PLAVT
PLAVT
About
- Username
- PLAVT
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
....
-
...
-
Thanks for the information. I studied the video of this player, I can not say anything good about him, he is a weak player. For me, the best of the best will remain "72hrs"!TheEliteTurtle said:@PLAVT said:
Who is it or what is it - Ochido?!He's a really toxic YouTuber.
-
Who is it or what is it - Ochido?!
-
...
-
...
-
...
-
...
-
Exactly... The developers encourage the players on my nerves, people rage, and killer gloating. In this event should be equality and joy, and we get a lot of negativity.Just_Meh said:Survivors are like bees to honey in this event. See a flower, camp flower as Michael, grab survivor and mori. Rinse and Repeat. Good luck getting your objective done
Thanks Devs for making this an easy event!
I already wrote a lot in this thread - https://forum.deadbydaylight.com/en/discussion/26643/great-halloween-event#latest
If the developers do not pay any attention to our complaints, it makes sense to go to other games where you can still play for the soul, and not to test your nerves....
Sounds like fun if those words weren't true. And this is the real truth, which makes you want to cry and howl like a wolf.Just_Meh said:
It's so easy though. Why did the Devs make it this easy if that isn't how we are supposed to play?
I'm not trolling I'm playing. Survivors are just suckers for the damn plant. All I have to do is wait and BAM I get all 4.
Eat my knife baby survivor!
-
...
-
...
-
I heard some incredible nonsense. Are you stupid? Mechanics such will ruin the game and you will play one for the killer that will not find survivors. It is better to leave it to people really versed in the game mechanics and know more about the balance. Specialist of the twentieth rank.....EqMonkVeeshan said:this is a perfect test plate to adding a secondary objective to the game. if they was to have something like this every game even when a event was not going on but instead make it so there is four plants and each plant gives survivors a blood point boost of 25% at the end of the match it would do what is needed to extend the game out a little longer to help balance out the game. props on the event and the way it was done I hope this is the type of secondary objective mechanic that you guys intend to add to help increase game times in normal game play.
-
...
-
...
-
...
-
...
-
You probably do not understand the speed of the game. Especially when one survivor drives the killer through windows, pallets, and three survivors start the generator at this time. You really don't realize this is gonna leave the killer with nothing? I don't mind that kind of advantage for survivors. Just think of yourself as a murderer in this case, and me and my team will have this perk, you will not kill anyone, in all seriousness.alivebydeadight said:@PLAVT said:
alivebydeadight said:@iTacoman said:
I like the pallet perk
I thought that survivor have no pallet based perks but killers have 3(brutal strength, enduring, and spirit fury) survivors deserved a perk like that
Please do not forget the number of survivors, 4 of them. If they play as a team, like me and my friends, the killer won't stand a chance, he won't kill anyone. The perk with the pallets gives a big advantage to the survivors, thereby exposing the killers to a disconnect that I watch constantly....
what i mean by that perk is if you stack the pallet break speed with brutal strength you will destroy pallets within seconds
Every second in the game is important for the killer, especially in the game against the team of survivors. On first rankings play almost all teams, where any delay will have on killer negative consequence of. And with your perk on stun pallets, that would be a wild advantage for survivors. In each case the killer will be stunning across a number of time more, it is superfluous seconds + time to step up and break pallet. You can even calculate it by calculation.
-
Please do not forget the number of survivors, 4 of them. If they play as a team, like me and my friends, the killer won't stand a chance, he won't kill anyone. The perk with the pallets gives a big advantage to the survivors, thereby exposing the killers to a disconnect that I watch constantly....alivebydeadight said:@iTacoman said:
I like the pallet perkI thought that survivor have no pallet based perks but killers have 3(brutal strength, enduring, and spirit fury) survivors deserved a perk like that
-
I liked the perk "Risk taker", interesting, I think perfectly fit into the game. The rest is not very good.
-
I agree, the puppeteer, the most interesting killer. I think there should be three dolls on the map that cover a certain radius each. Jason is not needed in DbD, we have Trapper.
-
Haha, yes, it's quite monotonous, there are not so many items that they are constantly taken with them to the game. I suggested the idea of a portable gramophone last month. But a similar idea is now in the form of a perk in the new survivor, which allows you to throw a stone to distract. Offer to leave a link to your idea in our themes in the response to make it easy to navigate from one to the other, people and developers.OrionQc24 said:
Feel free to take some of my ideas. Yeah I know about the items but I'm dying to see something else than tool boxes and med kits. XDPLAVT said:I like the idea of"the medium"! Very good perks, I think you can combine our mediums into one. Your idea sounds great. The only thing I think "new items" are not needed, in General, everything is worth implementing.
A link to my idea with "the medium"- https://forum.deadbydaylight.com/en/discussion/16150/chapter-revenge-and-punishment#latest
I think together we can create total perfection!
-
I like the idea of"the medium"! Very good perks, I think you can combine our mediums into one. Your idea sounds great. The only thing I think "new items" are not needed, in General, everything is worth implementing.
-
....
-
can
-
About
-
...
-
new Chapter