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Master

Master

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  • @onark said:

    @Master said:
    The real price? Devs set the real price and it seems that you are willing to pay 70€, so why should they only be satisfied with 59€? :wink:
    As long as you dont react and close your wallet, devs will be confirmed in their approach

    I already said "I can learn from my mistakes". I have 90 likes in reddit atm with the same thread, and we are only the vocal people, I'm giving them the chance to rectify being vocal, but out there are tons of people who are seeing this unfair assault to the foreign customers and their wallets will be hermetically closed and the image of the company is going down fast. I have a lot of europeans friends players of DBD that are very unpleased right now with this. Many of them can't voice their opinions cause they don't speak english, but I bet you they lost any intention to buy something.

    My wallet is closed because of the broken balance and because devs show no intention to fix that.
    I couldnt care less about a few bucks difference, but at the moment they are not even geting a cent from me :wink:

  • @onark said:

    @Cetren said:
    Exactly why I bought some skins. They look nice and unless you're getting a very rare one they're very affordable. Fully outfitted my Dwight and wraith and still have enough remaining for another character, or a couple of new weapons. Besides the price of the very rare skins, I've been very pleased with the implementation.  :)

    That's awesome, dude, but the point of this thread is that I bought 8250 auric cells for 70€ (82$) when the real price must be 59€ (70$)

    The real price? Devs set the real price and it seems that you are willing to pay 70€, so why should they only be satisfied with 59€? :wink:
    As long as you dont react and close your wallet, devs will be confirmed in their approach

  • Dcs are a problem for you, sure they deny the BP and waste your addons, but it is only a bit annoying compared to the real balance issues (not at rank 19 though)

  • @davidps4DBD said:
    i know that there are certain aspects of the Nurse that they'll never fix. Some rebalancing to compensate would be nice:

    -Allow the nurse her full movement speed while charging a blink.
    -Allow her to to put away her power (like cannibal and huntress) if the opportunity to use her power has passed.

    I agree with the interupting part, there should be an option to press M1 and stop the blink charge. Especially on maps with several floors, this is really annoying

    Dont agree with full movement speed while charging though, we dont need to buff nurse, She is in a really good position atm

  • @Hexyl said:
    Im just curious because i just recently started using it on billy just to mess around and get more points before the clown comes out and i have to say i actually like it.

    Also the reason i put except for doc is because i know its pretty decent on doc im just curious about other killers like billy trapper etc

    Its only a good perk on doc. Ofc you can use it only for the BP advantage, but thats kinda ridiculous if you ask me

  • Did you sreiously buy the DLC for an exclusive skin? Pls guys.....
    And if the freddy DLC tought us one thing, then to wait a few days/weeks and then make an educated decision

  • I dont understand why we even have ranks at all if they just make it a participation reward.

    I am really curious how leaderboards/rewards are stupposed to work, but I guess they will be delayed to 2019

  • @Manta said:
    Whilst camping is obviously not against any rules, it's tedious gameplay. Just saps the fun and energy out of a game

    Actually it can be quite refreshing after a long and frustrating chase to relax in front of a hook, accepting that you cannot win everygame due to the balance and just waiting to go in the next game

  • @MonsieurGary said:
    Isn't that like insanely ridiculious price wise ? To spend like 300 dollars on just the killers ? If all the skins would be play to unlock and the prices a bit cheaper it would solve the problem. The problem is not just one skin. One skin 10 dollars, I can get behind that for the most part. But all of skins for 300 eu for just the killers is insane.

    Yes it is, I wont spend any penny before balance is fixed.
    After that, I wouldnt have problem spending money on the game, even lots of it, but atm the devs need to realize that there is a problem with the game and I think they will only realize if you close your wallet

  • @zero2dash said:
    I want to report an obvious lagswitcher that I just played with, however, I closed out the lobby before doing so using the in-game report. How can I report this person? I have the whole match recorded and it's clear as day.

    Obvious laggswitcher you say, most likely it was just a laggspike
    In my 500+ hours I have only occured 2 laggswitchers :wink:

    In case it was a real laggswitcher, copy the link manually into the report screen. Yes you need to do it manually and yes you need to leave the report screen open all the time while you upload the video, yes we still live in the last century in DBD

  • Steam isnt the problem, DBD servers are #########

  • @Peanits said:
    Servers are down at the moment. I believe it's just routine Steam maintenance, but either way, the devs are aware. No worries.

