MechWarrior3
MechWarrior3
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- MechWarrior3
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4110177#Comment_4110177
Isn't knotted rope like a 0.05 second time save..?
I believe 0.02 if I am not mistaken.
Edited. You’re right. My friend corrected me. It’s 0.054 -
@HolyDarky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109971#Comment_4109971
^ This.
It takes a very long time until the developers implement a long time feedback and even longer for rare things like a killer that will proably have a small playerbase (e.g. Houndmaster's Knotted Rope is still unchanged after nearly two years).
The Judgment is already a killer with a high skill floor and high skill ceiling but her snipes are already easy to dodge but with this screen-indicator brainless to dodge since you don't need to look around and listen for the audio cues. Judgment is a 4.4 killer with no map mobility and therefore the pillar is an important tool for map precense/deal with bigger maps but that indicator ruins it. It's just a bad change that nerfs Judgment in an unfair way.
If hex builds are the main reason for this feature, then TotH needs a rework now in order to scrap that feature. TotH is already a disgustingly strong perk and a rework is long overdue. Otherwise, there is no problem with survivors paying similar attention to Judgment snipes like to Huntress', Artist's, or Unknown's snipe.
The devs told the Houndmaster players they will not revisit knotted rope as they feel 2% is sufficient enough in a trial.
I would respectfully disagree.
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In my humble opinion, the only change they didn't need to add was giving a survivor an actually indicator that you are going to be hit. That the killer is actually looking at you, aiming..I find that change really odd.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109877#Comment_4109877
I just don't understand that kind of perk design, at that point just make it a non exhaustion, exhaustion is the limit? tune the exhaustion timer?
crazy especially with the vigil nerf.I would agree. It should’ve been based on tokens maybe. Here’s 3 dead hard tokens, use it when you want to. Instead of requiring to be hooked. (Just tossing ideas out.)
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@dangersmymidd1ename said:
First let's try it out on Tuesday.
My fear is…we try it out, don’t like something, they tweak in 2 years. We already have a lot of killers in line waiting for tweaks.
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109849#Comment_4109849
Lol, dude dead hard kinda sucks.
I disagree. I get a lot of value out of that perk.
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109849#Comment_4109849
Yeah but it's not really casual friendly anymore is it, now it's just as strong but is latency dependant and it can only be used one way, boring
I prefer'd old Dead Hard any day over current. At least it was unique and had lots of ways to use it for skill expression/interaction.I don’t miss old dead hard. Being used every time your exhaustion meter was cleared wasn’t healthy in my opinion.
When they changed dead hard to what it is today, I said this back then, it should be so you can start with it too. So 3 dead hards total, per survivor.
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Dead hard isn’t “gutted” or useless considering I see it in almost every lobby I have as killer. I quite like using the perk, and think it works well.
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@ninjabsbx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109773#Comment_4109773
The beam being more visible and giving a UI indication just gives way too many indications for the survivor, like ray of retribution already gave enough indication to avoid getting sniped this just feels completely overkill. And I would argue that Judgment's nerfs are worse than Jason's, because while the nerfs made him feel a bit worse to play he is still a strong killer and didn't make him that harder, but with Judgment one of the main appeals of the killer was the ability to snipe and making that even more difficult just makes no sense.
You’re the killer. You control the beam of light. You control how, when and where it’s fired.
I still don’t see how this makes her “harder,” just more honest. Survivors already had a ton of counterplay at range – if you’re aiming long‑distance beams you’re committing to a prediction shot on someone who can juke or LOS break. Making the beam more visible and adding a UI cue doesn’t change the fact that you, as Judgment, still decide where and when to fire; it just means survivors actually get clear feedback instead of getting deleted by something they could barely read.
Meanwhile you’re getting Killer Instinct on downs and near‑misses, which is huge for tracking and follow‑up pressure in chase. That’s a real buff to consistency, especially when people try to play super safe around corners and walls. Jason lost specific power interactions outright, but Judgment is still doing the exact same thing she was doing before, just with clearer info on both sides.
