MegaWaffle
MegaWaffle
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- Username
- MegaWaffle
- Joined
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Comments
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Really takes the excitement away after already waiting way too long...
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What a great way for the team to kick of their new "roadmap".
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@WeaponXMetsu said:
I feel like exhaustion should have a secondary effect. Like a negative to an exhaustion perk. If we think about it as being realistic. Wouldn't it make sense? If you have a burst of "adrenaline" it will exhaust the body after a while. So maybe make it to where exhaustion isn't just a cooldown. As for what I'd recommend I don't really know. I thought it would be cool though. I have seen teams that use Sprint Burst and Self Care.If maybe you take 1 hit while being exhausted is an idea, but then that makes Dead Hard pointless and would need a rework. However, making it to where you fall down in a single hit from exhaustion may be overpowered.
I guess the point is to stir some ideas on creativity for what exhaustion could do. Even if it's just a wild thought.
They already made a point of saying (in regards to people asking "lets make this more realistic) that this game isn't based on realism. If they were to try and make things more realistic then every survivor would die on first swing...on second thought lets make this game more realistic!!!
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The problem is the new "graphic update" or changes that were made with 2.0.0. So yes the game overall has become more dark/faded in areas...along with fps issues on console (._. )
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@Mr_Jay_Stark said:
While we are talking about this perk should it be able to detect fake pallets?I don't think this perk is any good unless you are new to the game as learning where pallets, windows and other vaults are is pretty easy to do. On the subject on detecting fake pallets I do not believe it should have that ability. Having a perk cancel out a add-on makes no sense. Doctor is already about to get hit with the new "Calm Spirit" canceling any screams and since WoO ruins his only decent add-on ability I feel they are sideline running Doc into the ground. Now if they make the fake pallet a staple of the Doc's natural ability then I wouldn't see a huge issue as its not a matter of a perk canceling a limited add-on, so hopefully one or the other will be changed.
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I know consoles are currently experiencing a major fps issue right now (i play PS4) so that could also have been affecting the way he felt.
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One major flaw with this post, you are assuming everyone gets their "fun" playing exactly as you do. If you tell people they must play a specific way you will simply breed more toxicity and trolling.
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I wanna play a game...the rules are simple, you die.
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I'm uncertain with this unfamiliar tone? Is this what they call affection/passion? I've see and tasted nothing but salt for so long...I...i forgot what kindness sounded like. (Q.Q)
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@8BITLORD said:
So Ive got about 16 comments on my profile about how im a "gay ass [BAD WORD] ######### who tunnels to make up for lack of skill".What is tunneling in your opinions?
Why is it so wrong to kill the survivor who is injured when they get unhooked IN FRONT OF YOU BEFORE YOU GET A CHANCE TO LEAVE?Yes im salty, but why do survivors hate it so much?
Doesnt it seem logical to hunt the easiest prey near you?
Its a game about time, and you save time by attacking the easier prey.You clearly don't understand this game. It is the killers job to help survivors locate generators and test the textile strength of pallets using your face. If you try to do harm to the survivor in any capacity then you need to reevaluate your job as the Killer. The hooks are clearly a safety violation and you should alert the attention of any Jake in the area to deal with them. Remember this is a daycare and you must maintain a level of professionalism around the children.
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I'll say this again, the game is not meant to be competitive. Perhaps this was there intent when creating the game but with how it is "balanced" this game would do so much better in a more "casual" setting. I believe rank, and I use this term lightly with this game, should be removed entirely. I personally want a competitive survival game (hopefully Death-garden) but I would be ok will a lot of the broken, unbalanced stuff in this game if they just accepted that its more casual. Point being remove rank and a lot of toxicity would resolve itself. By no means all of it but you would see a noticeable difference.
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It would be so easy for them to simply go oh you disconnected from the match, ok you lose X-amount of BP next match or get a warning and after 3 DC's a day you get a "time out" until you can rejoin a lobby. I honestly don't know why they haven't done this as its currently a rampant problem.
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Stalking intensif- oh its Feng...
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My favorite survivor perk is Urban evasion, or perhaps I've grown so accustomed to the speed from it that i physically cry when I play a match without it.
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This essay has a serious lack of intense stalking I'm sorry but its a down vote for me.
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If they can find a way to physically manifest a "silent crowded elevator fart" I believe that would hands down be the most unorthodox killer out there.
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Sadly there are way to many reasons out there that could be causing an issue with lobby times. My best guess is A: Loads of people playing SWF that the game can't find anyone but full groups of 4 to match you with meaning its taking longer to find people (group) with good connection/rank) or B: Whatever time you are trying to play there are fewer survivors playing and more killers.
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@GT_Legend2 said:
SWF clearly shows how much this game can be abused, and killers suffer drastically, so why not give hem a little compensation for pipping when versing them?I don't care for ranking and would rather just have a fun match. Giving me more "pips" would simply put me up against more SWF groups at high ranks...no thanks.
