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Master

Master

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  • @Solafide said:
    Excellent, ty! So tunneling and camping would be fairly similar?

    Camping is staying in front of the hook
    Tunneling is the decision if there are 2 survivors in front of you and you decide to go for the one who was alreadey hooked. (the only logical thing to do in the game atm)

  • @Well_Placed_HexTotem said:
    Garbage. Like, I’m not as down on the commentator as others, but holy ######### why are the wait times so abysmal between matches? Also, DbD is supposed to be a dark, menacing game of cat and mouse between killer and survivor. So why are they blaring the type of music I’d expect to hear at a [BAD WORD] rave? I’d rather just listen to the title screen music for the 45 minutes between matches. 

    Some people were spamming for Tyde or Tru to cast. No thanks. Tyde is terrible at casting, and Tru is great but you can barely understand him. 

    It did suck to see such little variation between each match, but what game isn’t like that, especially competitively? High rank in this game is pretty much entirely Nurse/BBQBilly versus Squadettes and all five decked out in meta perks. If you remove the perks, the others will still remain the same. And we all have known for a long time that a good Nurse craps all over every other killer. 

    DBD is more like 4 cats trolling a dog, not a cat chasing 4 mice, its sad but every DBD player that ix experienced knows that

    Tyde is still better than the clown they got for the tournament, he knows the game at least.
    You cant understand true, uhm clean your eyes, he isnt even speaking hard dialect lol

    I cant think of ANY other game that has such few variation in the competitive scene. But then if any other game would be unbalanced like DBD and tried to be competitive, it would be laughed at.

    Yes, there is only nurse and trashtier. This is because looping is completely broken atm

  • Reporting ingame is all you can do

    @Slay___ said:
    You can upload attachements to support tickets at support.deadbydaylight.com if you feel like sharing that screenshot with someone.

    The support ignores requests like this now

  • @goldseeker22 said:

    @Grey87 said:
    Not all swf use voice chat though so...nah.

    most do. why should we base balance on the minority?

    I love guys like him.
    Is it fair if a counterstriketeam communicates in discord while the opponents dont do so? No it isnt, but for some reasons I see arguments like this in DBD all the time

  • @EpicFailTryHard said:
    the dead horse that has been reduced to dust still beckons.

    a'ight.  here it is.  this game is doomed.  yes, it has grown in popularity but so has the "the bad stuff".

    swf and camping/tunneling.  both go on unabated, rationalized and justified.  i heard someone on the dbd forum say, "it's a horror game, it isn't meant to be fun.", in regards to epic camp, hook farm and rehook.  i think i speak for all of us when i say that i feel philosophically comforted.  overjoyed even, as it all makes sense now.  ....whatever....

    the brutal truth is...if a large part of the community isn't enjoying the experience, they aren't going to stick around.  i love this game but i seldom play killer anymore.  after a few games, i remember why i don't.  (swf)  give me a choice is my answer for that.  i don't see that happening though.

    80% of the games i played last night featured epic camp/rehook and tunneling.  stack a couple games like that in a row and a less than fanatical frame of mind emerges.  

    just sayin'.  these two things....are killing the game.  justify the nonsense all you want to but you will soon be muttering it to yourselves.

    That was me, a surivor isnt supposed to have a "fun game" while trolling the killer, I said that a survivor is supposed to be scared of the killer catching him, but this is clearly not the case

    Personally i am about to give up on the game, bought several games on the sale and I will try them now. DBD is dead for me until they fix their core issues, namely SWF and looping vs gentime

  • Never seen a speedhacking killer so far, are you sure it wasnt just wraith with addons or sth like that?

  • @beatddb said:
    Change you struggle button to mwheel

    I tried that, how is it supposed to help? You cant scroll your mouse all the time and if you have a short break to reset your finger, then struggle stops?

  • @Skrill0x said:
    I´m very sure the devs will not increase the movement speed of the killer for the rest of the game bc the totem got destroyed. Also thats just a lazy solution. None of your iterations hold up to the games standard thus far. The devs are very adamant about the killers speed and wont mess with it. The most viable would be iteration 1 but the chances of the killer actually finding the survivor are pretty slim. It's a good idea though

    Its not like every killer runs at the same speed.... in fact they are messing a lot with speeds, hell it is even possible to equip an addon that makes you slower than a survivor

  • @Soren said:

    @Easylife said:
    I only watched the very last match and it was Nurse vs 4x P3 Claudette's, I was not surprised in the slightest.
    Were any killers besides Nurse/Billy used in the tournament at all?

    There was one Trapper, The Entity's Left Hand. The weapon he uses is a reference to one of his catch sentances ("Pay Attention"). He got recked pretty hard, because you know, naked Trapper.