If the “main appeal” of a killer is that the other side can’t tell what’s happening, that’s not really healthy design. -
@ninjabsbx said:
So after watching the new dev stream and witnessing the changes made to Judgment I just have to ask: Why? Judgment is already a hard killer to play so why make her harder? The beam changes make going for long range shots as judgment harder and it just doesnt feel necessary. This reminds me a lot of the recent nerfs to Jason's power like sauna rock being nerfed, no longer detecting survivors hiding in lockers and making his movement speed while holding spike harder. Like these changes for both killers I mentioned arent Skull Merchant levels of bad (Where the killer completely died), but it just feels unnecessary and unjustified as avoiding the beam at long range was already easy for survivor. Heresy's mark basekit is good though, I just think you should have reworked the addon.
I’m honestly not seeing how any of these changes make Judgment “harder” to play. None of this touched the actual aiming or pathing of Divine Light…it’s mostly QoL and information for both sides.
The only thing that arguably makes long‑range plays trickier is the beam being revealed from farther away, but survivors could already dodge it at range if they were paying attention, and in exchange you now get Killer Instinct for downs and near‑misses which massively helps tracking and follow‑up pressure. Fair trade if you ask me.
Also the Jason comparison feels a bit dramatic here..His nerfs removed specific, very strong interactions, whereas this is more like BHVR tightening the info loop around a killer that’s already pretty niche and map‑dependent. If anything, Judgment needed help with consistency and feedback. -
@RedCentipede said:
I like to bounce around the killer roster from time to time and try new things. Does anyone here play 2026 Freddy consistently or has a strong grasp on playing his kit to the fullest potential? I heard he's potentially low A tier if played to his best. Do you have much success with him or is he still kind of meh whatever?
@Nazzzak does :)
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@supersonic853 said:
Sincerely someone who can actually play freddy at optimum hinder now lol.
(For those not in the discord they said itll only apply to exhaustion at 30%) which will be d.rd as well if stacked with other ways to reduce it so should be nice. Judgement looks good too.
https://us.v-cdn.net/6030815/uploads/XVSSOGNMKGFA/1000015726.jpg
https://us.v-cdn.net/6030815/uploads/2EA20BMQ7TFC/1000015728.jpg
My only concern is on judgment is that you can the beam now even FURTHER away. I could already see it coming a mile away, now it’ll be 2 miles.
Exile will actually feel like a threat now so that’s good. I love the visual they added to show when it will actually injury someone. It was so hard to tell on PTB. -
@Artimenius1307 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109650#Comment_4109650
Hmmm, I tried to imagine Snug pulling towards Hiundmaster, and tbh I couldn't quite imagine what would be the difference, wouldn't it still be pretty much the same thing, and he will still be counterable by standing in the pallet if Houndmasters begins whistling?
And by comparing her to release Krasue, I didn't mean design ofc, I simply meant that, if she is buffed a bit too much, she will end up like release Krasue, who always won in looping no matter what survivor did.
No at all. In your scenario, if a survivor is at a pallet and I go to use my dog, it would only be to force the pallet.
I’m not talking about that. I’m talking about before they get to a resource I use snug to drag them back to me before they get to a pallet so I can avoid the current headache where is pull strength is weak that he just gets pulled and dragged into a pallet.
This is what needs to be tweaked. It’s very very frustrating.
https://youtu.be/bBcDP1alwoU?is=JdrSXoq7VNiopjIzChange back to this - but with one minor tweak - making the pull to the killers coordinates. Not the spot where snug got the grab, not the spot where she sent snug out. To HER coordinates. That will create less frustration while playing her, and make her snug dashes feel more rewarding. :)
https://youtu.be/iHKpHMgEtjk?is=_BHKgCH4uGX5Bn-F https://youtu.be/1idw0lree34?is=CPwfDkqsjWLzmm_n -
@RedCentipede said:
Isn't he back on the forums now? Doesn't that make this thread a bit obsolete?
