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MechWarrior3

MechWarrior3

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MechWarrior3
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  • You have to consider to back filling. If survivors are constantly leaving lobbies and and new survivors are being filled in. You might get someone in there that is either really high or very low MMR.

    The lobby is just trying to fill itself back up.

  • @cogsturning said:

    Some killers require you to crouch a lot at loops so that's going to be false positives off the charts.

    But sure, and we can also have killers get stunned for 30s when they hit on hook or hump or nod. Or maybe we can stop being soft babies instead? This game has years of gameplay-related paint points that go unsolved but ya'll can't handle tbagging.

    I second this and firmly will say. If we address one avenue of being toxic such as “Teabagging” sure whatever. That’s fine, but the other side must be addressed.

    If a killer humps a few times or hits on hook a few times they will be stunned for X amount of seconds. I am ALL for these changes. Let’s go ahead and hit from both angles. It will certainly cut down on the toxic behavior.

  • I am excited to Test her in PTB. I have been looking forward to her for a while now and I will likely p100 her. Sometimes you just know

  • Houndmaster sorta of does this. To the og survivors. I love it!!

  • Fair enough. I genuinely LOVE it. I think they did an amazing job. :)

  • I truly love voicelines in games especially this one so I would never want to see them removed however, I do think it wouldn’t hurt anything or anyone to have a toggle option as mentioned above so if you didn’t want to hear them you didn’t have to.

  • The current mori is neat but yeah, not exactly what the community voted for. BHVR should fix it. Please and thank you :)

  • @Abbzy said:

    Currently he isnt much rewarding you need one addon that spawns more chains.

    Look at some pinhead main and you will see how you should land his chain so chains wouldnt break so fast by enviroment or by your character model when you push him, this is very important more then people realize I would say it makes huge difference in getting hit or just almost getting hit.

    Second thing is cube the more you get your hands on it the more preasure you have.

    Pinhead is getting more outdated but he is still viable, fact is the rate in skill requirement to reward is way worse then with nurse or henry which simular powers in landong part.

    Yeah exactly. He needs a buff. Some fine tuning.

  • @100PercentBPMain said:

    aww, thanks yall. I'm honoured! I feel a little bad, as if I should have a secret weapon for exactly this moment!

    but that's the neat part...there is no reward. It is just suffering. It's not always even your fault. The chain power is medium risk/medium-low reward, and on some levels you will struggle to secure a single health state.

    It's why I crash out over Laras because how do you secure a lead vs 3 people with Finesse+ Lithe? I usually only 1 regression perk max so the math is simply against us. If you're playing Chaos Shuffle and you see Fixated you basically have to never chase that person because you're a trapless Trapper.

    Cenobites just a killer that has to come out and overwhelm everybody, and then maintain that pressure the entire match. A single "recovery" can often put you in a position you'll never come back from. So you're basically forced to immediately grab the box on spawn, and from there try to maintain Chain Hunt uptime while also forcing pressure elsewhere. Sometimes it's about being patient and waiting for an opportune time for the Box while the survivors are busy or make a mistake. Against good survivors on a good map it's sometimes all you have to pray for. This killer cannot come back from the brink without an opportunity or a mistake.

    This killer needs some kind of info so you can help triangulate that box. Sometimes it's worth letting it sit there just because sometimes it's in a really mean spot. Swamp though....ugh I swear it ALWAYS spawns on the docks. there's so much empty space there.

    I used to use the Jason build on him to help reinforce that early game oppression but I've been trying to get away from that. I've found Deerstalker to be cute for helping deal with my worst enemies, the sneaky box stealer.

    I wish I had some real advice, though. At the very least, his iri box addon should help add some inefficiency so survivors can't easily just beeline the box. REALLY confident survivors will just take the box and never solve it. That's how little respect we command sometimes. Good luck on a pallet filled map.