    I don't know about others.

    He only plays trapper because he is a trapper roleplay streamer, so you cant really count him when it comes to the "nurse only thing" :wink:

  • @Michi said:
    You mean she was top tier and still stays there after the changes

    :lol:

  • @Caretaker said:

    @EqMonkVeeshan said:
    see if you think this post is all about Marth's team getting screwed over, you're absolutely wrong.It is not its about the host of the tournament who not only poorly hosted it but also did not follow the rules in other matches. that I even referenced in my opening post further proving that they clearly had no clue what they was doing. if you're coming here to fan girl over some team in the tournament. by all means that is your right to do so. but don't side track this post into your fan girling. as this is about the extremely poor host job of the tournament host. that is all.

    The dude didn't even know Billy could sprint and had 77 hours overall.

    77 hours? Maybe spending those afk in menu,otherwise he would know how billy works

  • @EqMonkVeeshan said:
    Please never allow these people who hosted this PC tournament to ever host another official tournament they did a horrible job. from restarting a match after some one had been hooked, because three people disconnected. clearly by the rules that match counted, but hey they decide to restart the match. to the screw job of the De Pip Squad in the finals. again altering the rules/changing the rules mid match to meet the desired results of the host.

       This was a horrible day for the Dead By Daylight  community. I have no clue how you decided to get this incompetent person to host the tournament when others far better qualified (TydeTyme) could have hosted  it and it would have been a far better choice. as always I am shocked at how poor  the choices  made within this company are on a consistent daily basis.
    

    It was just finite proof that DBD will never be competitive :wink:

  • @Soren said:

    @Jaykaytee said:
    @soren play survivor git gud realize you suck and then come back here

    I'm a rank 1 survivor main lmao.

    Do you think you accomplished sth now? :lol:
    Rank is completely meaningless if it can be reached as easily as it is currently the case. (btw, in my first month playing survivor I reached rank 1, that tells a lot eh?)

  • @EpicFailTryHard said:
    ds overpowered? good lord.  one time use.  if you can't deal with that, ds is not the problem

    If it is such a bad perk because its one time use only, then you wouldnt use it anyway because it is so weak,, right? Then a nerf wouldnt bother you because you wouldnt use DS anyway :wink:

  • @Damaho said:

    @Master said:

    @Damaho said:

    @Master said:

    @Damaho said:

    @bambusratte_xD said:

    @Damaho said:
    Given the track record of the devs screwing things up, especially around bugs (unhook lag, multiple sound bugs, etc.) I wouldn't be surprised if they

    a.) send in an old patch and didn't notice it for days
    b.) made several completely obvious bugs that would break PSN/XBL, thus having to resend multiple patches
    c.) completely forgot to even send in a patch which they only noticed several days later

    This whole situation would be more forgivable if this was the first patch they release on console. But it is not. They know the drill, so they could have planned ahead and found a solution that made everyone happy but the way it is now, they simply pissed off a lot of their customers with their incompetence and destroyed the trust many had in their roadmap.

    At this point, I'm not even mad anymore. We all were foolish for thinking that Behaviour would be able to keep their promise of "almost simultaneous" release of patches. We should have expected for them to fail, for they are Behaviour and are bound to make the most obvious mistakes. They should be glad that their game is niche enough that there are not many more competent developers competeing with them, while simulteneous being broad enough to gather a rather big fan base.

    Man you guys are so toxic, thats incredible. Do you really think a Software/Game-Developer is that dumb?
    not_Queen already said that the certification process could be longer because of the new store and the payment data Sony/MS "owns" so they have an interessest to Test/Certificate that. That needs time, Companies are working slow.

    For me BHVR had 3 options:
    1) send Update to Sony/MS before PTB on PC Starts, to release simultaniously. You guys problably would go cracy because the bugs found in PTB would be in Console-Version for 1-2 Weeks
    2) hold PC update back untill Consoles are ready. Oh god you guys totally go crazy
    3) Do it like they did.

    So for me, they just did one thing some of you hate them for, but they never could do it good for all.

    Then please tell me why they couldn't send in the PTB build when the PTB launched and then hotfix the bugs right after the dlc launched? Freddy came with the unnerfed version which was almost immediately patched out with the nerfed version on console. If they could have done it back then, they could have done it now.