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@Shadoureon said:
@MegaWaffle said:
The reason they removed them as because of the issues they caused with map lighting. I've had several times that Lery's hospital was much darker to the point of some rooms being 100% black. They mentioned it was having unintended effects on some maps that they couldn't fix. You can still use them in KYF so rejoice at that!But a 1v1 is kinda boring

I'd give you advice on getting more friends but I believe experience is required in order for me to do so (._. )
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Thanks for taking the time to check it out. Enjoy your day.
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@Master said:
Good nurse, its the only time this game feels like a horror game
Oh and I really enjoyed playing against scratched mirror myersI wish you were in my games then. I've wasted so many offering where 2-3 survivors just up and DC once they realize I'm playing scratched mirror Myers...
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If i can get my Beach Body Myers I'll pay whatever you want!
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Starting a lobby as killer and accidentally not picking Myers Stalking intensifies!
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I'd assume its the particle effects. The rain is most likely what causes the decrease in fps much like the Doctors static weapon can cause a drop as well.
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Best counter is to not get caught.
Stalking intensifies!
Too late... -
@Mashtyx1 said:
As the title suggests define toxic either from killer perspective or survivor perspective.Brittany Spears wrote a song on the subject perhaps you can define the meaning here.
Baby, can't you see
I'm calling
A guy like you should wear a warning
It's dangerous
I'm falling
There's no escape
I can't wait
I need a hit
Baby, give me it
You're dangerous
I'm loving it
Too high
Can't come down
Losin' my head
Spinnin' 'round and 'round
Do you feel me now?
Oh,
The taste of your lips
I'm on a ride
You're toxic I'm slippin' under
With a taste of a poison paradise
I'm addicted to you
Don't you know that you're toxic?
And I love what you do
Don't you know that you're toxic?
It's getting late
To give you up
I took a sip
From my devil's cup
Slowly, it's taking over me
Too high
Can't come down
It's in the air and it's all around
Can you feel me now?
Oh,
Taste of your lips
I'm on a ride
You're toxic I'm slippin' under
With the taste of a poison paradise
I'm addicted to you
Don't you know that you're toxic?
And I love what you do
Don't you know that you're toxic?
Don't you know that you're toxic?
Taste of your lips
I'm on a ride
You're toxic I'm slippin' under
With a taste of a poison paradise
I'm addicted to you
Don't you know that you're toxic?
With the taste of your lips
I'm on a ride
You're toxic I'm slippin' under
With a taste of the poison paradise
I'm addicted to you
Don't you know that you're toxic?
Intoxicate me now
With your lovin' now
I think I'm ready now
I think I'm ready now
Intoxicate me now
With your lovin' now
I think I'm ready now -
Hope you don't meet me in a match then, as you wouldn't escape to write about such add-ons! Stalking intensifies!
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The reason they removed them as because of the issues they caused with map lighting. I've had several times that Lery's hospital was much darker to the point of some rooms being 100% black. They mentioned it was having unintended effects on some maps that they couldn't fix. You can still use them in KYF so rejoice at that!
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Its possible we could see skins for licensed killers but it would become all about money as the original creator wouldn't give it up for free. So if we ever do see them expect to pay a bit more.
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@Mercury said:
@MegaWaffle said:
@Orion said:
IMO, those perks should trigger from any physical hits, whether they be due to abilities or not. So Anna's hatchets would work, but Herman's shocks would not.I don't know, the idea of using the sniper build doctor with NOED shocks sounds amazing. OH I can tastes the tears now!
If that happens I cri. Every tim.
But yes, phisical contact should count. I think they mainly changed it because of Franklin's so my suggestion was to put a meter on that perk. To trigger Franklin's you have to be in an 8 meter range, thus a chainsaw would trigger it again, as it should but long shot axes wouldn't. That way we can buff these perks back to what they should be anyway.
To be fair a long range axe hit wouldn't matter with Franklin's as you can just pick your item back up. To be honest Franklin's is only good if the team is bringing in items and 90% of the time that's a box or flashlight, so getting the survivor to drop them is what that perk should be doing long range or not. I agree it should only be physical hits even though i'm still dreaming of that doctor build ^.^
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If you want to play at a "competitive" level, and I use that term lightly with this game, you have to play what character is currently deemed the strongest. Personally I'd say play for fun since rank means nothing and rewards nothing. I've said it plenty of times now but I honestly believe so much toxicity and frustration would be gone from this game if they just removed ranking from the game. It currently makes no difference since any skill player can play in any rank at any time with friends/rank reset. Remove rank and it increases lobby speed and reduces the stress others feel with the "pip" system. Play for fun and enjoy yourself.
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Play Myers?
