MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@MaJestical said:
We all know Lightborn is a comfort perk for killers but is a major frustration to survivors, like bringing a flashlight or Leon’s flashbang perk in just for it to have zero effect in gameplay and lose the items and such. This is why I brought in a reasonable balancing change suggestion.
The perk’s changed could include, but not limited to:
Lightborn:
Increased the time taken to be blinded by 0.5/1/1.5 seconds. (It takes about 1 second to blind a killer, this perk will add on so it’s about 1.5, 2 and 2.5s instead.)Shortens total blind duration by 0.25/0.5/0.75 seconds.
Applied 40/50/60 seconds of overcharge to the survivor’s flashlight upon flash. (Overcharge basically renders the survivor’s flashlight unusable with the duration set)
Decreases blind hitbox size (basically flashlight accuracy) by 7.5/10/12.5%
Flashbangs will no longer cause you to drop survivors. (You still get blinded by them, but the total blind duration decrease also applies here)
These numbers can of course be adjusted and re-thought of to make it more balanced, but it would eliminate the boring gameplay loop of just ‘Survivor has flashlight? Flashlight useless.’ and bring more skill to the table for both sides.
Please let me know what you guys think!I actually really like a lot of the ideas you’ve got here, especially the parts that add more skill expression on both sides. At the same time, I kinda appreciate Lightborn being simple and reliable as it is now, since you’re already giving up a whole perk slot just to counter blinds.
If they ever rework it, I would want it to still feel like ‘I spent a whole perk slot on this, so blinds are reliably covered,’ while keeping some reward for good flashlight/flashbang plays.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094431#Comment_4094431
If your goal is to make as much bp as you can get from this trash event and even have some few more hooks or even kills then pick some top tier killers that can deal with lot of these busted effects.
If not its your call but you will get destroyed as sadako or other weaker killer not to mention swf in this mode are power role like released nurse was.
All good, I am not trying to min‑max BP, just having fun playing killer even if I get stomped. Event’s busted but the points still add up in my favor and because killers don’t want to play the event my queue times are instant vs the wait times in regular 1v4.
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I am getting rolled as killer in this event a lot but I am still getting a lot of BP so it’s whatever lol.
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@Balrog said:
I need to get my Houndmaster hours up because this is still my stats:
https://us.v-cdn.net/6030815/uploads/JQL9TS94BLXC/image.png
Pig has always been a nice mix of stealth and aggression for me, with the RBTs being a fun extra bonus.
if you need Houndmaster tips I got you ❤️
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@Nazzzak said:
You have the patience of a saint waiting for some Houndmaster love
I’m trying my friend 😮💨
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@Artimenius1307 said:
Pretty simple suggestion, to add a special effect on generator which shows how many damage events happened to it by using the convenient 8 pistons on it, either like this
https://us.v-cdn.net/6030815/uploads/6EDJK4G69V0L/1000016020.jpg
Or, something that's even clearer, like this
https://us.v-cdn.net/6030815/uploads/M0OMYJCT2PF5/1000016021.jpg
Naturally, some support for colorblindness would be needed for something like this.
Should probably be visible to both survivors and killer
I love this idea! Great idea! 💡
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@Brimp said:
Hawk uuhhhh: counterforce.
Ive been using Counterforce, Overzealous, Boon COH and Inner Strength. Works like a charm.
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Ive played Jason a lot recently. I have yet to have a DC…Krasue though. Different story when I have played her and started doing well. Even Onyro. I get someone fully condemned and they have 1 hook. They just DC.
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Its just a bug. They will fix it.
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@Rokku_Rorru said:
We were gonna get a rework but all the Skull Merchant "Mains" came out of the shadows to moan about it, I thought it looked a lot of fun to play.
So thank them, I don't see them playing her now either.To be fair, the 2 proposed rework designs they put out on the forums while seemed neat, it just replaced her idenity. She went from a trap killer which we only have 2 of those to more "Oh watch out! I am gonna sling something at you and you have to dash out of the way" type of killer. We have too many of those already with another in the making coming out in August.
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@DNet89 said:
So we all know that Charlotte can recall Victor but why can't Victor recall Charlotte? There would be less slugging.
Alternatively when you switch from Victor to Charlotte why can't we get like a Houndmaster haste trail connecting them?
I really like this idea actually.
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@Balrog If you have any information available or a link for an article I can read for this please do let me know. Thank you. ☺️
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@MrBuffalo said:
I'd like to see the twins get something. Poor thing has just been long forgotten since her attempted rework 😓
”Rework”
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@Rokku_Rorru said:
I would love this for low mobility killers as a way for them, a gift from the entity.
