Master
Master
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@Lowbei said:
There are players who report after EVERY match when they lose. They do so because theres no consequences for it, and they think that simply stacking up numbers of reports on someone will have an effect, like it does on xbox live.This, apparently, has resulted in BHVR getting rid of their report handler, since they clearly no longer even look at the reports anymore, thus theres speedhackers everywhere and 2-3 month old reported videos dont have a single new view.
The solution, is to crack down on the salties, you know... the ones causing the problem... instead of giving up and abandoning the entire thing.
Right?
Why are you trying so hard to delete the game? Make it bannable and we will lose 70% of the survivor population in a week, maybe even more

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@OxyReap said:
It's just an idea. Don't cry or what ever. Just tell me your opinion.While in chase, survivor can't see behind them, their screen is locked forward, or at 90°.
First : It nerf the pallet looping, it won't be safe anymore if you don't have permanent info on the killer.
Second : You will be more afraid of a killer who is chasing you, you don't know how close he is, only when red thing appear on you.The only problem i see it's gonna be harder to juke. Maybe delete bloodlust if you had that.
What do you think ? I don't say i want it to be in the game, just want to debate on it.
Just completely remove 3rd person from a survivor. This would turn DBD into an actual horror game, even if they are playing SWF
Sure delete bloodlust if survivor runs in 1st person, that would make mindgames at pallets actually possible if he doesnt know 100% of the time where you are -
@Gwyndolin said:
Hello, Please understand that English is inexperienced because it is Korean.There are too many doctors delaying the game while defending the generator. I wonder if other users of the country are doing the same.
It usually takes about 30 to 40 minutes and I am very tired.
Even if he gets a solid 3 gen setup going, you can still do the gens as a team. It just requires some teamwork
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@EpicFailTryHard said:
...than i am for the dlc. i have played since the first day this came to consoles and i have never seen so much camping and tunneling. dreadful to play against but i guess some people like that type of thing because it really is the best they can do and it is what they expect from others. the "2-kill to pip for killers" can not go away fast enough. i realize there will still be garbage gameplay but i can't wait to see it ease up a bit.(forum mentality="he has an opinion different from mine and says it. he must be a troll.")
PC player here so I can talk about 2.0
Camping and tunneling is exactly the same as it was before. Looping has only become slightly less effective without the vacuum and the only real change is that survivors who 360 in front of the pallet for BM usually get hit now.
Other than that there have been no real changes. Sure we got cosmetics you can grind now, we got another useless killer and a remade assylum map with big loop spots in the house. So nothing has changed basically besides from the cosmetic store (10 bucks for 1 skin btw)Edit: I forgot, one thing has changed indeed. Piping as survivor has become a participation reward now, its so easy, I trolled one game as a locker dwight doing nothing and I almost piped

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@Irisora said:
I can read it very well maybe you need glasses?
Sure in optimal light conditions its no problem, but good luck reading sth on your smartphone in summer

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@Tsulan said:
@Runiver said:
@guest602 said:
If they DC 35% of their games, they get temporary banned.a 35% D/C rate is enough to ruin an entire game tho. And as far as I'm concerned, you need to have that ratio over a GOOD NUMBER OF matches to eventually get a 1 day ban, which leaves plenty of room to actually ruin HUNDREDS of matches before getting actual punishments.
D/Cing should just have more penalties atm.
I have a friend who disconnected over half of his matches. If he found a killer he disliked = dc, if he was downed first = dc, if he got camped = dc, etc.
He never got a ban.
They really need to up those numbers.
Hackers and disconnecters are ruining the game right now. No way to report them, and they stay unpunished.Yes the ratio when the system kicks in must be way above 50%, probably 70 or 80%....
Its kinda ridiculous if you think about it, but on the other hand if you look at the game itself....
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@Runiver said:
@guest602 said:
If they DC 35% of their games, they get temporary banned.a 35% D/C rate is enough to ruin an entire game tho. And as far as I'm concerned, you need to have that ratio over a GOOD NUMBER OF matches to eventually get a 1 day ban, which leaves plenty of room to actually ruin HUNDREDS of matches before getting actual punishments.
D/Cing should just have more penalties atm.
Just sad that we have no casual mode, if we did then they could introduce hard punishments in ranked mode
But then they would have to fix their own gamebreaking bugs/exploits and get a proper anticheat engines, devs are like: nah not now, game sells quite well so why change sth -
@XxDeathPrismxX said:
@Master said:
Basically a stronger clown that isnt trashtier
Regarding the perks: sharpened hooks, must have for evrey camper
Hex- not even sure whats the benefit of it
Blood thristy 0.6% way too weakSharpened hooks - true
Hex - I could have it give away the survivors positions
Blood thirsty - I could do 5%/10%/15% faster
(Those were just starter numbers)failing a skillcheck already gives away the position
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@Soren said:
... if they completely fail, while survivors have a built-in 2nd chance to escape even if they completely fail (hatch)?Occured to me while looking at one of my recent records. All generators repaired within 4 minutes. I did kill someone, but it was because only 1 survivor cared about unhooking (and while I was really near, to make me busy) - the 2 others just sit on gens for the whole game and didn't care about anything at all.
While we're at it: where's my 4% chance upon hooking that someone skips a hook stage?
It's not that much about the balance, I just wonder why killers don't have any gimmick like these. A built-in permanent Blood Warden for the last survivor alive would be as fair as the idea of the hatch.
Because that would be unfair for the survivors

