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Master

Master

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  • @Tzeentchling9 said:
    Honestly, the worst part about the shack is Survivors can see the stain through the walls, which makes mindgaming near impossible.

    I'm not even talking about looking through the cracks in the walls, the stain literally shines through walls for some [BAD WORD] reason.

    The stain shines through solid walls too and the light even bens around corners, yes I am serious

  • @CallMeRusty420 said:
    I went back into old DbD and my god it's so infuriating to play when all ya got are nothing more than Ochidouche wannabes that abuse every mechanic like the vacuum. I'm not playing until the actual update since this game is downright bull$hit as a killer. I miss the PTB. Bring it back please.

    No change in the PTB actually affects the ochidouce wannabes. They still got their lightsabres and can flash you aftre every pallet. DS is still a thing and you can still loop, just need to be careful withotu the vacuum now

  • @davidthyrat said:
    seam it should not be since it make it not possible to save it be saved 

    In fact it is indeed possible to save the person on the hook, you can unhook from all angles now, so that solves the problem of facecamping (bodyblocking away from unhook)

  • @davidthyrat said:
    is it okay to stand right in frount of a a player they have hooked and stay their with their ability fully charged 

    Yes, watch dev diary #3 if you dont believe random guys in the forum :wink:

  • @Fre_Shavacado0 said:
    so i haven’t been on the forums for a few days, and as i was scrolling through tonight there has been a change... everyone is so hostile!! like getting angry over small suggestions that aren’t even in the game? name calling and spazzing over differing opinions... please remember this is a game! and if we all get our panties in a tangle because we disagree no one is going to listen. please remember to be polite in your comments and try to hear each other out <3 it’s no fun to comment if someone is just going to get overly angry at you :)

    This is DBD, so ofc everyone is angry. Do you think one can have fun in this game, maybe in the first few hours at rank 20 before you realise how the game actually works, so you vent in the forum :wink:

  • @SoulKey said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

    If you dont wanna do gens, then playing survivor might be the wrong role in this game, try killer isntead :wink:

    Or play Civ 5 : P

    lol i would have taken your advice if the hatch mechanic remained as it was, but they changed it...so yeah maybe one day. At least you guys enjoyed the free kill for a couple of days in PTB :pirate:

    New mechanic will just turn NOED into a meta perk and will make killers camp the hatch till the survivor reveals his position, really bad design idea if you ask me

    NOED is already a meta, at least in my region ^^ If killer decides to camp the hatch without closing it, then at least we know who to blame for almost keeping the game hostage if i had to fix 3 gens :D

    My advice to Devs is to prevent the hatch grab animation, that may force the killers to close it at one point.

    You are wrong, if the killer is not doing a gen, then he is holding the game hostage, and you can even report him for that
    Sure noed is one of the "viable" perks a killer has, but with this hatch change it will become something like the sprintburst or SC for survivor

  • @Shadoureon said:
    No one would play ranked if you get all content for free in casual. That will never happen.

    Nobody suggested that lol, all content free would literally mean no money for BHVR btw

  • @Vampirox said:
    with the in game store releasing and allowing to play to unlock stuff what about the people who spend real money will they get any exclusive or special for actually "supporting" the game?

    No, devs said no exclusives anymore

  • The killer shack definitely is not an infinite, dont abuse the word please. Infinites can only happen in large buildings with walls and windows, but luckily they became really rare (they are still there though)

    If you dislike the looping in the shack, I recommend trying to perk bamboozle

  • Devs dont understand what happens if the survivors play their objective as effectively as possible (i.e. genrush)
    They balance their game around rank 20, and to be honest, everythign is fine at that rank. However, if you genrush, then you make the killer depip or blackpip at max and survivor will blackpip and only pip if lucky

    That is not a problem with the emblem system though, its the core game mechanics that are flawed and desperately need a rework. Sadly we only get band aid instead of curing the disease

  • @steezo_de said:

    @Shadoureon said:

    @Master said:
    This is my idea to solve the problem:
    We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
    Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.

    Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not

    I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.

    This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes

    There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....

    I think the game has enough players to support those modes only in primetime hours. Offpeak, and it's a completely different story. I already have to wait 10 minutes for games as a killer. After rank reset and it's a lot worse. Deranked to 10 and now I only have to wait 5 minutes to fill. :|

    Do you realize that this is due to more and more palyers leaving the game? Talking about myself, e.g. I only do dailies to get some BP and wait for balance fixes
    If you play at low ranks, it is obvious that there are new players joining the game, but the whole player count seems to be rather stable, a lot of old players leave the game because of its balance issues at higher lvl

  • @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

    If you dont wanna do gens, then playing survivor might be the wrong role in this game, try killer isntead :wink:

    Or play Civ 5 : P

    lol i would have taken your advice if the hatch mechanic remained as it was, but they changed it...so yeah maybe one day. At least you guys enjoyed the free kill for a couple of days in PTB :pirate:

    New mechanic will just turn NOED into a meta perk and will make killers camp the hatch till the survivor reveals his position, really bad design idea if you ask me

  • @BOSS242 said:
    But it would totally fix a lot of issues!

     One of the first post I put on this forum was a similar thought, that if you split play for rank from casual then everyone could practice but not against the same 3,4 people like KYF but against all kinds of players but without the "I have to play this way and be super try hard to hold rank" thing hanging over our heads. 

    I love the idea that swf wouldn't be a part of rank play. You'd have to build for and actually be good to hold rank. Also now you could set rules and have your emblems drive the kinda competition play dev's would like to see without the clear outlined objectives ruining the freeform casual that just want BP's. So balance could very from that of the casual to keep both play styles happy.

    In fact how about rank play is just for rank and shards no bloodpoints at all. So to get anything from the blood webs you'd have to play in the casual bloodpoint arena first get some skills and what you wanted for items and then go for rank solo. And shards could be for rank only. So cool skins in store would have to be bought with $$ or you'd have to have played well in the ranked environment.

    I think this would solve a lot of problems people have because if the killer camps for example he would be dumb to do that in a just BP match because he would earn more by keeping the game moving so camping and tunneling arguably survivors big two wouldn't happen in casual because they dont need the sac for their rank. And killers main issue aside from looping which not sure if you can fix that really? But SWF wouldn't be an issue because you couldn't do it when it really counts for rank.

    Devs please, please read this conversation and address why not, if you guys dont like the idea, because I think its brilliant!! sorry this post is so long! :)

    I dont think that the player should be forced to play casual, if you only want to play ranked, then he should be allowed to and gain BP/shards doing that

  • @Shadoureon said:

    @Master said:
    This is my idea to solve the problem:
    We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
    Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.

    Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not

    I dont think splitting the current community in 2 modes will be healthy for the game. I think ranked would be a lost cause and have long queues. Casual will have rank 15-20 players who arent that great having to face rank 1 players wich wont be a great experience for them. Wont happen every match ofcourse. I think ranked is mainly here to split the skillbased community since there are no rewards.

    This game has enough players to support a casual/ranked mode #########, by ignoring the issues you will actually lose more players than by splitting them into 2 modes

    There will be seasonal rewards and leaderboards, so this type of change is necessary. Otherwise the whole game will turn into ######### when SWF start tryharding to climb in leaderboards.....

  • @GolgiNea
    You gain full escape emblem points, gold gen poitns probably (maybe only silver), now together with chase and altruism points (even if someone farmed a guy on hook and you get no altriusm emblem, you still pip with silver chaser) the pip is granted.

