Rage Quitters
Hello all,
I've clocked in a huge amount of time on Dead by Daylight, and amongst all the things I dislike as a killer main (who also plays survivor a lot) i've come across a hell of a lot of people leaving, especially in the PTB.
My idea to punish individuals who leave before they have died would be to deduct bloodpoints from their account. I feel as though this would really give players that clear message to at least try and complete the game and avoid making things harder for the others. If not bloodpoints, then perhaps shards considering their value in the upcoming update.
What are your thoughts on this?
Comments
Basically yes, but then what happens when they are at 0 BP, negative BP?
Also holding the game hostage would hurt even more, making it more attractive for the toxic idiots out there
If they're at 0BP then they stay there, since they won't be able to develop neither killer or survivor until they start playing properly.
I've always been curious as to what 'holding the game hostage' means, could you clarify for me?
Pretty much all survivors have "developed" their survivor to P3 already and wouldnt care about BP, just spend your BP after every game and you lose nothing by DCing
It means that you are effectively stopping the other player from leaving the game.
This can be done by exploits or bodyblocking, e.g. you can deadhard into places where the killer cant reach you anymore and has to DC if he wants to end the game. Another example are dropping spots where the survivor can stand below the drop spot and force the killer to float above him, making him unable to do anything.
The killer can bodyblock a survivor in a corner such that he cant escape or bodyblock even several survivors int he basement
Even if the killer hard camped or tunneled you to death, those are legit strategies and do not justify a DC which is bannable
Yeah, no lmao. Sorry but the devs confirmed camping is a viable strategy, the same way SWFs will stack around a hook to stop the killer. In regards to tunnelling, that's the survivor's fault for unhooking you with the killer nearby. Someone made a good example, if a survivor discovers a generator at 0%, and a generator at 90%, which generator does the survivor go for?
You make a good point, so perhaps taking away iridescent shards (Which in the long run are more valuable than BP) would be more effective.