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I love how everyone talks about the strong thing that you can see survivors.
Remove the BP bonus of the perk and it will be rarely used anymore
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I can still loop for several gens

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@Tombstone218 said:
@EpicFailTryHard said:
half the fun is being toxic.Two things.
- Why are your posts always lacking proper capitalization?
- Being toxic certainly isn't and you seem like an #########.
Toxicity and the grind are the only things that keep the game alive atm
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Basically a stronger clown that isnt trashtier

Regarding the perks: sharpened hooks, must have for evrey camper
Hex- not even sure whats the benefit of it
Blood thristy 0.6% way too weak -
@popoles said:
I hate Freddy. He is weak, I can loop hook for days and he has such a boring ability.Basically, all you do is:
1. Repair a Gen
2. Hear La La La
3. Run to the nearest pallete
4. Whack him with the pallete and loop him
5. Manage to lose him
6. He sees you thanks to the aura vision
7. Rinse and repeatI hate him so much.
Basically, all you do against a normal killer (not nurse) is:
1. Repair a Gen
2. Hear your hearth go crazy
3. Run to the nearest pallete
4. Whack him with the pallete and loop him
5. Manage to lose him
6. He sees you thanks to an aura perk
7. Rinse and repeat -
@Hunter__ said:
Now in the PTB a new mechanic was added that was completely balanced and fair once you realized that the killer is supposed to kill the survivors.
If a group of 4 random or swf survivors are not good and 3 of them die off within 3-5 minutes and during the time of them being hooked repeatedly they manage to power 2 generators and then your standing in a large map with one other survivor who is not good at surviving and has done nothing but go down and then get saved only to go and hide in a corner while their teammates die off. Then that survivor doesn't deserve to live based on rng.
Oh and there's even a perk to help a survivor in this position. It's called Left Behind. That actually gives them a chance. Stealth is more or less useless but it can help for a time. But if they wanna be immersed and use stealth builds with caution perks then this is a perk they can add to their build to help with this new mechanic that makes sense for what it is.
A fix to the most unbalanced thing in the game. The existence of hatch.Nice rational argumentation.
Sadly you forget that ~80% of the community are survivors and they are who dictate the "balance" -
@EpicFailTryHard said:
zoinks! master, the one who said he wanted to get me banned over my video...has dc'd? oh, how the righteous do fall!Yes because at that point I didnt even know there was a DC ratio etc.
However, I didnt post public videos about it, ya know
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@thesuicidefox said:
@Master said:
Console is where the casual players play. That means that they dont have the optimal perks/dont even know about them.LOL wut? So playing on console automatically means you don't play a lot of games or know anything about them. GTFO please.
I play on Xbox and have been to rank 1 surv. I would say most games with high rank killers have Ruin. I use it as killer. It is probably just as common on consoles as PC since it's a meta perk. In fact after rank resets you can usually tell you are playing a high rank killer if they have Ruin.
That is no offense, that is just my own experience with consoles and from a logical standpoint it is completely clear