    I'm unironically thinking of transitioning from no power Krasue to no power Pinhead because I wish I were joking by saying I 4k with no power Krasue but I struggle immensely on Pinhead some days. So why not have a box help me while I'm at it haha

    Its not an easy life, as you'll end up wanting to play Ghoul or even Legion. As much as I hate to say it, I prefer to face Pinhead than play him. If you stick with him for a while all your Pinheads will suffer as you have.

    I did a horrible job reassuring you, but I attribute all my dbd skill to Legion+ Cenobite. these killers will sharpen your macro gameplay. Just gotta recognize the lost games when you get em and not get tilted by the bad games. These are the games I try to go for fancy chain curves. One day I'd love to be more confident and rock the turn rate addons.

    You get pre ran pretty hard, so Distressing just isn't helping. Don't sweat it, buddy!

    Okay first of all: not you dropping the Cenobite Gospel on my little goofy thread 😭 🤣


    For real though, this actually helps a ton. Hearing you say ‘there is no reward, it’s just suffering’ lowkey made me feel way less crazy, because that’s EXACTLY how it feels when I’m getting pre-ran to Narnia.

    I’m gonna try leaning into the box timing / chain hunt pressure more and just accept that sometimes the map + survivors = pain and nothing I do fixes it. Thank you for the essay, professor Pinhead. I hate this killer and also now I wanna queue him again, so… mission accomplished I guess 😂


    Devs if you’re reading this….Pinhead needs to be less frustrating to play as. His main power barely slows the survivor down in 90% of his uses.

  • @Mandy said:

    The security update has already taken affect…its been an hour.

    What security update are we talking about?

  • I just wish I could at least choose my addons. If people want it to be randomized then neat. That's fine. I'd like the option though.

  • @Linkdouken said:

    I agree. She literally has a dog so definitely should get something to do with the Cats and Dogs collection and she's a pirate so very fitting of the Waterfront Massacre collection too…

    That's how I feel. I just don't understand why she's not in it…In addition the Devs I heard (This could be false) also said do not include any cosmetic ideas/creations in the contest…So another missed opportunity. People should be able to create whatever they feel passionate about on the character they want to express.

    Its a community event…I don't know..I am just rambling I guess but I want more for her.

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103331#Comment_4103331

    I think I’m the only player who likes that map when I play as Survivor.

    I love it as survivor. Killer not so much.

  • For me I keep getting Backwater Swamp. Its awful.

  • @Balrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099933#Comment_4099933

    Without an in-game report from the tally screen, we can't really do anything, as all the match details are lost. Worst case, it was just lag, and your report would have been discarded. I always encourage an in-game report if something seems off.

    What type of data is sent to the backend when we do make an in‑game report from the tally screen? Like, when we send a report and you see it on your end, what kind of info tells you “oh yeah, this person was definitely cheating”?

    My curious little brain 🧠 just needs to know. 🤣

  • @Shroompy said:

    Imo the event it self definitely fell flat but its probably the most ambitious theyve ever been with the effects and that I can give them credit for, even if they were a little overtuned. The main issue I had with the event is killers not having nearly as many interesting things to work with than survivors

    I 💯 agree. That’s how I felt too.

  • @cogsturning said:

    Diversity? How many Twins, Krasues, and Henrys do you see? Ghoul, on the other hand...

    This ^

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469975/more-outfits-for-houndmaster-please

    In their latest post for the community contest, the developers said that you cannot request a cosmetic for Houndmaster, which means we might get more information about the one HM skin that the devs chose for the store.

    However, I hope she will get more outfits since she deserves it - I hope she will get something for the upcoming Waterfront Massacre collection since it would fit so well.

    https://us.v-cdn.net/6030815/uploads/NT80HX8T61ZK/grafik.png

    I want this one so bad! Oh my god. Take mommas money pleaseeeeeeeeeeeeeee….Yes the water massacre would be perfect!