    Because PTB stuff is only suppored by steam (thats the reason PTB is PC only btw)
    They cant just send an unfinished patch to sony and say, hey guys check this one please, but we will change it in a week or two again, but please take a look now so that it doesnt take so long later

    Cant compair with freddy patch because there was no payment stuff involved

    What was unfinished about the PTB patch? The clown was in and functioned like he does now, the shop was in and functioned like it does now. The only big change that I can see is that they didn't include the hatch mechanic (which shouldn't be so hard to extract that from the PTB Patch and put it in) and that they changed out the voice actor of Kate. Apart from that there were only numerical changes regarding the powers of the clown as well as some bugs. All stuff that they could and should hotfix anyway if they would put that live.

    Also, Sony and MS don't care if the patch has bugs regarding the game. Their only concern is that there are no bugs or exploits that could hurt the PSN/Xbox Live.

    So yeah, they could have done it but they just didn't plan ahead or just didn't care. Either way, this whole thing doesn't put them in a good light.

    Have you ever tried the PTB patch? There was countless bugs, missing textures on the map, sometimes the shack invisible etc etc.
    Why do you think they have a PTB? yes for TESTING purposes, otherwise they could instantly release it as live build

    Yeah, there were bugs that got fixed thanks to finding them in the PTB. But those could get hotfixed right away. The console certification proccess is not for ensuring that there are no ingame bugs, otherwise we wouldn't have gotten things like the glorious unhook lag bug. So again, the could have easily submitted the PTB build, get it certified and then hotfix the bugs.

    All of this comes down to planning and possibly money (the certification is not free). And the people wouldn't be that outraged if they hadn't promised us almost simultaneous releases of new dlc and manage to [BAD WORD] that up with the first dlc they release now that they are publisher free. Really makes them look trustworthy, right? I mean don't promise something you can obviously not keep.

    So you are suggesting to release the ######### build as live release on console? As long as PC players keep their good live build and switch to PTB for testing pruposes where they deal with gamebreaking bugs, I dont care because I am a PC player.

    BUt I can guarantee you that if they did this, then all console players would start rioting because of the gamebreaking bugs :wink:

    Yes as you said, on console you do not easily iterate patches on a daily basis (money+time), so you basically answered your own question^^

  • @TeambossFloze said:
    Jesus Christ - please excuse my blasphemy but really? this is how you guys play and assess every lobby ! That's pretty depressing. I do think killers get a hard time sometimes but being like this is only making ######### worse surely?

    When ######### becomes so bad that I cant find a lobby anymore that I wouldnt dodge, then I switch to survivor/play other games. In the current state of the game there is no point in starting some games....

  • To be honest, I would use it :wink:

  • The patch doesnt change anything about how perks work, not sure what you are refering to

  • @TheTimeMachine said:
           I apologize if this is a “dumb” question, but just what are these “changes” to Self Care and Decisive Strike? I can’t find them in the Perks section of the patch notes.

    They have been discussed in the latest Q&A on youtube

  • @Jaykaytee said:
    here is an example

    When you see a guy with twitch, tv or youtube in his name, immediately dodge that lobby. In 99% of the cases you will regret it otherwise

  • @GreyhoundRacer said:
    DBD - Chapter VIII "Curtain Call" - When will it be available for the PS4? Can't wait to try the Clown and The Afterpiece Tonic!

    When verification process is done, ask your console company

  • @MegDenson said:
    As a toxic main survivor, i would also like some actual CHALLENGE, not looping and then blinding killer whole match. I really love those nerfs and i hope we will see them in the next patch :)

    First toxic survivor main I sympathize with :lol:

  • @Dwight_Confusion said:
    It's about time. Every survivor gets 1 free get away almost because they just sprint burst away to a pallet.

    This will help that.

    The current change will only make it that you wont get sprint burst during a chaase. Every survivor can still wait to the last second and the sprint burst away from a gen which is the most annoying thing in my opinion.

  • @Wolf74 said:
    1. Please give that perk an indicator if you are far enough to trigger it (just like Devour Hope).
    2. Remove the exposed indicator, so that the attack comes by surprise.

    Do that and I might even buy the pig DLC :wink:

  • So what? clearly you got no definite answer and if BHVR said 8 days after the PC release and then it wasnt the 8th day..... :wink:

  • @TeambossFloze said:
    Starting to do my nut in now...ten lobbies have been dodged, I only wanted a quick game before bed. The short cooldown for requeue is not good enough

    Are you playing SWF?
    Do you use items?
    Is your ping fine?
    Did you ready up before 15 sec mark?
    Full prestige outfit in low rank?

    Just try to provide a fun game for the killer and we wont dodge you (it wastes his time too)

  • @Krueger1428 said:
    ...are awful. I do not like this changes one bit. Not being able to recover exhaustion while running is beyond stupid. And if I heal 99% with Self-care and didn't use a Medkit, I get punished for stopping and lose all my progress? Nah. Go back to the drawing board and get new ideas. These are terrible. 