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Its all about getting tier 2 as close to 99% as possible (obviously you know this being P3) and only using it when you know a pallet or loop is nearby. I would focus using Make your choice to fill in for any down time you have with tier 3. Sadly this is his only real trick as his power requires you to be within melee range. Use Make your Choice victim to farm stalk juice and get the free "exposed" hit so you can save it for another person. Personal favorite add-ons (not gimmick ones) are Dead rabbit for the reduced terror radius in tier 2 and anything that increases stalking gains.
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This game isn't balanced to be competitive. I suggest they remove the ranking system all together.
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@Orion said:
IMO, those perks should trigger from any physical hits, whether they be due to abilities or not. So Anna's hatchets would work, but Herman's shocks would not.I don't know, the idea of using the sniper build doctor with NOED shocks sounds amazing. OH I can tastes the tears now!
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Stalking intensifies?
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@RemoveSWF said:
You are not entitled to a free rescue.I mean survivors get a free escape with DS so thats all you get.
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@Nick said:
You dont play games on their servers lol. You play on the hosts connection. -
Currently there are no consequences for people who DC so they really need to figure something out. I hate playing killer and using a good add-on I finally got only to have 2-3 people DC. I also hate playing as survivor and watching people DC the moment they miss D-strike or get hooked....don't play the game if the only outcome you are looking for is to win.
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Rank doesn't matter to me but it might matter to some. The problem is everyone gets their enjoyment from this game in a different way.
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As Killer I like Lery's Treatment Theater and Mothers Dwelling.
As Survivor I like anything but sheltered woods.
The only map I hate is the Huge corn map with the shack in the middle. Its not fun to find survivors and too easy to avoid ever being found as survivor. -
Heavy breathing
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Stalking intensifies!
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Stalking intensifies!
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@Speshul_Kitten said:
Tsulan said:@brokedownpalace said:
Pros: None
Cons: All
This is an absurd suggestion.
Why is this absurd?
Please give me a reason. Because i already explained that right now a high rank match takes 3 minutes or less with 4 survivors. Only when 3 survivors start, the match takes significantly longer and is more enjoyable for all parties. Since it´s not just the gen repair simulator for 3 minutes.
How many games do you actually play that end in 3 minutes?? Why do people keep mentioning the most ridiculous outliers within a time range. I’ve literally been playing killer ALL night and have not had a SINGLE 3 minute game. This “3 minute game thing has turned into a trend more than a fact” look at the numbers.
Rank 4-1 on PS4 get stupid fast. Sure 3 minute matches is a slight exaggeration but not by much. I can only imagine its worst on PC for SWF gen rushing but nothing ruins your fun more than waiting 20-30 minutes for a game that ends in about 3-5 minutes. Sure some groups are overly altruistic and prolong the game but most know their loops and pallet locations as to keep you chasing or force you to leave in search of another, wasting so much of you very limited time. Its so rare to get a game, even with ruin, that 1 hook doesn't equal 2 1/2 or 3 gens completed. Your best bet is to do that killer stuff survivors love complaining about, and killers honestly don't enjoy, and thats patrol and tunnel a survivor to try and secure points were a inevitable unhook would yield none. I've been on both sides of the game at this rank and survivor only has difficulty if the team overall is bad. Even then so many solo matches end in hatch escapes where the killer has no control unless you are caught on the other side of the map AND have no idea were hatch is hidden, again very rare. To reiterate this is high rank matches (yes as people will personally derank to stay lower rank it happens somewhat often there too) that you see the consistency of 3-5 minute matches. I'd say to remove rank entirely as it creats this huge gap in fun where people, for varying reasons, want to stay in the lower to mid ranks. If you make it to high ranks it makes the game damn near unplayable on console due to lobby times.
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@Irisora said:
@MegaWaffle said:
It would be nice for Ruin to not be mandatory for every killer at high rank.This.. But for that the game will need many changes to be slowed down like, more objectives for survivors and slower repairs to the generators. The matches without ruin are too fast and only gives to the killer the opportunity to kill (with luck) only one survivor.
The spawns are so awful. Definively they need and increased cleansing time and some hard skillchecks, because it's so easy to break them. And for the love of god.. they need to remove the totem spawns in the open, spawns in generators and prevent survivors spawning on them.
Though I agree escaping via gens should be longer I don't believe longer repair times to be a fun solution. Someone mentioned before on here that survivors should have to find gas cans for gens and fuses for the exit breakers. Would add time and fun.
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I've played Nurse a ton on PS4 (prestige 2) and personally love the removal of auto aim. Before I would get clipped on terrain as the auto aim would try to lunge in a straight line, now that I can control its direction its easy. Do I miss at times, yes (CORN!) but I miss far less than the BS auto aim caused. Besides a good Nurse can toy with survivors who are relaxed. Its my favorite part about her, play dumb the first hook or two then show them how true blink mind-games work.
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It would be nice for Ruin to not be mandatory for every killer at high rank.
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Stalking Intensify
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I vote for starting a lobby only to see 4 Dwight wearing red shirts and all carrying flashlights...shudder