  • @Mazoobi said:

    https://us.v-cdn.net/6030815/uploads/27Q6ZQO8AOFO/untitled.png

    Ran into my first squad who used the perk and I must say, it's quite strong. I don't think it was the reason why I lost; granted, the map was FORGOTTEN RUINS a.k.a one of the worst maps to play as twins so there were other reasons at play but I think the perk should be looked at.

    Since the map does not allow victor to go through the portals and I sensed that the squad was coordinated with some form of healing (I was correct), I had to rely on a mix of hooks and slugs which were effective until I realized that the survivors were using STB on each other even on those who did have it. That's my main concern.

    IMO, the perk should NOT work on survivors who already have a stack/STB hook. The "hook count" doesn't change but I don't think its healthy for survivors to be able to spread those hooks in the first place. It should be a high risk high reward perk but the risk isn't there if survivors can easily spread the hook stages.

    Of course as twins I could have easily avoided this but once again, the map was forgotten ruins and the squad was coordinated. The Twins aren't as OP as people claim them to be.

    You went up against 11 second chance perks too. Yeah it’s ggs. Especially if they’re a swf.

  • Agreed! 100%

    Also please don't ever bring back Invisibility and Portals. Miserable.

  • I never thought I would see the day where someone is asking for a nerf on Monstrous Shrine…


    If anything the perk needs a buff…

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098263#Comment_4098263

    yeah I hear you on that, and the player part of me feels the same.

    The plan is for major changes to be in the mid chapters, there might still be smaller changes in Chapter Releases, depending on what bandwidth is available, but those are not guaranteed (cos of the bandwidth) but I also think having major updates on a mid chapter when there's no new content being added is a wise move.

    Regarding the comments on making changes without testing them, and then having something broken in the game for X amount of time - we've been there before and seen the discourse that it causes so its not something we will aim to do at all. Having them tested and in the PTB is our intention, my team works very very closely with the Live Design team (this is the team who handle the live game, not new content) and we're constantly discussing the feedback we receive and what is planned for upcoming patches etc.

    When we have large killer updates, that eats into the bandwidth that's available, and then there's minimal, if any, changes elsewhere as well, so that affects priorities heavily. It's a balancing act between what will improve the game for X amount of people vs Y amount of people sometimes, as whilst we'd love to do more constantly and are investigating many different ways, we are limited with what can realistically be achieved within the time frames available.

    I really appreciate you taking the time to explain all this. As a long-time killer main though, it’s hard not to feel discouraged when so many existing killers and add-ons badly need updates and sit untouched for years.

    New chapters are exciting, but the core roster is what keeps a live game healthy, and right now a lot of us feel like older killers are being left behind. I really hope bandwidth planning can start prioritizing more frequent balance passes and reworks on the existing cast, even if that means slightly scaling back what ships in some chapters, because we want this game to feel good long-term, not just when a new killer drops.


    Also, I just want to say thank you to you and the rest of the Live Design team specifically. I know you’re working on the existing game and not the new chapters themselves, and as someone who plays a lot of killer I really appreciate that there’s a dedicated team thinking about long-term health and balance.


    If it would be helpful for you, I’m sure many of us would be more than happy to provide focused feedback on specific killers, add-ons, or pain points you’re looking at for existing designs. Sometimes it’s hard to know what’s most useful to you from our side, so if you ever need targeted notes or examples, please let us know what kind of information would actually help your team.


    As always, Happy Gaming Fog Warriors!

  • Yeah I dont understand the logic behind this. Maybe a Dev can explain this a bit better in full. We still have heard nothing about her, the state shes in, and whats going on.

  • More pinhead, Houndmaster, Sadako, Henry, skull merchant, and demo.


    Less Jason, Ghoul, Blight, Nurse.

  • @Slurp_Ramen said:

    Skull merchant 1.0 was fine and all she needed was multi floor prevention and no scan progress while crouching or on a gen.