    Salty survivor detected

    Exhaustion perks actually support a more stealthy gameplay instead of running in circles like idiots, I will always support that.
    Not sure about the SC idea, seems a bit weird to me atm, but it definitely needs a hard nerf

  • @mistar_z said:

    @Master said:
    Lets face it, faster animations are a nice-to-have, but its not gonna change a lot^^
    The concept of traps is simply flawed in a solo-game where SWF can communicate via voice comms

    It's downed to 2 from 5. Which is more than half. That alone should bump up her map pressure to engage survivors more, especially with the range buff.

    Where are you pulling those numbers from?
    Also hatch were supposed to be closeable and survivor had to do gens to open it again, now look what happened after a bit of crying :wink:

  • @Xhaviour said:
    Can we Finaly remove the Dstrike or give it at the end a Fair Balance how can it be possible get like a 3rd Health + Killer Stun on Top ? i mean after 2 Years everyone with Dstrike hit it in 9/10 Cases .

    Also why we still dont get any Balance for SWF till now the Fact that have an tool to communicate is way to OP in this game as you can signal your team easy "hey i get chased now you 3 other have total free time rush Gens" ?

    i dont get what kind of Focus you Dev's got but your Focus is totaly bull...... or does Mathieu Cote forgot how he got rekt vs 4 Premade Chinese People ?

    Devs focus on cosmetics obviously. Dont forget that survivors make about 80% of the community and thus represent ~80% of the wallets. Yes its sad, but as long as killers only grumble and still play killer and dont dodge SWF, the devs will keep going with this behaviour

  • @Damaho said:

    @Master said:

    @Damaho said:

    @bambusratte_xD said:

    @Damaho said:
    Given the track record of the devs screwing things up, especially around bugs (unhook lag, multiple sound bugs, etc.) I wouldn't be surprised if they

    a.) send in an old patch and didn't notice it for days
    b.) made several completely obvious bugs that would break PSN/XBL, thus having to resend multiple patches
    c.) completely forgot to even send in a patch which they only noticed several days later

    This whole situation would be more forgivable if this was the first patch they release on console. But it is not. They know the drill, so they could have planned ahead and found a solution that made everyone happy but the way it is now, they simply pissed off a lot of their customers with their incompetence and destroyed the trust many had in their roadmap.

    At this point, I'm not even mad anymore. We all were foolish for thinking that Behaviour would be able to keep their promise of "almost simultaneous" release of patches. We should have expected for them to fail, for they are Behaviour and are bound to make the most obvious mistakes. They should be glad that their game is niche enough that there are not many more competent developers competeing with them, while simulteneous being broad enough to gather a rather big fan base.

    Man you guys are so toxic, thats incredible. Do you really think a Software/Game-Developer is that dumb?
    not_Queen already said that the certification process could be longer because of the new store and the payment data Sony/MS "owns" so they have an interessest to Test/Certificate that. That needs time, Companies are working slow.

    For me BHVR had 3 options:
    1) send Update to Sony/MS before PTB on PC Starts, to release simultaniously. You guys problably would go cracy because the bugs found in PTB would be in Console-Version for 1-2 Weeks
    2) hold PC update back untill Consoles are ready. Oh god you guys totally go crazy
    3) Do it like they did.

    So for me, they just did one thing some of you hate them for, but they never could do it good for all.

    Then please tell me why they couldn't send in the PTB build when the PTB launched and then hotfix the bugs right after the dlc launched? Freddy came with the unnerfed version which was almost immediately patched out with the nerfed version on console. If they could have done it back then, they could have done it now.

    Because PTB stuff is only suppored by steam (thats the reason PTB is PC only btw)
    They cant just send an unfinished patch to sony and say, hey guys check this one please, but we will change it in a week or two again, but please take a look now so that it doesnt take so long later

    Cant compair with freddy patch because there was no payment stuff involved

    What was unfinished about the PTB patch? The clown was in and functioned like he does now, the shop was in and functioned like it does now. The only big change that I can see is that they didn't include the hatch mechanic (which shouldn't be so hard to extract that from the PTB Patch and put it in) and that they changed out the voice actor of Kate. Apart from that there were only numerical changes regarding the powers of the clown as well as some bugs. All stuff that they could and should hotfix anyway if they would put that live.

    Also, Sony and MS don't care if the patch has bugs regarding the game. Their only concern is that there are no bugs or exploits that could hurt the PSN/Xbox Live.

    So yeah, they could have done it but they just didn't plan ahead or just didn't care. Either way, this whole thing doesn't put them in a good light.