    Normal steam maintenance only takes a minute, right now its a DBD problem as everything else on steam works already :wink:

    in N/A Comment by Master
  • @lasombra1979 said:

    @Master said:

    @NerdSuperBoy27 said:
    IM VERY DISAPPOINT3D TO HEAR THAT THE CLOWN DLC IS ONLY FOR STREAM NOT FOR CONSOLES. I HAD A HOPE THAT IT WILL. WHEN IS COMING OUT CUZ THIS WHOLE THING, ITS NOT REALLY FAIR FOR ME N IDK FOR OTHER PLAYERS TOO. N SOME OF THE KILLERS LIKE FREDDY KRUEGER IS DREAM POWER TAKES REALLY LONG N ITS ONE BY ONE INSTEAD OF TAKING A GROUP IF IM AIMING AT THEM. THE NURSE IDK WHY SHE HAD TO GET DIZZINESS WHEN SHE GET THROUGH WALLS. IT MAKES IT HARDER TO CATCH THEM SPECIALLY WHEN SHES TOO SLOW. THE HAG ONE TIME I USE TELEPORTATION N IT TOOK ME INSIDE THE WALL N I GOT STUCK ON IT N UNABLE TO GET THROUGH SO I HAD TO QUIT THE GAME N LOOSE EVERYTHING EVEN MY OWN OFFERINGS N THAT ALSO INCLUDES THE SURVIVORS. IS THERE A WAY THAT IT CAN BE CHANGE????? AT LEAST PERK WOULD BE NICE CUZ ALL THIS SLOW MOTION PLUS KILLERS LOOKING AT THEIR BLOODY WEAPONS AFTER FIRST ATTACK I FIND IT LOT MORE COMPLICATED THAN OTHER GAMES.

    CONSOLE = VERIFICATION TIME

    Naww, lets just not read ALL the notices about the DLC and just assume the consoles are not getting it.

    SORRY I CANT UNDERSTAND YOU; PLEASE SPEAK A BIT LOUDER IN THIS THREAD

  • Same as in game, you shouldnt mess around with someone who can teleport yielding a giant knife

  • @SaltyKiller said:
    I think there should just be a toggle to permanently disable it. Technically, you can disable it but every time you start the game again you have to manually disable it.

    I thought you can do that in the options, might be mistaken though because I enjoy the salt shower :wink:

  • @NerdSuperBoy27 said:
    IM VERY DISAPPOINT3D TO HEAR THAT THE CLOWN DLC IS ONLY FOR STREAM NOT FOR CONSOLES. I HAD A HOPE THAT IT WILL. WHEN IS COMING OUT CUZ THIS WHOLE THING, ITS NOT REALLY FAIR FOR ME N IDK FOR OTHER PLAYERS TOO. N SOME OF THE KILLERS LIKE FREDDY KRUEGER IS DREAM POWER TAKES REALLY LONG N ITS ONE BY ONE INSTEAD OF TAKING A GROUP IF IM AIMING AT THEM. THE NURSE IDK WHY SHE HAD TO GET DIZZINESS WHEN SHE GET THROUGH WALLS. IT MAKES IT HARDER TO CATCH THEM SPECIALLY WHEN SHES TOO SLOW. THE HAG ONE TIME I USE TELEPORTATION N IT TOOK ME INSIDE THE WALL N I GOT STUCK ON IT N UNABLE TO GET THROUGH SO I HAD TO QUIT THE GAME N LOOSE EVERYTHING EVEN MY OWN OFFERINGS N THAT ALSO INCLUDES THE SURVIVORS. IS THERE A WAY THAT IT CAN BE CHANGE????? AT LEAST PERK WOULD BE NICE CUZ ALL THIS SLOW MOTION PLUS KILLERS LOOKING AT THEIR BLOODY WEAPONS AFTER FIRST ATTACK I FIND IT LOT MORE COMPLICATED THAN OTHER GAMES.

    CONSOLE = VERIFICATION TIME

  • @ZarStocher said:
    Now, since EA announced that Battlefield V would also have a Battle Royale Mode, it is quite obvious that it is a popular gamemode. I had to think about all kinds of spinoffs like Life is Strange - Battle Royale or The Legend of Zelda: Battle Royale :lol:
    But seriously...