Me too. W idea
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Until you get to this map. lol
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This happens to me a few times a week but I generally just lose my Bloodpoints. I don't get a DC penalty for it.
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Not a bad idea at all, just to be clear though, these doors can only be used by killers that do NOT have access to mobility powers yes?
Krasue, Ghoul, Blight, Nurse, Jason, Spirit etc the doors will be locked 🔒 or not spawn for them? -
@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090534#Comment_4090534
Clown doesn't sway as much as Jason does.
They should just give him Houndmasters walk animation. :p
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@Smoe said:
https://us.v-cdn.net/6030815/uploads/CFDMPKK983RT/converted-m2-res-480p-mp4.gif
Compared to the walk animation in F13: The Game, Jason's walk animation in DBD feels off and unnatural, especially with those hip sways of his.
His walk animation in DBD should look more focused and intimidating, instead of swaying his entire body when walking.
His walk animation is the same exact animation clowns has. xD
You’ll never unsee it now. You’re welcome. -
@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090288#Comment_4090288
I saw in another thread with a reddit comment saying its intended for calm spirt not to work.
Oh wow. Interesting. Calm spirit is rarely used. You’d think the one time the perk becomes useful it could be used but I guess not.
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@SummerBreeze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090216#Comment_4090216
BBut Why do I have to crouch to not scream if I have calm spirit? I shouldn't scream with this perk at all
It sounds like a bug. I would recommend reporting it to Issues for Dead by Daylight
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I am so glad I don't get Bots like this. Mine actually work. lol
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090062#Comment_4090062
The game is only all about killer and so killers are the only ones having fun.
I main killer and still play a lot of survivor, and I have been having fun on both sides against Jason. (Personally)
Saying ‘the game is only about killer’ is just not true when plenty of us play both roles and are clearly having fun with this chapter.
It might not be shown as dramatic post here on the forums but back to OG post. Getting hits with spears especially long distant ones are amazing! It’s a good feeling when you say “Hell with it..” and you throw that spear and it actually lands! -
@Abbzy said:
Strange that dog works, every dam time he draws survivor into pallet not to the killer I swear and marking gens takes few tryes before he works sleeping snug chicken nugget.
He needs to pull back to the killer again for sure. I really don't like when they changed the pull mechanic…Its not fun.
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@MilkToast said:
He won't get nerfed he's pretty balanced and he has license immunity
That’s not how that works.
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Oh wow…That's wild..I am sure bhvr will know what to do regarding the situation.
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@ToppingPanic said:
Would be a great change if he were throwing spears, not school buses. Also, there should really be a speed decrease when he draws just like Huntress.
This sounds like a internet issue. Not a hitbox issue.
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@Blueberry said:
Fun killer facing and as. My only gripe is his perks being terrible.
That's how I feel. I might try the Haste Token perk though on Houndmaster. Sounds fun.
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@donutdoom1303 said:
Fr the hidnered only lasts 4 seconds, vigil is to op against him
Vigil is a little too strong in general.
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I wouldn't say Huntress, SpringTrap, Vecna and Deathslinger get guaranteed 1st hits.
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@dark_hunter92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088814#Comment_4088814
Yeah, I did the crouching it it does help, somewhat. But, it doesn't matter as he is fast pretty much all the time. It seems like a breeze to play him as killer and win.
I didn't mean it literally curves around corners. I meant it just like when a killer hits/grabs you after you've already vaulted or how wesker will grab you when you've already moved around the corner, or Huntress' hatchets.I definitely is a network thing. Especially since the devs have yet to figure out such a simple issue: hit validation needs to be done on the server-side, not the killer's. And also, they can definitely prevent players from being able to start into a match if their ping is high as #########. There are so many games out there with a fraction of the resources that have accomplished this issue. I will never understand why they still haven't figured this one out.
I agree with you 💯.
The only thing I would say is, he is not a breeze to play as and win. At least not for me. That’s a skill issue on my part though. I can’t aim to save my life.
I definitely need more practice.
Maybe something that could add is while he is in his power, the closer he is to you when he goes to teleport in or manifest in, it will slow him down a bit more. The further away no penalty. If that makes sense. To give the survivor a chance to get some space.