    If you dont manage to do that, check in what categories you do bad and adapt accordingly. Its definitely not the games fault because other people manage to pip too :wink:

    Yeah well, have to believe you on that point that if killer pulls plug survivors lose items, never had that problem on PC.
    BUt you know what, even if the survivors only leave the game via the esc menu, the killer still loses all his stuff :lol:

    Yes the hooked person depips, but you give a pip for your mates and you are the one who got caught

    And another thing, unlses you are facing a chainsaw killer, EVERY survivor can be unhooked even if the killer stares into his eyes. I had it happen to me, survivors can bodyblock you from the hook and with usage of BT the survivor can be rescued easily

  • 12th, there is a big flashing anouncement if you open the forum :wink:

  • @GolgiNea said:

    @Master said:

    @Saint_Judas said:
    Well see, the thing about campers is... the easiest way to deal with a camper is to forget the survivor on the hook exists at all. As that guy on the hook (speaking from experience) it sucks, tremendously, but literally if that one guy doesn't struggle and just makes the camper wait him out the entire time it takes to sacrifice and all 3 of the others work on gens... by the time he gets the first person killed you will be more then halfway done and out. Genrushing punishes campers, if by the end he has 1-2 kills and you guys escape, he likely won't pip from that, and if you can manage to get him to only get 1 kill he will probably depip, which will serve him about right. So I dont think there should be any regression speed, because camping is a flawed strategy to start

    @Saint_Judas said:
    Well see, the thing about campers is... the easiest way to deal with a camper is to forget the survivor on the hook exists at all. As that guy on the hook (speaking from experience) it sucks, tremendously, but literally if that one guy doesn't struggle and just makes the camper wait him out the entire time it takes to sacrifice and all 3 of the others work on gens... by the time he gets the first person killed you will be more then halfway done and out. Genrushing punishes campers, if by the end he has 1-2 kills and you guys escape, he likely won't pip from that, and if you can manage to get him to only get 1 kill he will probably depip, which will serve him about right. So I dont think there should be any regression speed, because camping is a flawed strategy to start

    camping only works against "stupid" survivors that feed the killer yeah
    If survivors are clever and just do gens, then the killer will go out of the match with 1 kill and will depip GUARANTEED

    And the 3 who were gen rushing will depip as well because they didnt get chased or get to rescue or heal anyone. Camping doesn't do anything for anyone.

    Funny, but if a killer camps one of other random mates (I am a solo survivor), then I will almost always pip (unless I did really bad at the beginning) and even in the care cases where I dont manage to pip, you will never depip

  • @GolgiNea said:

    @Master said:

    @Outsidedarkness said:
    I play on ps4 and when the killer turns off the internet on thier end we loose all progress on our side. It is very hard to get to low rank because of this. The killer get no regression for this. Amother question is on campers we as survivers get birds so campers should jave regressed speed where we can get the players off the hook. 

    You dont loose progress on your side, you will gain all the BP you eanred during the match +5000 for the escape. A DCing killer will always give you a black pip, none of your progress is taken away

    The killer doesnt get any regression by DCing via internet loss, but suvivors dont do either.

    What do you mean with regressed speed?

    On ps4, if the killer shuts his internet off or closes application, we lose everything offerings, items, and pips. It acts as if you dc if the killer dc's.

    Oh console.... well if you want a more "competitive" game then switch to PC :wink:
    On console you have to deal with way bigger problems like fps etc

  • @SovererignKing said:
    So essentially you want to bribe Killers with more BP to play unfair and unbalanced games? Sorry, no Killer wants to take that bribe. We’re not here to be your paid party clowns, while you have every advantage the game has to offer, plus 3rd party extra help via Discord. We’re here to have fun playing a balanced game.

    I am a killer main and for more BP I would definitely go against sweaty SWF (at least a few games per day), but at the moment it is just stupid to start a game vs SWF, basically no reason why I shouldnt lobbydodge

  • @Jack11803 said:

    @Master said:

    @Jack11803 said:

    @Master said:

    @Jack11803 said:
    @Dragonredking

    I could’a told you that with my 23 flags... none of them for reasonable stuff

    No big surprise, considering what you do in other threads, insulting yourself etc :wink:

    Self abuse needs a NERF!?