Sure there are some guys who dont have a money for a PC and play "hardcore" on console, but they are minority -
Probably tinitus you got from trying to play killer at high volume, trying to hear breath etc but the chase music trying to deafen you
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Console is where the casual players play. That means that they dont have the optimal perks/dont even know about them.
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Hopefully soon, and at the same time we desperately need casual mode for SWF and ranked mode solo-exclusive
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@Zambiemandy said:
Personally i think facecamping sucks but it is a viable strategy that can backfire(Gen rush). Being a killer main Myself i only face camp when the exit gates are open not so much if they're closed. I wanna know what you think on the topic and what situations you are compelled to face campI facecamp if I am genrushed or if they are flashlight idiots with DS
And sure, if exit gates are open then there is nothing left to do -
@Krowplex said:
I just played a match as The Doctor. I did a really good run. I didn't get any hook kills but I got everyone on the hook at least twice. I ended up with 25k bloodpoints, more than any survivor.
And guess what... I got 1/4 of a black pip... Yep. Almost nothing at all. I've in fact deranked.
I guess that's the price to pay for not camping someone on the hook... because let's be honest, If I did camp, I would have ranked up.
We're crying over killers who's camping but the devs are promoting camping in order to rank up... Something isn't right.You are supposed to kill as killer.
Tunneling and camping are effective tactics, use them.
You simply cant 3 hook everyone if the survivors are not completely braindead -
I admit, I have done that too at some point, but now I just derank by protecting the basement while watching some streams

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@guest602 said:
If they DC 35% of their games, they get temporary banned.I can confirm that this is not the case, ratio most be higher than 50%
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@Smiffy17_HD said:
?When microsoft/sony are done with their verfification process, we have no inside information......
Write an official request to their support and hope that they will answer (they wont) -
@JAZC_CR said:
@Master said:
@Th3Nightmare said:
@JAZC_CR said:
U know this is a survivor side gameI have tried to explain it in REDDIT and it is impossible to take criticism. It seems quite incredible to me that the survivors are killing this game.
There will always be killers that are stupid enough to play as killer. Even I do it most of the time

That's because we want get REKT in rank 1 full SWF (i always eat full swf), so i just won angry feelings, the killer gameplay is so sad and poor but the survivor is so funny and ez
Nah I purposely stay in low ranks now, there is nothing to gain reaching rank 1.
A normal team of soloplayers, picking a memebuild and having fun 3 hooking themA SWF, flashlight morons or toxic twitch guys? Full tryhard mode and I will make them suffer as hard as possible that they try to bully low rank killers

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@SaltyKiller said:
@OxyReap said:
** Yeah, the game is going on a way i don't like.** Survivors are not afraid anymore of killers. They should hide when killer is nearby and not baiting you in infinity number of pallets. And when they got chased, pallet killer once and try to juke him with the line of sight before it's too late.It must be a killer mistake when a survivor escape, and not a survivor mistake when killer caught survivor. His mistake was to fail in hidding already.
(sorry for bad english)
The game has been like this for 2 years. Have you been living under a rock?
Actually not, the real bad games have started to grow in numbers about 1 year ago.
Just too sad that devs listen to the community which consists 80% of survivors and most of them prefer a bullying game over a horror game -
@Th3Nightmare said:
@JAZC_CR said:
U know this is a survivor side gameI have tried to explain it in REDDIT and it is impossible to take criticism. It seems quite incredible to me that the survivors are killing this game.
There will always be killers that are stupid enough to play as killer. Even I do it most of the time

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I always have a great laugh when the tbagger waves with his hands in front of me and I just relax in front of him