    Have you ever tried the PTB patch? There was countless bugs, missing textures on the map, sometimes the shack invisible etc etc.
    Why do you think they have a PTB? yes for TESTING purposes, otherwise they could instantly release it as live build

  • Lets face it, faster animations are a nice-to-have, but its not gonna change a lot^^
    The concept of traps is simply flawed in a solo-game where SWF can communicate via voice comms

  • Yes, the tactics you described are a thing and as a normal M1 killer you can do nothing against it which is quite pathetic if you ask me.
    Good luck trying to save against a chainsaw killer though :wink:

  • It is BNP btw, brand new part, and yes it shuoldnt be a thing

    As long as it is ridiculously easy to rank up and as long as there are no rewards for ranking up, rank in a non-competitive unbalanced game is just a big joke
    Oh and then we dont even have a casual mode, I mean #########?

  • I only have fps drops on lerys or if I play doctor, but its still manageable. The only time I DC is when survivors force me to do so or if they use too much mist /darkness, because I prefer not to hurt my eyes staring at the screen

  • @MrsMaliciousX said:
    So I have DBD on my ps4 Ive got like 4 P1 killers 4 P1-3 Survivors with maxed out bloodwebs (every perk bought and t3)
    Should I buy the PC version...I dont know if Im gonna like starting over fresh..
    Pros and Cons for anyone who plays both PLEASE :)

    Pros
    Higher fps, better performance
    Mouse+keyboard
    Larger community, less waiting time
    Bill

    Cons
    You need to start grinding from 0 again (dont forget that prestige doesnt give you sth)

    Basically, if you plan to keep playing DBD on a regular basis, I would suggest switchigng to PC, especially if you are killer you will enjoy the aiming with the mouse. As a survivor you might have difficulties at the beginning because killers profit a lot from the higher FPS on PC, especially nurse

  • @RogueGoddess said:

    @Mringasa said:
    If they do anything, it should not be Perk related. SWF is a base game mechanic, anything to provide a more balanced game for Killers against them should also be a base game mechanic. Having to waste a Perk slot just to counter a "free" mechanic for Survivors is unacceptable. While Enduring helps with loops, it also helps with things like DS and wiggles. That is an acceptable tradeoff for a Perk imo.

    There should be increased rewards and/or giving the Killer an extra Perk slot for 3-man, and 2 for 4-man, SWF groups. Those slots would only activate when SWF groups entered the lobby. Might make it a bit more fair, but doesn't really hurt the solo players as much. I think anything you do to balance SWF is going to hurt solo players a lot.

    While this is an interesting take, and something that I would be all for if there were drastic ramifications to campers, there is the issue of just that. Campers. Those extra perk slots could be used for beyond nefarious purposes, such as a camper using Insidious. While I do agree that this is the best of a sticky situation, the devs already have taken measures to assist killers in these types of matches.

    1.) Flashlights are no longer instant blinds. The only way a player can blind you is if you continue to stare directly at the bulb.

    2.) I'm not 100% certain on this one, but I believe that the survivor hit boxes became a bit bigger. I used to be able to do all kinds of crazy moves that I can't now.

    3.) Disconnects. I know you're thinking this sounds crazy, but if you don't have many points anyway, you can disconnect from the game. The survivors get no points for this anymore, unless one of the exit gates are open. While this really really angers me, it is a tactic if the game is being sour to you.

    One of the biggest reasons that the SWF option is so broken is because they try to match the players with killers who are similar to the lowest rank. In my opinion, were they to start matching survivors with killers of a similar rank to the highest, this would be less of a problem. I completely agree that the system is broken, and this is one of the reasons why. It is unfair for a player to ride the coattails of their high ranking friend. It is also unfair for the killer to have to endure a rank that is higher than him for any reason other than the rank resets.

    While yes, lower level survivors would complain that this is supposedly unfair, they have the assistance of their friend(s). The killer has no one and has to rely upon their cunning wit and perks to allow them to survive SWF groups. I hope that this is a reasonable suggestion. I understand that higher level killers would have the same issues, but they are better equipped to deal with individuals of their own rank. This would force the lower levels to either get better at playing the game, or become fodder for the Entity.

    1) yeah no instant blind, just a guaranteed blind after every pallet and if animationlocked during pickup
    2) didnt notice anything
    3) it would be sth, but SWF in general is broken and there is nothing a high rank killer can do about it
    In fact I watched a streamer today trying to exercise for the tournament with his 4 man squad. The amout of dodging killers was spectacular, I was kidna surprised but I guess almost all killres dodge 4mans now (I do too)

  • @PLAVT said:
    Developers can not ask Sony and Xbox about the approximate date of certification? Why deceive your fans?
    It's time to release updates at one time on all platforms. If the certification is so long on the consoles. Let's then start from the consoles! Frost the output of the chapters with updates on the PC before you can release them simultaneously on all platforms.