    What would you think about a Battle Royale gamemode in Dead by Daylight?

    Just think about it for a moment. It could be very different from the normal trial, where one killer tries to murder four survivors. I don't have a specific idea, but this could also be an opportunity to make multiple killers possible.


    Quick thoughts:

    • More survivors!
    • More killers!
    • Maybe the large map could be divided into different zones where part of the gens have to be completed. From the outside to the center
    • Maybe a central exit, since the map gets smaller until the end.
    • It should be prevented that there are multiple killers of the same kind in a trial (like two Trappers or three Nurses)
    • Should everyone be able to move freely around the large map?
    • Or should the start like at the edge of the map be like a normal game, and after a few gens done, all the different killers and survivor teams end up in a big map which slowly gets smaller as more gens get done.

    Feel free to add your ideas!

    And 1 player hosting the whole shitshow? Yeah good idea :wink:

  • @KiraElijah said:
    I honestly don’t mind camping, but tunneling is another story

    With the current gentime/chasetime ratio it is just a stupid decision not to tunnel, you simply dont have enough time to play around with the survivors

  • Even with ruin gens go too quick, not even mentioning that ruin can be cleansed :lol:

  • Give it 1-2 weeks till certification is done

  • @TeambossFloze said:
    Hey killers -

    Can you give me your biggest Survivor complaints - What really bugs you about Survivors - try and keep it simple and broad if you can.

    I'm going to do some research once I have enough info

    Genrush, or to word it differently gentime vs chase time under the assumption survivors do as efficient as they can

  • @lasombra1979 said:
    Luckily for me, my wife plays solely survivor so she will be my golden shard goose while I can continue my killing ways.

    Damn, what a lucky man

  • @ZarStocher said:
    It may depend on the killer, but I had made the experience that I would get better emblems in general on killers than on survivors.

    At low ranks yeah when you still do really good and 4k. But when you reach the SWF/genrush levels, then suddenly it becomes really hard to do well with the emblem system.
    As survivor I never had problems with emblems even in the old emblem system and in the new emblem system it will become even easier for survivor

  • @Asssthetic said:

    @Master said:

    @Asssthetic said:

    @Master said:

    @Asssthetic said:
    There are definitely certain limitations specific to console. Since we don't have a mouse or keyboard, we obviously can't 360 as quickly even with max sensitivity. Not to mention console has a daily issue where we can't collect one specific daily when multiple are completed. Wait times are ridiculous on console past a certain time (at least ps4) and lobbies take about 30 min for survivor only to get dodged. We also have a problem where killers can dc but survivors don't get any points and lose their offerings. They don't dc through the in game way, they close their applications so nobody can get points and survivors lose their offerings and items. Not to mention, the game has certain delays where survivors can't jump through windows or pallets quick enough and have a second delay before actually jumping. The console version of this game definitely needs to get looked into.

    360 works fine with controller, a lot of PC players are playing with controller too if they play survivor
    Well dailies dont affect balance :wink:

    Oh and btw, if the survivors DC, then killer loses everything addons+offerings and gets laughable 2,5k BP, and this is the case even on PC

    I mean why would you deny the equality between PC and console? If I want to save my dailies but don't want them to stack, then I should be able to collect just one and not collect all of them.

    For the 360, the PC version of this game is much smoother so I can see why 360s would work for them. Console version can't really 360 since it isn't as smooth, so we usually get hit.

    As for DC on console, survivors and killers are also able to DC without any repercussion. They don't DC with the in game mechanic which is what PC players do that causes them to lose offerings, items etc., but instead they DC by closing the game and are able to keep any add ons, offerings, etc.

    I once played DBD on a potato laptop and had to deal with 20-30 FPS, with that experience I would consider the low fps on console causing way more issues for killer than for the survivor.
    At the laptop e.g. I wasnt able to hit a 360ing survivor

    I know about the closing app issue, just said that killers are punished no matter how you DC :wink:

    The low frame rates are something the devs should look into for console in order to make the experience better for both survivor and killer. While playing, there are definitely some hits that look as though they should've not hit, and same can be said for jukes that look like they should've connect but didn't.