He's had a rough year. Letting him know he's thought of even after his accident wouldn't hurt to leave the post around for as long as possible.
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@Artimenius1307 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109625#Comment_4109625
Probably yes, but that's a sketchy road too. Currently, outside of pallet camping, Snug is a legit threat, with low cool down and all of that. Landing him isn't guaranteed, but if you do land, the hit is 200% extra guaranteed, because Snug holds survivor for enough time to catch up, break a pallet, make tea, have kids, and then hit the captured survivor. It's gotta be done carefully or it might end up a release Krasue 2.0
I still think the core issue is Snug pulling to his grab spot instead of the Houndmaster.
On release/PTB he pulled to where you cast him from, which caused the pallet problem. The fix for that went too far the other way: now he pulls to the grab spot, which just means he’s constantly getting stunned at pallets and it feels awful on both sides.
Ideally he should pull directly to the Houndmaster’s current position, with slightly increased pull strength so you can actually secure value without needing a perfect setup or eating a pallet every time. That keeps him a real threat without turning him into another release Krasue 2.0.We also can’t compare Krasue to Houndmaster. There are too many differences in their designs..although I hear you. I would like to stay on topic.
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@Artimenius1307 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109562#Comment_4109562
Elan's right though, pallets that aren't dropped yet make Snug completely useless. From personal experience, if you hear her whistle and you are in the pallet, just stand in the middle of pallet. If she sends the dog, drop the pallets, dog is now gone, and there is a pallet between her and you. If she doesn't, the cancel is pretty hefty, you might even do another loop if the tile is not too long. And even if you stay in pallet, you can now drop it, and go to another loop, unless she stays in said loop without breaking the pallet.
Unsafe pallets aren't as safe to just drop the pallet, but you can still somewhat drag the snug in a way where you are still in the middle of the pallet and can drop it any time (I mean it's Snug, he is notorious for being buggy, especially when he is dragging survivors)
For me personally, that’s why I think she could really benefit from a stronger pull on the dog so he also pulls back to her. It’ll help reduce frustrations significantly while, still keep a healthy counter play.
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I rarely if ever dodge a lobby. If I do, it’s generally due to the fact that I need to run to the restroom 🚽 quickly and don’t want my game to start without me so I leave queue. 😅
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@100PercentBPMain said:
any tips for cryogenically freezing myself until the new chapter?
Serious note. You’re right. This week couldn’t go fast enough. I need this chapter here like now. 😅😂
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108965#Comment_4108965
This is actually such a sweet thing to hear! brb while I share this with some folks on the team, as I'm sure they'll appreciate knowing how much this chapter means to you <3
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109371#Comment_4109371
And that's totally reasonable! I've personally had ridiculous amounts of fun looping against The Judgment, so I can't wait to hear what you think!
Thanks so much! Means a lot ❤️
Give Mandy a hello for me and a big squeeze!
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@100PercentBPMain said:
any tips for cryogenically freezing myself until the new chapter?
The Han Solo method. Ask Jabba. He would know.
Just tell him “Bobo chinka wana wonka.”
He will help you out. 👌🏼
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109029#Comment_4109029
There is no need for a slider option. IMO when it comes to accessibility, the easier, the better because it is more likely to be implemented.
Just a full black screen while blinded. Easiest solution, easy to implement, should have been in the game for years.
I'm okay with that too. As long as they implement something.
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@QuantumEcho said:
For the longest time now, we haven't really gotten any accessibility setting in the game to reduce how bright blinds are when getting flashlight or flashbanged saved as the killer or getting blinded because of a killer perk like two can play while playing survivor, i really do think we need a setting like this because of players who have problems with sudden bright flashing lights, this setting should allow you reduce how bright blinds are or you can make it "dark mode" where it's just a black screen for example but i am sure some people can come up with some good ideas on how this setting could work.
I really like this idea. It is quite bright. A slider option to tone it down would be helpful on my retinas.