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@guest602 said:
@Mc_Harty said:
Tea bagging is fun. Please stop getting salty about it.Why would you t bag someone who doesn't tunnel or camp?
I've never understood this. If you are playing against a killer who is clearly struggling to get you, then he's new. He's discovering the game. Why would you make fun of someone who wants to try and learn?Because they want to be tunneled/camped. You tbagg if the killer didnt give you the attention you deserve (at least in your mind)
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@Jack11803 said:
No. But I want BATHROBE ACE!!!Shirtless huntress or RIOT
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Should work, cant confirm it though
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Cosmetics = meh, still waiting for balance fixes
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@Markness said:
@jiyeonlee said:
@Runiver said:
Hag 120% speed would be hilarious. I'd give you that.
Tho, I'm not sure you realize how strong it is to run 5% faster in this game to suggest such things.one thing im sure about is american rank1 players looks 1~15 in asian players skilled
they are all different but no one seem incoursing rightThat might be it. In asia the survivors are tryhard as [BAD WORD]. They bring in BNPs and flashlights all the time, and there is mad looping/bodyblocking on top of this. I think they balance the game around the people that have skill like MCote though....
I watch players from all over and I am playing killer at rank 15 after reset and the survivors play the exact same as how it is at rank 1 in EU/US. If you don't give up a chase they will loop you through a killer shack/pallet town for 5 gens. The only way I get fair games is if I bring in a mori, but I am running low on those.
This is an unpopular opinion but I wish they never had the nurse in this game because she is the only reason why probably that the devs don't take a look at the stats seriously at high ranks. They see some sweaty tryhard nurse running 3-4 blinks+mori every game and of course you're going to see close to 4Ks every game.. people like swifty/Marth88 and the rest of the gang that mainly play nurse skew the stats. I know marth is running an experiment currently showing how unbalanced the game is for killers, but the nurse is part of the problem.
Basically if you want to have fun in DBD it seems you need to play nurse or hillbilly or huntress with OP add-ons.
Yes devs are balancing the game for beginners, i.e. at rank 20
If you want to have a fun game you have to derank back to 20 after you hit the first tryhard SWF
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@CallMeRusty420 said:
@Master said:
@CallMeRusty420 said:
@Master said:
@CallMeRusty420 said:
I know I haven't been the nicest about the past decisions that yall made about balance but I have to say thank you for listening to us Killers for the small time being. Also as a Trapper main, I wanted to thank you for fixing his trap placements that were bugged in the PTB. It's small things like that, that I appreciate and just wanted to let yall know.His trap placement is still bugged btw, but nvm

Not for me. They stay put where I place them and got some good snags with it. You play on PC or console?
PC
The figure shown of the trap does not always agree with the actual placement once you put it down. Sometimes it rotates itselfHuh. Would you mind taking screenshots of during placement vs the finished placement of the trap? Maybe we can end it into the devs to look at.
This has been an issue for ages now, but its a killer bug so it has low priority

I will see if I can replicate it, not at home atm^^ -
@CallMeRusty420 said:
@Master said:
@CallMeRusty420 said:
I know I haven't been the nicest about the past decisions that yall made about balance but I have to say thank you for listening to us Killers for the small time being. Also as a Trapper main, I wanted to thank you for fixing his trap placements that were bugged in the PTB. It's small things like that, that I appreciate and just wanted to let yall know.His trap placement is still bugged btw, but nvm

Not for me. They stay put where I place them and got some good snags with it. You play on PC or console?
PC
The figure shown of the trap does not always agree with the actual placement once you put it down. Sometimes it rotates itself -
@guest602 said:
I don't think pallet looping is a problem. Let me explain.
Killers have time against them. The sooner they will find a survivor and get them down, the sooner they will have one survivor less to repair the generators.
A perkless middle tier killer (without map control), even against perkless survivors who can't pallet loop, will get gen rushed.
So, to me, pallet looping isn't a problem. Balance is a big one tho.
I think adding a 6th generator could partly fix it against a 4man swf,but then, top tier killers would be too OP.Pallet looping is a balance issue indeed.
It was added to the game accidently because devs changed the surivor hitboxes which enabled all the looping #########.
Yes as you described killers have time against them, so it is indeed a problem when a survivor can loop your for several gens (if he doesnt mess up he will be able to loop the whole game)We need separate queues for SWF and solo, this is the only way to adress the SWF problem if devs refuse the add ingame voice comms
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@AlexAnarchy said:
@Dwight_Fairfield said:
Both suck, IMO. The only time I think camping is ok is if the exit gates are powered and someone is on the hook.Just gonna post this for you and master and any other folks who wanna say camping is not okay nor intended or should be removed.
https://www.youtube.com/watch?v=SS3DvvOQI04Camping is just a non-fun strategy for the other side, sure its totally legit but I dont think that we want to support this kind of behaviour, do we?
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@Sinatel said:
The dev post says general fits for discussing anything related with dead by daylight. With that being said and considering the report system doesnt work, i want to report a lagswitcher.Upload the video and manually copy the link into the report screen, and yes you have to keep in the report screen all the time while you upload, welcome to DBD
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@CallMeRusty420 said:
I know I haven't been the nicest about the past decisions that yall made about balance but I have to say thank you for listening to us Killers for the small time being. Also as a Trapper main, I wanted to thank you for fixing his trap placements that were bugged in the PTB. It's small things like that, that I appreciate and just wanted to let yall know.His trap placement is still bugged btw, but nvm