    Well the console simply has less computing power than a PC which results in worse framerates, you cant change that :wink:

    (doesnt help that the game isnt optimized in general though)

  • @Asssthetic said:

    @Master said:

    @Asssthetic said:
    There are definitely certain limitations specific to console. Since we don't have a mouse or keyboard, we obviously can't 360 as quickly even with max sensitivity. Not to mention console has a daily issue where we can't collect one specific daily when multiple are completed. Wait times are ridiculous on console past a certain time (at least ps4) and lobbies take about 30 min for survivor only to get dodged. We also have a problem where killers can dc but survivors don't get any points and lose their offerings. They don't dc through the in game way, they close their applications so nobody can get points and survivors lose their offerings and items. Not to mention, the game has certain delays where survivors can't jump through windows or pallets quick enough and have a second delay before actually jumping. The console version of this game definitely needs to get looked into.

    360 works fine with controller, a lot of PC players are playing with controller too if they play survivor
    Well dailies dont affect balance :wink:

    Oh and btw, if the survivors DC, then killer loses everything addons+offerings and gets laughable 2,5k BP, and this is the case even on PC

    I mean why would you deny the equality between PC and console? If I want to save my dailies but don't want them to stack, then I should be able to collect just one and not collect all of them.

    For the 360, the PC version of this game is much smoother so I can see why 360s would work for them. Console version can't really 360 since it isn't as smooth, so we usually get hit.

    As for DC on console, survivors and killers are also able to DC without any repercussion. They don't DC with the in game mechanic which is what PC players do that causes them to lose offerings, items etc., but instead they DC by closing the game and are able to keep any add ons, offerings, etc.

    I once played DBD on a potato laptop and had to deal with 20-30 FPS, with that experience I would consider the low fps on console causing way more issues for killer than for the survivor.
    At the laptop e.g. I wasnt able to hit a 360ing survivor

    I know about the closing app issue, just said that killers are punished no matter how you DC :wink:

  • @Jack11803 said:

    @Master said:

    @AlexAnarchy said:

    @Asssthetic said:
    Do you just expect survivors to run straight just so you can hit them? You could mind game the pallet loops and with bloodlust, you could probably catch the survivor.

    Meme post like this deserve flagging...really, stop being so stupid on purpose.

    Just flag them, I consider it as spam

    It doesn’t matter what you consider it as. You shouldn’t flag it. He’s just on the wrong side, let him be.

    Yes I shouldnt flag them, but on the other hand killers shouldnt be reported for camping 8-)

  • @Asssthetic said:

    @AlexAnarchy said:

    @Asssthetic said:

    @TheXenoborg said:
    Killers expect you to hide and gain distance from them, not run around in circles and exploit a poorly implemented game mechanic. It's not an alien concept since this is a hide and seek game.

    Also, how do you expect survivors to hide against killers like doc who causes you to scream, especially when he has distressing?

    Uhm...simply put...GIT GUD????

    And you obviously can play stealthy against every killer except doc, unless they have some add ons (scratched mirror Michael, etc.)

    You can play stealthy against doc, you need to actually understand his mechanics though.
    Sure, scratched mirror it is impossible, but lets be honest, how often does this happen? :lol:

  • @AlexAnarchy said:

    @Asssthetic said:
    Do you just expect survivors to run straight just so you can hit them? You could mind game the pallet loops and with bloodlust, you could probably catch the survivor.

    Meme post like this deserve flagging...really, stop being so stupid on purpose.

    Just flag them, I consider it as spam

  • @Jack11803 said:

    @Master said:

    @Jack11803 said:
    Two things 1) I think cosmetics cost a bit much. MORE IMPORTANTLY, will chapter bundle be bought in game or in PlayStation/steam store... PLEASE BE IN PLAYSTATION/STEAM STORE!

    Why dose that matter?

    1) can give to family who play the game too, 2) if it’s bought in game, and you lose data, you lose dlc too. 3) I want a receipt, though that’s basically same as 2)

    Since there has to be a transaction history, you dont need to fear losing payed DLCs, however DLCs via shards.... :wink:

  • @Asssthetic said:

    @Master said:

    @Asssthetic said:
    They should definitely remove certain pallet loops and infinites (using this word loosely) in upcoming patches, but as a console player, we have certain delays within the game that causes loops to not be as good as PC players. Playing on PC and playing on console are very different and it should be taken into consideration during patches.