    Self abuse is a under-category of abuse which is one of the flag options :sarcastic:

    Well, 21 of my flags are spam (wasn’t a spam post) and the abuse flags were just people mad at me...

    Oh flag me for awful grammar please, what a shame :lol:

  • @Jack11803 said:

    @Master said:

    @Jack11803 said:
    @Dragonredking

    I could’a told you that with my 23 flags... none of them for reasonable stuff

    No big surprise, considering what you do in other threads, insulting yourself etc :wink:

    Self abuse needs a NERF!?

    Self abuse is a under-category of abuse which is one of the flag options :sarcastic:

  • Yeah, I believe that if the killer doesnt feel threatened anymore because he is powerfull by himself, then this would reduce camping by at least 90%, but sadly survivors dont want to play against a powerful creature, so its not going to happen and we will stick to camping :sarcastic:

  • @ThePloopz said:
    It’s a very interesting predicament this game is in. On the one hand the game needs to have swf but on the other hand the game is hurt by swf.

    Why does it need SWF? It worked pretty well before they added it....

  • @Jack11803 said:
    @Dragonredking

    I could’a told you that with my 23 flags... none of them for reasonable stuff

    No big surprise, considering what you do in other threads, insulting yourself etc :wink:

  • @Dragonredking said:

    @Master said:

    @Dragonredking said:

    @Master said:

    @Dragonredking said:

    @Lowbei said:
    SadonicShadow said:

    @Jack11803 said:

     @alchemist_z said:
    

    Campers make the game less fun and I think they should be dealt with. I want to know if camping would be counted as an "exploit" or "trolling". If I can't report then what is there to do? I would message teammates of what is going on, but between trying to determine if the killer is camping, getting to a survivors steam account, and then sending the message to the other 1-3 survivors it's hard the fight the timer to struggle phase. Were any updates announced to stop campers?

    Why’d you guys report him? He was basically asking in your simple terms without knowing it “is this wrong” and you guys flagged and basically thought “oh, he’s asking a question about if somethings bad, better flag him! Because that totally means he is a bad person for asking a question.

    I agree. Its bullshit he is getting flagged. OP is nothing but polite and respectful in all his responses here. I think the flag button has become the replacement for the downvote button at this point.

    Thats really ironic since you flagged my post about how 50% bonus xp for the killer during SWF would help, simply because you wanted to whine about the games mechanics.

    You are not mature enough for forums. No offense :)

    I must have missed something, since when does you get notificated about who is flagging you?

    Flag me and I will tell ya whether I was able to see that it was you
    For some reason I cant flag myself :wink:

    Sure

    edit: should normally be done by now

    Did you flagg my previous post? I cant see a flag when looking at it and I didnt receive a notification either

    I did, it also said that my complain was registered.

    Ok interesting, can you see the flag in your post
    "Sure

    edit: should normally be done by now"

    From my point of view there is a flag at your post now, but none at mine
    Maybe you cant see flags of your own posts at all

  • @Dragonredking said:

    @Master said:

    @Dragonredking said:

    @Lowbei said:
    SadonicShadow said:

    @Jack11803 said:

     @alchemist_z said:
    

    Campers make the game less fun and I think they should be dealt with. I want to know if camping would be counted as an "exploit" or "trolling". If I can't report then what is there to do? I would message teammates of what is going on, but between trying to determine if the killer is camping, getting to a survivors steam account, and then sending the message to the other 1-3 survivors it's hard the fight the timer to struggle phase. Were any updates announced to stop campers?

    Why’d you guys report him? He was basically asking in your simple terms without knowing it “is this wrong” and you guys flagged and basically thought “oh, he’s asking a question about if somethings bad, better flag him! Because that totally means he is a bad person for asking a question.

    I agree. Its bullshit he is getting flagged. OP is nothing but polite and respectful in all his responses here. I think the flag button has become the replacement for the downvote button at this point.

    Thats really ironic since you flagged my post about how 50% bonus xp for the killer during SWF would help, simply because you wanted to whine about the games mechanics.