    They did that with pig and then console players accidently were able to play the patch before the release date.
    By choosing to play on the conform platform, you have to deal with the limitations there, or do you cry that you dont get high FPS? :wink:

  • @Damaho said:

    @bambusratte_xD said:

    @Damaho said:
    Given the track record of the devs screwing things up, especially around bugs (unhook lag, multiple sound bugs, etc.) I wouldn't be surprised if they

    a.) send in an old patch and didn't notice it for days
    b.) made several completely obvious bugs that would break PSN/XBL, thus having to resend multiple patches
    c.) completely forgot to even send in a patch which they only noticed several days later

    This whole situation would be more forgivable if this was the first patch they release on console. But it is not. They know the drill, so they could have planned ahead and found a solution that made everyone happy but the way it is now, they simply pissed off a lot of their customers with their incompetence and destroyed the trust many had in their roadmap.

    At this point, I'm not even mad anymore. We all were foolish for thinking that Behaviour would be able to keep their promise of "almost simultaneous" release of patches. We should have expected for them to fail, for they are Behaviour and are bound to make the most obvious mistakes. They should be glad that their game is niche enough that there are not many more competent developers competeing with them, while simulteneous being broad enough to gather a rather big fan base.

    Man you guys are so toxic, thats incredible. Do you really think a Software/Game-Developer is that dumb?
    not_Queen already said that the certification process could be longer because of the new store and the payment data Sony/MS "owns" so they have an interessest to Test/Certificate that. That needs time, Companies are working slow.

    For me BHVR had 3 options:
    1) send Update to Sony/MS before PTB on PC Starts, to release simultaniously. You guys problably would go cracy because the bugs found in PTB would be in Console-Version for 1-2 Weeks
    2) hold PC update back untill Consoles are ready. Oh god you guys totally go crazy
    3) Do it like they did.

    So for me, they just did one thing some of you hate them for, but they never could do it good for all.

    Then please tell me why they couldn't send in the PTB build when the PTB launched and then hotfix the bugs right after the dlc launched? Freddy came with the unnerfed version which was almost immediately patched out with the nerfed version on console. If they could have done it back then, they could have done it now.

    Because PTB stuff is only suppored by steam (thats the reason PTB is PC only btw)
    They cant just send an unfinished patch to sony and say, hey guys check this one please, but we will change it in a week or two again, but please take a look now so that it doesnt take so long later

    Cant compair with freddy patch because there was no payment stuff involved

  • @Believerguy said:
    Dead by Daylight is not popular on console as its on pc.

     Its the opposite of friday the 13 . FT13 is  popular on console while its almost dead on pc

    I feel console players deserve a free weekend.

    Secondly , 

    This game will always favor the survaivors.

    Trust me on this. Assymetrical (4vs1) game will always favor who play the most. Lets say 65% of player base choose survaivors all the time. I have seen it in Evolve and I am seeing it again in DBD. I feel that DBD devs acknowledge it. And I think this is why we keep seeing valuable perks each time starting from DS to keep hunters alive for the longest time possible. Along with that we see a drastic change in playerbase. 

    As more satisfying games for players, the more they play. The higher the average concurrent players.Common sense.

    Things I wish it has changed : 

    1- the ping

    Don't allow people who have 250+ ms to join the lobby. He will be a disadvantage to the team and he is likely to rage quit. The game is not playable above that.

    2- Don't punish players who are skilled

    I feel low ranked players gets punished when they play with newibe. They will not get points that 

    Build a system that allow them to rank up without relying much on the performance of others. 

    3- Fix Hilly, the nurse

    Hilly and the nurse are bad picks in low ranks but they are beast in high ranks to a point they are slightly op and destroy a team. I would say 50% of games played above ranked 9 , killers choose those. Those killers are powerful

    Nurse Perk that reveals healing should be nerfed. We are seeing survauvors being completly destroyed by this.

    4- Harsh punishment for quiters. 

    First time no penelty 
    Second time 10 min
    Third time 20 min and reduction in Blood points by 50% for a period of 30 min after that

    Quiters are huge burden for the team. It can costs the match. I am seeing players do it before and after the moment the match starts.