    Delays? What are you talking about?

    When jumping through a window or pallet, you are kinda like frozen in the animation for like a split second before you actually jump

    That has nothing to do with console though, you are describing lagg (maybe try connecting your console via LAN)

  • @TheXenoborg said:
    Survivor is definitely too easy. I managed to reach rank 1 with 0 perks on any survivor since they were all level 1. Other than that, Decisive Strike while useful needs to have a downside -- even if one survivor uses it, the downside must affect all survivors. Probably something like, a permanent, stackable speed boost of 5% and/or a 10-15% faster successful/missed attack cooldown to the killer everytime DS is used. This should make DS a, 'is it worth it?' perk and survivors would then be encouraged to use it at critical times.

    Reached rank 1 as survivor in the first month I did more then dailies :wink:

  • @Dwight_Confusion said:
    Balance the game?

    Reduce all pallets by 10% in all levels.

    Buff the least used 5 perks on each side.

    Give overall slightly more control and power to killers.

    Fixed

    SWF not adressed? Cant be fixed then

  • @Blood_huntress said:
    And in case anyone's wondering, yes, I'm a Killer main! Yes, I have Survivor main friends! No, I don't approve of camping unless I get looped!

    There is always someone that loops :wink:

  • @Asssthetic said:
    They should definitely remove certain pallet loops and infinites (using this word loosely) in upcoming patches, but as a console player, we have certain delays within the game that causes loops to not be as good as PC players. Playing on PC and playing on console are very different and it should be taken into consideration during patches.

    Delays? What are you talking about?

  • @Asssthetic said:
    Do you just expect survivors to run straight just so you can hit them? You could mind game the pallet loops and with bloodlust, you could probably catch the survivor.

    Bloodlust is a joke, and if you played killer you would know that

  • @Jack11803 said:
    Two things 1) I think cosmetics cost a bit much. MORE IMPORTANTLY, will chapter bundle be bought in game or in PlayStation/steam store... PLEASE BE IN PLAYSTATION/STEAM STORE!

    Why dose that matter?

  • @DRAGOON said:
    It will vary, I recall having to wait a few weeks when Freddy got released, but then Xbox got the SAW chapter 1 day earlier than pc and ps4.

    Be glad, at least you didnt get baited into buying a killer that will be nerfed a week after into oblivion

  • @m3dicookie said:

    @Runiver said:
    Dead Hard is definitely fine.
    DS is more debatable, and in my opinion, very broken and mostly : UNFUN.

    Dead Hard at least, has some counterplays, and is arguably not super strong, while still being very useful to have.

    wait what no counter play to ds hmmmm dropping a player to the hook seems to be their counter play , and the new ds will be better because no more healing up so one hit kills sweet .

    Can be bodyblocked easily and works only for close hooks, nice counter :wink:
    New DS will be even worse because you can choose the time you activate it, even as non-obsession

  • @Asssthetic said:
    There are definitely certain limitations specific to console. Since we don't have a mouse or keyboard, we obviously can't 360 as quickly even with max sensitivity. Not to mention console has a daily issue where we can't collect one specific daily when multiple are completed. Wait times are ridiculous on console past a certain time (at least ps4) and lobbies take about 30 min for survivor only to get dodged. We also have a problem where killers can dc but survivors don't get any points and lose their offerings. They don't dc through the in game way, they close their applications so nobody can get points and survivors lose their offerings and items. Not to mention, the game has certain delays where survivors can't jump through windows or pallets quick enough and have a second delay before actually jumping. The console version of this game definitely needs to get looked into.

    360 works fine with controller, a lot of PC players are playing with controller too if they play survivor
    Well dailies dont affect balance :wink:

    Oh and btw, if the survivors DC, then killer loses everything addons+offerings and gets laughable 2,5k BP, and this is the case even on PC

  • @BratG7 said:
    I've always liked the idea of a gradual time out that increases with each DC in a certain time frame. And this could also apply to Killers that pre-emptively close their lobby (aka Dodging) simply cause one person is a streamer or someone has a toolbox. They already have a 5 second cooldown when you return to menu, why not make it increase with each return? Someone DC's in a match? 30 second cooldown. They DC again? 3 minutes. Again? 30 minutes. Etc.