    You are not mature enough for forums. No offense :)

    I must have missed something, since when does you get notificated about who is flagging you?

    Flag me and I will tell ya whether I was able to see that it was you
    For some reason I cant flag myself :wink:

    Sure

    edit: should normally be done by now

    Did you flagg my previous post? I cant see a flag when looking at it and I didnt receive a notification either
    I flagged your post above me too, did you see sth? :lol:

  • @Lowbei said:
    The nurse is fine.

    Doc is OP.

    This game is currently survivor sided.

    Dwight is cool.

    Pigs traps are weak.

    SWF is not fun to play against.

    More people need to play Wraith.

    Everyone hates the emblem system.

    Claudette is bae.

    Trappers mori is lazy.

    Clowns mori is dumb and doesnt kill.

    Shelter woods is very killer sided.

    Bloodlust tier3 should one shot.

    The term “cube” is dumb.

    The Game is a terrible map for killers.

    Insidious is hilarious.

    BBQ, nurses calling and ruin are delicious.

    Reporting does nothing.

    Hag is weak.

    Post hit collision removal for a couple seconds, shouldnt allow survivors to push the killer.

    Agreeing with everything except:
    Emblem system is fine if the core game is balanced, sadly this is not the case atm
    Shelter woods isnt killer sided, there is a reason it is called pallet woods :wink:
    The game is really good for some killers, pretty bad for others

  • @EpicFailTryHard said:
    i have been playing since day one on ps4.  all survivors are p3 and two killers p3 with the rest at p2. 

    some observations about rank.  vastly over rated and the higher you go, the greater the chance of being treated to pure crapola style gameplay.  stand down, bessie and jimbob.  i know what i say. 

    i have been to rank 14 as a killer and never went higher.  the higher i went, the more swf i saw.  sorry but mics have no place in this game. 

    i have been to rank 9 as survivor and promptly deranked myself.  i have never seen so much camping and tunneling.  you all can strut about like a proud peacock in heat but the fact remains...i'm not impressed.  your tactics are cheap and you are bad.  learn to play without a mic, learn to play without having to camp.  anyone in denial of these indisputable truths is a bozo.  denial ain't a river in egypt.  get a geip, yo.

    You need to use the altruism of SWF against them, this is the only way you have a chance. I really hope devs will adress SWF soon, because in my eyes it is destroying the game

  • @Dragonredking said:

    @Lowbei said:
    SadonicShadow said:

    @Jack11803 said:

     @alchemist_z said:
    

    Campers make the game less fun and I think they should be dealt with. I want to know if camping would be counted as an "exploit" or "trolling". If I can't report then what is there to do? I would message teammates of what is going on, but between trying to determine if the killer is camping, getting to a survivors steam account, and then sending the message to the other 1-3 survivors it's hard the fight the timer to struggle phase. Were any updates announced to stop campers?

    Why’d you guys report him? He was basically asking in your simple terms without knowing it “is this wrong” and you guys flagged and basically thought “oh, he’s asking a question about if somethings bad, better flag him! Because that totally means he is a bad person for asking a question.

    I agree. Its bullshit he is getting flagged. OP is nothing but polite and respectful in all his responses here. I think the flag button has become the replacement for the downvote button at this point.

    Thats really ironic since you flagged my post about how 50% bonus xp for the killer during SWF would help, simply because you wanted to whine about the games mechanics.

    You are not mature enough for forums. No offense :)

    I must have missed something, since when does you get notificated about who is flagging you?

    Flag me and I will tell ya whether I was able to see that it was you
    For some reason I cant flag myself :wink:

  • @alchemist_z said:
    @Zanfer I agree, but it hurts when you lose bloodpoints and the ability to pip. I realize my mistakes and want to learn to deal with it. After reading the comments and threads, I think I can. I'm sorry if I made it feel as if I'm trying to tell people how to play, I just want to try and get to higher ranks. I know now that it really boils down to chases with campers and winning them. If you lose then, just give as much time as you can to your surviving companions. So I again apologize for making it feel as if I'm telling people how to play the game I will admit I kind of was at first but after all the advice, I can learn and change my stance. Thanks for the post though, I really do appreciate it.