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@Hoopme said:
Meh I suspect her killrate is gonna be massively lower then normal launches and Devs will panic buff her because of how absurdly difficult she's gonna be
That's what happened to Singularity. His pickrate went down and killrate due to how complicated he is. Thankfully they did do some QOL to him.
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@ChaosWam said:
Yeah, for the first time in awhile I'm really excited to learn a new killer
Wait, how many shards?!150,041k :)
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@Yoshirama said:
He needs a rework. He’s boring and have zero interaction. Killers hate going against bot survivors? Well, now you understand why survivors don’t like to go against knight
We only hated going against the knight because he was the OG 3 gen merchant before Skull Merchant. It was miserable until they implemented that system in on top of being a 2v1 he could do very effectively. After that got nerfed its not nearly as bad.
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@Rokku_Rorru said:
I'm really excited for Both Judgement and Aurora <3 It's nice to have something on both sides I'm excited for!
Yeah! She is a neat survivor! This will easy be one of the best OG chapters to hit the game.
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@Linkdouken said:
That's quite some shards - did you buy all your original characters with shards too?
Yeah. Houndmaster too with some of her outfits then purchased what I could with auric cells for Houndmaster.
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@Mikeadatrix said:
GOD DAMN that is a lot of Iri Shards! Good on you for being patient, if I was smarter and less impatient I would've saved all my shards for Cosmetics only but for the first 7 years of playing I treated them as a "break glass in case of BP emergency" currency.
I'm v excited for both Aurora and the Judgement. The Lore especially but the gameplay loop seems challenging but also very fun to get a hold of.
My friend Flex yells at me all the time in a playstation party for it too LOL. "Mech spend your FING Shards!" I am always like " Nooo!! I am SAVING them for something special!" Haha…well here we are folks…something special. (For me at least)
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108254#Comment_4108254
I'm dying to combo with them as the Bark Lord you don't even know!( actually you probably do!)
hehe… yea!! I lowkey wanna duo with you when that happens!
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@coldflame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108272#Comment_4108272
huntress' actual effective range isn't much longer than a tile outside of not-really-practical trickshots and very situational setups, spirit has to commit to her attacks so i'd personally group her as mobility other than range
judgement is the first killer that can seriously apply pressure from a range greater than 2 tiles without having to actually commit to it
Spirit was a huge typo. I edited to artist. My brain is fried…sorry.
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@HexSlugged said:
the company would have to completely redesign hitboxes as there is no hitbox for the head on their character models so i dont see that being very likely.
The hitbox is a simple code that can be adjusted. They will likely do that when they move everything over together to the new engine since they are redoing code from scratch.
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@coldflame said:
judgement is the first actual long range killer in the game so it remains to be seen how well it'll work in live
I would say Huntress and Artist are.
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I just want Houndmaster in 2v8. That's all I want.
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@HoodedWildKard said:
We definitely need an option that says don't work this gen, it'll 3 gen us.
^ This.
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@Wezqu said:
I think they are adding Xenomorph to the mode next time. Not 100% sure about that but heard it somewhere.
They said they wanted to add killers in pairs too so I have a feeling Singularity is going to come out with Alien.
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@BestStateSinceEver said:
And apparently people are still saying killer is horrible to play
The numbers speak for themselves, not kill rates, not escape rates, actually the ratio of people queueing for killer vs survivor.
Its 2v8..What do you expect?
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@s1xdntsmoke said:
WHEN WILL MY GOAT THE GHOUL AKA KEN KANEKI BE ADDED
Likely never. There was a survey done that said which killers would you likely not want to see in 2v8 and Ghoul was #1. He will very likely never be added…For the enjoyment of 2v8 he needs to stay out. If Legion can't be in due to how unfun he is to go against. Ghoul shouldn't be either.
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As a P100 Onyro Main. I never…and I mean never…want to see her condemn mechanic completely removed. Changed or adjusted for the betterment of the character/killer? Sure.