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@powerbats said:
@Master said:
@powerbats said:
@GhostEuant said:
Everytime I see these posts I ask myself if this is a killer expecting 2 kills (which is the average) and feels the game isn’t balanced properly to do that or 4 kills (which should be rare) because they feel entitled to it. This one seems like a killer just looking to get 4 easy kills every game.Same and The Shape really? His speed at lvl 2 and 3 is nuts already. The base movement speed isn't the issue it's the perks on survivor side that cause them the most issue.
Myers moves at the same speed as any other normal killer too, 115% even at tier 2 or 3
Sorry should've been more specific with addons he's gets really fast with tier 2 and 3. The animation changes seem to have made the killers appear faster along with pallets and other things being removed.
^Yes vault speed is increased, but movements speed is always the same at tier 2,3, there are no addons that change that
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@Clauderina said:
3rd video - are you trying to get yourself banned? You are sandbagging your own mate
I just noticed 3rd video still have 0 views haha, means you didn't see it much, don't you? So how can you have an opinion?
@Clauderina said:
3rd video - are you trying to get yourself banned? You are sandbagging your own mate
I just noticed 3rd video still have 0 views haha, means you didn't see it much, don't you? So how can you have an opinion?
No idea where you are pulling that views number from, but I watched it

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@RemoveSWF said:
@Master said:
@RemoveSWF said:
This would discourage de-ranking too.Threatening bans (which is what BHVR always does) is pathetic, not working and shows they're not good enough to create a gameplay mechinic to get the desired result.
Carrot is always better than stick.
Uhm deranking is not a bannable offense unless you do it via DCing
UHMMMMM there's a specific section of the report form that deals with going afk, which is what many de-rankers do.
If you're de-ranking, you have to make it indistinguishable from normal play, i.e. being active but playing badly.
And even if you do it that way, you better make sure mods don't know what you're doing.
We already had this several times, being afk is not bannable, unless you bodyblock someone else and hold him hostage
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@Clauderina said:
Exuse me, is here no more ways to punish scumbags? Only for two days I met at leas four of themt. I recorded video and typed video links to in-game report system after match, but 0 views so means this system not work or just nobody cares? Whats happen to google forms? Will it come back? I not really enjoy to play anymore, because feels as ######### for free to me to be honest.Records with crimes included.
https://youtu.be/IxDgkxd6QfI
https://youtu.be/ckutEH2tEzQ
https://youtu.be/ER724ICtVVYfirst video - not a bannable offense, you can unhook from all sides now, the killer is not able to bodyblock you from the unhook button anymore
2nd video - even though it is listed as reportable in the ingame report function, devs dont bann for it
3rd video - are you trying to get yourself banned? You are sandbagging your own mate
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In the beginning I loved playing survivor with my friends because it was actually thrilling and scary.
That didnt last long unfortunately so I switched to killer and well..... -
Dont farm others on hook and you will pip, a pip on survivor side has become a participation reward now (dont know why devs did that)
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@mintchapstick said:
@Master said:
@mintchapstick said:
Given that he's invisible, #2 would be pretty OP.Not really, you can hear him
Even if both #1 and #2 got implemented, he would still be way below nurse level. He would leave the trash-tier and become a mediocre killer next to the other ones waiting for a buffYeah, in theory. Except we all know that his sound isn't bidirectional.
And? When you hear the sound you know that he is close, if you stay at the gen and pwoer through, then thats your fault lol
The game wasnt designed taht survivors stay at gens till the last second just to sprint burst away -
@AlexAnarchy said:
https://www.youtube.com/watch?v=SS3DvvOQI04
This was stated before the game even came out.I cite:
"When youre the killer the feeling of power is amazing, its so fun"
""its just so much fun when you can start to feel compfortable and confident enough that you can really screw with them"
Clearly this has been recorded before SWF and DS has been a thing
And this is exactly my point, stuff has been added to the game and it completely breaks the original concepts, we need a rework of the core mechanics
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I know, but apparently @saams420 has not understood that part if he got caught in 2 seconds after lithe has activated

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Really hard to say, I asked the devs once whether it would be ok to use a overlay programm not affecting the game, but they simply had no idea.
All they did was redirect me to the EAC support who didnt even wrote backBasically you have to do it at your own risk, I am using that programm which was the reason for my request too, and so far nothing has happened