    This ^

  • My hot take: When a killer’s design, add-ons, are clearly either outdated, messy or a buggy mess. (Sadako, Houndmaster, Trapper, Hag, Pinhead etc.), it shouldn’t take years for them to get real attention. Specific addons shouldn’t feel “Mandatory” to use on a killer in order to fill in the gaps.

    The game is so much healthier when the whole roster feels modern and fun to play as and against, and right now too many killers are stuck waiting. I’d love to see regular, focused killer passes become a core part of DBD’s schedule instead of a rare event, so struggling killers actually get brought up to standard instead of just left behind.

    This is why regular midchapters are super important. Not just content releases.

  • This addon is a mere participation sticker. If you have to slow the footage down frame by frame to see if you are getting value then it’s useless.

  • @MarbleThrone said:

    https://us.v-cdn.net/6030815/uploads/YDJROV4V05WP/dbdwtfisthistake.jpg

    Don't think they will, as it is considered viable enough at 2%! 🤣

    😭😭 I don’t get it. How is 2% going to do anything…

  • For anything of this to happen we need a Midchapter.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097598#Comment_4097598

    How about me let some of her absolutely horrendous addons tackle this problem?

    As I already said in multiple Ptb feedback threads, a majority of Sadako's addons are downright awful. This is the result of bhvr only adjusting addons that stood out and completely ignoring those that barely saw any usage.

    Like, come on guys. Oblivious against a killer that is almost always demanifested when played properly. Are you for real?

    Make Ricky pinwheel reduce or massively increase the lullaby radius for example. Maybe have one addon reverse the lullaby, so that it gets quieter the closer she gets.

    All ideas we suggested years ago.

    I remember them! Actually. <3

    That would be nice. That's why I like Midchapter. Its makes a nice little fresh shakeup for Characters we already have which need it greatly.

  • @oreoslurpee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097524#Comment_4097524

    as a sadako main, stealth is exactly the way to go for balancing her. her chase is fine for the most part, but her lullaby seriously ruins her chances at being a really scary stealth killer. either it needs to be removed or it needs to be decreased tremendously, im talking 12 meters down from 24, and if thats too much then im sure 16 would go a long way. spamako should be diminished, but honestly tping is a key part of her identity because your crawling out of TVs like the literal character, and so is condemn.

    the condemn lock cap on hook should be removed, and we could look at adjusting the TV cooldown numbers to encourage survivors to turn off TVs to counter her map pressure. it really depends on the numbers imo, but my point is she should primarily be a scary stealth killer.

    Yeah agreed. Keep the Lullaby. That isn't the issue. Its also Iconic from the movies. I dont want them to remove it. However, it needs to either be decreased OR massively increase. (Map Wide)

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097574#Comment_4097574

    I've been in many situations where id go to the tunnel target as backup, take the hits and a down, and then they go down anyway creating more pressure as the target was killed anyway and im now on the floor next in line, while someone else is now forced to come save me. So i usually just try to take the 1 hit instead of fully going down for them.

    That's generally the best route.

  • @Man_of_triangles said:

    This doesn't accomplish anything. You get injured, the killer continues to go for the death hook survivor and downs them 10 seconds later, and now they're dead and you're injured.

    It waste their time and it might just save their life while they can escape. 1 Person still has to do gens to keep progress moving. I am not saying its guarnteed but I have had many situations where all I needed was one hit taken for me or a down if the survivor hasn't even been hooked.

  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097551#Comment_4097551

    Idk the mess of an anniversary event followed by them lying to us about it as they try to fix it followed by no midchapter has left a bad taste in my mouth.

    The Midchapter isn't always in the Roadmaps so we can't say its not gonna happen. It might or maybe they know something we don't. I agree though, the event has been….messy to say the least.

  • @Xendritch said:

    The way BHVR is posting L after L after an actually promising 10th anniversary stream is so disappointing.

    Well, I wouldn't say L after L. I do think though a Midchapter…A really solid dense packed midchapter is really needed. We haven't had a proper midchapter in ages.