    Of course the killer dodge penalty wouldn't be as steep as the above example, but if they were forced to wait for 2-5 minutes between each Dodge, they'd be slightly less prone to do so.

    Even if I had to wait 1 hour after a dodge, I will keep dodging these toxic streamers. In my 500+ hours I have only encountered a single one where I enjoyed playing against him.
    Playing another game for 1 hour is more enjoyable then going into such a game :wink:

  • @memento said:
    DC penalty is too light now.
    There are many players doing intentional DC frequently without hesitation because getting BAN is very rare case.
    I think that Devs should restrict them after DC, for example, DCed player get few hours wait time automatically before next match.
    Anyway, DC makes a mess of the game for players left behind, it is a important problem for the game.

    Give us a casual mode, fix bugs and exploits and get a proper anti cheat engine.
    Yeah, then we can talk about severe punishments in ranked mode

  • Trapper was created before a lot of things came to the game. Take for example SWF. A SWF survivor can tell his mates over voice comms that trapper placed a trap at the big basement loop, directly at the window
    Every other survivors now knows about the trap which basically makes his power useless, when I started with the game, trapper was my favourite killer by far, but he got weaker and weaker compared to other ones. Now we even have maps (the game) where you can clearly see all his traps....

  • @Shadoureon said:
    Takes no skill whatsoever...

    Lets play doctor. Oh cant see any survivor? Dont worry lets make them scream because we dont want survivors who try to hide from killers. Still cant find them? Oh heres a decoy you can see so you know exactly where they are hiding form the other side of the map. And also lets make there skillchecks randomly appear on the screen.

    Meanwhile Wraith has stealth.. thats it.

    Doctor is for people who need trainingwheels to play games.

    Play doc exclusively till you reach rank 1
    If you can look me in my eyes and tell me then that it takes no skill, then we can talk again :wink:

  • @vampire_toothy said:
    This isn't really the fault of the game, it's just the players as they get used to it. As you stated, the game felt really intense when you first got it, correct? In that sense the game did its job right, the problem is that players get used to this game and becomes less of being worried (unless you create challenges for yourself) and more being absolutely focused on achieving your ingame goals because it becomes easier to do with experience, you become more effective at it too.

    I feel like the best thing they could do (in my opinion) is add more modes that are in a random cycle for normal games so that people don't get as used to doing the same exact objectives all the time and absolutely always have to adapt to the new playstyles rather than just sometimes having to do so if a new killer comes around. Just my opinion here.

    It is definitely the fault of the game.
    If course survivors arent scared anymore if they understand how much power they have.....

  • @Goldmund said:
    Watch the same movie over and over and tell me if it was as scary as the first time was.

    There are other horror games out there that are still scary after 50 hours, killing floor is really good example

  • Well, SWF is obviously flawed since the game was balanced around soloplay and using voice comms is literally cheating
    Camping and tunneling is so popular because this is the only way to show that you are playing the powerrole, its really sad yeah

    I wish killers were a bit scarier, just like a good nurse, I love playing against a good nurse but sadly her selfstun annoys me a lot when playing her

  • @BOSS242 said:
    I'll dance with my friends at the exit before we leave it's a celebration that we made it out no disrespect intended just talking to each other really. I never t bag the killer but sometimes he is there for our dance (we dont wait for him but) Sometimes the really cool ones will even join us. But we don't hang out 2,3 seconds of dipping then we leave. Also I'll do a couple dips if I run into another survivor as I'm walking around the map again not disrespect, just a way to say hi :)

    Ah ok, I understand that
    But please dont be offended if I hit a survivor on hook, just dancing with the entity at that moment :wink:

  • @Onehouse said:

    @Zanfer said:

    @BOSS242 said:
    Master said:

    @BOSS242 said:

    Master said:

    @Dwight_Fairfield samooid:
    
    The only time I ever do it is if I have been against a camping tunneling killer. They earn a t-bagging.
    
    
    
    What do you mean when you talk about tunneling?
    

