you can disarm devil snare with a flashlight. (Please don't)
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Lmao of course their is gonna be plenty of swf, that is why I stopped playing killer for the weekend. All you see are tryhard swf, can't beat em join em.
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@Kiskashi said:
I think it's the latter. Cleansing totems as you see them and then really going for it at the last 1-2 gens really helps. It isn't great when you need to keep count of how many you've broken and where (so you can tell if a teammate has been breaking and can adjust your count) but I think the perk is fine. Totems give nice BP too.
Survivors really just need to start prioritising this and not expecting someone else will do it. If everyone broke 1 per match when they saw it NOED would be extinct. I do get the pain of being that one person who actually does it and the killer chases you preventing you from cleansing but that's just down to teammates being lazy/prioritising gen rush.
YES! I swear these past 5 games, I've been the only one cleansing totems. Even when I try my best, killer usually gets NOED cause I missed one. This is why I started using Small Game. Literally been getting killed just cause of NOED
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@Catbucket said:
You might want to go look at the current ptb notes, that is all.
Within 10 meters, LMAO. And only if the survivor wiggles free. What a great ######### change. Too bad it sucks.
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3 minutes is still a long time, combine that with saboteur and it takes 210 seconds. My only problem is that it should help get an emblem, right now it does nothing when trying to pip.
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Am i the only one who thinks this? I mean a whole different ability (dream snares) for using addons.
Current Freddy relies too much on add ons, not much would change really.
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https://forum.deadbydaylight.com/en/discussion/68260/ Why you still let the survivors to control your power ? Is just bad idea in every way possible
I actually really enjoy the changes, he is actually a stealthy killer to a certain extent. My only problem and concern is the fact that they didn't address his perks. His perks are still really bad but hopefully they get changed for tomorrows PTB update.
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I really """hope good work"""" on the part of the developers that Freddy comes out a "balanced" killer.
He doesn't have 3 powers if I remember from the livestream today. Isn't the dream pallets gonna be a add on, or is that the Snare?
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Are we back to no safe unhooks counting and not counting if 1 shot from full hp? 🦀 MoM is probably dead again 🦀
Yep. They actually heard our feedback and now you have to actually work for your stacks.
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@Maelstrom10 said:
Bad bait, but I'll bite.
Hexes are a fair type of perk usually having benefits that far out weigh the ability to have them lost mid match. Why do you think ruin and noed are two of the most run killer perks in dbd?
The only two hex's that are problematic and can be cleansed before you get their full use are huntress lullaby (which should gain a slight buff Imo) and devour hope (which is fair considering the abilitys it gives you.)
If your finding your totems cleansed too quickly, take thrill of the hunt. Not only does it itself act as extra bait, but it slows down people cleansing your totems and allows you to protect them
Isn't thrill of the hunt bad since it encourages survivors to find all the totems? You won't get the chance to use NOED and other perks in that regard.
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I'm more interested if Freddy will still have his aura reading ability when survivors are in the dream world. I'm pretty sure after the Ghostface chapter we will get our answers.
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@NuclearBurrito said:
Literally just buff the numbers of all 3
Easy and straightforward solution, I love it.
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@PigNRun said:
https://us.v-cdn.net/6030815/uploads/970/72OB4QWQRHKI.png
(They are reworking Freddy and Badham. Quentin should also get some love as well.)
YESSSS!!! His perks are so garbage. They can easily make Vigil/Wake up better. Idk how they can change pharmacy.
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@Okapi said:
Freddy 2.0 is amazing. He's now a threat in the dream world.
I know. I just hope these three powers are in his base kit.
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@Blueberry said:
It does feel excessive. Especially the double pallets being back...again.
DOUBLE PALLETS ARE BACK?
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F R E D D Y R E W O R K
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I agree with the rule set number 2 being base kit.
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Current Decisive is still viable, why are survivor mains still bitching? In fact, if the future enduring change comes to the live build, it won't affect Decisive and it will last the full 5 seconds. Decisive strike still has the power to save your ass and win you games.
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I mean I love what behaviour does but, jeez louis did we have a heck ton of power bar killers released, such as spirit, legion, plague, and now were gonna get a ghostface and a new freddy that both have power bars.
Lmao I'm a Freddy main and I am excited about the power bar. While power bars usually have a downside, there is usually a upside to them. I am just so excited to see the New Freddy cause playing it currently is stressful without Class Photo.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/491003#Comment_491003
yes this would be wonderful idk about 3 idc cause I don't dodge as killer personally but 1 and 2 I agree with I've been accused of swf by the killer so many times it's funny so it works both ways.
YES! That way I can put on better add ons if I see it is swf.
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@se05239 said:
Another gimmicky charge-bar style power. Yay.
Better then what he currently has, he is the worst killer in the game, coming from a Freddy main. Besides, we still don't what the power will be. I'm staying optimistic.
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I get the feeling we will finally see the Sweater boi's rework, which I am excited because I main him. Also demonstrated footage of him when you talked about announcing new stuff.
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NOT SAYING HE DOES NOT NEED A REWORK, HE DEFINITELY DOES
Class Photo + Yellow Dress/Pill Bottle is so godlike. Get everyone to dream demon and keep it like that. Currently main Freddy/Wraith, and this is pretty good even at red ranks.
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First of all, i play both side (rank1 every season). When ds got changed i was thinking to dont play anymore survivor, especially alone, was a nightmare.
This is just pathetic. Stop playing survivor just because of ONE perk change, how did you play survivor in the time span before MoM and after the ds change? Get gud or keep crying, whatever floats your boat.
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As the title says just curious if the freddy rework will be coming with the ghostface chapter patch
I hope so, but we have been waiting for over a year now so don't get your hopes up.
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@GrootDude said:
I will continue playing 50/50 since it isn’t nearly as bad as you say.
I mean I don't blame you. Green ranks are easy where you are at.
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@Vlieger said:
"Tell me how do I counter MoM?"
Play Huntress, Billy, or LF. If you are not playing one of these killers: Camp the first hook.
Only way to counter it is by playing certain killlers. Wow perfectly balanced.
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@Dehitay said:
Technically, they do give both temporary and permanent bans for disconnects. The problem is it's based on the percentage of games you play that you disconnect from so it is ridiculously easy to abuse. Especially with certain devs warning their friends that they're getting close to the punishment limit so they have to go a few extra games without disconnecting to avoid that percentage.
There's been plenty of valid solutions given to the massive disconnect problem, but the development team doesn't consider it a priority. As of right now, their official stance is that they're going to wait till dedicated servers are out until they work on the disconnect issue.
Oh right the dedicated servers, hopefully that does something. But then again I'm no longer hopeful for the future of this game.
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@GrootDude said:
When I mained Wraith I had no problem with it. As a legion main I still have no problem with it.
Run stbfl and adapt.
stbfl counters it?
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@senjuhash said:
https://forum.deadbydaylight.com/en/discussion/comment/470744#Comment_470744
If you were a good killer MoM wouldn't be effective. If the survivors do all generators, open an exit gate and you hit one and MoM activates whose fault is it for not killing them before they did all gens?
Oh silly me. Thank you for telling me how to play. Guess it is time to start camping so they don't make it to the end game.