    It hurts when you lose BP and the ability to pip due to a genrush and good loopers, but thats how the game works, sadly as killer you have no way to deal with it (unless playing nurse I guess), so there will always be a mad killer who doesnt carea anymore and simply camps everyone

  • @LatexT said:
    So we all know in what position the Wraith is right now, and I thought of a pretty good buff since his power is pretty bad (You can see him with no problem whatsoever). I thought that instead of seeing his silouette when he is invisibile, you can't see it anymore, and you can only see the grass move and hear his grunts. What do you think? I played many matches with him at high ranks, but I am seen too quickly to get anywhere near those survivors.

    Tbh, that alone wouldnt change much

  • @EpicFailTryHard said:
    also, what precisely is happening before the survivor rage quits?  that's an interesting question, eh?  just a normal every day camp/tunnel session?  sorry, i will often move on myself and not look back.  unless my fellow randoms are doing gens, which 80% of the time, they aren't.  they are oddly content to bury their face in a cubbyhole.  nah  i'm good.  getting progressively angrier via trolling isn't my idea of a good time.

    Even if the killer hard camped or tunneled you to death, those are legit strategies and do not justify a DC which is bannable

  • @The_Trapper said:

    @Master said:
    Basically yes, but then what happens when they are at 0 BP, negative BP?
    Also holding the game hostage would hurt even more, making it more attractive for the toxic idiots out there

    If they're at 0BP then they stay there, since they won't be able to develop neither killer or survivor until they start playing properly.

    I've always been curious as to what 'holding the game hostage' means, could you clarify for me?

    Pretty much all survivors have "developed" their survivor to P3 already and wouldnt care about BP, just spend your BP after every game and you lose nothing by DCing

    It means that you are effectively stopping the other player from leaving the game.
    This can be done by exploits or bodyblocking, e.g. you can deadhard into places where the killer cant reach you anymore and has to DC if he wants to end the game. Another example are dropping spots where the survivor can stand below the drop spot and force the killer to float above him, making him unable to do anything.
    The killer can bodyblock a survivor in a corner such that he cant escape or bodyblock even several survivors int he basement

  • @franticpig29 said:
    Okay so about every game of killer I play at the end people keep complaining that I'm lag switching. I have 24mbps down and 1mbps up. I have ADSL2 internet. Is this good enough to play as killer without having others lagging? When I play survivor I have no problems what so ever unless the killers ping is over 150.

    They clearly dont understand what a laggswitch is. Just forget about the stupid survivors, they just have to blame someone that they died.
    Oh, and download/upload speed doesnt tell you anything about the STABILITY of your connection, e.g. if you are using wlan, the highest download/upload speed could still result in laggspikes :wink:

  • Basically yes, but then what happens when they are at 0 BP, negative BP?
    Also holding the game hostage would hurt even more, making it more attractive for the toxic idiots out there

  • @Shadoureon said:
    I came with a similar idea:
    https://forum.deadbydaylight.com/en/discussion/1839/my-thougths-on-swf-and-potential-compensation#latest

    Funny how people here react the same way telling OP hes stupid that BP wont fix anything but at the same time dont come with any form of solution whatsoever.

    People want change but dont even try to spend time coming up with changes themselves. Be glad other people try to come up with solutions in the first place.

    You try to make a assymetrical game 100% fair in all aspects..

    Thats the problem this game has. 80% of the communtiy just cries about every change that might affect them and devs listen to much to the community.
    There are so many completely flawed design choices in this game, its pathetic
    SWF abusing voice comms? Who thought this would lead to a problem.....
    I can only speak for myself, but I will dodge large SWF almsot everytime nowadays, I just had too many bad experiences and I will keep continue with this behaviour until either balance is fixed regarding SWF or I will be given some incentive like BP to go through the trouble

  • @SadonicShadow said:

    @Lowbei said:
    Up to perhaps 50% bonus xp if its 4 SWF.