    There are no free weekends on console? I stopped using my console about 4 years ago :wink:

    1 - same as on PC, just dodge the lobby if ping is too high, yeah its pathetic but devs cant implement proper matchmaking sadly

    2 - As survivor you pip extremely easy in 2.0. In fact the problem at the moment is that unskilled survivors are in the high ranks, ruining the experience for others :wink:

    3 - They are not OP, they are the only viable killers and in my opinion nurse is the only time when DBD feels slightly balanced (if she had no 5 blinks) and yes, I am talking from a survivor perspective (I dont play nurse because the selfstun makes me anxious)

    Yes I would love to see aura perks nerfed and looping be removed (for example by 1st person surviving), I prefer the hide/seek challenge over running in circles like an idiot

    4 - There are too many bugs/exploits/crashes in the game to do that atm. Assuming the devs fix those, we still need a casual mode such that we can introduce harsh punishments in the ranked mode. Punishment should be as in other games, you simply are banned from ranked and have to do 10 games in casual or whatever, dont even try to think about BP punishment, that is getting complicated fast

  • @mydady787 said:
    You basically describe what survivors have to do. Please enlighten me and tell me what else you should be doing than trying to not get downed as long as possible. And the only way to do this is to pallet loop (not loot btw). If it was upon you, the survivors should just let themselves get grabbed from a gen as soon as they are found by the killer, but sadly for you, that's not what survivors are supposed to do. That's why you call them survivors, they at least try to. Literally, every killer is crying about looping and juking but I'd really like to know what you suggest us to do instead when being chased. You simply can't stand it when a player is better than you and most killers will get so angry that they won't even leave a player after he outplayed them for 5 minutes straight which is wasting time by the killer himself.
    Another point you crying killer mains just can't deny you are wrong about is that argumentation about survivors running around, trying to [BAD WORD] up the killer. You're always worrying about getting genrushed but on the other hand you complain about survs running around, being completely unproductive for their team and useless as long as the killer ignores them.
    Now here is a fact: without hex ruin it is pretty hard to have a decent match as killer but you know what's a fact too? You killer mains will never be happy because no matter what the survivors do, you hate about it. If they do gens, it's wrong. If they don't, it's toxic.
    Have you ever thought about not raging at every teabagger and instant tunnel him, but playing efficient instead? Accept that there are better players than you are and be happy about, that dbd is a game where you can avoid them and just go find someone who is worse in the same match. You act like you have a right to get a 4 man every match, but the truth is that you haven't got any rights, neither the killer, nor the survs. But killers get all mad after a match without a kill, texting the devs and forcing them to buff killers back to back while survivors have to live with getting camped, patrolled and tunnelled every match over and over again.

    Maybe play a bit survivor and see how you like it. I bet you don't like to face a 4 blinks nurse, a tunneling freddy, an insta hatchet huntress, Leatherface overall and basically being out after the first hook. Try that rank 1. It's way harder than for killer, especially in the new system.

    Good night. Think about it from the other perspective.

    I manage to juke the killers without running in circles like an idiot. (Yes I play survivor too)
    No killer is crying about juking (juking = breaking LOS btw, not 360ing in front of a pallet)

    I strongly suggest you play killer yourself, as you said think about it from the other perspective.
    In fact I faced a 4 blink nurse yesterday and I managed to not get hit the whole game. She got a single hook and no kill because of DS/BT of my mates :wink:
    When I play against leatherface I always expect to have only one life, If I am caught, then its my fault. Anyway, sometimes he doesnt even camp and I am pleasantly surprised. If he camps then this means a free escape for my team, fine

  • @RogueGoddess said:
    My sister appears to believe that we're going to be getting a kill with friends option in the future, but this is only stipulation, and not something that I would put a lot of faith in, all things considered. Could you imagine 2 killers wrecking everyone? The battle would be legendary!

    Keep dreaming^^

  • @Pixusman said:
    The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some disadvantages to the killer too.

    I suggest you play killer by yourself, and with that I mean you rank up and face experienced survivors.
    Then you will realize how the game actually works

  • @UltraX said:
    From what I have seen so far, there are no Clown mains. If you are a Clown main, please tell me your general strats with him.

    From my experience you need the ultra rare instadown addon. Dont try to hit the survivor directly, throw gas infront of him and then hit him directly while slowed.

    The problem is that the addon is expensive AF and without it I consider him to be really weak.

  • @RATT said:

    @DasMurich said:
    What exactly is the purpose of "the red stain"?

    The purpose of the Red Stain is to create a more challenging and fair chase. Let's pretend the Red Stain doesn't exist for a second. If you're a survivor and you're being chased by a killer, and the options you have to lose the killer are vaulting, and looping, with an occasional juke-- you might as well kiss a fair chance at surviving goodbye. Looping in jungle gyms would be difficult if you couldn't see what corner the killer is coming from considering the tight corners. You would die fairly quick.