  • @Rokku_Rorru said:

    I don't mind her being buffed so long as tv spamako is nerfed, it's awful and boring to go against. Blockbuster simulator is the part I dislike most about her.

    Maybe if her condemned was like less required but had a CD to any tv, it wouldn't be so annoying. That way its a buff for map pressure.

    Ofc I'm not saying this is what should be changed, I just really dislike the blockbuster simulator sadakos and I really want to play against more stealth/jumpscare sadakos or chase sadakos.

    Yeah, her stealth is honestly god awful because of that super directional, loud lullaby. She has no real chase power, and I personally never want her to get one because that’s just not the kind of killer she is. She’s unique in that her whole premise is making you worry about the curse you’ve been inflicted with, catching you out of position based on survivor location, and denying survivors their tapes while you manage TVs.


    I get that ‘blockbuster simulator’ isn’t fun, sure – it’s not fun for the killer either or particularly rewarding with her current design. I think she needs buffs in the area of tapes not being basically free the first time you take them from a TV, since they’re supposed to be a cursed object. Her addons also really need a full rework, they’re truly awful right now. There have been multiple threads and even handwritten rework ideas for her addons that people have sent to the devs, so we’ll see. Blood Fingernails should honestly be basekit for her, and Ring Drawing should’ve been basekit when her new design launched.


    I’m with you that TV spam / blockbuster simulator is miserable to play against, I just don’t think the answer is to push her more into that playstyle. I’d rather see her pressure and condemned tools made healthier and more rewarding so people feel encouraged to play her as a stealth/positioning/curse killer instead of chase down style. Better addons too.

  • @Linkdouken said:

    She'll be fine. We don't know anything until we've experienced it

    We haven't experienced it so, like you said. We don't know. She might be fine…She might not be. The added chase music doesn't help her case either.

  • @MashedBroccoli said:

    I agree, update her hud but also make death hook be a requirement for the mori to be more modern with recent killer mori’s.

    Nah leave her mori basekit mechanic alone but yes update her hud…She really should be able to see the condemn stacks you are building up on people.

  • @wesker_shades said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096098#Comment_4096098

    The pricing will be fixed, not the actual spawn rate, which is the major reason behind the outcry.

    I agree.

  • I guess this is better than nothing. The event is not well received by the community so maybe this might help.

    I’ll take any extra blood points I can get.

  • Also where did the Developers Choice outfit go?

    Houndmaster was suppose to get an outfit that the community made. :(

  • @100PercentBPMain said:

    for real. I'm hoping we'll have something out to enjoy before the Judgment. Revert Monitor plz

    I agree. I am also very excited for that chapter! 😁❤️

    I might actually P100 that killer! Might just be my next! I hope they have voice lines!! I love voice lines personally!

  • @cogsturning said:

    I'd like a little clarification on the game's ban system, which seems to be both looser in reporting and stricter in implementation as of late. This isn't in regards to a personal ban and thus should not break forum rules. It's just a general seeking to understand of the games internal rule system.

    As many of us know, reports have suddenly been getting way more responses than they once did. It used to be you had to go through a tedious system with video footage, but the word "optional" is making many appearances in the reportable rules list that I dont recall it making before:

    https://us.v-cdn.net/6030815/uploads/2FDPUZVUKNY6/screenshot-20260702-132022.jpg

    And when a player receives a ban, there's almost no info and no report to view on their end.

    I'm curious to know what specifically constitutes ban-worthy behavior, and what's being used to quickly process all these reports with no footage and no replay system. The in-game report has vague options like "holding the game hostage" but there aren't even any examples of what that means on the website itself. "Working with the killer" is an in-game option, implying it's only a survivor that can get into trouble, but the website has it as "working with the opposite team," which is different. And how is "targeting someone to ruin their experience" judged?

    How is anyone supposed to correct their behavior if there's no specific reason given with a ban, and no specific behavior even in the rules?