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He already got nerfed from PTB which I think was valid. Especially his zoning. It was stupid strong. However, he was B Tier at best. I really think more nerfs are gonna hurt. I don't think people are giving him enough time to get adjusted to his kit when it comes to versing him in my humble opinion. I am not against balance and fairness, that's majorly important especially when we have killers like Ghoul that got bandaid slaps for nerfs instead of hitting the actually issue.
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@dark_hunter92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088789#Comment_4088789
Nah, that "1" spear of his literally moves around corners a bit, kind of like Weskers dash. Also, what's the point of survivors going invisible when when in Omnipresent Evil mode if hey can still see our footsteps all the time anyway? I get he's new and we're still figuring out how to face him, but the devs don't make it easy when it seems like his power has no counterplay.
Crouch. Then he can't see you. Also I have yet to see his spear go around corners. That sounds like bad internet and not a "Jason" issue.
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He has 1 spear. If he misses he gets slowed down, and he's back to 4.4
Personally…for me hes been quite fun to go against. I solo q most of the time and have done quite well against him. Huntress just keeps firing midchase and hardly gets slowed down.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088767#Comment_4088767
Then hope they don't cleanse it a second time after undying
Perks only get you so far. Good survivors will cleanse them right up. I know I do. I waste no time. You gotta be able to hit your shots with him for sure.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088757#Comment_4088757
I honestly like the animation a lot but it could use some fixing up/variation
I like the animation but its very "Stiff" It needs to be redone. Brightened up. I wanna see the sky split open when it takes a survivor in for food. It should look HORRIFYING. Its spooky but it needs more flare imo.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088756#Comment_4088756
Hitting your shots is great, but honestly if you can't figure it out just spam your mobility and use hex:ruin
Until they cleanse your hex - ruin. Then what?
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I am not exactly sure what they meant, but I am hoping the whole opening of the sky animation will be upgraded. Its a bit outdated.
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Honestly the best thing you need to know with Jason is….Can you hit your shots with his spears? If you have good aim..You will do great.
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He's not really "Undetectable" similar to springtrap keep your eyes on doors. In this case, nearby pallets or vaults. He can only spawn in either one of those.
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They fly when I play killer. They go at a snails pace when I am playing survivor. My teammates just all the sudden forget what the objective of the game is.
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@Coffee2Go said:
running self preservation, tested it in customs, during elusive activation, jason can still see a player with elusive state.
Elusive shouldn't block intel out from his power. Just crouch…and use urban evasion.
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@Mandy said:
Thank you for making this post - speaking on behalf of the whole team we were pretty sad that Count of the Fog couldn't join us in the celebrations and we are wishing them well with the situations they are facing <3
W Mandy response. ❤️
Can pin this thread for 24 hours to continue to give Count some love.
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Thank you for all the messages on Counts behalf.
The warm messages are all so sweet everyone, thank you. ❤️💐 -
@Skeleton23 said:
Yeah and I may Quit DBD if they discontinue The Switch. Im not gonna put my time in another console just to keep playing. I spent 3 Years Getting my Unknown up To P100 and im not gonna spend 3 more years getting him back up there.
Also I highly doubt that they will. Because it might result in losing a great chunk in there player base.
But it will result in huge Delays in Updates on multiple platforms
You can just use cross progression. You don't have to wait 3 years. lol
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I am hoping with these big change it will bring about some great balance across the game in terms of stability, killer balances/bugs from coding etc. I am looking forward to the updates to graphics and audio. The audio is already AMAZING, as I love sound design so I really am excited to see the development of all of this.
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087572#Comment_4087572
I'm on Xbox series S and every couple of days I will experience major rubber banding when my internet is fine. I've heard it affects other people.
Could be an Xbox issue I guess then. I am thankful I don't have this issue on PS5. None of my friends that I play with do either. (For now)
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@TropesDaMan said:
JESUS WHAT HAPPENED??? Count is my goat, they cant take my boy
When he is ready, I will let him explain. I just wanted to make a Post for him so he feels loved.
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@YaBoi0215 said:
I think I have figured out where all the whining from the surv side is coming from. It's consoles. I've been getting put into lobby's with only consoles recently. They've all been awful except for the very few handful that actually play the game. Most of the consoles I get in my matches just run face first into the killer, don't look behind them, and have no clue how to run a simple window or pallet. And the worst part is, I can't take off cross-play because I will lose my queue bonus. I honestly wish I could just queue with people on PC and get my bonuses. If you're on console I urge you to learn to loop, please.
Sounds more like a skill issue than a "Console issue"
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@pidgeon said:
New changes are probably gonna make console lag 10x worse than it already is
Im on PS5 and I never lag.