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@Mikeadatrix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107734#Comment_4107734
No literally. Use one of the 80 pallets on each map that can be picked up/rebuilt or use the timed flashbangs via Torchbearer or the beamer. Nerfing Nemesis and not touching anything annoying on the Surv side (AoE SB) would be a bafflingly bad choice from BHVR.
^
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@caffeinaded said:
She a baddie, but she's also just bad.
What is DIY Tech and Trophy mean? You're speaking a foreign language to me lol
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@TheGoon224 said:
Been on a DBD break for a bit and I just want some single player game recommendations to hold me off until the Terrifier chapter comes out.
Ive been playing a lot of Phasmophobia lately. (Single Player) Lots of fun! Scary too. I also am waiting for the next Star Wars game (Fallen Order Series)
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<3 my friend
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@Balrog said:
2v8 only had bug fixes applied in 10.0.3:
Bug Fixes
2v8
- Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
- Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
- Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
- Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
- Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
- Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
- Fixed an issue where certain map specific achievements were not being awarded in correctly.
https://forums.bhvr.com/dead-by-daylight/kb/articles/553-10-0-3-bugfix-patch
That's good. Thank you.
I would like to leave the team with some feedback regarding 2v8. If a Teammate (Killer) is afk for too long. They should be timed out so the other killer doesn't have to be alone against 8 survivors. This just happened to me. It was not fun to say the least. lol.
I was trapper and my teammate was Oni.
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@pidgeon said:
Pretty sure its designed to have you:
load into the game > go to matchmaking > realize you don't have enough shards > then you're already in matchmaking ready to queue to get shards
Also currently once you hit level 50 it takes like 30 hours to get a 9k killer which is a bit annoying
Yeah - its just not my favorite design..Personally.
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@RedJulu said:
Hey there,
I started playing Dead by Daylight on June 30th this year and I've really been enjoying it. I mainly play Killer, and after watching a lot of DbD content, I quickly noticed that two Killers are missing: Michael Myers (The Shape) and Pinhead (The Cenobite).
I looked into how they work and why they are no longer available. From what I found, both left due to licensing issues. The same thing happened to Demogorgon some time ago, but he eventually returned to Dead by Daylight.
I know Pinhead only left relatively recently (April 2025), but I'd still really like to play him. From what I understand, the Hellraiser rights have since reverted to Clive Barker. Is there any particular reason why Behaviour hasn't publicly commented on whether they've been in contact with him or the current rights holder about bringing Pinhead back?
I'd love to hear if there's any public information on this.
From my understanding the Pinhead license has always been "Messy" I could be wrong but that's just what I have been told.
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@Anniehere said:
I asked if the graphics update is going to bring new animations or completely new bodies for the male survivors. This waiting is getting nerve-wracking 😅
When do the new graphics come out?
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3rd Person POV would be really neat for killer as a game mode.
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@Aven_Fallen said:
Agreed. I often also ask for gameplay footage if I see some really outrageous takes. Simply because it does not match at all with my own experience. Especially those people who claim they go against only the best of the best players while this is not even true for Content Creators who play the game for a living and win almost all of their games.
I really wish that DBD implements a Replay system at some point, maybe with the Code Overhaul. This would make many things easier like spotting your own mistakes, just curious interactions or reporting cheaters.
I really wish that DBD implements a Replay system at some point, maybe with the Code Overhaul. This would make many things easier like spotting your own mistakes, just curious interactions or reporting cheaters.
^ This right here. I would love this a lot. Truly. It would be beneficial. I also would like to go back and watch my matches. To see from different angles. HOW I messed up. Did I flick too hard? Was it a bug? What went wrong to better my own gameplay.
I find that fun. I was in a custom last night on the PTB with some friends. I was playing as The Judgement. I kept asking "How close was I? Did I miss by a long shot? TELL ME!" LOL. Cough Cough @cogsturning @Skittlesthehusky
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If there were any adjustments made to The Judgement, it wouldn't be this. Her exile is balanced in my opinion. I disagree with this post, respectfully.