    Now with the Red Stain, you're able to predict what side a killer is going to come from, the Red Stain creates the option for a better, more challenging, chase--- as well as opening an option for various mind game strategies to improve your gameplay.

    Though I'm not sure if the Red Stain is intentionally meant to leak through walls, and bend hard around corners. So.... RIP.

    In my opinion 3rd person should be enough already. But well im just one of these killer mains who chases survivors in circles because they know where I am 100% of the time :wink:

  • @Vohgly said:
    When I play killer I'm a doctor main and would agree it is pretty easy. I get 4K every game, mainly because it's so easy to find players, especially using unnerving presence.

    Please senpai teach me. Can you make a tutorial on how to 4k with doc every game? I would be really interested in that. (We arent talkign about rank 20 here, are we?)

  • Preordering an assymetrical game from BHVR. Guess you are not playing DBD, but what are you doing in this forum then? :wink:

  • @only1biggs said:

    @Master said:

    @skvirl said:
    I'm completely baffled as to why someone felt the need to flag the comment above mine as abuse. What's going on? Do you guys even know the meaning of the word "abuse"?

    Yes its the downvote button now since the actual downvote button got removed :wink:

    I'm fairly sure the flag button (and the downvote button before it) is the button you press when you have lost an argument, don't agree and become confused in how to respond, or just being blind to rational thought. That or you have just said something incredibly stupid. But in this playerbase, who can tell?

    I always love having a rational argument with someone, but when it jsut ends up throwing around "this would be OP" or sth like that, then I just stop wasting my time trying to argue. In such a situation a downvote button is required :wink:

  • @Jack11803
    Sweep attacks are definitely a good thing in my opinion. If survivors are stupid enough to tbagg in group in front of you, then you should be able to punish them. It would also get rid of the ridiculous bodyblocking in front of a hook where a non-chainsaw killer cant do anything

    As it stands now devs dont show any intention to change the core mechanics and just increasing the gen time would be a bad solution if you ask me.

    Crawling to the hatch actually never works, the killer can just sit at the hatch and wait till the survivor comes. If I cant find the survivor anymore, I always do that. Since they ######### up sounds for killers I barely hear anything anymore, finding survivors is ahrder than ever since geforce experience isnt working anymore (should be fixed in a "soon" driver patch apparently)

    Just yesterday I had a game where I chased the first guy and downed him quite quickly actually but they got 3 gens done anyway. After taht I just slugged the other 3 guys. Downed everyone and only managed to hook 1 because the others somehow dissapeared. I went afk and they had to wait till they bleed out, dont think that this is a good solution either :wink:

  • @skvirl said:
    I'm completely baffled as to why someone felt the need to flag the comment above mine as abuse. What's going on? Do you guys even know the meaning of the word "abuse"?

    Yes its the downvote button now since the actual downvote button got removed :wink:

  • @M2Fream said:
    These buffs would work for all killers and are not specific to any killers kit.
    Note that all of these at the same time would be OP but some can be used and these are just ideas that can be used, stacked or scrapped.

    1) 5th perk slot dedicated to a hex perk. This perk slot, instead of being unlocked at level 10, 15 and 20, would be unlocked as soon as you unlock your first Hex Perk. This slot can only be used for Hexes. Other slots can still have Hexes.
    (Function: Increased match length)

    2) Remove the perks Knock Out and Deerstalker, and make them default.
    You really have to wonder why the killer, who put the survivor in the dying state needs a perk to see where they are, meanwhile the survivors need a perk to NOT be able to see where other survivors are that could be a whole ass mile away from them.
    I can understand this as balance when the game came out but things have changed. 
    If survivors want to see dying survivors, they can run empathy. For Cinnimon sake, infinate range should be a meta perk.
    (Function: Incresed Killer map and croud control)

    3) Sweeping attack that can hit multiple survivors. If survivors are going to croud around you like they own you, you need to have options to punish them. Holding sift while attacking should let you do a heavy attack. The weapon swing is longer, but the body lunge is shorter. It moves slower and has increased successfull and missed cooldown, but can hit every survivor in its arc. It would be an overall time saver.
    (Function: More Killer croud control)

    4) Default Terror radius debuffs
    . Longer to recover from negative statis effects
    .Small noises made when scared similer but quieter and less periodic than being injured
    .More frequent/harder skillchecks
    .Increased healong time
    (Note that perks like unnerving presence and Colurophobia would still preform their functions but to a greater extent)
    (Function: Increase killer fear factor)

    Agreeing with everything basically, but they cant simply remove perks, they would need to rework them and change them into sth else

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