    Tunneling is the only thing I consider "Toxic" for a killer to do. It's when you camp the hook and you wait for the unhooking to happen then go after the one that was unhooked instead of going after the survivor that did the unhooking. It's cheap and unsportsman like imo. You should get survivors because you are better than them. If you only get them because you hit them before they even touch the ground? You are a jerk and it's not a viable strategy, albeit camping is as long as it's done right (NO TUNNELING) and at the right times.

    Oh ok, I would consider that camping

    And btw, if someone unhooks you while the killer is camping, its the unhookers fault :wink:

    Oh yeah for sure it's the unhookers fault that's why you should go for him! As the hooked (not in a SWF) you have no choice when you get unhooked. It's why I think its toxic to tunnel. The killer is going to punish the one being unhooked for the mistake of the one who did the unhooking. I know it's the easier target to get the injured survivor and a completely legal move, it's just a dick move. I'd hope that killers feel a responsibility to punish bad play styles to make that behavior stop! It's the same as the camping argument. If I want to punish a camper I should not play to his game. Going for unsafe hooks is bad behavior I would hope we're all trying to make this game more fair and there for more fun for everyone. So a call to all killers "I know the easy target but we need you to do the right thing and go get that jerk that thinks he can do whatever he wants right in your face and you'll do nothing about it!" Also how I say camping is different imo...

    Camping- staying close to hook to protect the kill and fight off against any attempts at rescue.

    Tunneling- waiting at a close proximity to hook not to protect the kill but to be there for the unhooking so you can replace the kill once freed.

    Camping- strategy that is sometimes useful especially near the end of match.

    Tunneling- a no skill needed easy kill that gets you points but zero respect from me and hopefully from this whole community :)

    Bro would you rather have the killer let you go. The killer is there to kill people. Yes if the survivor unhooking made a mistake and did a bad unhook than why should the killer not go after the injured survivor who just came off the hook. How is it the killers fault for taking advantage? I mean the killer can choose any target he wants. If he needs to thin the heard for a survivor making a mistake, than the killer should capitalize on the survivors mistakes. When you take out 1 out of the 4 survivors it becomes more in the killers favor. The killer won't be like "Oh look at that, a survivor made a mistake, I'll let them walk away and do whatever."

    When I say bad unhooking, I mean the killer had no time to leave the hook to find another survivor and instead found two at the hooked spot. If you don't give the killer time to find a new survivor he will always go to the place where he knows a survivor is at.

    I often try to aim for the rescuer at the hook, seem to hit him/her, and instead the rescuee is the one who falls down. Other times I rush back to the hook and the only person present is the one who was just rescued and there's no trail or sign of the rescuer. Too many just rescue and then run like hell -- no body blocking, no leading to a hiding place to be healed. As many who are saved from the hook simply do not run far enough to hide as if they don't know how loud their cries of pain are to the killer. Circumstances that seem like tunneling to them are just their own dumb luck from my view.

    Not own dumb luck, rather bad teamplay

  • @Fre_Shavacado0 said:
    @lasombra1979 i didn’t mean EVERYONE. i just meant that seeing comments where someone suggested someone and someone else spazzed and insulted them instead of giving a good reply was annoying :) but you’re right, i’m crazy for thinking everyone could actually listen to each other. insane. sorry for bothering this place with my rambling.

    Its sad, but we already had the rational arguments in the old forum.
    Some guys have spent insane amount of time to prove things, either by experiments (marth) or by solid logic, check the SWF/ranked thread in the old forum e.g.
    Sadly the devs just ignore us and we have to deal with this situation. When you are participating in the forums, you will always see someone stating somethign that is just straight up bullshit and at some point you dont care anymore and trashtalk back, I can say so about myself at least.

    Oh and btw, compared to the ingame toxicity of DBD, visiting the forum feels like a cure to cancer :wink:

  • @Runiver said:

    @weirdkid5 said:
    The DLC, not cosmetics. So you're saying if we buy the characters we get exclusive items?

    Can you provide a source? Cause I was actually asking for something like that, give something exclusive to people who bought, say the Doctor before 2.0

    I can confirm this.
    Devs said, on their stream, that directly buying the DLC with money instead of purchasing it with Shards in the new store will give an EXCLUSIVE cosmetics. The source is the stream with the french accent asian wamen.

    EDIT : looking at the post above, it seems like it's possibly just a discount tho.

    Funny, but they also said that they want to ger rid of ALL exclusives.... pathetic

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