    This doesnt hurt the survivors, gives the killer an incentive to not dodge the lobby, and solves the entire problem. Why hasnt this simple solution been applied?

    This is not an a good incentive to not dodge the lobby and it most certainly does not solve the problem in any way, shape or form. Blood point incentives will not make up for bad game play and busted balance. My number one reason i play this game is to have fun and playing against SWF is not fun. Bonus bloodpoints doesn't make it any less frustrating. You could not give me enough bloodpoints to make it worth it.

    It is somethign at least, you know that you will get some xtra BP from the game, even if you are destroyed
    I would consider dodging less SWF if I were actually rewarded with extra BP by versing them.
    Atm facing a SWF is just a bad idea

  • Yes, but atm I wouldnt even pay 1 buck for a skin. I dont feel like supporting this game anymore till they address the balance issues (pointing at second chance stuff and SWF)

  • @Outland said:

    @Smoker101 said:
    An idea could be that the devs add in game mics like F13. And the killer can hear when people are talking. 

    You understand the Survivors would just mute DbD mic and still use Discord to keep their conversation private.

    They can, but since everyone has the possibility to use voice comms, the devs can finally balance the game around it

  • @Shadoureon said:
    So since SWF was created it has sturred some back and forth hatred between the users and killers beeing the dupe. So I decided to think about things that could help the situation in any way.

    My first thought was to check if I could come up with any form of nerfs for the SWF but eventually realized that no matter what kind of punishment I gave to the SWF to make it more fair for the killer I also nerfed the survivors that play solo at the same time. They dont get the changes themselves but do feel it when a SWF repairs slower or walk slower because the overall team is nerfed. So I figured nerfing a SWF player isnt going to help at all.

    Then I thought about buffing the killer when in chase or close proximity of a SWF player but quickly realized its the same thing. So I thought of compensating killers by giving them X% blood point gain for the match but eventually realized that when playing against a 3 or 4 man SWF a % bonus isnt doing anything because lets say 50% of few thousands points wont be a compensation at all.

    So after all that I came up with the following: When a killer plays against a SWF group it will get a % bonus blood point compensation in his/her next game instead. Ofcourse theres always chances to play against a SWF again but in that case you continuesly gain bonus experience while playing. I was thinking of 25% per SWF member meaning you will get 50/75/100% bonus in your next match + 10% for every SWF member you succesfully hooked. This means you can get a 50% minimum for playing against a 2 man SWF and not hooking up to 220% for playing against a 4 man SWF and hooking them all 3 times.

    I know this doesnt change the core problem of killers facing SWF teams but atleast its some form of compensation. I am a survivor main and I do realize I perfom a whole lot better when I play with my friend as a 2 man SWF vs when I play alone. I take more risks and games go faster and I do earn more points.

    This is my idea to solve the problem:
    We will need casual/ranked mode anyway if devs try to make this game compettiive, so bann SWF from ranked, thats the first thing.
    Second, split casual into a SWF and a solo queue and if the killer is masochistic enough to face a SWF in casual, then he will be granted X % extra BP for the whole game, this way you can make sure that SWF can still play.

    Sure it doesnt affect the balancing, but it removes the problem from the competitive part of the game and gives killers a chance to decide whether they want to play against SWF or not

  • @Cypraz said:
    Many times a killer will "assume" because of the timing that the survivors are a "swf" can you please allow some info for the killer in lobby to see if those players are in fact swf or just solo? I think it would prove to be quite useful and very easy to do.