    And what about exploits not needing video evidence now? What if someone just doesn't understand perks or mechanics and reports someone? What if it's a bug that accidently gets utilized? Could I have been banned for accidently grabbing people through walls as Wesker half a dozen times if they'd reported me? Are techs now reportable too because they're "undocumented features"?

    For a system that now seems to issue bans liberally—and has an escalation system that doesn't decay—these rules need to be much clearer, and it would be nice if players didn't have to think any angry person reporting them might result in a ban.

    I too would love some clarification on all of this. Thank you for writing this detailed thread my friend. You’re 💯 correct and it would be helpful to have an accurate set of rules to understand and follow by.

  • This question will heavily depend on who you ask..

  • @Sauroth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095165#Comment_4095165

    Most people who complain are killer mains, who probably didn't even try to play as a survivor.. just read "invincibility" "speed" "invisibility" and started to rage.. while I do agree, there probably should have been more interactions with the killer, for example if you get poisoned and jump a pallet it should insta break, or become oblivious instead of invisibility.. I dunno.. because the actual poison IS OVERPOWERED, but doesn't give too much strategy or thinking, just throw at survivor and catch him before he even moved 2 meters.. but I think it's completely justifiable.. look at the numbers, nobody wants to play the camp and slug fest that is DBD anymore..it's not enjoyable.. only toxic SWFs are left to demolish good killers, but solo Q is a disaster.. killers complain that someone turned invisible for 3 seconds, as if they teleported to the other side of the map.. just search the area for a second and you most definitely will find the surv.. 3 seconds invincibility? just wait it out like Dead Hard.. not that big of a deal… people are making it sound a lot worse than it actually is.. insta heal survivors? sure.. but generally the downside is nobody doing gens or anything, just running around the map.. sometimes the cart is next to the table yes, sometimes is 10 tiles away.. that is a bit stupid I agree.. then you have gens that dissappeared because they put the festive banquet or the table there.. sometimes even making the map 3 genned by default.. gens spawning 1 tile away from each other.. but all of these have been discussed..

    What's hilarious is killers saying: let's camp and tunnel and slug as a revenge for this 'bad' event.. as if that didn't ALREADY happened.. running only iri addons and op perks.. as if that isn't already you regular queues.. what are we even talking about..

    And the cakes are fine, I have hundreds of cakes for months to come, without even using my 10mil whom I spent instantly..

    image.png

    Killer Main here. I play plenty of survivor. The event is busted in the survivor's favor. It is what it is. I just wanted more interactions is all. Even if the event is busted for Survivors.

  • I’m bummed to say the least. Visually, the event is beautiful and the artist did a great job — I really love the decorations.

    For something that’s supposed to be this big fun celebration, the actual gameplay ends up feeling pretty uneventful unfortunately. In development I am sure this sounded really good on paper but laid out into a live service…it’s been far from exciting

  • It will do this on Aliens Map too sigh…

  • @MeduSnake said:

    https://youtu.be/mYE_hJyWIZM?is=_ai9y5U2udUFc5NQ

    Who’s cares what he thinks?

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094449#Comment_4094449

    As you say only benefit to be killer there are queue times and bp because of cakes but fun I wouldnt say that because survivors can run to tables all the time and have effects all the time and some are ultra busted.

    Presonaly it was more fun to deal with old dh then some effects in this event like pallets that cant be broken but survivors can still vault them Idk what sick guy came up with it but its horrible.

    Yeah, there’s definitely some busted stuff in this event, but I still prefer it to the old DBD grind.

    I’ll take instant queues and goofy effects over 10‑minute lobby waits any day. It’s a bit dramatic to say “what sick guy came up with this”

  • @NotJared said:

    I would like to point out, it is not locked behind Auric Cells.

    All original cosmetics for original characters in this game are free to purchase with shards after a month of being out.

    Immediately. I bought him with shards the day he released.

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