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Comments

  • new Chapter 
  • The protection perk is WAY over the top. Maybe 5/10/15. 
  • Really cool chapter! Although I don't understand what you mean by "once per game you can (lock) the killer and lift your body" ? Btw I'd love to get your opinion on my own survivor's idea "the medium".
  • PLAVT said:
    OrionQc24 said:
    Really cool chapter! Although I don't understand what you mean by "once per game you can (lock) the killer and lift your body" ? Btw I'd love to get your opinion on my own survivor's idea "the medium".
    Wow, thank you so much for reacting to my idea! (Block body) this perk allows the survivor to prevent his body from being lifted from the ground when he has fallen for a certain amount of time. Pretty good to be compatible with other perks. Wow, I'm definitely gonna take a look at your "the medium" idea right now. I'm very interested in what ideas you came up with.
    Oh ok I like the sound of that, nice one!
    Here's a link to my survivor;
    https://forum.deadbydaylight.com/en/discussion/comment/146264#Comment_146264
  • Killer power

    Interacting with generators as a part of power is not a good idea simple because generators are not permanent

    • changing the game map mid-match is just nasty
    • your power is absolutely useless in the endgame, when all generators are started up: once the exit gates are powered - all you can do with your power is look at the icon
    • being able to curse 2 generators at a time means that the last generator will almost never be finished unless the killer player is hoplessly bad: when only 1 generator is left to be started up, the total number of dormant gens is 3, you can curse two and then guard the third one. The match becomes a stalemate until either you or Survivors quit the game. And survivors will make sure it's you just to punish you for such a tactic.

    Using generators to your advantage is already available through perks:

    • Bitter Murmur
    • Brutal Strength
    • Discordance
    • Fire Up
    • HEX: Ruin
    • Overcharge
    • Pop Goes The Weasel
    • Rancor
    • Surveillance
    • Tinkerer

    All of these allow for a high number of plays.

    Killer perks

    Revenge with cunning
    Interesting idea. I would put a time limit on that, though or make it a HEX perk.

    The lost density
    Again, interesting. However if your goal is to prevent camping - there are perks which do it much better, such as

    • HEX: Devour Hope
    • Make Your Choice
    • Barbecue & Chilli

    All of these prevent camping better, while not imposing a quicker timer onto the Survivor, leaving them with no agency to counter it.

    The cursed place
    Not too bad of an idea, but again - a time limit and one-time use would balance this.

    Survivor perks

    Protection guard
    Borrowed Time perk already does this - and you need to work for it (unhook a survivor). Getting a free hit immunity for just being there is overkill.

    The lost density
    Not bad, but needs a balancing effect, for example "you can't move while this perk is in effect"

    Spiritual Session
    Time limit required. Gathering together is too easy for such a benefit. For example: "When you are within 6m of other 2 survivors - all survivors in this radius will be able to see the aura of the killer for 4s. Provided that the killer is more than 55/47/39 meters. This effect can trigger only once every 120s - this cooldown is shared among all of the survivors."

  • you ######### legend. this has GOT to be in the game, marvelous job dude!