    It has been suggested several times, but survivors cry and fear that they cant play SWF anymore.
    Sad, but well I guess I keep dodging then everytime I suspect a SWF, just unlucky if soloplayers join at the same time, but not my fault :lol:

  • We need more ranks, less frequent resets and no complete resets
    But most importantly we need a casual mode and bann SWF from ranked

  • @goldseeker22 said:

    @Mike_Steele said:

    @Master said:
    Sorry to say that, but the 1st one is a really stupid idea.
    First of all, doesnt stack, so additional offerings are wasted?

    I mean, there's the Shroud offerings... and pre-game chat. Also, conflicting addons are returned to a random player.

    The second one is not that bad.

    besides. if u look at the offering for darkest moon. there is a limit to those aswell. and yes. ingame chat should be used for that. lastly. i did say first offering was risky.

    Darkest moon was removed from the game because it was a bad offering, just saying :wink:
    Good luck coordinating with your team in the pre-game chat, during the red envelope event I tried that and half of my team was always afk

  • @bugrasertel said:
    I personally think that if a casual mode ever comes into this game, it should be completely seperate from the ranked mode. What i mean is, the casual mode should have everything the kyf mode can provide.

    Mainly:

    1-The absence of bloodpoint farming,

    2-All the perks, addons, items, and offerings being automatically unlocked and being unlimited.

    That would defeat the purpose of a casual mode. In casual you can lvl/farm, but you dont have to care about ranking

    What you are describign is basically a kyf with queue and that doesnt solve any of the issues we have currently, deranking for casual gameplay etc etc

  • @SoulKey said:

    @AlexAnarchy said:

    @Master said:

    @Mc_Harty said:
    @Brady Never considered that the killer could sit on top of the hatch and could just keep closing it. Sounds annoying.

    Killer gives you free emblem points then, just go and harvest them at the gens^^

    Pretty much, plus then your gonna have a chance at getting gates too.

    yeah, fixing 2-3 gens solo; Sounds fun...

    If you dont wanna do gens, then playing survivor might be the wrong role in this game, try killer isntead :wink:

  • @BOSS242 said:
    Master said:

    @Dwight_Fairfield samooid:

    The only time I ever do it is if I have been against a camping tunneling killer. They earn a t-bagging.

    What do you mean when you talk about tunneling?

    Tunneling is the only thing I consider "Toxic" for a killer to do. It's when you camp the hook and you wait for the unhooking to happen then go after the one that was unhooked instead of going after the survivor that did the unhooking. It's cheap and unsportsman like imo. You should get survivors because you are better than them. If you only get them because you hit them before they even touch the ground? You are a jerk and it's not a viable strategy, albeit camping is as long as it's done right (NO TUNNELING) and at the right times.

    Oh ok, I would consider that camping
    And btw, if someone unhooks you while the killer is camping, its the unhookers fault :wink:

  • @Dwight_Fairfield said:
    The only time I ever do it is if I have been against a camping tunneling killer. They earn a t-bagging.

    What do you mean when you talk about tunneling?

  • @Shadowchao121 said:
    In every single discussion regarding The Nurse there are plenty of people on both sides of the matter.

    I understand that she takes the most skill to use but it really gets old when people say

    "Her skill cap is unfathomably and inconceivably high she's so hard to play very few people can even play her right/Etc"

    I genuinely want to know if everyone truly believes this or if it's more subjective. We all know she isn't easier than anyone else but it's not that difficult. Anyone who plays her for like 2 hours can do just fine.

    2 hours is not enough at all (unless you play at rank 20)
    Have you tried playing her by yourself against non-braindead survivors? Its not that simple

  • @megaweenieman said:
    In most games I play (I almost always play as killer) one or two survivors block the hook by crouching in front of it. Did the devs intetionally make that a viable option? It’s so cheap and infuriating (especially when I don’t run iron grasp).

    Nope, it became a thing once survivor realized how to abuse bodyblocking (funny that such a big "monster" cant push away a little girl)

  • @RemoveSWF said:
    Every ragequit should be a one hour timeout.

    A single survivor exploiting me and a hour timeout for me?
    Mhm yeah, im fine with that, after such a game I dont rlly feel like playing anymore anyway :wink:

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